• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:09
CET 02:09
KST 10:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[BSL21] WB SEMIFINALS - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1068 users

Beginning of an idea for FE toss.

Blogs > PrinceXizor
Post a Reply
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-01-21 04:16:20
January 21 2011 03:05 GMT
#1
STARCRAFT 2 (just to be clear)

Now i am a zerg player, and at this moment i am quite rusty overall, though i used to be pretty good. not playing for a month hurts. anyway i've been watching tournaments + replays like mad and decided if protoss tried to play a bit more like zerg they could be pretty good. now obviously protoss cannot just spam units early game to hold off any threat like zerg can, and so i used some of my old data on protoss (their production and income rates over time) and transfered it into use. the exact timings of the buildings and such are still QUITE rough, but as i've been toying with it i've noticed that at all the typical times that threats occur, you seemingly have or could have enough to hold off that threat. the hardest being 4 gate (though still possible, by cutting 3 probes (theoretically, haven;t played good players on my practice account yet since i try a bunch of stuff with all races on it).

Pretty much you get 1 gate while chrono-ing probes.

When the cyber goes up start chrono-ing stalkers, and put a forge up.

Around the time an attack comes that you can scout, you can put a cannon up and hold most rushes,

if you don't scout that rush the cannon turns into a nexus instead,

and then either a gate (vs 3 gateways spotted, 3 rax spotted, roach warren) or a cannon (under 3 gates, under 3 rax, or weird zergy thing). i get second gas around here, though the timing may not be optimal

a few cannons plus 2 gates chronoing stalkers is enough to hold off the 4 gate in theory with some cut probes for another cannon or two, and in practice vs bads (again REAL testing needs to be done, since i'm pretty bad as protoss and cannot compete with masters level other races like i can w/ zerg)

meanwhile since you have your expansion you can expand to 4-5 gates comfortably,

keep probing up and are prepped to tech as needed.

the cannons make you pretty safe against banshees (scout fastport = a couple extra cannon), DT rushes, unit rushes in general, and mutas as the game progresses.

Best part of this build is it flows easily into a third and fourth base if you are just scouting consistantly (i like obs + obs speed, since it works doubly as mind games thinking that you are 2 base colo-ing, and gets you warp prism speed for some zealot harrass)

flows easily into upgrades, since the forge is just there, you can start upgrading pretty quickly.

again not a protoss player, but just from timings observed in upper level games and alot of thought and theorycrafting i came up with this kind-of build. really it's just an attempt at a versatile protectable all-things-covered FE build. In practice (again vs bads) i transition to a third base pretty quickly, and actually can keep up and outpace zerg macro (this i judged against my own zerg not my opponents)

i ended up with about 16 gates on 3 bases able to warp in entire armies at a time while scouting everything, dropping and harrassing and using dt + obs combo to snipe tumors.

I hope someone (a toss) can take this build from me and make it better since i am not a protoss player nor do i plan to be. just a student of the game.
Thanks for reading this guys!


EDIT: by request: Expo between 19-23 depending on forge timing, cannon either when forge finishes (19 expo) or when pylon on low ground finishes (23 expo), or when an all-iny rush scouted (variable food count)

pretty much i've made the forge anywhere from right as the cyber core starts, to when it finishes and to right after the nexus starts, depending on positioning, scouting, and fear of terran
TL;DR:

1 gate stalker, forge
Expo
cannon/2nd gate
more cannon or stalkers
?????
profit.

*
zoOv
Profile Blog Joined April 2010
Australia269 Posts
January 21 2011 03:32 GMT
#2
In PvP if you forge FE the other toss can tech straight to collosi with range and rape your cannons and dominate your army.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
Gofarman
Profile Joined June 2010
Canada646 Posts
January 21 2011 03:33 GMT
#3
A game time or food approximation would be a good addition to the timing of the expo/cannon.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2011-01-21 03:37:16
January 21 2011 03:35 GMT
#4
I really, really miss FE in Starcraft 2 it's one of the main reasons I don't play much anymore . I have a tough time calling this a "fast expand" build, because it's really a one gate tech then expanding, but it's much much faster than a usual expansion I imagine (not sure how it would compare to 5sentry expand). I have a problem with having to get a gateway, then a forge, then expanding. It seems kinda slow, ideally there would be a way to skip either the forge or the gateway. Obviously, things will vary a lot depending on the map though, but because of super wide open chokes FE is really hard in SC2 from experience.

I wish I had more time to mess around with builds and such. An idea that I had, similar to an FE build in BW would be to expand ~12, the place a gateway immediately, followed closely by another one. Cut a few probes for gas, cycore, and chrono out ~5 zealots. Use those zealots to pressure and stall until you can get up warp gates. What worried me most about FE'ing was the 7rr, and 4gate, it's really hard to have enough to stop these.

Anyways, I might try this out/look into it. :D
TRUEESPORTS || your days as a respected member of team liquid are over
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-01-21 04:20:18
January 21 2011 04:11 GMT
#5
On January 21 2011 12:32 zoOv wrote:
In PvP if you forge FE the other toss can tech straight to collosi with range and rape your cannons and dominate your army.

if they tech straight to colo then you have ample time to tech to blink off of 6-7 gates(assuming 2 base colo and not just 1 base colo, which i don't THINK is very good PvP), which can be great for picking off collosus, alternately immortal, ect. especially in PvP if you get an expansion up this early they likely will either have to expand or all in since they wouldn't be able to keep up macro-wise.

On January 21 2011 12:35 emperorchampion wrote:
I have a problem with having to get a gateway, then a forge, then expanding. It seems kinda slow, ideally there would be a way to skip either the forge or the gateway. Obviously, things will vary a lot depending on the map though, but because of super wide open chokes FE is really hard in SC2 from experience.

because of the chronoboosted probes, one is actually ahead of a hatch first zerg income wise until right as your nexus starts, which means you only have the nexus's building time to be behind and as the nexus finishes your income can keep up with 2 hatch zerg as long as they aren't goign pure drone (IE send a couple stalkers + zealot to poke and retreat or some such). a big benefit to the faster nexus than other expansion oriented builds is the extra chronoboost, which can be used on units or probes to produce more off fewer structures, or to increase probe count rapidly to keep up in income.
mIniAtURe
Profile Joined December 2009
United States32 Posts
January 21 2011 04:33 GMT
#6
Are you sure this build can hold off a 4gate? 2 cannons + 2 gates doesn't sound like a very convincing win after he gets 2-3 rounds of units.

Also, how would you deal with 1 base collosus attack after range upgrade? 2 base probably won't work, simply because your expansion is so much faster, so how can you deal with 1 base? I don't think blink comes up that early, and if it does, you would probably have to sacrifice stalker count.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-01-21 04:47:14
January 21 2011 04:45 GMT
#7
On January 21 2011 13:33 mIniAtURe wrote:
Are you sure this build can hold off a 4gate? 2 cannons + 2 gates doesn't sound like a very convincing win after he gets 2-3 rounds of units.

Also, how would you deal with 1 base collosus attack after range upgrade? 2 base probably won't work, simply because your expansion is so much faster, so how can you deal with 1 base? I don't think blink comes up that early, and if it does, you would probably have to sacrifice stalker count.

you cut probes for a 3rd (or fourth if you feel like you need it) cannon. and chronoboosted stalkers ends you up with about the same amount as their first wave, and that + cannons allows you to hold it off. if you micro poorly, or try to engage wrong, you will lose though yeah. but in theory it's definitely do-able. though difficult. EDIT: also pulling probes would not be a horrible choice either, considering you can replenish them twice as fast. and remember you have close to the equivilent of 3 gates with your double chronoboosting, and 3 gate can hold off 4 gate, this is like 2.5 gate + cannon vs 4 gate, which is also doable.

and i haven't watched replays of 1 base colo nor seen any in tournaments, so i have no idea how 1 base colo would fare vs this at all. i'm a zerg player, so my PvP knowledge is based solely on viewing, and i haven't seen 1 base colo (or if i have i don't remember it or the timings)
Chimpalimp
Profile Joined May 2010
United States1135 Posts
January 21 2011 04:53 GMT
#8
From what i've seen of Ranged, Response, and quiet a few other upper teir toss players, if you don't 4 gate, or 3 gate and have some good tech choice in mind, you will not win a pvp game unless your piqliq.
I like money. You like money too? We should hang out.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
January 21 2011 05:54 GMT
#9
PvP: not going to work, period.

PvT: you really don't need cannons that early to expand safely. 1 gate FE with chrono'ed gate can hold off almost anything (and for things it can't hold like some kind of 2/3 rax all-in with scvs on small maps, cannons aren't going to help that much because marauders will rape cannons). Getting an earlyish forge for upgrades though is an excellent idea, and getting a few cannons later on to hold off a marine/scv/raven/some other tech all in is good. You just don't need the forge/cannons THAT early.

PvZ: if your plan is to do some kind of poke with your inital zealot and 2 stalkers that have a few seconds of freedom before speedlings come out, then maybe this is a good idea. I can't really say because I personally don't have much experience with doing something like this. But if you just want to expand safely, either just go nexus/forge without the gate or go gate(s)/nexus (with sentries) without the fast forge. Chrono'ed stalkers and cannons just isn't as good as the above 2 builds because either you're more susceptible to speedlings and/or your expansion is just unnecessarily slower.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
January 21 2011 06:48 GMT
#10
On January 21 2011 13:45 PrinceXizor wrote:
Show nested quote +
On January 21 2011 13:33 mIniAtURe wrote:
Are you sure this build can hold off a 4gate? 2 cannons + 2 gates doesn't sound like a very convincing win after he gets 2-3 rounds of units.

Also, how would you deal with 1 base collosus attack after range upgrade? 2 base probably won't work, simply because your expansion is so much faster, so how can you deal with 1 base? I don't think blink comes up that early, and if it does, you would probably have to sacrifice stalker count.

you cut probes for a 3rd (or fourth if you feel like you need it) cannon. and chronoboosted stalkers ends you up with about the same amount as their first wave, and that + cannons allows you to hold it off. if you micro poorly, or try to engage wrong, you will lose though yeah. but in theory it's definitely do-able. though difficult. EDIT: also pulling probes would not be a horrible choice either, considering you can replenish them twice as fast. and remember you have close to the equivilent of 3 gates with your double chronoboosting, and 3 gate can hold off 4 gate, this is like 2.5 gate + cannon vs 4 gate, which is also doable.

and i haven't watched replays of 1 base colo nor seen any in tournaments, so i have no idea how 1 base colo would fare vs this at all. i'm a zerg player, so my PvP knowledge is based solely on viewing, and i haven't seen 1 base colo (or if i have i don't remember it or the timings)

I can't believe you wrote that much nonsense even after acknowledging the fact that you don't play PvP......
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-01-21 08:16:00
January 21 2011 07:13 GMT
#11
On January 21 2011 15:48 CanucksJC wrote:
Show nested quote +
On January 21 2011 13:45 PrinceXizor wrote:
On January 21 2011 13:33 mIniAtURe wrote:
Are you sure this build can hold off a 4gate? 2 cannons + 2 gates doesn't sound like a very convincing win after he gets 2-3 rounds of units.

Also, how would you deal with 1 base collosus attack after range upgrade? 2 base probably won't work, simply because your expansion is so much faster, so how can you deal with 1 base? I don't think blink comes up that early, and if it does, you would probably have to sacrifice stalker count.

you cut probes for a 3rd (or fourth if you feel like you need it) cannon. and chronoboosted stalkers ends you up with about the same amount as their first wave, and that + cannons allows you to hold it off. if you micro poorly, or try to engage wrong, you will lose though yeah. but in theory it's definitely do-able. though difficult. EDIT: also pulling probes would not be a horrible choice either, considering you can replenish them twice as fast. and remember you have close to the equivilent of 3 gates with your double chronoboosting, and 3 gate can hold off 4 gate, this is like 2.5 gate + cannon vs 4 gate, which is also doable.

and i haven't watched replays of 1 base colo nor seen any in tournaments, so i have no idea how 1 base colo would fare vs this at all. i'm a zerg player, so my PvP knowledge is based solely on viewing, and i haven't seen 1 base colo (or if i have i don't remember it or the timings)

I can't believe you wrote that much nonsense even after acknowledging the fact that you don't play PvP......

just because i don't PLAY PvP doesn't mean i don't know the common builds and results of the matchup nor does it mean i don't have the ability to learn how chrono works for protoss and econ. nor does it mean i don't have the ability to actually try it out.

EDIT: just because i don't play Professional Sc1 doesn't mean i don't know how to muta stack or how a build is susposed to work.
Please log in or register to reply.
Live Events Refresh
Next event in 8h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 462
PiGStarcraft376
SpeCial 107
StarCraft: Brood War
Artosis 612
NaDa 51
Bale 37
Mong 13
Dota 2
syndereN1150
NeuroSwarm93
League of Legends
C9.Mang0343
Nathanias20
Counter-Strike
taco 282
Super Smash Bros
hungrybox187
Other Games
summit1g10467
Grubby3217
Day[9].tv770
Fuzer 385
Trikslyr77
Maynarde72
Mew2King52
ViBE39
Organizations
Other Games
gamesdonequick707
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 69
• davetesta43
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21074
League of Legends
• Doublelift5041
Other Games
• imaqtpie1965
• Day9tv770
Upcoming Events
The PondCast
8h 52m
WardiTV 2025
11h 52m
Cure vs Creator
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV 2025
1d 9h
OSC
1d 12h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.