Game 1:
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Scrap Station
Nestea goes for early zergling speed followed by an expansion. Choya walls off the bottom of his ramp with a gateway and a cybernetics core, and gets an early stargate for a void ray. Nestea morphs a roach warren, then an evolution chamber. Choya shows his void way, prompting a spore crawler, lair and hydralisk den from Nestea. But Choya makes five warp gates and* attacks in with a thirty-two food army against a single zergling for Nestea. But holy cow, Nestea somehow holds through five minutes of the most intense zergling/roach micro ever! Choya ggs after his force dwindles down to zero and his proxy pylon gets destroyed.
What. The. Fuck. There is absolutely no way Nestea should have been able to hold that. Choya hardcore all-in'ed and Nestea teched all the way up to hydralisks without building fighting units! Choya seemed to give up on controlling his forces once he thought he had Nestea beat. But Nestea responded by moving his flock of overlords over Choya's stalker heavy army. This made the stalkers dally at the choke killing overlords, buying Nestea time to get enough units to micro his way out of he situation. This was a clever bit of strategy by Choya, but easily one of the most impressive displays of grit, control, and scrappiness I've seen in the GSL so far by Nestea.
Nestea wins 1-0
*Note: I had literally written here "and rolls over an unprepared Nestea," because there was so obviously no way Nestea could have won at that point.
Nestea goes for early zergling speed followed by an expansion. Choya walls off the bottom of his ramp with a gateway and a cybernetics core, and gets an early stargate for a void ray. Nestea morphs a roach warren, then an evolution chamber. Choya shows his void way, prompting a spore crawler, lair and hydralisk den from Nestea. But Choya makes five warp gates and* attacks in with a thirty-two food army against a single zergling for Nestea. But holy cow, Nestea somehow holds through five minutes of the most intense zergling/roach micro ever! Choya ggs after his force dwindles down to zero and his proxy pylon gets destroyed.
What. The. Fuck. There is absolutely no way Nestea should have been able to hold that. Choya hardcore all-in'ed and Nestea teched all the way up to hydralisks without building fighting units! Choya seemed to give up on controlling his forces once he thought he had Nestea beat. But Nestea responded by moving his flock of overlords over Choya's stalker heavy army. This made the stalkers dally at the choke killing overlords, buying Nestea time to get enough units to micro his way out of he situation. This was a clever bit of strategy by Choya, but easily one of the most impressive displays of grit, control, and scrappiness I've seen in the GSL so far by Nestea.
Nestea wins 1-0
*Note: I had literally written here "and rolls over an unprepared Nestea," because there was so obviously no way Nestea could have won at that point.
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Deflowered Lost Temple, cross positions
Nestea pools, then hatches, followed by zergling speed. Choya again goes for a early stargate. Nestea gets roaches, an evolution chamber, some spore crawlers, and a lair. Choya gets four phoenix and kills a few probes and overlords with them. Nestea gets hydralisks, range, and +1 missiles again. Choya gets a a forge and expands. Nestea gets drop tech. Choya get a robo, a warp prism, and a robotics bay as he continues harassing with his phoenix. Choya expands to the island. Nestea goes for a huge hydralisk drop in Choya's main. Choya spots it, but loses his whole main anyway. Colossi with range defend Choya's natural as he tries to rebuild on his island. But Nestea get a spire, some mutalisks, and when he scouts Choya's hidden island, Choya concedes.
It's hard to imagine Choya even taking a game off Nestea at this point. Choya actually went for a very greedy economic play this game, and Nestea punished him for that too.
Nestea 2-0
Nestea pools, then hatches, followed by zergling speed. Choya again goes for a early stargate. Nestea gets roaches, an evolution chamber, some spore crawlers, and a lair. Choya gets four phoenix and kills a few probes and overlords with them. Nestea gets hydralisks, range, and +1 missiles again. Choya gets a a forge and expands. Nestea gets drop tech. Choya get a robo, a warp prism, and a robotics bay as he continues harassing with his phoenix. Choya expands to the island. Nestea goes for a huge hydralisk drop in Choya's main. Choya spots it, but loses his whole main anyway. Colossi with range defend Choya's natural as he tries to rebuild on his island. But Nestea get a spire, some mutalisks, and when he scouts Choya's hidden island, Choya concedes.
It's hard to imagine Choya even taking a game off Nestea at this point. Choya actually went for a very greedy economic play this game, and Nestea punished him for that too.
Nestea 2-0
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Metalopolis, close-by-air positions
Nestea gets early zergling speed and expands. Choya rushes for dark templar and expands as his dark shrine is warping in. Nestea builds a roach warren and an evolution chamber for a spore crawler at the entrance to his natural. Nestea gets his lair and +1 missile attacks. Choya's first two DTs quickly get killed. Choya researches blink and +1 weapons. Nestea gets hydralisks and drop-tech again. Choya takes his third. A doom drop kills Choya's main with ease. Nestea expands and gets a spire. DTs from Choya save his natural as he rebuilds at his third, and another DT forces a cancel on Nestea's third. Nestea finally scouts the extra protoss expansion. Nestea gets an in-base third hatchery as he builds up a muta flock. Nestea retakes his third. Choya, meanwhile has rebuilt up to eight warpgates, building nothing but stalkers to deal with the mutas. But Nestea is so far ahead that he just builds a giant army of roaches and wins.
Nestea wins 3-0, advances.
Nestea brings his Season 1 winning streak to 7-0. There was nothing Choya could do against this beast of a zerg. He went for three very different, fairly clever builds, but Nestea knew exactly what to do and how to play each time. I don't think a fighting unit of Choya's ever even saw one of Nestea's hatcheries.
Nestea wins 3-0
Nestea gets early zergling speed and expands. Choya rushes for dark templar and expands as his dark shrine is warping in. Nestea builds a roach warren and an evolution chamber for a spore crawler at the entrance to his natural. Nestea gets his lair and +1 missile attacks. Choya's first two DTs quickly get killed. Choya researches blink and +1 weapons. Nestea gets hydralisks and drop-tech again. Choya takes his third. A doom drop kills Choya's main with ease. Nestea expands and gets a spire. DTs from Choya save his natural as he rebuilds at his third, and another DT forces a cancel on Nestea's third. Nestea finally scouts the extra protoss expansion. Nestea gets an in-base third hatchery as he builds up a muta flock. Nestea retakes his third. Choya, meanwhile has rebuilt up to eight warpgates, building nothing but stalkers to deal with the mutas. But Nestea is so far ahead that he just builds a giant army of roaches and wins.
Nestea wins 3-0, advances.
Nestea brings his Season 1 winning streak to 7-0. There was nothing Choya could do against this beast of a zerg. He went for three very different, fairly clever builds, but Nestea knew exactly what to do and how to play each time. I don't think a fighting unit of Choya's ever even saw one of Nestea's hatcheries.
Nestea wins 3-0
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Nestea wins 3-0
Choy-no
Choy-no
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Nestea wins 3-0
NesTea, that was NasTea
NesTea, that was NasTea
Match 2: IMMvp v TSL_Trickster/Kisu/Tester
Game 1:
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Scrap Station
Kisu expands after his gateway and before his cybernetics core. Mvp quickly techs to starport while scouting with his factory after one hellion. A small hellion/marine raid kills all the probes at Kisu's expansion. Mvp gets a raven out as Kisu builds up to four warpgates and a stargate. Mvp gets two tech labs on his two barracks for stim/shields. When they finish, Mvp attacks through with a large marine/marauder force with a couple banshees thrown in. Kisu doesn't have enough to defend and leaves the game.
An interesting expand build by Kisu, which seemed reasonable for scrap station. However, after killing all of Kisu's expansion probes, Mvps push was too strong.
Mvp wins 1-0
Kisu expands after his gateway and before his cybernetics core. Mvp quickly techs to starport while scouting with his factory after one hellion. A small hellion/marine raid kills all the probes at Kisu's expansion. Mvp gets a raven out as Kisu builds up to four warpgates and a stargate. Mvp gets two tech labs on his two barracks for stim/shields. When they finish, Mvp attacks through with a large marine/marauder force with a couple banshees thrown in. Kisu doesn't have enough to defend and leaves the game.
An interesting expand build by Kisu, which seemed reasonable for scrap station. However, after killing all of Kisu's expansion probes, Mvps push was too strong.
Mvp wins 1-0
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Xel'Naga Caverns
After a quick regame, Mvp techs up to pre-ignition and a starport. Kisu expands, after his cybercore this time, and gets four gates with a robotics facility. Kisu foils Mvp's hellion drop with some very heads-up forcefields and a clever warp-in. Mvp gets a raven a bunch of marauders and hellions, a couple of banshees, and attacks with all of his scvs. This unit composition is... super effective. It tears through Kisu's army and Kisu concedes.
What a strange build by Mvp. It seems like Mvp has found these perfect numbers of different units that beat any protoss army that can be built by that time. Mvp had 85 food at the beginning of the final battle, and 73 at the end, compared to Kisu's 30. For the record it was 8 marauders, 8 hellions, 1 medivac, 2 banshees, 5 marines, and 1 raven. Add a pinch of micro and bake on gosu for eleven minutes and seven seconds.
Mvp wins 2-0
After a quick regame, Mvp techs up to pre-ignition and a starport. Kisu expands, after his cybercore this time, and gets four gates with a robotics facility. Kisu foils Mvp's hellion drop with some very heads-up forcefields and a clever warp-in. Mvp gets a raven a bunch of marauders and hellions, a couple of banshees, and attacks with all of his scvs. This unit composition is... super effective. It tears through Kisu's army and Kisu concedes.
What a strange build by Mvp. It seems like Mvp has found these perfect numbers of different units that beat any protoss army that can be built by that time. Mvp had 85 food at the beginning of the final battle, and 73 at the end, compared to Kisu's 30. For the record it was 8 marauders, 8 hellions, 1 medivac, 2 banshees, 5 marines, and 1 raven. Add a pinch of micro and bake on gosu for eleven minutes and seven seconds.
Mvp wins 2-0
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Shakuras Plateau, close positions
Mvp expands after a fast concussive shell. Kisu expands after warpgates. Mvp takes advantage and bunkers the expansion out of sight of the nexus. Mvp snipes Kisu's first sentry, allowing him doing a lot of damage to the army and economy of Kisu with a few marauders and a marine. Almost all of Kisu's probes are forced off the line to kill the bunker when the marauders retreat to it. Mvp uses his lead to expand to the vertical main as he builds up to five barracks and a factory. Kisu gets six total warp gates.
Mvp starts shields/stim/+1 as Kisu attacks through the top rocks. They finish before Kisu's push gets there. Kisu's first attack fails; Mvp has way too many units. Mvp techs to starport for medivacs and takes his forth at the vertical natural. Kisu builds two more warpgates, signifying that he doesn't expect to take a third himself. A drop from Mvp destroys Kisu' natural. At this point Mvp is up by almost eighty food, so he just attack-moves through the rocks to kill his opponent and move on to the semifinals.
Mvp has a preternatural game sense. He always sees to know exactly where to be, what to build, and when to attack. I don't think he planned that successful early pressure: he saw an opening and capitalized on it. To beat Mvp will be to play almost flawlessly. Otherwise Mvp will find that weak spot and pound away at it until you die.
Mvp wins 3-0, advances
Mvp expands after a fast concussive shell. Kisu expands after warpgates. Mvp takes advantage and bunkers the expansion out of sight of the nexus. Mvp snipes Kisu's first sentry, allowing him doing a lot of damage to the army and economy of Kisu with a few marauders and a marine. Almost all of Kisu's probes are forced off the line to kill the bunker when the marauders retreat to it. Mvp uses his lead to expand to the vertical main as he builds up to five barracks and a factory. Kisu gets six total warp gates.
Mvp starts shields/stim/+1 as Kisu attacks through the top rocks. They finish before Kisu's push gets there. Kisu's first attack fails; Mvp has way too many units. Mvp techs to starport for medivacs and takes his forth at the vertical natural. Kisu builds two more warpgates, signifying that he doesn't expect to take a third himself. A drop from Mvp destroys Kisu' natural. At this point Mvp is up by almost eighty food, so he just attack-moves through the rocks to kill his opponent and move on to the semifinals.
Mvp has a preternatural game sense. He always sees to know exactly where to be, what to build, and when to attack. I don't think he planned that successful early pressure: he saw an opening and capitalized on it. To beat Mvp will be to play almost flawlessly. Otherwise Mvp will find that weak spot and pound away at it until you die.
Mvp wins 3-0, advances
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Mvp wins 3-0
Mvp passed the tester with flying colors
Mvp passed the tester with flying colors
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Mvp wins 3-0
Trcikster can Kisu his GSL hopes goodbye.
Trcikster can Kisu his GSL hopes goodbye.
Results:
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IMNestea 3-0 ChoyafOu
IMMvp 3-0 TSL_Trickster
I don't know what they're putting in the water over at the IM house, but their dynamic duo has managed to go 16-0 throughout the first Code S season. Of course this undefeated streak can't last forever, as the two teammates face off against each other in the next round. In his interview, Nestea said that Mvp will "be the end of him," but whichever way it goes, the match promises to be awesome.