• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:51
CEST 02:51
KST 09:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1883 users

GSL S1 CodeS RO8 Day 1: Nestea/Choya/Tester/Mvp

Blogs > pullarius1
Post a Reply
pullarius1
Profile Blog Joined May 2010
United States523 Posts
January 17 2011 15:02 GMT
#1
Match 1: IMNesTea v ChoyafOu
Game 1:
+ Show Spoiler +
Scrap Station

      Nestea goes for early zergling speed followed by an expansion. Choya walls off the bottom of his ramp with a gateway and a cybernetics core, and gets an early stargate for a void ray. Nestea morphs a roach warren, then an evolution chamber. Choya shows his void way, prompting a spore crawler, lair and hydralisk den from Nestea. But Choya makes five warp gates and* attacks in with a thirty-two food army against a single zergling for Nestea. But holy cow, Nestea somehow holds through five minutes of the most intense zergling/roach micro ever! Choya ggs after his force dwindles down to zero and his proxy pylon gets destroyed.

What. The. Fuck. There is absolutely no way Nestea should have been able to hold that. Choya hardcore all-in'ed and Nestea teched all the way up to hydralisks without building fighting units! Choya seemed to give up on controlling his forces once he thought he had Nestea beat. But Nestea responded by moving his flock of overlords over Choya's stalker heavy army. This made the stalkers dally at the choke killing overlords, buying Nestea time to get enough units to micro his way out of he situation. This was a clever bit of strategy by Choya, but easily one of the most impressive displays of grit, control, and scrappiness I've seen in the GSL so far by Nestea.

Nestea wins 1-0

*Note: I had literally written here "and rolls over an unprepared Nestea," because there was so obviously no way Nestea could have won at that point.
Game 2:
+ Show Spoiler +
Deflowered Lost Temple, cross positions

      Nestea pools, then hatches, followed by zergling speed. Choya again goes for a early stargate. Nestea gets roaches, an evolution chamber, some spore crawlers, and a lair. Choya gets four phoenix and kills a few probes and overlords with them. Nestea gets hydralisks, range, and +1 missiles again. Choya gets a a forge and expands. Nestea gets drop tech. Choya get a robo, a warp prism, and a robotics bay as he continues harassing with his phoenix. Choya expands to the island. Nestea goes for a huge hydralisk drop in Choya's main. Choya spots it, but loses his whole main anyway. Colossi with range defend Choya's natural as he tries to rebuild on his island. But Nestea get a spire, some mutalisks, and when he scouts Choya's hidden island, Choya concedes.

It's hard to imagine Choya even taking a game off Nestea at this point. Choya actually went for a very greedy economic play this game, and Nestea punished him for that too.

Nestea 2-0
Game 3:
+ Show Spoiler +
Metalopolis, close-by-air positions

      Nestea gets early zergling speed and expands. Choya rushes for dark templar and expands as his dark shrine is warping in. Nestea builds a roach warren and an evolution chamber for a spore crawler at the entrance to his natural. Nestea gets his lair and +1 missile attacks. Choya's first two DTs quickly get killed. Choya researches blink and +1 weapons. Nestea gets hydralisks and drop-tech again. Choya takes his third. A doom drop kills Choya's main with ease. Nestea expands and gets a spire. DTs from Choya save his natural as he rebuilds at his third, and another DT forces a cancel on Nestea's third. Nestea finally scouts the extra protoss expansion. Nestea gets an in-base third hatchery as he builds up a muta flock. Nestea retakes his third. Choya, meanwhile has rebuilt up to eight warpgates, building nothing but stalkers to deal with the mutas. But Nestea is so far ahead that he just builds a giant army of roaches and wins.

Nestea wins 3-0, advances.

Nestea brings his Season 1 winning streak to 7-0. There was nothing Choya could do against this beast of a zerg. He went for three very different, fairly clever builds, but Nestea knew exactly what to do and how to play each time. I don't think a fighting unit of Choya's ever even saw one of Nestea's hatcheries.

Nestea wins 3-0
Game 4:
+ Show Spoiler +
Nestea wins 3-0

Choy-no
Game 5:
+ Show Spoiler +
Nestea wins 3-0

NesTea, that was NasTea



Match 2: IMMvp v TSL_Trickster/Kisu/Tester
Game 1:
+ Show Spoiler +
Scrap Station

      Kisu expands after his gateway and before his cybernetics core. Mvp quickly techs to starport while scouting with his factory after one hellion. A small hellion/marine raid kills all the probes at Kisu's expansion. Mvp gets a raven out as Kisu builds up to four warpgates and a stargate. Mvp gets two tech labs on his two barracks for stim/shields. When they finish, Mvp attacks through with a large marine/marauder force with a couple banshees thrown in. Kisu doesn't have enough to defend and leaves the game.

An interesting expand build by Kisu, which seemed reasonable for scrap station. However, after killing all of Kisu's expansion probes, Mvps push was too strong.

Mvp wins 1-0
Game 2:
+ Show Spoiler +
Xel'Naga Caverns

      After a quick regame, Mvp techs up to pre-ignition and a starport. Kisu expands, after his cybercore this time, and gets four gates with a robotics facility. Kisu foils Mvp's hellion drop with some very heads-up forcefields and a clever warp-in. Mvp gets a raven a bunch of marauders and hellions, a couple of banshees, and attacks with all of his scvs. This unit composition is... super effective. It tears through Kisu's army and Kisu concedes.

What a strange build by Mvp. It seems like Mvp has found these perfect numbers of different units that beat any protoss army that can be built by that time. Mvp had 85 food at the beginning of the final battle, and 73 at the end, compared to Kisu's 30. For the record it was 8 marauders, 8 hellions, 1 medivac, 2 banshees, 5 marines, and 1 raven. Add a pinch of micro and bake on gosu for eleven minutes and seven seconds.

Mvp wins 2-0
Game 3:
+ Show Spoiler +
Shakuras Plateau, close positions

      Mvp expands after a fast concussive shell. Kisu expands after warpgates. Mvp takes advantage and bunkers the expansion out of sight of the nexus. Mvp snipes Kisu's first sentry, allowing him doing a lot of damage to the army and economy of Kisu with a few marauders and a marine. Almost all of Kisu's probes are forced off the line to kill the bunker when the marauders retreat to it. Mvp uses his lead to expand to the vertical main as he builds up to five barracks and a factory. Kisu gets six total warp gates.
      Mvp starts shields/stim/+1 as Kisu attacks through the top rocks. They finish before Kisu's push gets there. Kisu's first attack fails; Mvp has way too many units. Mvp techs to starport for medivacs and takes his forth at the vertical natural. Kisu builds two more warpgates, signifying that he doesn't expect to take a third himself. A drop from Mvp destroys Kisu' natural. At this point Mvp is up by almost eighty food, so he just attack-moves through the rocks to kill his opponent and move on to the semifinals.

Mvp has a preternatural game sense. He always sees to know exactly where to be, what to build, and when to attack. I don't think he planned that successful early pressure: he saw an opening and capitalized on it. To beat Mvp will be to play almost flawlessly. Otherwise Mvp will find that weak spot and pound away at it until you die.

Mvp wins 3-0, advances
Game 4:
+ Show Spoiler +
Mvp wins 3-0

Mvp passed the tester with flying colors
Game 5:
+ Show Spoiler +
Mvp wins 3-0

Trcikster can Kisu his GSL hopes goodbye.


Results:
+ Show Spoiler +

IMNestea 3-0 ChoyafOu
IMMvp 3-0 TSL_Trickster

I don't know what they're putting in the water over at the IM house, but their dynamic duo has managed to go 16-0 throughout the first Code S season. Of course this undefeated streak can't last forever, as the two teammates face off against each other in the next round. In his interview, Nestea said that Mvp will "be the end of him," but whichever way it goes, the match promises to be awesome.


*****
@pullarius1
DarkPlasmaBall
Profile Blog Joined March 2010
United States45937 Posts
January 17 2011 15:10 GMT
#2
Thanks for the summaries and analyses
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Beefwipe
Profile Joined October 2010
United Kingdom56 Posts
January 17 2011 15:22 GMT
#3
Cheers
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
January 17 2011 16:40 GMT
#4
Game 1 Nestea vs Choya is simple to explain. While the commentators wanted to hype it up and make it seem crazy for entertainment purposes, I'm sure Artosis understood what was actually going on.

There are a few key factors to why Nestea held off the attack:

1. Choya consistently fought on creep.

This allowed Nestea to fight as if he had roach speed, which is absolutely essential vs gate armies. The creep was extended out past both his bases giving Nestea a lot of room to fight in without fear of force fields, which is the primary means for protoss to cut up the zerg army and make it take unnecessary losses.

2. Map layout

Because of the way scrap station is set up, Nestea was able to defend both his main and expo with no fear of sentry ff up his ramp nor any units skirting around behind him. Therefore, it was a very easily defended yet wide choke with zero threat of ramp ff's. That means Nestea could consistently retreat without danger and without any economic loss YET having the advantage of creep. It is the ideal environment for a zerg to defend vs 5g all-in.

3. Choya went for stargate first, then the all-in.

This meant Nestea had MUCH longer to prepare for the 5gate. His eco was much better established, he had enough time to slip in the +1 ranged attack, and there was still plenty of gas left over to make roaches. If you add up the gas expense of hydra den + range upgrade versus stargate + void ray + phoenix, I think it's easy to see that the hydra den did not set Nestea significantly behind. If Nestea had thrown up the hydra den versus a straight 5g that would be a much different story.

4. Nestea left a cloud of ovies over his army.

The overlords absorbed a lot of stalker shots during the back and forth fighting. Nestea consistently retreated his roaches to kill zealots, while the stalkers dumbly shot at ovies because Choya had difficulty aiming at stalkers under the cloud of overlords. This gave Nestea much more tanking for his units.

5. Choya did not micro.

Choya did not focus the queen with his void ray. He just retardedly shot at random stuff. He never picked up the queen with his phoenix. And he let his stalkers shoot at a bunch of ovies through the first 3 battles.

6. +1 attack finished

Because Choya microed like a chobo, this gave Nestea enough time for the +1 attack to complete, thus guaranteeing his eventual victory.

So, basically, while Nestea played very well and held out vs a very tough strategy, there were a ton of little things that went on during the fights to easily explain why Nestea won. Choya played like a chobo and Nestea, like the baller he is, created a perfect storm for his win.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
January 17 2011 17:19 GMT
#5
On January 18 2011 01:40 StorkHwaiting wrote:
Game 1 Nestea vs Choya is simple to explain. While the commentators wanted to hype it up and make it seem crazy for entertainment purposes, I'm sure Artosis understood what was actually going on.

There are a few key factors to why Nestea held off the attack:

1. Choya consistently fought on creep.

This allowed Nestea to fight as if he had roach speed, which is absolutely essential vs gate armies. The creep was extended out past both his bases giving Nestea a lot of room to fight in without fear of force fields, which is the primary means for protoss to cut up the zerg army and make it take unnecessary losses.

2. Map layout

Because of the way scrap station is set up, Nestea was able to defend both his main and expo with no fear of sentry ff up his ramp nor any units skirting around behind him. Therefore, it was a very easily defended yet wide choke with zero threat of ramp ff's. That means Nestea could consistently retreat without danger and without any economic loss YET having the advantage of creep. It is the ideal environment for a zerg to defend vs 5g all-in.

3. Choya went for stargate first, then the all-in.

This meant Nestea had MUCH longer to prepare for the 5gate. His eco was much better established, he had enough time to slip in the +1 ranged attack, and there was still plenty of gas left over to make roaches. If you add up the gas expense of hydra den + range upgrade versus stargate + void ray + phoenix, I think it's easy to see that the hydra den did not set Nestea significantly behind. If Nestea had thrown up the hydra den versus a straight 5g that would be a much different story.

4. Nestea left a cloud of ovies over his army.

The overlords absorbed a lot of stalker shots during the back and forth fighting. Nestea consistently retreated his roaches to kill zealots, while the stalkers dumbly shot at ovies because Choya had difficulty aiming at stalkers under the cloud of overlords. This gave Nestea much more tanking for his units.

5. Choya did not micro.

Choya did not focus the queen with his void ray. He just retardedly shot at random stuff. He never picked up the queen with his phoenix. And he let his stalkers shoot at a bunch of ovies through the first 3 battles.

6. +1 attack finished

Because Choya microed like a chobo, this gave Nestea enough time for the +1 attack to complete, thus guaranteeing his eventual victory.

So, basically, while Nestea played very well and held out vs a very tough strategy, there were a ton of little things that went on during the fights to easily explain why Nestea won. Choya played like a chobo and Nestea, like the baller he is, created a perfect storm for his win.


Choya had the game won, and he knew it. He knew it so much that he just layed back and didn't try to micro .
starleague.mit.edu
pullarius1
Profile Blog Joined May 2010
United States523 Posts
January 17 2011 20:04 GMT
#6
On January 18 2011 01:40 StorkHwaiting wrote:
Game 1 Nestea vs Choya is simple to explain. While the commentators wanted to hype it up and make it seem crazy for entertainment purposes, I'm sure Artosis understood what was actually going on.

There are a few key factors to why Nestea held off the attack:

1. Word


All true points, but I wouldn't call " a ton of little things" simple :-p
@pullarius1
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
January 17 2011 20:10 GMT
#7
I didn't say it was simple. I said all of those added up made it easy to explain why he won. A lot of people are reacting with OMG how did he do that? Makes no sense!! But it does make sense to me as a zerg player who's practiced vs a LOT of 5gs. It def wasn't easy what Nestea did, but I wasn't shocked when he came out on top.
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings66
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft340
CosmosSc2 103
Ketroc 66
RuFF_SC2 50
JuggernautJason48
StarCraft: Brood War
GuemChi 6853
Artosis 687
Dota 2
monkeys_forever511
NeuroSwarm131
League of Legends
JimRising 599
Other Games
gofns21511
summit1g16455
tarik_tv14351
Liquid`RaSZi3848
FrodaN1609
Maynarde85
Organizations
Other Games
gamesdonequick1089
BasetradeTV115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 76
• davetesta64
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1177
Upcoming Events
Replay Cast
8h 9m
Wardi Open
11h 9m
Monday Night Weeklies
15h 9m
Replay Cast
23h 9m
The PondCast
1d 9h
Kung Fu Cup
1d 10h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.