• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:53
CEST 06:53
KST 13:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris38Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
#2: Serral - Greatest Players of All Time #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update BoxeR's Wings Episode 2 - Fan Translation
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Kirktown Chat Brawl #8 - 4.6K max Tonight LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ Easiest luckies way to get out of Asl groups BW General Discussion No Rain in ASL20?
Tourneys
Small VOD Thread 2.0 [ASL20] Ro24 Group F Cosmonarchy Pro Showmatches [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile General RTS Discussion Thread Mechabellum Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 758 users

Build order wins, are they unavoidable

Blogs > Coramoor
Post a Reply
1 2 Next All
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
January 16 2011 05:48 GMT
#1
I'm going to preface this by saying that i've never played broodwar on iccup or anything like this, but when i got into the sc2 scene a week after retail launch, i started occasionally watching some BW streams if it was late and i had nothing else i wanted to do

But it seems to me that in both SC2 and BW, especially in mirror matchups, there are just some situations where you win purely by BO, and i do wonder if that's always a part of the game, for example i just watched a game where both players in a pvp went 1gate expand, one player then went robo into 2 more gates, while the other player went 3 more gates, and completely rolled the robo player,

from that point of view i just have to wonder if such things are an inevitable and constant part of rts games where if you don't open a specific way against a specific build, you auto die, or if there is some way to force that out of the game

ladder trends aside, it just seems like certain maps in sc2 always lead to a specific style of play, for example, pvp on scrap station is pretty much guaranteed to be 4gate vs 4gate due to the large ramp making sentries a rather useless unit

Now given the warpgate mechanic in sc2, it seems like such rush advantages never go away unless there is a small choke enough that 1 sentry can seal it for the 15 in game seconds, this worries me a little bit as it seems to me that the matchup may not evolve as much as tvt and zvz seems like it will over time, bigger maps make baneling and roach early play less and less likely over time, so idk

it's depressing for me as a protoss player, but in the long run i guess we'll just have to wait and see

looking for some perspectives on this one, are they unavoidable, is it just a trendy thing, what's your views?

*
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
January 16 2011 05:53 GMT
#2
The way I understand it is, one player picks a build that hard counters one specific build his opponent could do. Then if his opponent picks the specific build that is hard countered, it's auto-loss. Kinda like rolling two of the same number in dice. It doesn't happen often in comparison to non-build order wins.
Please PM me with any songs you like that you think I haven't heard before!
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
January 16 2011 05:58 GMT
#3
On January 16 2011 14:53 hp.Shell wrote:
The way I understand it is, one player picks a build that hard counters one specific build his opponent could do. Then if his opponent picks the specific build that is hard countered, it's auto-loss. Kinda like rolling two of the same number in dice. It doesn't happen often in comparison to non-build order wins.


i understand how it works, my thoughts are more is there a way to avoid it, as i was watching proleague matchs and even at that level in a game as fleshed out as BW is, it seems that it happens, so i was curious if there is a solution, cause it seems like especially in mirror matchups, it could get quite tiring
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
January 16 2011 06:08 GMT
#4
Well, if you count cheese vs. a very fast expansion as a build-order loss, then I don't think build-order losses are completely unavoidable, unless you have gosu micro and happen to be in a position where it is possible for your units to take no damage against the opposing type of unit. For example one dragoon vs 3 zealots, it's not impossible to kill all 3 but for most people it could be considered an auto-loss.
Please PM me with any songs you like that you think I haven't heard before!
Trap
Profile Blog Joined May 2009
United States395 Posts
Last Edited: 2011-01-16 06:16:47
January 16 2011 06:11 GMT
#5
I haven't played SC2 in months so I won't comment on the current state of its mirrors, but in modern BW mirrors the times you get a 'pure build order win' are when you tried something either very aggressively or economically risky.

In ZvZ the 'advantage' cycle of the standard openings is 5pool<9pool<overpool<12pool<12hatch. You get an economic advantage if your pool later than your opponent. The catch is that a 5/9 pool vs 12 hatch results in something close to a b.o. win for the fast pool, but the rest of the situations are not auto losses. So as long as one plays the medium risk/reward builds (overpool, 12pool), you don't get 'hard countered' but may get disadvantaged economically. It's quite possible through good control to make up for this econ disadvantage, and some players can exhibit zergling / drone control that defies the odds (Calm beating Kwanro's 5 pool with a 12 hatch in MSL finals for instance).
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
January 16 2011 06:13 GMT
#6
only read topic title, but yes they are unavoidable
Team Liquid
etch
Profile Blog Joined July 2009
Canada176 Posts
January 16 2011 06:46 GMT
#7
i suppose it depends a bit on what situations you consider a "build order win/loss" since they are by definition unavoidable.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
January 16 2011 06:49 GMT
#8
if they were completely unavoidable the game would be bland as fuck too. it would mean differences between BOs are so small that they are basically negligible, which is a stupid thing to want in a game anyway
tryummm
Profile Joined August 2009
774 Posts
January 16 2011 07:01 GMT
#9
There are safe builds and with the proper scouting you can basically avoid build order wins.
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
January 16 2011 07:13 GMT
#10
On January 16 2011 16:01 tryummm wrote:
There are safe builds and with the proper scouting you can basically avoid build order wins.


I guess my general state of depression about this comes from the bizarre balance that is 4gate 2 gas stalker play vs 3gate robo 2 gas play, it's very hard to tell the diference, and while building a few sentries can help if you are 3gate roboing it is a very tricky balance, as then you have to keep them down your ramp at all costs, hopefully later in sc2 that gets ironed out more, it seems like it can be very tricky none the less, especially given the quality of warpgates being what they are

On January 16 2011 15:13 Liquid`Ret wrote:
only read topic title, but yes they are unavoidable


thank you for the frank words, i figured as much but hearing it from a pro all but confirms it
Miles_Edgeworth
Profile Blog Joined March 2010
United States141 Posts
January 16 2011 07:17 GMT
#11
It depends on game design. The more variety there is in openings, the greater the chances of potential build order wins. BW and SC2 have a ton of potential openings, so there is a high potential for BO wins. Warcraft 3, for example, has very little variation in build orders, and build order wins are nonexistent. The closest thing to a build order loss in WC3 probably opening fiends first as Undead against DH first Night Elf, but even that isn't a true build order loss.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 16 2011 07:23 GMT
#12
Unless you massively outmicro your opponent (see Jaedong's ZvZ wins in early 2009) they are unavoidable in a game with imperfect information.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
January 16 2011 08:15 GMT
#13
Yeah they are hard to avoid, but that's part of the game. If you choose to use a risky build rather than a safe one, you can pay the price with a BO loss if you don't scout properly. 1gate expand is a very very unsafe build order in PvP, but if you can get away with it you often have an insurmountable advantage. That's just the way it is. Starcraft is about dynamically responding to your opponent.
Crimson
Profile Blog Joined June 2008
United States311 Posts
January 16 2011 09:13 GMT
#14
unless you can play at JvZ level... yeah they are unavoidable
rainei
Profile Joined November 2009
Canada1316 Posts
January 16 2011 12:02 GMT
#15
I'm not sure if the game your example is SC2 or BW, but I believe that while yes, BO wins definitely happen, like 4pool or even 9pool vs 14cc or anything, with extremely good micro, you can overcome large BO disadvantages.

I can't remember any ZvZ BO disadvantage wins off the top of my head, but this recent PvP really shows how such micro can overcome a huge army disadvantage. In this game, Bisu goes with 3 gates, while Kal goes with 2 gates and a robo, much like your example. However, with some ridiculous looking micro including a shuttle, he holds off until his reaver tech advantage kicks in and is able to take both a tech and economic advantage, after which Bisu is forced to gg.
http://www.teamliquid.net/tlpd/korean/games/49812_Bisu_vs_Kal

In addition, I think there is less opportunity for such micro showcases in SC2, as the units behave basically "too well". It is hard to overcome any army disadvantage through micro, as the units basically are always "perfectly" microed, and it is significantly more difficult, bordering on impossible to overcome an army disadvantage. This is the reason why aggressive builds focused on getting out as many units as possible as soon as possible seem to be so strong.
All aboard the HSY fanboat/train/ whatever form of transportation you desire!! Everyday is Sojin day
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
January 16 2011 20:10 GMT
#16
On January 16 2011 21:02 rainei wrote:
I'm not sure if the game your example is SC2 or BW, but I believe that while yes, BO wins definitely happen, like 4pool or even 9pool vs 14cc or anything, with extremely good micro, you can overcome large BO disadvantages.

I can't remember any ZvZ BO disadvantage wins off the top of my head, but this recent PvP really shows how such micro can overcome a huge army disadvantage. In this game, Bisu goes with 3 gates, while Kal goes with 2 gates and a robo, much like your example. However, with some ridiculous looking micro including a shuttle, he holds off until his reaver tech advantage kicks in and is able to take both a tech and economic advantage, after which Bisu is forced to gg.
http://www.teamliquid.net/tlpd/korean/games/49812_Bisu_vs_Kal

In addition, I think there is less opportunity for such micro showcases in SC2, as the units behave basically "too well". It is hard to overcome any army disadvantage through micro, as the units basically are always "perfectly" microed, and it is significantly more difficult, bordering on impossible to overcome an army disadvantage. This is the reason why aggressive builds focused on getting out as many units as possible as soon as possible seem to be so strong.


My 3gate robo vs 4gate was a BW example, yet it was after both players 1gate expanded, although it does sound like something right out of sc2

I understand your point about micro being somewhat nullified due to the fact that dragoons, now stalkers don't act like brainless garbage anymore, I am hoping with time that someone will show us the way to increase micro and do more interesting things, or that the expansions bring in some units that really flesh out the depth of the game
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
January 17 2011 01:30 GMT
#17
I think they're pretty much unavoidable except for micro or adapting to scout data. Some builds can be adapted to a different unit mix and some others rely on attack timing. I would call it a proper BO loss if the losing player never could have moved in and killed off the winning build, throughout the entire game and I'm not sure things can go this way between players of equal skill.
Galaxy77
Profile Blog Joined August 2010
Hong Kong256 Posts
January 17 2011 01:42 GMT
#18
This is why its essential in strategy games that you have methods to scout.

Scout and adapt should always be your game plan.

That is why people complain so hard about ZvZ, because its hard to scout early on before you find out its too late (Don't quote me on it i dont play Z). When you can't scout, games become coins flip about who guessed to build the right unit composition / timing on expos etc.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 17 2011 02:44 GMT
#19
At the extreme, include maphack in an rts game and you won't have bo wins there. It might not make for a bad game necessarily either, just look at all the classic tb strategygames with full information. Very different from traditional rts though.

But bo wins (or as someone might say - purely strategical wins) are only reallyproblematic when considering starting bo's I think. There's definitely less extreme ways to make them rarer than the maphack. The less costly scouting is, the easier it is to play in a manner that never gives you big disadvantage - but it's a corner that people will still sometimes cut. And just lessening the different sensible builds makes the game more predictable, and heavy micro emphasis naturally makes it easier for a superior player to reach back from a disadvantage.

But definitely some element of risk helps a lot to make a game more interesting to both play and watch.
If you have to ask, you don't know.
Chef
Profile Blog Joined August 2005
10810 Posts
January 17 2011 02:52 GMT
#20
If one player goes 14CC and the other goes 4pool, yes, it's gonna be pretty impossible for the Terran to win against a competent Zerg. That doesn't mean there weren't legitimate mind games played. It also doesn't mean that both players don't have options to play builds which while they might be at a slight disadvantage, given them a chance to win the game if they are good enough (ie JvZ, BeSt's PvP streak... etc).
LEGEND!! LEGEND!!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 213
StarCraft: Brood War
Shuttle 1748
sSak 1436
Noble 38
Icarus 17
Dota 2
LuMiX0
League of Legends
JimRising 659
Super Smash Bros
amsayoshi166
Other Games
summit1g9010
WinterStarcraft491
ViBE75
Organizations
Other Games
gamesdonequick1170
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 37
• Sammyuel 6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2778
League of Legends
• Scarra1465
• Lourlo1127
• Stunt328
Upcoming Events
SC Evo League
7h 7m
Maestros of the Game
11h 7m
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
14h 7m
Team Bonyth vs Team Sziky
BSL Team Wars
14h 7m
Team Dewalt vs Team Sziky
Afreeca Starleague
1d 5h
Soulkey vs BeSt
Snow vs Light
Monday Night Weeklies
1d 11h
Replay Cast
1d 19h
Sparkling Tuna Cup
2 days
PiGosaur Monday
2 days
LiuLi Cup
3 days
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
RSL Revival
4 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
5 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
5 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
6 days
RSL Revival
6 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
6 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
Maestros of the Game
SEL Season 2 Championship
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.