NsPGenius , oGsNaDa , TSL_Clide , EGIdra
Match 1: NsPGenius v oGsNaDa
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Shakuras Plateau, cross positions
Nada builds a command center after his first barracks, and declines to scout at all with his workers. Genius gets a nexus after starting warpgate research. Nada follows up with two more barracks (RTT) and starts stim/shields. Genius builds two more warpgates, a robotics facility, and a robotics bay. Nada brings a bunch of units across the map to Genius's ramp, forcing him to use many forcefields to keep his enemies out. After the final pair of forcefields go up, Nada just walks off, starting two more barracks and teching up to starport for vikings in his own base. As colossi start to come out for Genius he brings his warpgate count up to six. Nada starts a third command center for his interior expansion and gets +1 weapons for his infantry.
Nada, meanwhile, is continuously poking at Genius's army, forcing him to use forcefields to retreat further and farther into his own side of the map. Genius expands to his lateral third and techs up to templar. Nada engages Genius's army just before psi storm finishes. His mostly marauder/viking army is very effective against Genius's zealot/sentry/colossus, as most of the sentries have used up all of their energy. Nada's army quickly breaks through and goes on to destroy Genius's third. After Nada, now up by almost fifty food, kills the nexus, he picks up some marauders and assassinates the templar archives with no losses at all. Nada takes a forth and a fifth base, putting Genius into a deep hole.
A very similar battle to the first happens in almost the exactly same place with the exact same results: Nada wins the fight, this time due to a clutch EMP of some templar, kills Genius's third, and ends up doubling Genius's supply. Down by three bases and seventy supply, Genius has to gg.
Holy macro. Amazing play by Nada. It was really like he had every single second of that build planned out to the last mineral-even to the last bit of energy on Genius's sentries. I went back and counted; Nada forced Genius to use twenty-one forcefields before finally committing to an engagement, at which point Genius's sentries could not forcefield until the battle was already over. Despite there being no obvious flaws in Genius's play, it just didn't seem like there was anything he could have done to win. Also, by refusing to scout with a worker, Nada has me convinced that he is a Jedi, which isn't really fair at all.
Nada wins.
Nada 1-0
Idra 0-0
Clide 0-0
Genius 0-1
Nada builds a command center after his first barracks, and declines to scout at all with his workers. Genius gets a nexus after starting warpgate research. Nada follows up with two more barracks (RTT) and starts stim/shields. Genius builds two more warpgates, a robotics facility, and a robotics bay. Nada brings a bunch of units across the map to Genius's ramp, forcing him to use many forcefields to keep his enemies out. After the final pair of forcefields go up, Nada just walks off, starting two more barracks and teching up to starport for vikings in his own base. As colossi start to come out for Genius he brings his warpgate count up to six. Nada starts a third command center for his interior expansion and gets +1 weapons for his infantry.
Nada, meanwhile, is continuously poking at Genius's army, forcing him to use forcefields to retreat further and farther into his own side of the map. Genius expands to his lateral third and techs up to templar. Nada engages Genius's army just before psi storm finishes. His mostly marauder/viking army is very effective against Genius's zealot/sentry/colossus, as most of the sentries have used up all of their energy. Nada's army quickly breaks through and goes on to destroy Genius's third. After Nada, now up by almost fifty food, kills the nexus, he picks up some marauders and assassinates the templar archives with no losses at all. Nada takes a forth and a fifth base, putting Genius into a deep hole.
A very similar battle to the first happens in almost the exactly same place with the exact same results: Nada wins the fight, this time due to a clutch EMP of some templar, kills Genius's third, and ends up doubling Genius's supply. Down by three bases and seventy supply, Genius has to gg.
Holy macro. Amazing play by Nada. It was really like he had every single second of that build planned out to the last mineral-even to the last bit of energy on Genius's sentries. I went back and counted; Nada forced Genius to use twenty-one forcefields before finally committing to an engagement, at which point Genius's sentries could not forcefield until the battle was already over. Despite there being no obvious flaws in Genius's play, it just didn't seem like there was anything he could have done to win. Also, by refusing to scout with a worker, Nada has me convinced that he is a Jedi, which isn't really fair at all.
Nada wins.
Nada 1-0
Idra 0-0
Clide 0-0
Genius 0-1
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Xel'Naga Caverns
Idra gets early zergling speed. Clide gets two barracks(Rx). Both players expand almost immediately thereafter. But Idra uses zergling pressure to prevent Clide's command center from landing as he gets a lair back home. Clide responds by putting newly-built factory onto his barracks' reactor and getting two-fold hellions. He also builds a third barracks. Clide finally manages to land at his natural, chasing away the zerglings with his hellions. Idra gets his spire. All of Clide's barracks have tech labs at this point, and are making mostly marauders. Clide pushes into Idra's natural with a strong force of marauders and hellions, with only a few marines mixed in. Mutalisks pop just in time. Idra sends everything to target the marines, leaving the mutalisks free to clean up the rest. But they can't do so quite fast enough, and Clide's hellions get into Idra's main, doing a lot of damage to his mineral line before falling. At this point Clide is up by twenty workers. But he has no anti-air! Idra kills a bunch of straggling marines and sends all of his dozen mutalisks to camp outside Clide's three barracks. Clide actually has all three barracks fully queued with marines as he desperately tries to put up turrets anywhere that can hit the mutalisks. But Idra won't have any of it, killing marine after marine as they come out and turret after turret before they can finish. Eventually he takes out all three barracks, forcing Clide to rebuild behind the minerals his natural. At this point, Clide is even upgrading missile turret range, usually only done to spend money after +3/+3 has finished. It helps, though, as Idra is finally chased out of his base by turrets.
Both players are actually on pretty pretty equal economic footing as Idra gets his baneling nest and a third. However, Idra's resources stay in the two-digit range this whole time, while Clide's, after having no outlets for so long, reach 1000/2000. By the time Clide truly stabilizes from the mutalisks, he's down by fifty food, which allows Idra to just make a ton of banelings and roll over Clide's base.
Razor-thin play by both players there. A couple seconds or choices either way by either player and it could have been a different outcome. The hellion/marauder push seemed very strong. If Clide had built up a little more defense against air before the mutalisks got there, it would have turned into a much longer game.
Idra wins
Nada 1-0
Idra 1-0
Clide 0-1
Genius 0-1
Idra gets early zergling speed. Clide gets two barracks(Rx). Both players expand almost immediately thereafter. But Idra uses zergling pressure to prevent Clide's command center from landing as he gets a lair back home. Clide responds by putting newly-built factory onto his barracks' reactor and getting two-fold hellions. He also builds a third barracks. Clide finally manages to land at his natural, chasing away the zerglings with his hellions. Idra gets his spire. All of Clide's barracks have tech labs at this point, and are making mostly marauders. Clide pushes into Idra's natural with a strong force of marauders and hellions, with only a few marines mixed in. Mutalisks pop just in time. Idra sends everything to target the marines, leaving the mutalisks free to clean up the rest. But they can't do so quite fast enough, and Clide's hellions get into Idra's main, doing a lot of damage to his mineral line before falling. At this point Clide is up by twenty workers. But he has no anti-air! Idra kills a bunch of straggling marines and sends all of his dozen mutalisks to camp outside Clide's three barracks. Clide actually has all three barracks fully queued with marines as he desperately tries to put up turrets anywhere that can hit the mutalisks. But Idra won't have any of it, killing marine after marine as they come out and turret after turret before they can finish. Eventually he takes out all three barracks, forcing Clide to rebuild behind the minerals his natural. At this point, Clide is even upgrading missile turret range, usually only done to spend money after +3/+3 has finished. It helps, though, as Idra is finally chased out of his base by turrets.
Both players are actually on pretty pretty equal economic footing as Idra gets his baneling nest and a third. However, Idra's resources stay in the two-digit range this whole time, while Clide's, after having no outlets for so long, reach 1000/2000. By the time Clide truly stabilizes from the mutalisks, he's down by fifty food, which allows Idra to just make a ton of banelings and roll over Clide's base.
Razor-thin play by both players there. A couple seconds or choices either way by either player and it could have been a different outcome. The hellion/marauder push seemed very strong. If Clide had built up a little more defense against air before the mutalisks got there, it would have turned into a much longer game.
Idra wins
Nada 1-0
Idra 1-0
Clide 0-1
Genius 0-1
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TSL_Clide v oGsNaDa
Scrap Station
The players first diverge when Nada builds a factory and Clide gets a reactor on his first barracks. Clide expands after the reactor finishes, then builds two more barracks. Nada goes for pre-ignited hellions and then expands. Clide starts stim. Clide scans the hellions and expects a drop; he moves all of his units to the side of his base. But the attack is at the front! Nada's superior micro allows to kill.... every single one of Clide's scvs except two. Clide stays in the game and his booth to regain his composure, but the camera catches him tearing up in frustration, and he eventually gg's.
That was pretty rough.
Nada wins, advances.
Nada 2-0
Idra 1-0
Genius 0-1
Clide 0-2
Scrap Station
The players first diverge when Nada builds a factory and Clide gets a reactor on his first barracks. Clide expands after the reactor finishes, then builds two more barracks. Nada goes for pre-ignited hellions and then expands. Clide starts stim. Clide scans the hellions and expects a drop; he moves all of his units to the side of his base. But the attack is at the front! Nada's superior micro allows to kill.... every single one of Clide's scvs except two. Clide stays in the game and his booth to regain his composure, but the camera catches him tearing up in frustration, and he eventually gg's.
That was pretty rough.
Nada wins, advances.
Nada 2-0
Idra 1-0
Genius 0-1
Clide 0-2
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NsPGenius v EGIdra
Xel'Naga Caverns
Genius forges first. Idra hatches first. Genius threatens the expansion with three pylons and a cannon. Idra just cancels the hatchery, expands to his lateral forth, and gets a roach warren. Genius scouts Idra's expansion and expands himself. But Idra just makes a bunch of roaches and starts wrecking Genius's natural. Idra takes out the nexus, a bunch of cannons and pylons, and the cybernetics core (after warpgate research finishes). But Genius eventually gets enough cannons up and prevents Idra from getting into his main. Genius stabilizes and rebuilds his nexus. Idra gets his lair as he drones up and takes his natural. Genius tries to move out against Idra's lateral expansion. Genius loses everything to speedlings, though, and now has half the food of his opponent. Genius makes one last attempt to live by getting out a void ray, but Idra has hydralisks to kill it and quickly overruns his Genius's base.
A perfect response by Idra to get himself into the round of eight.
Idra wins, advances
Nada 2-0
Idra 2-0
Genius 0-2
Clide 0-2
Xel'Naga Caverns
Genius forges first. Idra hatches first. Genius threatens the expansion with three pylons and a cannon. Idra just cancels the hatchery, expands to his lateral forth, and gets a roach warren. Genius scouts Idra's expansion and expands himself. But Idra just makes a bunch of roaches and starts wrecking Genius's natural. Idra takes out the nexus, a bunch of cannons and pylons, and the cybernetics core (after warpgate research finishes). But Genius eventually gets enough cannons up and prevents Idra from getting into his main. Genius stabilizes and rebuilds his nexus. Idra gets his lair as he drones up and takes his natural. Genius tries to move out against Idra's lateral expansion. Genius loses everything to speedlings, though, and now has half the food of his opponent. Genius makes one last attempt to live by getting out a void ray, but Idra has hydralisks to kill it and quickly overruns his Genius's base.
A perfect response by Idra to get himself into the round of eight.
Idra wins, advances
Nada 2-0
Idra 2-0
Genius 0-2
Clide 0-2
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EGIdra v oGsNaDa
Metalopolis, close positions
Idra hatches first. After killing a couple drones with his first two marines, Nada rushes up to a thor drop with a reactored barracks. Idra gets a baneling nest and then a lair. Idra quickly repels the thor drop with no losses to speak of. Nada next moves out with two thors, a bunch of scvs to repair, a squad of marines, and two exceptionally strong medivacs. Just as they get to Idra's base, Idra hits the repairing scvs and the marines with slow banelings. Nada retreats with only his thors and medivacs alive. Idra gets a roach warren, Nada builds two more barracks off of one base. Nada attacks again, this time with three thors. But now Idra's banelings have speed, and easily roll into the marines and scvs again. Idra's roaches take out one of the thors before Nada manages to retreat. By the time the next attack comes, Idra has more than enough roaches to defend, and Nada concedes.
Yet another perfect response by Idra as he 3-0s a stupendous group. Nada didn't seem to be prepared for the banelings, maybe being accustomed to them running stupidly around a ring of pre-patch scvs. Either way, Idra looked very safe the entire time, and knew exactly what to do against a pretty atypical strategy for the map.
Idra wins.
Idra 3-0
Nada 2-1
Clide 0-2
Genius 0-2
Metalopolis, close positions
Idra hatches first. After killing a couple drones with his first two marines, Nada rushes up to a thor drop with a reactored barracks. Idra gets a baneling nest and then a lair. Idra quickly repels the thor drop with no losses to speak of. Nada next moves out with two thors, a bunch of scvs to repair, a squad of marines, and two exceptionally strong medivacs. Just as they get to Idra's base, Idra hits the repairing scvs and the marines with slow banelings. Nada retreats with only his thors and medivacs alive. Idra gets a roach warren, Nada builds two more barracks off of one base. Nada attacks again, this time with three thors. But now Idra's banelings have speed, and easily roll into the marines and scvs again. Idra's roaches take out one of the thors before Nada manages to retreat. By the time the next attack comes, Idra has more than enough roaches to defend, and Nada concedes.
Yet another perfect response by Idra as he 3-0s a stupendous group. Nada didn't seem to be prepared for the banelings, maybe being accustomed to them running stupidly around a ring of pre-patch scvs. Either way, Idra looked very safe the entire time, and knew exactly what to do against a pretty atypical strategy for the map.
Idra wins.
Idra 3-0
Nada 2-1
Clide 0-2
Genius 0-2
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Not needed. This group got gracked good.
Final seeding:
EGIdra 3-0
oGsNada 2-1
TSL_Clide 0-2
oGsGenius 0-2
Final seeding:
EGIdra 3-0
oGsNada 2-1
TSL_Clide 0-2
oGsGenius 0-2
Group C results:
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Final seeding:
EGIdra 3-0
oGsNada 2-1
TSL_Clide 0-2
oGsGenius 0-2
The round of eight gets its second, and last, zerg, and its first, but hopefully not last, foreigner. This was a day of really tight, technically play and hairsbreadth decision making by all players. Any of the players really could have advanced, but two inarguably played better than the others. Only one more group until the elimination rounds start!
EGIdra 3-0
oGsNada 2-1
TSL_Clide 0-2
oGsGenius 0-2
The round of eight gets its second, and last, zerg, and its first, but hopefully not last, foreigner. This was a day of really tight, technically play and hairsbreadth decision making by all players. Any of the players really could have advanced, but two inarguably played better than the others. Only one more group until the elimination rounds start!