Group G - Prime's Last, Best Hope
MarineKingPrime.WE/Foxer, TSL_Clide, ZeNEXLiveForever, SlayerS_LegalMind
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Match 1: MarineKingPrime.WE v TSL_Clide
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Xel'Naga Caverns
MarineKing goes for a one barracks expand into four naked barracks. Clide follows suit, but with some gas for a reactor and only three barracks. Clide gets (TTR) on his barracks and gets an engineering bay so he can upgrade stim/shields/and +1 concurrently. MarineKing techs to starport for medivacs; so fdoes Clide. MarineKing pushes out with an army of around sixty marines against forty-five or so +1 marines and marauders for Clide. Clide gets much better positioning, though, and comes out way ahead in army size, but only after losing a pretty significant amount of scvs. +2 weapons finishes soon thereafter for Clide, and he moves out. With a bigger and better upgraded army, Clide easily cancels King's building gold, rolls into King's natural, and forces him out of the game.
MarineKing got out-marined this game. Clide's superior upgrades and better concaves won him the battle.
Clide wins
Clide 1-0
LiveForever 0-0
LegalMind 0-0
MarineKing 0-1
MarineKing goes for a one barracks expand into four naked barracks. Clide follows suit, but with some gas for a reactor and only three barracks. Clide gets (TTR) on his barracks and gets an engineering bay so he can upgrade stim/shields/and +1 concurrently. MarineKing techs to starport for medivacs; so fdoes Clide. MarineKing pushes out with an army of around sixty marines against forty-five or so +1 marines and marauders for Clide. Clide gets much better positioning, though, and comes out way ahead in army size, but only after losing a pretty significant amount of scvs. +2 weapons finishes soon thereafter for Clide, and he moves out. With a bigger and better upgraded army, Clide easily cancels King's building gold, rolls into King's natural, and forces him out of the game.
MarineKing got out-marined this game. Clide's superior upgrades and better concaves won him the battle.
Clide wins
Clide 1-0
LiveForever 0-0
LegalMind 0-0
MarineKing 0-1
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Delta Quadrant, LegalMind clockwise
LiveFor gets tanks and quick banshees, without cloak. LegalMind four gates. The four gate wins, but only after a couple tense moments where it looked like a draw might be possible.
LiveForever said in his interview that his goal was to win one game. It looks like that may not happen.
LegalMind wins
Clide 1-0
LegalMind 1-0
LiveForever 0-1
MarineKing 0-1
LiveFor gets tanks and quick banshees, without cloak. LegalMind four gates. The four gate wins, but only after a couple tense moments where it looked like a draw might be possible.
LiveForever said in his interview that his goal was to win one game. It looks like that may not happen.
LegalMind wins
Clide 1-0
LegalMind 1-0
LiveForever 0-1
MarineKing 0-1
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TSL_Clide v NeNEXLiveForever
Steppes of War
LiveFor goes for two barracks (TR). Clide techs up to starport as he stubbornly tries to force his way up LiveFor's ramp with marine hellion, turning around only when he sees marauders. LiveFor times an scv all-in for right as his stim finishes. LiveFor ggs right when he sees the banshee, as he only has a couple marines.
Clide seems very happy to make it through to the next group
Clide wins
Clide 2-0
LegalMind 1-0
MarineKing 0-1
LiveForever 0-2
Steppes of War
LiveFor goes for two barracks (TR). Clide techs up to starport as he stubbornly tries to force his way up LiveFor's ramp with marine hellion, turning around only when he sees marauders. LiveFor times an scv all-in for right as his stim finishes. LiveFor ggs right when he sees the banshee, as he only has a couple marines.
Clide seems very happy to make it through to the next group
Clide wins
Clide 2-0
LegalMind 1-0
MarineKing 0-1
LiveForever 0-2
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MarineKingPrime.WE v SlayerS_LegalMind
Metalopolis, close by air
MarineKing gets a reactor, a command center, and then two more barracks (RRT). LegalMind gets a quick robo and three warpgates. LegalMind goes for an extremely awkward, underpowered attack that gets crushed.
LegalMind was very disappointing this game. It seems ill-advised to invest in early immortals against MARINEKing.
MarineKing wins
Clide 2-0
LegalMind 1-1
MarineKing 1-1
LiveForever 0-2
Metalopolis, close by air
MarineKing gets a reactor, a command center, and then two more barracks (RRT). LegalMind gets a quick robo and three warpgates. LegalMind goes for an extremely awkward, underpowered attack that gets crushed.
LegalMind was very disappointing this game. It seems ill-advised to invest in early immortals against MARINEKing.
MarineKing wins
Clide 2-0
LegalMind 1-1
MarineKing 1-1
LiveForever 0-2
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MarineKingPrime.WE v SlayerS_LegalMind
Steppes of War
MarineKing goes barracks/factory/barracks, with a tech lab on the factory for tanks and reactors on both barracks. Legal four gates. After a lot of tense micro, but some less-than-ideal forcefields from LegalMind, MarineKing repels the four-gate push. Siege mode finishes for MarineKing as he applies pressure to LegalMind's ramp. LegalMind shows that his mechanics may not be as good as they ought to be as he flubs some more forcefields and chronoboosts three warpgates (meaning he had >75 energy) while supply blocked. MarineKing sieges up at the bottom of LegalMind's ramp, but loses a lot of Marines when they get forcefielded on the ramp with zealots. It doesn't matter, as the sieged tanks do massive damage, and eventually allow MarineKing to push into the main and into the next round.
MarineKing won this game through superior control. There were several times that the game state seemed to favor LegalMind, but the MarineKing pulled it out each time.
MarineKing wins, advances
Clide 2-0
MarineKing 2-1
LegalMind 1-2
LiveForever 0-2
Steppes of War
MarineKing goes barracks/factory/barracks, with a tech lab on the factory for tanks and reactors on both barracks. Legal four gates. After a lot of tense micro, but some less-than-ideal forcefields from LegalMind, MarineKing repels the four-gate push. Siege mode finishes for MarineKing as he applies pressure to LegalMind's ramp. LegalMind shows that his mechanics may not be as good as they ought to be as he flubs some more forcefields and chronoboosts three warpgates (meaning he had >75 energy) while supply blocked. MarineKing sieges up at the bottom of LegalMind's ramp, but loses a lot of Marines when they get forcefielded on the ramp with zealots. It doesn't matter, as the sieged tanks do massive damage, and eventually allow MarineKing to push into the main and into the next round.
MarineKing won this game through superior control. There were several times that the game state seemed to favor LegalMind, but the MarineKing pulled it out each time.
MarineKing wins, advances
Clide 2-0
MarineKing 2-1
LegalMind 1-2
LiveForever 0-2
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ClIIIIIIIiiiiiide.
Final seeding:
1. TSL_Clide 2-0
2. MarineKingPrime.WE 2-1
3. SlayerS_LegalMind 1-2
4. ZeNEXLiveForever 0-2
Final seeding:
1. TSL_Clide 2-0
2. MarineKingPrime.WE 2-1
3. SlayerS_LegalMind 1-2
4. ZeNEXLiveForever 0-2
Group E Results:
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Final seeding:
1. TSL_Clide 2-0
2. MarineKingPrime.WE 2-1
3. SlayerS_LegalMind 1-2
4. ZeNEXLiveForever 0-2
A pretty bland day of one-indent matches in Code S, but not unsurprisingly so. The two best players advanced, and Prime finally got a player through to the next round. A lull before the storm of awesomeness and might that will be Group H.
1. TSL_Clide 2-0
2. MarineKingPrime.WE 2-1
3. SlayerS_LegalMind 1-2
4. ZeNEXLiveForever 0-2
A pretty bland day of one-indent matches in Code S, but not unsurprisingly so. The two best players advanced, and Prime finally got a player through to the next round. A lull before the storm of awesomeness and might that will be Group H.