("Wound my child" should be "would me child", apparently I can't type.)





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IskatuMesk
Canada969 Posts
("Wound my child" should be "would me child", apparently I can't type.) ![]() ![]() ![]() ![]() ![]() | ||
Percutio
United States1672 Posts
The first one was really nice, but the second one seemed to have an excessive digital-sounding layer on it. | ||
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micronesia
United States24612 Posts
+ Show Spoiler + lol no that's actually really amazing... how do you do that? I'm a bit afraid to ask since you might write a 100,000 word guide on it that I will feel obligated to read :p | ||
IskatuMesk
Canada969 Posts
I use Adobe Audition 1.5 for my editing. The first one is very simple. After I clean BG sound, A custom scifi-deluxe filter is applied followed by a very powerful Dynamics Processing (volume altering) filter. The second is more complex. It makes use of a powerful Directx volume plugin called Wave Hammer. By intentionally bypassing peaks and creating distortion, this allows the voice to have its thunderous base and prose. I can remove the distortion-like "garbling" background sound from this voice, but haven't perfected that alternate editing suite yet, so it doesn't sound as good although being more legible to the ears. | ||
d3_crescentia
United States4054 Posts
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IskatuMesk
Canada969 Posts
In this voice, the effect of what I'm doing is most pronounced when the volume is already really high. I just throw on the Guitar Distortion 1 preset (I have some I edited but haven't experimented too much with them yet). This pushes the peaks past 100% normalization, but doesn't "clip" the audio in the same way it normally would. Instead, it keeps raising the background audio of the volume, and mildly distorts those peaks. Which are almost always the base and mid-range frequencies because of my voice, the deepness of the pitch from the previous sci-fi deluxe filter, and the dynamics processing filter that raised those volumes in the first place. Basically, it all stems from having that deep rumbliness to begin with, but Wave Hammer makes it very pronounced. It's something I only recently started toying around with, and looks like it could be extremely powerful for this nature of voice acting. | ||
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