Game 1
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Game 1: Steppes of War
MC chronoboosts out a zealot that runs up Jinro's ramp and prevents a bunker from completing. Another chronoboosted zealot joins it, and together they manage to take out four marines and many scvs that try to finish the bunker. When the bunker finally completes, a stalker joins the army and the protoss units just walk past it into Jinro's mineral line. Once a hellion from a proxied factory dies to a stalker in MC's base, Jinro leaves the game.
MC won this game on micro, multitasking, and knowing Jinro's play style.
MC 1-0
MC chronoboosts out a zealot that runs up Jinro's ramp and prevents a bunker from completing. Another chronoboosted zealot joins it, and together they manage to take out four marines and many scvs that try to finish the bunker. When the bunker finally completes, a stalker joins the army and the protoss units just walk past it into Jinro's mineral line. Once a hellion from a proxied factory dies to a stalker in MC's base, Jinro leaves the game.
MC won this game on micro, multitasking, and knowing Jinro's play style.
MC 1-0
Game 2
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Game 2: Xel'Naga Caverns
Jinro gets two barracks(TR) and quick concussive shells, after which he expands. MC masses sentries off of three gateways and expands. Jinro adds on two more barracks(TR) and researches stimpacks. After making a few rounds of stalkers, MC attacks at 9' into the two bunkers at Jinro's natural. The sentries isolate both of the bunkers and allow the stalkers to engage single units at a time. It works very well and MC takes out the natural without losing many units. MC retreats and adds on three more gateways. Jinro counterattacks, but can't overcome MC's much bigger army.
MC is looking very, very strong. Even though Jinro isn't making any mistakes, MC's openings are overpowering Jinro with apparent ease.
MC 2-0
Jinro gets two barracks(TR) and quick concussive shells, after which he expands. MC masses sentries off of three gateways and expands. Jinro adds on two more barracks(TR) and researches stimpacks. After making a few rounds of stalkers, MC attacks at 9' into the two bunkers at Jinro's natural. The sentries isolate both of the bunkers and allow the stalkers to engage single units at a time. It works very well and MC takes out the natural without losing many units. MC retreats and adds on three more gateways. Jinro counterattacks, but can't overcome MC's much bigger army.
MC is looking very, very strong. Even though Jinro isn't making any mistakes, MC's openings are overpowering Jinro with apparent ease.
MC 2-0
Game 3
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Game 3: Shakuras Plateau, cross positions
Jinro expands after one techlabbed barracks. MC quickly techs up to stargate, which does not get seen by a scouting reaper. Jinro adds on two more barracks. MC attacks at his second void ray. The void rays lure the marines into Jinro's main as MC's gateway army attacks the natural The bunkers fall; stalkers take out a missile turret; and MC uses forcefields to pick apart the rest of Jinro's army.
Another crisply executed build from MC. Jinro needs to figure out away to stay alive against MC's early attacks. Bunkers are not the answer, since MC seems to be a master at breaking them. Maybe early aggression on Jinro's part or strong, unit-heavy, one-base style to establish presence on the map before expanding could be the answer.
MC 3-0
Jinro expands after one techlabbed barracks. MC quickly techs up to stargate, which does not get seen by a scouting reaper. Jinro adds on two more barracks. MC attacks at his second void ray. The void rays lure the marines into Jinro's main as MC's gateway army attacks the natural The bunkers fall; stalkers take out a missile turret; and MC uses forcefields to pick apart the rest of Jinro's army.
Another crisply executed build from MC. Jinro needs to figure out away to stay alive against MC's early attacks. Bunkers are not the answer, since MC seems to be a master at breaking them. Maybe early aggression on Jinro's part or strong, unit-heavy, one-base style to establish presence on the map before expanding could be the answer.
MC 3-0
Game 4
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Game 4: Jungle Basin
Jinro quickly techs up to thors after showing two barracks and proxying a factory. MC gets an early twilight council followed by a dark shrine. Both players get their respective rushes into their opponent's base. Jinro's forces take out the production facilities of MC while MC's DTs start wreaking Jinro's base. All the probes on the map run to the opposite base. Jinro builds an engineering bay in MC's base to protect him from the dark templar. MC expands to Jinro's back door. Jinro lifts his command center and starts floating it across the map. But it gets picked off by MC's stalkers! Jinro doesn't have enough money to expand. He also has no way to get detection outside of MC's main. He's trapped, and there isn't much to do aside from gg.
If Jinro could have gotten his command center safely across the map it would have been an amazing game. As it stands, though, MC thoroughly outplayed his opponent in every set. This unfortunately puts an end to Jinro's amazing run in the GSL.
MC wins 4-0
Jinro quickly techs up to thors after showing two barracks and proxying a factory. MC gets an early twilight council followed by a dark shrine. Both players get their respective rushes into their opponent's base. Jinro's forces take out the production facilities of MC while MC's DTs start wreaking Jinro's base. All the probes on the map run to the opposite base. Jinro builds an engineering bay in MC's base to protect him from the dark templar. MC expands to Jinro's back door. Jinro lifts his command center and starts floating it across the map. But it gets picked off by MC's stalkers! Jinro doesn't have enough money to expand. He also has no way to get detection outside of MC's main. He's trapped, and there isn't much to do aside from gg.
If Jinro could have gotten his command center safely across the map it would have been an amazing game. As it stands, though, MC thoroughly outplayed his opponent in every set. This unfortunately puts an end to Jinro's amazing run in the GSL.
MC wins 4-0
Game 5
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:-(
Game 6
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Double :-(
Game 7
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...and triple :-(