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GSL3 RO4 LiquidJinro v oGsMC

Blogs > pullarius1
Post a Reply
1 2 Next All
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2010-12-10 17:34:26
December 10 2010 14:44 GMT
#1
LiquidJinro v oGsMC/IrOn
Game 1
+ Show Spoiler +
Game 1: Steppes of War
      MC chronoboosts out a zealot that runs up Jinro's ramp and prevents a bunker from completing. Another chronoboosted zealot joins it, and together they manage to take out four marines and many scvs that try to finish the bunker. When the bunker finally completes, a stalker joins the army and the protoss units just walk past it into Jinro's mineral line. Once a hellion from a proxied factory dies to a stalker in MC's base, Jinro leaves the game.

MC won this game on micro, multitasking, and knowing Jinro's play style.

MC 1-0

Game 2
+ Show Spoiler +
Game 2: Xel'Naga Caverns
      Jinro gets two barracks(TR) and quick concussive shells, after which he expands. MC masses sentries off of three gateways and expands. Jinro adds on two more barracks(TR) and researches stimpacks. After making a few rounds of stalkers, MC attacks at 9' into the two bunkers at Jinro's natural. The sentries isolate both of the bunkers and allow the stalkers to engage single units at a time. It works very well and MC takes out the natural without losing many units. MC retreats and adds on three more gateways. Jinro counterattacks, but can't overcome MC's much bigger army.

MC is looking very, very strong. Even though Jinro isn't making any mistakes, MC's openings are overpowering Jinro with apparent ease.

MC 2-0

Game 3
+ Show Spoiler +
Game 3: Shakuras Plateau, cross positions
      Jinro expands after one techlabbed barracks. MC quickly techs up to stargate, which does not get seen by a scouting reaper. Jinro adds on two more barracks. MC attacks at his second void ray. The void rays lure the marines into Jinro's main as MC's gateway army attacks the natural The bunkers fall; stalkers take out a missile turret; and MC uses forcefields to pick apart the rest of Jinro's army.

Another crisply executed build from MC. Jinro needs to figure out away to stay alive against MC's early attacks. Bunkers are not the answer, since MC seems to be a master at breaking them. Maybe early aggression on Jinro's part or strong, unit-heavy, one-base style to establish presence on the map before expanding could be the answer.

MC 3-0

Game 4
+ Show Spoiler +
Game 4: Jungle Basin
      Jinro quickly techs up to thors after showing two barracks and proxying a factory. MC gets an early twilight council followed by a dark shrine. Both players get their respective rushes into their opponent's base. Jinro's forces take out the production facilities of MC while MC's DTs start wreaking Jinro's base. All the probes on the map run to the opposite base. Jinro builds an engineering bay in MC's base to protect him from the dark templar. MC expands to Jinro's back door. Jinro lifts his command center and starts floating it across the map. But it gets picked off by MC's stalkers! Jinro doesn't have enough money to expand. He also has no way to get detection outside of MC's main. He's trapped, and there isn't much to do aside from gg.

If Jinro could have gotten his command center safely across the map it would have been an amazing game. As it stands, though, MC thoroughly outplayed his opponent in every set. This unfortunately puts an end to Jinro's amazing run in the GSL.

MC wins 4-0

Game 5
+ Show Spoiler +
:-(

Game 6
+ Show Spoiler +
Double :-(

Game 7
+ Show Spoiler +
...and triple :-(




****
@pullarius1
FiBsTeR
Profile Blog Joined February 2008
United States415 Posts
Last Edited: 2010-12-10 14:54:34
December 10 2010 14:52 GMT
#2
- deleted -
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 10 2010 14:54 GMT
#3
These games proved something I was thinking for a very long time: gateway units do very well vs barracks units.
zzaaxxsscd
Profile Blog Joined September 2010
United States626 Posts
December 10 2010 15:02 GMT
#4
thanks for the writeup

I think MC basically has maphack into Jinro's brain and Jinro tbh played somewhat predictably (if that thor rush had been game 2 we might have gone 5 or 6)
Rinrun
Profile Joined April 2010
Canada3509 Posts
December 10 2010 15:04 GMT
#5
Oh heck no, I knew it was coming. Thanks for the write up.
I need to see these games asap.
MBC/Liquid/TSM always.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
December 10 2010 15:08 GMT
#6
thanks for the report, short yet good read!
POGGERS
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
December 10 2010 15:13 GMT
#7
Thanks, my stream lagged in the last game so bad that it buffed from the very beginning into gg........

+ Show Spoiler [Spoilers just in case] +

MC won with solid play. I think he is officially the best protoss out there and he is gonna win this GSL with ease.
"When the geyser died, a probe came out" - SirJolt
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
December 10 2010 15:15 GMT
#8
Thanks, I've been waiting to read someting about the games.
Brood War is forever
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
December 10 2010 15:22 GMT
#9
thanks for the writeup
[Executor]
Profile Joined December 2010
Costa Rica35 Posts
December 10 2010 15:30 GMT
#10
Damn it! MC is just too good =/
FOR AIUR!
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
December 10 2010 15:46 GMT
#11
On December 10 2010 23:54 Dente wrote:
These games proved something I was thinking for a very long time: gateway units sentries do very well vs barracks units.


I think this is closer to truth.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 10 2010 15:46 GMT
#12
Goddamnit... Well hopefully a protoss wins the whole thing
When they see MC Probe, all the ladies disrobe.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
December 10 2010 15:47 GMT
#13
MC is gonna do exactly what he did today in the finals, except TSL rain is gonna do even WORSE trying to hold everything off.

Ezpz 4-0 finals is kinda sad though >.<
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Hammurabio
Profile Joined August 2010
152 Posts
December 10 2010 15:49 GMT
#14

a hellion from a proxied barracks - typo?

Thanks for the writeup!!
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 10 2010 15:54 GMT
#15
If I am protoss I am gonna watch JMC over and over again and learn his BO. Seems god damn powerful to a non-allin terran.
Terran
Skee
Profile Joined March 2010
Canada702 Posts
December 10 2010 16:04 GMT
#16
On December 11 2010 00:54 Caphe wrote:
If I am protoss I am gonna watch JMC over and over again and learn his BO. Seems god damn powerful to a non-allin terran.

Too bad everyone you play on ladder all-ins.
Gak2
Profile Joined September 2010
Canada418 Posts
Last Edited: 2010-12-10 16:12:26
December 10 2010 16:10 GMT
#17
On December 11 2010 00:47 N3rV[Green] wrote:
MC is gonna do exactly what he did today in the finals, except TSL rain is gonna do even WORSE trying to hold everything off.

Ezpz 4-0 finals is kinda sad though >.<

I'm not sure... Rain might do some hard cheese that might counter early sentry play and catch MC off guard

Anyway it's nice to see a protoss finally in the finals. Though I'd rather have had it Jinro vs HongUn than oGsMC vs TSLRain... even though I'll admit MC is much better lol
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
December 10 2010 16:12 GMT
#18
On December 11 2010 00:47 N3rV[Green] wrote:
MC is gonna do exactly what he did today in the finals, except TSL rain is gonna do even WORSE trying to hold everything off.

Ezpz 4-0 finals is kinda sad though >.<

I would agree with you but TSLRain has TSLSangho and TSLTester to practice with and he has the games vs Jinro to study. That could change absolutely everything. If MC trys the same stuff in the finals, don't expect it to be so easy.
Absence of evidence is not evidence of absence.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
December 10 2010 16:15 GMT
#19
On December 11 2010 00:02 zzaaxxsscd wrote:
thanks for the writeup

I think MC basically has maphack into Jinro's brain and Jinro tbh played somewhat predictably (if that thor rush had been game 2 we might have gone 5 or 6)


Very true, you can tell easily in game 4 when he sends a probe to scout the position where Jinro's probe was going to proxy the Thor. He really had Jinro's number unfortunately.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
December 10 2010 16:25 GMT
#20
How is Rain gonna do WORSE? Jinro was read like an open book trying to expo or play econ builds. If anything, Rain will perform INFINITELY better as he's more unpredictable and has aggressive builds of his own.
Marines > everything
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