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Active: 25744 users

Sen: "Sentry Imba!" - Page 3

Blogs > Xeris
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
pppppppppp
Profile Joined October 2010
Singapore236 Posts
November 07 2010 16:30 GMT
#41
hahaha great video! i literally laughed out loud in front of the computer, good thing nobody else was in the study or they'd think i was crazy.
dahornnn
Profile Blog Joined May 2010
United Kingdom395 Posts
November 07 2010 16:31 GMT
#42
epic :D
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
November 07 2010 16:33 GMT
#43
So funny! Sen is fantastic, I loved his celebration when he caught the lings in the FF. I had to rewatch that part about 3 times
If the quarter was in your right hand, that would've been micro
eckm
Profile Joined May 2010
United States72 Posts
November 07 2010 16:34 GMT
#44
Go to 6:00 and you'll see op ff in a few secs haha
turn on, tune in, drop out
graphene
Profile Joined May 2010
Finland211 Posts
November 07 2010 16:41 GMT
#45
this made my day xD
cloud computing is the future
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
November 07 2010 16:43 GMT
#46
On November 08 2010 01:17 bobucles wrote:
Show nested quote +
I think the stupid thing about Forcefields is the fact that you can't do anything to stop it as a Zerg.
Burrow. Burrow. Burrow. Just wait out the force field. All you need to do is make sure he can't kill your split up units, and burrow gives your best chances for that.

It's not like your opponent can run through a force field wall, and it's not like they last forever. Plus, your roaches will regen and come back less wounded for a counter push.

The burrow forces your opponent into getting robo and observers, which means he has less a few less sentries for force field spam.


1 observer destroys that idea.

Try again.
"We have unfinished business, I and he."
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
November 07 2010 16:43 GMT
#47
On November 08 2010 01:02 Keula wrote:
I love it when casters comes up with " BEAUTIFUL force field "
Yes cool story bro but a zerg has no ability like that.


Yeah this is one of my pet peeves too.

All the fights in SC2 play like all the campaign missions "Kill the evil zerg! Use your abilities to make him helpless!"

The problem is that sucks for the Zerg player. Just one-way micro tasks.
aka Siyko
Burn2Memory
Profile Joined August 2010
United States574 Posts
November 07 2010 16:43 GMT
#48
rofl sen is so awesome
n3mo
Profile Joined May 2010
United States298 Posts
November 07 2010 16:43 GMT
#49
hahahahha now thats how you cry imba. none of these whine threads, random stats, or calculations.

just offrace (so badly that you don't even know to put down a cyber), pwn 2000+ players with the imba unit in question, mime shooting at the screen with your hands to show the lack of micro required, and say "YOU SEE?!?! HAHAAA!" in an asian accent.well done =D
My hatred for [banelings] is way greater than my compassion
IcyPringle
Profile Blog Joined October 2010
Canada210 Posts
November 07 2010 16:45 GMT
#50
TLO showed us that burrow > force feilds.
SC2: IcyPringle.137 - Terran
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
November 07 2010 16:46 GMT
#51
On November 08 2010 01:45 IcyPringle wrote:
TLO showed us that burrow > force feilds.


observers show us burrowed units get raped.
ataryens
Profile Joined June 2010
Iran213 Posts
Last Edited: 2010-11-07 16:47:57
November 07 2010 16:47 GMT
#52
On November 08 2010 01:43 n3mo wrote:
hahahahha now thats how you cry imba. none of these whine threads, random stats, or calculations.

just offrace (so badly that you don't even know to put down a cyber), pwn 2000+ players with the imba unit in question, mime shooting at the screen with your hands to show the lack of micro required, and say "YOU SEE?!?! HAHAAA!" in an asian accent.well done =D


+1, YOU SEE? YOU SEE?
DownMaxX
Profile Joined August 2008
Canada1311 Posts
November 07 2010 16:48 GMT
#53
On November 08 2010 01:45 IcyPringle wrote:
TLO showed us that burrow > force feilds.


+ Show Spoiler +
Uhm, sure, if you scout a late robo after 6 pooling. o.0
parasite
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-11-07 16:53:11
November 07 2010 16:48 GMT
#54
Sentries are very useful, but until Tier 3, Protoss doesn't have the ranged DPS to take full advantage of force field, by which time the other races should have their own tricks out.

I would like to see Zealot/Sentry with Ground Weapons upgrades used more frequently, because both units gain a large percentile damage bonus from upgrades whereas Stalkers do not. (Colossi and Archons as well.)

On November 08 2010 01:24 fdsdfg wrote:
Show nested quote +
On November 08 2010 01:17 bobucles wrote:
I think the stupid thing about Forcefields is the fact that you can't do anything to stop it as a Zerg.
Burrow. Burrow. Burrow. Just wait out the force field. All you need to do is make sure he can't kill your split up units, and burrow gives your best chances for that.

It's not like your opponent can run through a force field wall, and it's not like they last forever. Plus, your roaches will regen and come back less wounded for a counter push.

The burrow forces your opponent into getting robo and observers, which means he has less a few less sentries for force field spam.


The natural evolution of a Protoss army winds up with a Robo and colossus - especially if you're going roaches. Observer is just a little bit of robo build time.

Besides, burrow tech is not cheap. It's 200/200 that really isn't being used for anything else, because there's no reason to burrow anything once P has observers.

Burrow is 100/100, and was very useful in BW for a variety of things, including blocking or sniping expansions and scouting the map. Proper observer coverage (not just a couple) costs a lot of gas that could could sentries or templar. For SC2, it's a no-brainer... fast-healing Roaches and burrow-moving Infestors is great, and you can still use it for other units (it's just not very useful in the middle of a fight if obs are present).

Tunneling Claws is a harder sell. It's more expensive and only applies to one unit. If you're using a lot of roaches, it's very strong... but is it strong enough to justify building a ton of roaches in the first place?

On November 08 2010 01:43 fdsdfg wrote:
Show nested quote +
On November 08 2010 01:02 Keula wrote:
I love it when casters comes up with " BEAUTIFUL force field "
Yes cool story bro but a zerg has no ability like that.


Yeah this is one of my pet peeves too.

All the fights in SC2 play like all the campaign missions "Kill the evil zerg! Use your abilities to make him helpless!"

The problem is that sucks for the Zerg player. Just one-way micro tasks.

The Zerg micro task is to minimize the effect of Force Fields/Storms and such. Zerg/Terran units generally demolish Protoss units unless Protoss units are using magic tricks... so naturally Protoss magic tricks are very powerful.

For the Zerg, proper flanking, positional play, and well-timed attacks/retreats will greatly reduce the threat of Blink/Force Field/Storm. Just as strong timing and positional play by the Protoss will make them more deadly.
My strategy is to fork people.
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2010-11-07 16:55:15
November 07 2010 16:50 GMT
#55
Besides, burrow tech is not cheap. It's 200/200
Burrow tech is 100/100 after getting the lair, and any zerg expansion can also get the upgrade. If two roaches are saved from a force field split, then it has paid off.

Tunneling claws are 150/150, and are not required at that point.
Sixes
Profile Joined July 2010
Canada1123 Posts
November 07 2010 16:51 GMT
#56
You see you see you see so EASSSY ! You see you see got achiefment !
skirmisheR
Profile Joined August 2010
Sweden451 Posts
November 07 2010 16:53 GMT
#57
On November bobucles wrote:
Show nested quote +
I think the stupid thing about Forcefields is the fact that you can't do anything to stop it as a Zerg.
Burrow. Burrow. Burrow. Just wait out the force field. All you need to do is make sure he can't kill your split up units, and burrow gives your best chances for that.

It's not like your opponent can run through a force field wall, and it's not like they last forever. Plus, your roaches will regen and come back less wounded for a counter push.

The burrow forces your opponent into getting robo and observers, which means he has less a few less sentries for force field spam.

Yeah I mean forcing a protoss to go robo/observer is key to winning, it's so expensive and so hard to get that the P won't have any ground units.

/end sarcasm

Please.
I can jungle Pudge, can you?
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
November 07 2010 16:54 GMT
#58
On November 08 2010 01:02 Keula wrote:
I love it when casters comes up with " BEAUTIFUL force field "
Yes cool story bro but a zerg has no ability like that.

Im going to have to prove you wrong.


Once I find that damn replay, i'll show you what zergs got
Do all, regret nothing. www.youtube.com/TheScChronicles
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 07 2010 16:58 GMT
#59
ROFL this seriously made my day, completely stopping to play after the forcefields..."you see....YOU SEE"

Later on blinking with all the stalkers to kill one overlord, so damn funny, Sen plz switch to protoss, yes?
"You see....YOU SEE..." © 2010 Sen
WellDuh
Profile Joined August 2010
34 Posts
November 07 2010 17:00 GMT
#60
On November 08 2010 01:43 Amber[LighT] wrote:
Show nested quote +
On November 08 2010 01:17 bobucles wrote:
I think the stupid thing about Forcefields is the fact that you can't do anything to stop it as a Zerg.
Burrow. Burrow. Burrow. Just wait out the force field. All you need to do is make sure he can't kill your split up units, and burrow gives your best chances for that.

It's not like your opponent can run through a force field wall, and it's not like they last forever. Plus, your roaches will regen and come back less wounded for a counter push.

The burrow forces your opponent into getting robo and observers, which means he has less a few less sentries for force field spam.


1 observer destroys that idea.

Try again.

1 overseer + unit to snipe the observer destroys your idea.

Try again.
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