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New Zerg Strat

Blogs > KeKeZergRush
Post a Reply
KeKeZergRush
Profile Blog Joined August 2010
United States116 Posts
Last Edited: 2010-10-27 10:03:15
October 27 2010 10:01 GMT
#1
I've been experimenting with an overseer build. It's where I mass overseers and ling, with a tech switch into roaches usually. Instead of making the 9 mutas, I make 9 overseers, and extra queens for the anti-air and injects. The overseers are able to keep the facts and barracks from building units on 1 base with 9 for about 10 mins. The extra queens are for healing the weak overseers, so that they can keep stalling the terran. This forces them to make more turrets, and it usually forces them to go thor against me, because i'd be able to beat rine rauder tank with just ling/bling. Late game I'm usually on 7 base, and still using just ling/bling unless they end up getting out lots of thors. That's when I just mass roaches with burrow and movement. The build order goes something close to this.

14 pool
16 hatch
15 queen
18 gas
2nd queen when first one finishes
get speed @first 100 gas
get 2 spines at expo at 26 if opponent has a fast factory
get lair @ 2nd 100 gas
get 2nd gas when you have 34 drones
get an overseer when lair finishes for scouting.
(Check for a banshee build, you should have been watching for cheese at the same time. If it's a banshee build/viking build, then I don't recommend to rush a mass of overseers)
get a banelings nest and upgrade hooks when lair finishes
make 9 overseers
go supply block them with 5 baneling (focus on their barracks/factory if they have 2 depots on the left or right side of them) This puts them far behind on economy and delays them even more for the overseers)

Give me your oppinion on this build. I know there are many different terran builds, and that there are small changes that you'd have to do. If you notice anything significantly wrong with this build, then please tell me. Overlord speed also helps a lot.

***
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 27 2010 10:04 GMT
#2
I don´t think it´s viable if it depends on forcing the Terran go colossi.

Also, why would he build turrets when he should already have some marines ready.
https://steamcommunity.com/id/*tlusernamehere*/
KeKeZergRush
Profile Blog Joined August 2010
United States116 Posts
October 27 2010 10:06 GMT
#3
I don't know what terrans can make collossi, but the first overseer is like the scout. The terran still has to harrass the zerg, since the zerg is way up on workers.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
October 27 2010 10:47 GMT
#4
Well, if it forces terran to go collossi, it definetly is a viable strat.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
liaf
Profile Joined April 2009
Norway318 Posts
October 27 2010 11:06 GMT
#5
Sounds like an interesting build, I'd love to see some reps
♥ Snute ♥ Scarlett ♥ Jaedong ♥ KeeN ♥
Buddhist
Profile Joined April 2010
United States658 Posts
October 27 2010 11:34 GMT
#6
I know you :3.
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
October 27 2010 11:36 GMT
#7
if you are on top of managing your army/base then this seems to be a great strategy. the extra minerals from the overseers instead of mutas allows u to get more hatches/lings, and ling/baneling with good enough surround especially on creep can decimate mmm armies w/o muta help

On October 27 2010 19:04 HwangjaeTerran wrote:
I don´t think it´s viable if it depends on forcing the Terran go colossi.

Also, why would he build turrets when he should already have some marines ready.


you sir are obviously not functioning properly
Team[AoV]
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 27 2010 11:51 GMT
#8
Yeah I've been thinking about ways overseers can be abused - and this might just work (especially against a protoss player - if you go hydra/overseer and constantly stop the robotics from making colossus you might just have yourself a sick timing attack - can't kill hydras without colossus!)
Administrator~ Spirit will set you free ~
liaf
Profile Joined April 2009
Norway318 Posts
October 27 2010 11:54 GMT
#9
On October 27 2010 20:51 Plexa wrote:
Yeah I've been thinking about ways overseers can be abused - and this might just work (especially against a protoss player - if you go hydra/overseer and constantly stop the robotics from making colossus you might just have yourself a sick timing attack - can't kill hydras without colossus!)

That is such a good idea. I will try this later today! I'll post reps if I have any success
♥ Snute ♥ Scarlett ♥ Jaedong ♥ KeeN ♥
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
Last Edited: 2010-10-27 11:57:15
October 27 2010 11:55 GMT
#10
On October 27 2010 20:51 Plexa wrote:
Yeah I've been thinking about ways overseers can be abused - and this might just work (especially against a protoss player - if you go hydra/overseer and constantly stop the robotics from making colossus you might just have yourself a sick timing attack - can't kill hydras without colossus!)


Does it also stop upgrades? Because being able to delay storm tech/colloxn would lead to sick hydra attacks, which would destroy gateway unit armies.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-10-27 12:45:25
October 27 2010 12:45 GMT
#11
On October 27 2010 20:55 Microlisk wrote:
Show nested quote +
On October 27 2010 20:51 Plexa wrote:
Yeah I've been thinking about ways overseers can be abused - and this might just work (especially against a protoss player - if you go hydra/overseer and constantly stop the robotics from making colossus you might just have yourself a sick timing attack - can't kill hydras without colossus!)


Does it also stop upgrades? Because being able to delay storm tech/colloxn would lead to sick hydra attacks, which would destroy gateway unit armies.
http://wiki.teamliquid.net/starcraft2/Overseer

Yes. It stops research as well. When I get more time we can hammer out a solid build if you like
Administrator~ Spirit will set you free ~
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
Last Edited: 2010-10-27 13:04:17
October 27 2010 12:55 GMT
#12
Maybe I'll have to test this against you >:3. I'll stop the mass roach play .

Edit: I really do need to read SC2 liquipedia, I feel ashamed not knowing this kind of stuff ;;.

Edit 2: So this ability can stop production from a hatchery!?!? So if I made a couple of these to ensure constant contamination, I could macro up a nasty roach army and a move..oh my I must play around with this >.>..
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
October 27 2010 13:42 GMT
#13
Can't Terran just buy extra unit-producing buildings, since you're paying a pile of money for extra Overseers to disable their unit-producing buildings?
My strategy is to fork people.
Galois
Profile Blog Joined August 2010
United States124 Posts
Last Edited: 2010-10-27 16:09:27
October 27 2010 16:06 GMT
#14
On October 27 2010 22:42 Severedevil wrote:
Can't Terran just buy extra unit-producing buildings, since you're paying a pile of money for extra Overseers to disable their unit-producing buildings?

i rofl'd pretty hard when i read this

but yeah, op, just 1 word for you: vikings.

the way i'd see this working is to go fast lair, (maybe skipping queen?) i saw it work on the day9 daily before) and invest your gas into overseers, then baneling bust your way into his main, followed by the (speed)lings

but yeah, getting fast a fast overseer or two and contaminate harrassing his main if you can get away with it as early as possible will make his army have at least 2 less marines per contaminate. the earlier on you can pull that off, the better it will be for your ling army.
It's gonna take a lot to drag me away from you / There's nothing that a hundred men or more could ever do
KeKeZergRush
Profile Blog Joined August 2010
United States116 Posts
October 27 2010 16:09 GMT
#15
On October 27 2010 22:42 Severedevil wrote:
Can't Terran just buy extra unit-producing buildings, since you're paying a pile of money for extra Overseers to disable their unit-producing buildings?


Terran can build extra structrures to counter this, but you must understand that if you keep your bank at 0, and have a lot of drones mining, then it's almost as if you're killing tanks and thors by delaying them for a minute.
Galois
Profile Blog Joined August 2010
United States124 Posts
October 27 2010 16:11 GMT
#16
On October 28 2010 01:09 KeKeZergRush wrote:
Show nested quote +
On October 27 2010 22:42 Severedevil wrote:
Can't Terran just buy extra unit-producing buildings, since you're paying a pile of money for extra Overseers to disable their unit-producing buildings?


Terran can build extra structrures to counter this, but you must understand that if you keep your bank at 0, and have a lot of drones mining, then it's almost as if you're killing tanks and thors by delaying them for a minute.

And to add to that,

If you're Terran and your barracks' or whatever are contaminated... it'll take at least 60 seconds to get a new unit producing structure up. since the contaminate only lasts 30 seconds.. its not fuckin worth it. besides, if you make more buildings than you can produce constantly from, you force the T to have idle production buildings, which will make him have to expand or SCV/MULE harder in order to support it.

So no, making more buildings if your shit is contaminated is definitely not the way to go
It's gonna take a lot to drag me away from you / There's nothing that a hundred men or more could ever do
KeKeZergRush
Profile Blog Joined August 2010
United States116 Posts
October 27 2010 18:05 GMT
#17
On October 28 2010 01:11 Galois wrote:
Show nested quote +
On October 28 2010 01:09 KeKeZergRush wrote:
On October 27 2010 22:42 Severedevil wrote:
Can't Terran just buy extra unit-producing buildings, since you're paying a pile of money for extra Overseers to disable their unit-producing buildings?


Terran can build extra structrures to counter this, but you must understand that if you keep your bank at 0, and have a lot of drones mining, then it's almost as if you're killing tanks and thors by delaying them for a minute.

And to add to that,

If you're Terran and your barracks' or whatever are contaminated... it'll take at least 60 seconds to get a new unit producing structure up. since the contaminate only lasts 30 seconds.. its not fuckin worth it. besides, if you make more buildings than you can produce constantly from, you force the T to have idle production buildings, which will make him have to expand or SCV/MULE harder in order to support it.

So no, making more buildings if your shit is contaminated is definitely not the way to go


Am I being trolled? If I'm reading what he's saying correctly, then terran will not make more buildings, when they have 1000 mins built up from missing 3 thors and 2 marauders. Maybe you're right. Maybe you should just counter it by building 4 or 5 thors at one time in the contaminated structure.
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