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Broodwar AI Project

Blogs > stafu
Post a Reply
stafu
Profile Blog Joined January 2009
Australia1196 Posts
October 26 2010 03:41 GMT
#1
Thought I should share this with TL now that the project is submitted (after all TL was one of my acknowledgements in the report :d).

I'm currently studying comp sci & games tech, and one of my units this semester is an introductory AI unit with a self-directed project. Knowing of BWAPI but not really having the time or willpower to really get stuck into it before, I decided to make a StarCraft bot for my project.

Below is a video of the bot playing against the default AI on Heartbreak Ridge (TvZ):


(Note: Game speed obviously sped up for testing purposes/shorter video)

There's still a lot to improve on and obviously some buggy stuff (siege tanks blocking choke points, sloppy natural defense), but I hope to keep working on it. Once it's at a better stage (and not using complete map information -- an intel manager/scouting system is definitely the next thing to do, just ran out of time), I'll hopefully set up some games against human players.

Some more info is in the YouTube video description (don't want to bore you with the details). The project was codenamed NaDa, after the greatest Terran ever : )

alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
October 26 2010 05:10 GMT
#2
LOL AT 2 minutes.. all the tanks and vultures sliding around forever hahahah

whats up with this build lol 2 fac siege expand tvz??

and why do the goliaths walk right up to buildings when they attack lol
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
stafu
Profile Blog Joined January 2009
Australia1196 Posts
October 26 2010 05:17 GMT
#3
Yeah the build is kind of weird atm but I wanted to try mech vs zerg for the siege micro, and vs Blizzard AI if you expand too early or don't build enough attacking units it magically zealot/ling rushes you.

The goliaths are moving towards the target when not attacking at the moment which yeah is really dumb, especially with the tank splash. Will be fixing that for sure
QQplay
Profile Joined February 2009
United States229 Posts
October 26 2010 05:38 GMT
#4
On October 26 2010 14:10 alffla wrote:
LOL AT 2 minutes.. all the tanks and vultures sliding around forever hahahah

whats up with this build lol 2 fac siege expand tvz??

and why do the goliaths walk right up to buildings when they attack lol

party at expo!
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