• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:31
CEST 10:31
KST 17:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview25Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates7GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN! $25,000+ WardiTV 2025 Series
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile What do you want from future RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21715 users

MAGOT#7: the designer's dilemma

Blogs > Thereisnosaurus
Post a Reply
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
October 20 2010 13:05 GMT
#1
[image loading]
This week a special make a game of that, a blog post written for university. I thought that it might stimulate discussion around here, so enjoy!

Games design is one of the fastest growing fields of work in the entertainment industries, with videogames crashing their way into the number one spot as far as money is concerned and many different hobby games maintaining lively scenes despite strong competition. From old stalwarts like Dungeons and Dragons to the flashiest of the new consoles, there's always a spot for talent in games design. Yet the advances in game technology and prestige may prove a double-edged sword for the design cadre, particularly in the fast growing field of videogaming.

At their heart, all games are somewhat alike, though it is a heart so deeply buried that it rarely sees the light of discussion and analysis. The behaviours games encourage- experimentation, creative thinking and problem solving- are universal and rightly valued in almost all other serious fields of enterprise. Games have traditionally also taught patience and determination by presenting the player with challenges either provided by a thorny pre-constructed puzzle, or the ever-shifting opposition of a human competitor. In fact, without these qualities, we can say confidently that a game is not, in fact, a game. The provoking and developing of these abilities is what truly defines games at a primal level.

Not all games, however, are equal. The skills required differ, as do the levels of those skills. More importantly, the aesthetic wrapping in which the underlying challenge is clad varies wildly- even more so with the colourful and often larger than life worlds of today's video games. From virtual cities to fantastic worlds to the depths of space, today's games pique our interest with an effervescent variety of settings. Such settings are often as vividly rendered as any hollywood movie, sometimes more. By creating such engaging settings game designers give their players a handhold by which to pull themselves into the real meat of the game- the play activity itself, whether it be puzzle solving or pure hand-eye coordination challenges.

There are a segment of designers and players, however, who remember the days when video games were played on screens of a few hundred pixels instead of tens of thousands, and aliens weren't oozing, cackling monstrosities, but black and white dot outlines. Many of these players are adamant that such games were as good- perhaps better- than many of the games presented today. They say they were more fulfilling, one got more of a sense of achievement for overcoming the challenges provided. In this sentiment resides the designer's dilemma.

The pleasure in a game mostly resides in the challenge it provides. It is a classic example of the old truism that the journey is half the reward, only in this case, the journey is much more than half. Were the reward that games present to those who succeed at a challenge simply be presented to the player without the struggle, the game would lose its meaning as a game. Don't get me wrong, it might still be a highly enjoyable experience as a dive into one of the vivacious fictional worlds that are created to imbue games with the colour that makes them sell so well, but the 'gamey' essence would be lost.

Despite this, there is a roaring market for information, secrets and tricks surrounding each new videogame, colloquially known as spoilers. This would initially seem odd. If the enjoyment in games is in discovering and conquering for oneself, the average player should rabidly avoid such spoilers and, in fact, there are a lot who do, which is where the concept of the spoiler came from- to reveal the secret spoils the game for many. Still, many are content to play through a game with a how to guide at their arm. Sharp and bloody, the double-edge looms before us. Because of the fiction that has been wrapped around games in the industry, each game now has two pleasures- that of the narrative of the fictional world the game tells, and that of the game challenges themselves.


So lovingly crafted and detailed these fictions have become, that many people find the narrative more immediately engaging than the game itself. To a certain extent, that's the point- the narrative exists to draw the player in, to make them want to overcome the challenges, to give them a powerful, if illusory, meaning. The more powerful the narrative, the more the player will get hooked into your game

Yet the blade swings both ways- there is a certain point where the game begins to play second fiddle, the challenges that were once enthralling methods of adding suspense and tension simply become annoying things getting in the way of getting to the next part in the story. The player loses interest in the game, and simply wants to absorb the world you created to get them into it. Even those most supportive of the increasingly story-heavy aspect of games design would agree that this is not ideal.

The eight bit grandfathers of videogaming might find this concept most compelling. The simple games they remember had only hints at a story, suggestions to give puzzles and challenges the most basic handle for their minds. The hook, though small, was enough to reel them in to the often diabolically engaging puzzles. They might remember fondly the days when the blade they wielded as designers was small, delicate and simple to handle. Compared to the giant implement a modern designer must learn to handle, weighty with technological and artistic possibility, design a decade or two ago was blissfully simple. Today designers must learn a harder trade and, when learned, the control and intelligence to know when to swing the sword, which way and how hard.


Poisonous Sheep counter Hydras
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 72
EnDerr 24
StarCraft: Brood War
PianO 269
Zeus 225
Leta 88
Mind 82
BeSt 71
sorry 35
Sacsri 23
Hm[arnc] 11
ivOry 7
Dota 2
XcaliburYe349
Counter-Strike
Stewie2K1287
Heroes of the Storm
Khaldor149
Other Games
JimRising 523
Mew2King192
XaKoH 166
kaitlyn27
Organizations
Dota 2
PGL Dota 2 - Main Stream3425
Other Games
gamesdonequick716
StarCraft: Brood War
UltimateBattle 31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH294
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt418
Upcoming Events
CranKy Ducklings
1h 29m
Bellum Gens Elite
1h 29m
Reynor vs ShoWTimE
Serral vs Lambo
Clem vs Zoun
SC Evo League
3h 29m
Fire Grow Cup
6h 29m
CSO Contender
8h 29m
BSL: ProLeague
9h 29m
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
15h 29m
SOOP Global
18h 29m
Creator vs Rogue
Cure vs Classic
SOOP
1d
Classic vs GuMiho
Sparkling Tuna Cup
1d 1h
[ Show More ]
AllThingsProtoss
1d 2h
Fire Grow Cup
1d 6h
BSL: ProLeague
1d 9h
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
1d 15h
Replay Cast
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
WardiTV Invitational
3 days
GSL Code S
4 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
4 days
GSL Code S
5 days
herO vs TBD
Classic vs TBD
The PondCast
5 days
Replay Cast
5 days
GSL Code S
6 days
WardiTV Invitational
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.