• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:05
CET 05:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)39
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Liquipedia.net NEEDS editors for Brood War Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1703 users

Balancing sc2

Blogs > darmousseh
Post a Reply
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 08 2010 22:29 GMT
#1
You are the creator of a game called black and white. All players have a choice of playing either black or white during the game and its a 1 on 1 game. You are the creator of the game and you have designed it such that black has a tiny disadvantage against white. During a testing period of matchups where players had to switch between black and white between each game over 1000 games you noticed that white wins 55% of the time. This concerns you a little, but you frankly don't care.


Now you release the game to the general public. Each player picks the color they want to be. You notice that more people are playing black 0%, but that the top 200 is 65% black and 35% white. This gets you thinking that black is actually overpowered, except that you don't know that on average, player that play black are about 70 points more skilled than players that play white. Since you don't know this information you try to extrapolate it, except, that you invented a matchmaking algorithm where each player plays games in such a way that their win percentage is always around 50% and at the latest tournament a white player won.



So what information can we gather? The answer? Nothing, it is impossible to know that white is actually overpowered. The information mathematically that you need to determine this is 1. That players who play black are on average 70 points more skilled 2. Two equally skilled players in a black/white game will favor white 55% of the time.

Is there a way to determine 2? Yes, you can test matchups of evenly skilled players who are forced to learn to play as white and as black.

Is there a way to determine 1? No, The rating system being used is a combination of player skill and environment. If the environment is unfavorable this will be reflected as rating. Can we approximate 1? Possibly, if you make a crazy assumption such as that the skill of a player is 95% skill and 5% color. Is there a systematic way of determining this ratio? Yes, if a group of players learned how to play both black and white equally, then you can exprapolate this information.


Why did i post this? Because 1 and 2 are impossible to gather in sc2. It is possible that zerg is actually OP, maybe protoss is OP, unless we have a lot of recent information from similarly skilled players (who have enough games as each race) otherwise we cannot determine either 1 or 2.

When blizzard posts information about win/loss ratio of different matchups what does it mean? It doesn't mean anything. Its possible that player who play terran are simply more skilled on average than zerg, it's possible that zerg adds 50 points to a players skill, but the skill of the players playing it on average lowers it. Maybe cool is an example where he is the same skill as a terran, but that playing zerg gives him an advantage.

The answer is without equal parameters or conditions, all statistics are meaningless.


If you come up with a way for blizzard to get the information about balance without all of the neccesary inforamtion that i just described, please post it and then write a thesis and publish it please.

Also please use probability theory to explain your ideas or at least talk about the minimum information needed.

Developer for http://mtgfiddle.com
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-10-08 22:40:47
October 08 2010 22:40 GMT
#2
I think this post is good enough to not be post in blogs . I agree. Blizzard has a very very hard job
ideadude
Profile Joined April 2010
United States7 Posts
Last Edited: 2010-10-08 23:07:42
October 08 2010 23:06 GMT
#3
Great analysis. Thanks.

Couldn't the game company recreate (in a sense) the initial experiment where people were (a) forced to play both sides against (b) random opponents? (When the initial 55% win ratio was discovered.)

If you make 1-in-50 games played match people randomly instead of using the match-making algorithm, you would get (b) above.

If you chose a random subset of these games across all races, wouldn't that be the same as (a)?

You would be able to say a random Black paired up against a random White wins x% of the time. This removes all skill from the equation since you didn't match them based on the calculated skill.

The one thing this experiment would miss is the assumption that equally skilled players are as likely to choose Black vs. White. (Maybe unskilled players are drawn towards White since the game released with the White campaign.)

How would you remove this affect? Maybe you grab randomly from people who have played at least 50 games? Maybe you limit things to people who have played White and Black a certain number of times? Not sure.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2010-10-08 23:19:03
October 08 2010 23:17 GMT
#4
They need to focus on getting each race equally played, but how do you overcome a big influence of terrans and protoss due to those races being featured in the single player?

No idea. But I would really try to get them equally played and then collect a lot of different data. How many #1 guys of each race in their leagues, top 500, statistically what race wins most on [insert map], compare with big tournament results etc etc.

Going at this trying to get a smart algorithm in the works is just not how you perfom data mining, you need to look at it in EVERY possible perspective you can think of.

What you suggest here is basic probability and it's miles away from being useful
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 08 2010 23:54 GMT
#5
I have had bad luck posting stuff in starcraft 2 general. Usually some moderator comes by and says "This is already being discussed here" or "This should be a blog post" so i usually post here.
Developer for http://mtgfiddle.com
Kaptein[konijn]
Profile Joined August 2005
Netherlands110 Posts
October 09 2010 08:44 GMT
#6
I agree, you can't make meaningful balance-related statements based on statistics in the current match making system. People make a lot of invalid implicit or explicit assumptions when they believe they can.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #70
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 223
FoxeR 94
StarCraft: Brood War
Artosis 774
Shuttle 512
ZergMaN 63
Noble 24
Icarus 4
Light 0
Dota 2
monkeys_forever684
League of Legends
JimRising 999
C9.Mang0454
Counter-Strike
m0e_tv1163
Other Games
summit1g7733
ViBE141
Maynarde127
febbydoto19
Organizations
Other Games
gamesdonequick961
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH320
• Hupsaiya 78
• davetesta26
• Mapu4
• Response 2
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra2164
• Rush802
Upcoming Events
Replay Cast
19h 55m
Wardi Open
1d 7h
WardiTV Invitational
2 days
Replay Cast
2 days
The PondCast
3 days
WardiTV Invitational
3 days
Replay Cast
3 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-01-31
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.