• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:39
CEST 00:39
KST 07:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad The New Patch Killed Mech! TL.net Map Contest #21: Voting Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more...
Tourneys
SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion BSL Season 21 BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1576 users

As promised, Sun Tzu -> SC2 all races, part one.

Blogs > PrinceXizor
Post a Reply
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 29 2010 02:10 GMT
#1
Note: This is my personal interpretation of Sun Tzu's Art of war into SC2 it is my favorite book and i've read it countless times please read both the original passage and an attempted interpretation into SC2 before reading specific race notes I will have a list of every SC2 term i used in this interpretation so you can identify which units and tactics are used before you choose to read the text. This is only part 1, Laying plans.

Sc2 Terms:

Zerg:

Overlords+Drops (3)
Creep+Creep Tumors (4)
Zergling (1)
Nydus Worm (1)
Infestor+Fungal Growth (3)
Burrow (1)

Terran:

Viking (1)
Raven (1)
Hellion (2)
Scan (1)
Medivac+drops (2)
Siege Tank (2)
Marauder (1)
Stim packs (1)

Protoss:

Proxy Pylon (2)
Observer (1)
Warp Prism (1)
Dark Templar (1)
Pheonix (1)
Stalker+Blink (1)
Zealot+Charge (1)
Sentry+Forcefield (2)
Warp Gates (1)
Mothership+Recall (1)

LAYING PLANS.
17. According as circumstances are favorable, one should modify one's plans.

SC2: This is pretty self explanatory for all races, easiest to implement for zerg and protoss and most necessary for terran. When current tactics are not enough, change them. Obvious and simple.

18. All Warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.

SC2: For all three races this passage is mostly about scouting and positioning. show force when weak and show weakness when you have force. Controlling the map is an excellent way of making yourself feel near even if you are far or unable. and hiding your army is equally as well for seeming inactive.

Zerg: Creep spread is incredibly important for this passage, more creep = closer you seem, more you see. Overlords positioning themselves around the map can create rapid highways for attack and retreat as well as seeing anything leaving the base, and using overlords effectively instead of creep tumors can make you seem weak when in fact you are strong.

Terran: Removal of scouting options is important vs zerg, removing overlords with vikings, creep tumors with ravens and zerglings with hellions is an excellent way to make zerg fear you even as you are weak. harrassment against these three things can put zerg on the defensive when they need to be offensive. you are slightly immune to the fear aspect of this passage as scan can show what is hidden from you. use your scans effectively and only when you cannot see the locations by typical means.

Protoss: Placement of Proxy Pylons helps force the issue here. Proxy pylons create an immediate threat for the enemy, and can easily allow you to pressure the opponent with little investment. keep your pylons hidden when strong and visible when weak. Observers can prevent this passages use against you.

All: map sight = important. try to gain the map sight advantage whenever possible.


22. If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his Ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected.

SC2: For all three races this bit is about army tactics and placement yet again. And keeping your army positioned in proper places can accomplish most of this without even trying.

Zerg: Zergling runbys are excellent ways to fluster an enemy. even if unsuccessful the threat of 12 lings running into your base and causing havoc forces walls, defensive units and constant vigilence that eats into the effectiveness of the enemy. Do them often and unpredictably for the most effect. If he is retreating, give him no rest, fungal growth forces this issue, when they are unable to retreat you can crush them if you have a superior force. Fungal growth can also separate an army unless they halt movement together use this to your advantage. drops and nydus worms can be used to strike unpredictably as well as burrow.Positioning your army slightly inwards of your creep can allow you maneuverability in case of an engagement and also allows quick reinforcements and still remaining hidden to your opponent. make use of all the tactics you have in order to be the most successful.

Terran: Hellions and medivacs are perfect for harrassment to keep an enemy on tilt, but be wary of counter measures. If the enemy is retreating or attempting to sit still, lure them out with siege tanks or marauders to prevent retreat. Stim works wonders with chasing down retreating forces. But do not get trapped. To attack where unprepared use the superior strength of the terran army in small numbers to your advantage. show strength with siege tanks and harrass from the sides with drops and front to have a retreat path and keep him unprepared.

Protoss: Warp prisms and dark templar and pheonixes can irritate like no other unit, but the latter two lose usefulness as counter measures are taken, the former is always effective with speed. In order to prevent the opponent from resting stalker blink and zealot charge can be used in polar opposite ways to force an engagement when the opponent chooses not to. in addition Sentries with Force Field can force a battle to become a war of attrition in addition to being able to easily separate forces. Warp gates can force battles where you are unexpected as well as higher tech tactics like motherships with recall. Fight within range of your proxy pylons but keep them hidden (including the entirity of their field).




***
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 29 2010 03:17 GMT
#2
I like this, fun read
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Froadac
Profile Blog Joined July 2009
United States6733 Posts
September 29 2010 03:43 GMT
#3
Fun. Seems to relate to your thinking on strategy.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
September 29 2010 05:40 GMT
#4
Nice read, well done
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
osten
Profile Joined March 2008
Sweden316 Posts
September 30 2010 07:24 GMT
#5
Very nice, but you interpret the book in your own way, just like the other guy. I see completely different lessons in those words like; deception might be about hiding spire, and you say it's about spreading creep and pylons. It's still a lot better than using it to "prove" terran is imba tough so big ups!

Do continue on this!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 30 2010 22:36 GMT
#6
On September 30 2010 16:24 osten wrote:
Very nice, but you interpret the book in your own way, just like the other guy. I see completely different lessons in those words like; deception might be about hiding spire, and you say it's about spreading creep and pylons. It's still a lot better than using it to "prove" terran is imba tough so big ups!

Do continue on this!

I'm trying to word it like:

sun tzu text
SC2 interpretation
Tips on accomplishing this in game with terms.
osten
Profile Joined March 2008
Sweden316 Posts
October 01 2010 08:25 GMT
#7
Yeah, that's a good format, let me suggest skip the terms thing if you don't plan to show it to classmates or other newbs, and try to include more text on the sc2 interpretation part and try to see it from different angles. Maybe you should have like an expert, or a few, from each race try to interpret it and then summarize it? cheers
Please log in or register to reply.
Live Events Refresh
IPSL
19:00
Ro24 Group D
Sziky vs Havi
Artosis vs Klauso
Airneanach163
Liquipedia
Safe House 2
17:00
Playoffs
TriGGeR vs Cham
Astrea vs TBD
ZombieGrub748
TKL 153
CosmosSc2 101
3DClanTV 48
EnkiAlexander 48
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub748
PiGStarcraft307
TKL 164
CosmosSc2 95
ProTech67
Nathanias 54
StarCraft: Brood War
Larva 604
NaDa 31
Dota 2
monkeys_forever157
Super Smash Bros
AZ_Axe78
Heroes of the Storm
Khaldor292
Other Games
Grubby2561
fl0m962
summit1g423
Maynarde189
Organizations
Other Games
gamesdonequick3412
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 34
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler42
League of Legends
• Doublelift4025
Other Games
• imaqtpie1939
• Shiphtur254
• WagamamaTV196
Upcoming Events
Replay Cast
11h 21m
Monday Night Weeklies
17h 21m
WardiTV Invitational
1d 12h
WardiTV Invitational
1d 15h
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Online Event
4 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
WardiTV Invitational
5 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.