• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:02
CEST 15:02
KST 22:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy0[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[ASL22] Ro8 Preview: In A Tizzy BW General Discussion Bot on ladder an AI researcher's take on the ladder bot Working 1v1, 2v2, 3v3 Ladder
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group B [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10051 users

3D modeling and animating help?

Blogs > orgolove
Post a Reply
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
September 27 2010 01:48 GMT
#1
Hi there. After years of modding games by rudimentary methods such as hex/memory editing, decrypting and re-packaging game programming codes and using editors that are provided with the games, I've reached the point where I want to do something further - to actually create models and animations that are of my own, instead of just modifying parameters and code to alter pre-existing resources.


A preliminary googling indicated 3DSMAX as the premier program for doing such a thing. So I obtained and installed it, and started trying to figure out how to begin.

The first thing that I tried to do was simple - change the position a model will be displayed in a game called Dragon Age. Dragon Age apparently uses 3 different files to show their animations: (for example)
dm_hlh_crn_3.msh
dm_hlh_crna_3.mmh
dm_hlh_crna_3.phy

All 3 files seem to work together to create the model of a crown for dwarves in-game. Unfortunately, when I use the same model files and equip it on humans, I merely see the same model sticking out of the chest of the human - that is, it remains in the position that would be appropriate for a dwarf. I've been trying many things to move the model higher.

Modders more talented than I was able to provide a variety of plugins that could import the mmh file workeable through 3DS MAX and then export it back in mmh form - or at least that was the claim.


This was the starting model:
[image loading]



I noticed that I could increase the height of the model by simply changing the "z" values in the lower right. So I did that, as shown below:
[image loading]



And then I exported it into the game. However, I was unable to actually see any changes - indeed, it was as if the game couldn't read the resulting file, no matter how hard I tried for the past 3 days.


So this was a terrible start to my modeling and animating experience. Perhaps I started off wrong, but I'm slightly discouraged that I can't even do something as simple as moving a set of vertices.


Some further things that I have been trying to accomplish include shrinking the above model by a certain amount in every direction.

My final goal would be to be able to actually animate a body according to several of the common martial arts forms, such as Muay Thai.

Through my ~2 years of lurking in TL, I've understood that it is a hub of many experts in a variety of fields. I've even seen actual game developers that weighed in when the needs arose. So I'm confident that there has to be some, if not many, people who have previous modeling/animating experience.


Can anyone give me guidance on where to begin, how I could learn to accomplish my ambitions? I'd appreciate any and all help.

초대 갓, 이영호 | First God, Lee Young Ho
Phant
Profile Joined August 2010
United States737 Posts
September 27 2010 02:26 GMT
#2
I have no 3D modeling experience in 3dsmax, however. If the file can't be read, it is saved in a format that the program cannot recognize, it is corrupt, or has the wrong file extension. If it's not these then you might be using assets within the file that the program doesn't know what to do with so it won't load it.

Since there are 3 files used to create 1 model, maybe there are some inconsistencies between the three so they don't work properly together? I have never used this kind of stuff, i'm just throwing stuff out there to think about.

Have you tried finding a site where there is a dedicated modding community for the game?
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
September 27 2010 02:40 GMT
#3
I spent 3 years at school majoring in 3d modeling animation rendering etc and it is still an incredibly complicated process for me..

i used maya (never used 3dsm unfortunatly) so i cant really help you specifically however i can say that you need to take it slow and be prepared to invest ALOT of time and work
buhhy
Profile Joined October 2009
United States1113 Posts
September 27 2010 03:18 GMT
#4
Yeah, I 3d model for fun with 3ds, so I can give some basic advice if you need it. And for modding, you have to make sure the resource files are in the correct paths. Also, make sure your 3d models are named appropriately.
hoborg
Profile Blog Joined December 2009
United States430 Posts
September 27 2010 05:51 GMT
#5
It's a kind of frustrating and finicky process to import 3d models into a normal well-documented game engine, nevermind an already completed game that wasn't designed to allow for easy asset importing (unless dragon age is? I dunno...). So you're starting off with a pretty awkward and complicated part of the process. This isn't a modeling or animation problem at all, there's even an entire profession (Technical Artist) pretty much devoted to getting assets working correctly in-game.

There's a lot of stuff to learn to know how to model, and there's a whole other lot of stuff to learn to know how to animate. If that's what you're interested in, you should learn the basics and learn how to model from scratch, or how to animate with a pre-made rig. A good starting point would be video tutorials to explain the basic tools of Max (can't help you there, I'm a Maya user) - you can find some less professional ones free on youtube, or you can buy/pirate more professional ones (Digital Tutors, Gnomon Workshop, and Autodesk themselves make videos).

If you're only interested in getting some martial arts moves into Dragon Age, it's probably not worth it to learn the amount of shit you'll have to learn and the headache you'll have to go through when nothing EVER works.

If you're interested in learning how to model and animate in general, though, then I'd say make "importing models into Dragon Age" a goal for a little further down the road, and just concentrate on learning how to model in Max. It'll be a lot more fun.
blbl | CJ and ACE fighting!
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 2
IntoTheiNu 1300
RotterdaM391
CranKy Ducklings SOOP176
SHIN 151
Rogue 55
Cure 51
Rex38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 391
SHIN 151
Rogue 55
Cure 51
ProTech38
Rex 38
MindelVK 36
StarCraft: Brood War
Shuttle 1087
BeSt 839
actioN 265
firebathero 245
Last 232
Snow 201
PianO 165
Hyun 153
Sea.KH 89
Mong 66
[ Show more ]
Aegong 55
ToSsGirL 52
Sexy 48
910 48
Hm[arnc] 41
Sharp 38
NaDa 37
soO 22
yabsab 14
HiyA 13
Noble 12
zelot 12
JulyZerg 10
scan(afreeca) 7
Icarus 4
Dota 2
Gorgc6630
Dendi1163
qojqva607
febbydoto17
Counter-Strike
x6flipin695
Heroes of the Storm
Trikslyr64
Other Games
singsing1854
byalli1537
B2W.Neo484
crisheroes341
XaKoH 175
Hui .155
DeMusliM111
Railgan19
Organizations
Dota 2
PGL Dota 2 - Main Stream10799
PGL Dota 2 - Secondary Stream3261
Other Games
gamesdonequick789
StarCraft 2
TaKeTV 196
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH234
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV238
Upcoming Events
Shopify Rebellion Sundays
1h 58m
Spirit vs Mixu
BSL
5h 58m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
10h 58m
Afreeca Starleague
20h 58m
Shine vs Rush
WardiTV Weekly
21h 58m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 20h
Afreeca Starleague
1d 20h
Light vs EffOrt
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.