• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:44
CEST 19:44
KST 02:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion ASL21 Strategy, Pimpest Plays Discussions Data needed [ASL21] Ro16 Preview Pt2: All Star BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1989 users

3D modeling and animating help?

Blogs > orgolove
Post a Reply
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
September 27 2010 01:48 GMT
#1
Hi there. After years of modding games by rudimentary methods such as hex/memory editing, decrypting and re-packaging game programming codes and using editors that are provided with the games, I've reached the point where I want to do something further - to actually create models and animations that are of my own, instead of just modifying parameters and code to alter pre-existing resources.


A preliminary googling indicated 3DSMAX as the premier program for doing such a thing. So I obtained and installed it, and started trying to figure out how to begin.

The first thing that I tried to do was simple - change the position a model will be displayed in a game called Dragon Age. Dragon Age apparently uses 3 different files to show their animations: (for example)
dm_hlh_crn_3.msh
dm_hlh_crna_3.mmh
dm_hlh_crna_3.phy

All 3 files seem to work together to create the model of a crown for dwarves in-game. Unfortunately, when I use the same model files and equip it on humans, I merely see the same model sticking out of the chest of the human - that is, it remains in the position that would be appropriate for a dwarf. I've been trying many things to move the model higher.

Modders more talented than I was able to provide a variety of plugins that could import the mmh file workeable through 3DS MAX and then export it back in mmh form - or at least that was the claim.


This was the starting model:
[image loading]



I noticed that I could increase the height of the model by simply changing the "z" values in the lower right. So I did that, as shown below:
[image loading]



And then I exported it into the game. However, I was unable to actually see any changes - indeed, it was as if the game couldn't read the resulting file, no matter how hard I tried for the past 3 days.


So this was a terrible start to my modeling and animating experience. Perhaps I started off wrong, but I'm slightly discouraged that I can't even do something as simple as moving a set of vertices.


Some further things that I have been trying to accomplish include shrinking the above model by a certain amount in every direction.

My final goal would be to be able to actually animate a body according to several of the common martial arts forms, such as Muay Thai.

Through my ~2 years of lurking in TL, I've understood that it is a hub of many experts in a variety of fields. I've even seen actual game developers that weighed in when the needs arose. So I'm confident that there has to be some, if not many, people who have previous modeling/animating experience.


Can anyone give me guidance on where to begin, how I could learn to accomplish my ambitions? I'd appreciate any and all help.

초대 갓, 이영호 | First God, Lee Young Ho
Phant
Profile Joined August 2010
United States737 Posts
September 27 2010 02:26 GMT
#2
I have no 3D modeling experience in 3dsmax, however. If the file can't be read, it is saved in a format that the program cannot recognize, it is corrupt, or has the wrong file extension. If it's not these then you might be using assets within the file that the program doesn't know what to do with so it won't load it.

Since there are 3 files used to create 1 model, maybe there are some inconsistencies between the three so they don't work properly together? I have never used this kind of stuff, i'm just throwing stuff out there to think about.

Have you tried finding a site where there is a dedicated modding community for the game?
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
September 27 2010 02:40 GMT
#3
I spent 3 years at school majoring in 3d modeling animation rendering etc and it is still an incredibly complicated process for me..

i used maya (never used 3dsm unfortunatly) so i cant really help you specifically however i can say that you need to take it slow and be prepared to invest ALOT of time and work
buhhy
Profile Joined October 2009
United States1113 Posts
September 27 2010 03:18 GMT
#4
Yeah, I 3d model for fun with 3ds, so I can give some basic advice if you need it. And for modding, you have to make sure the resource files are in the correct paths. Also, make sure your 3d models are named appropriately.
hoborg
Profile Blog Joined December 2009
United States430 Posts
September 27 2010 05:51 GMT
#5
It's a kind of frustrating and finicky process to import 3d models into a normal well-documented game engine, nevermind an already completed game that wasn't designed to allow for easy asset importing (unless dragon age is? I dunno...). So you're starting off with a pretty awkward and complicated part of the process. This isn't a modeling or animation problem at all, there's even an entire profession (Technical Artist) pretty much devoted to getting assets working correctly in-game.

There's a lot of stuff to learn to know how to model, and there's a whole other lot of stuff to learn to know how to animate. If that's what you're interested in, you should learn the basics and learn how to model from scratch, or how to animate with a pre-made rig. A good starting point would be video tutorials to explain the basic tools of Max (can't help you there, I'm a Maya user) - you can find some less professional ones free on youtube, or you can buy/pirate more professional ones (Digital Tutors, Gnomon Workshop, and Autodesk themselves make videos).

If you're only interested in getting some martial arts moves into Dragon Age, it's probably not worth it to learn the amount of shit you'll have to learn and the headache you'll have to go through when nothing EVER works.

If you're interested in learning how to model and animate in general, though, then I'd say make "importing models into Dragon Age" a goal for a little further down the road, and just concentrate on learning how to model in Max. It'll be a lot more fun.
blbl | CJ and ACE fighting!
Please log in or register to reply.
Live Events Refresh
Next event in 16h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 564
Hui .145
UpATreeSC 102
ProTech19
StarCraft: Brood War
Britney 23666
Calm 5539
ggaemo 437
Dewaltoss 126
Zeus 92
Movie 55
ToSsGirL 54
Sexy 36
Killer 34
soO 29
[ Show more ]
Bale 25
Rock 24
Terrorterran 16
Shine 13
NaDa 5
Dota 2
qojqva2837
Counter-Strike
fl0m1807
byalli484
Other Games
Grubby3004
FrodaN1339
Beastyqt798
ceh9510
mouzStarbuck258
Trikslyr166
ArmadaUGS140
Fuzer 122
QueenE58
Mew2King56
Organizations
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Dystopia_ 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki43
• HerbMon 21
• Michael_bg 5
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV548
League of Legends
• Nemesis4108
Other Games
• imaqtpie719
• Shiphtur286
Upcoming Events
RSL Revival
16h 16m
Replay Cast
1d 6h
The PondCast
1d 16h
KCM Race Survival
1d 16h
WardiTV Map Contest Tou…
1d 17h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
2 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.