• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:23
CEST 13:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
WORTEX 2026 - Hungarian SC2 Finals Budapest PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group B Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3959 users

Game Study #1: Bushnell's Law

Blogs > hydezyne
Post a Reply
hydezyne
Profile Blog Joined April 2010
United States38 Posts
Last Edited: 2011-01-19 12:55:10
September 24 2010 22:18 GMT
#1
GAME STUDY #1: Bushnell's Law
game design simplified, analyzed, and applied

History

Bushnell's Law is arguably the most important concept in game design. The law simply states that games should be “easy to learn and difficult to master”. The axiom is first attributed to Atari founder Nolan Bushnell who, in 1971, said:

"All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth."

Bushnell's quote was referring to arcade games although the concept extends beyond and before arcades. The founder of Parker Brothers, George Parker, spoke of this idea almost a century earlier:

“Each game must have an exciting, relevant theme and be easy enough for most people to understand. Finally, each game should be so sturdy that it could be played time and again, without wearing out.”

Bushnell's Law has been put to practice long before anyone put it into words. Games like Go, Chess, Othello, and Poker are great examples of the law put to use.

Bushnell's law has been adopted by Blizzard as their design motto and implemented to great effect in their games.

Easy to Learn

How do you make a game easy to learn? This depends a lot on the player. However, there are a few things that can be done to make a game easier to learn:

Keep it simple

When Atari first released the Pong arcade game the only instructions on how to play were summed up in one line: Avoid ball for high score. Simple instructions make a game more accessible.

Model real life

Pong is modeled after table tennis and the gameplay is more intuitive because most players can draw from real world experience.

Model other games

Starcraft II is not first real time strategy game and because so many people are familiar with the genre it makes the gameplay more intuitive because most players can draw from past gaming experience.

Layering

The first mission in the Starcraft II campaign only uses marines and then as the missions progress more units and buildings are slowly added to make the game less overwhelming.

Difficult to Master


How do you make a game difficult to master? The content and objective of a game determine how difficult it is to master. Adding more content is the only thing to do to increase how difficult the game is to master. Content may be graphics, challenges, buttons, units, abilities or even AI which requires more lines of code.

The objective of Starcraft is to destroy all of your opponent's buildings. The ability to master that objective depends on the amount of content. More units, abilities, buildings and maps create more skills and strategies that need to be perfected in order to master the game. Therefore more contect makes it more difficult to master.

Conclusion


Often times games that are easy to learn are easy to master. If a game gets more difficult to learn it may or may not get more difficult to master. This can lead to games that may be difficult to learn and difficult to master, or worse, difficult to learn and easy to master.

It is very challenging to add content to a game to make it more difficult to master yet easier to learn. This is the reason Bushnell's Law, while very valuable, is so hard to implement.


[image loading]

*****
There is Power in Simplicity
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 24 2010 22:20 GMT
#2
Bushnell was a genius and at the same time a user much like Edison... I agree a good game is easy to learn but hard to master.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
September 24 2010 22:48 GMT
#3
Adding more content is the only thing to do to increase how difficult the game is to master.


You also used Go as an example of a game following Bushnell's Law. Can you explain this contradiction?

It is not easy to pinpoint the reasons why a game is hard to master. A criterion I think to be important is that the game should not be easily solvable. Comparing tic-tac-toe and checkers, both are played on grids and involve territory control, but obviously checkers is much harder to master. Using SCBW as an example, the game has been played repeatedly for a dozen years, but it still has room for innovation of strategies, ie. unsolved game.
Same difference is not an oxymoron!
HCastorp
Profile Blog Joined March 2010
United States388 Posts
Last Edited: 2010-09-24 23:54:11
September 24 2010 23:42 GMT
#4
As Vinn noted, while much of what you say is true, your argument about content is misguided and indeed contradicted by your own examples.

I would also argue that your argument about the races of Starcraft 2 is flawed. You seem to want to say that Terran is easy to learn and easy to master. the Terran race may well be easier to learn than the others, but I don't think being a master of TvT is any easier than being a master at any other mirror matchup.

Or to be more logical about it, if we define "mastering" a race to mean playing a race to the full potential that is possible, I don't think Terran is easier than Protoss. It may well be easier than Zerg, but even if it is, it is still difficult enough that the peak remains out of reach, which is all that is necessary for balance and a fun game.

Or, to abstract things one step further, one could say that it is easy to imagine a hypothetical situation in which the races are equally difficult to master using the above definition, and yet remain terribly imbalanced. While more difficult, It is also possible to imagine a situation in which the races are not equally easy to master, and yet are balanced. Perhaps Starcraft BW is an example of the latter situation.

I am not arguing that there are not balance issues in Starcraft 2, I'm just saying that I don't think that what you're talking about here is really a useful way of looking at them.

hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:01 GMT
#5
I'm not using this as an argument of starcraft 2 or any parts of it.
There is Power in Simplicity
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:03 GMT
#6
Let's say you take Go in it's current form and wanted to make it harder to master, what would you do? Answer: add more content. Therefore, adding more content is the only way to make a game harder to master.
There is Power in Simplicity
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:06 GMT
#7
The objective of Starcraft is to destroy all of your opponent's buildings. One might argue that a master of starcraft is someone who can destroy all of their opponent's buildings 100% of the time. A more realistic master is most likely someone who can destroy all of their opponent's buildings more often than anyone else.

You need statistical data. Saying someone "plays a race to it's full potential" is subjective. What do you consider to be their full potential. I don't even mention races. It's clearly all about achieving the objectives better than anyone else.
There is Power in Simplicity
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Master Swan Open #106
CranKy Ducklings72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft215
Trikslyr16
EmSc Tv 8
StarCraft: Brood War
Britney 24013
Calm 13228
Leta 5757
PianO 3930
Hyuk 2024
Shuttle 1707
firebathero 555
Pusan 503
Mini 313
hero 81
[ Show more ]
Killer 75
ZerO 74
Sexy 46
Yoon 43
[sc1f]eonzerg 35
Barracks 30
scan(afreeca) 25
Sharp 23
zelot 22
ajuk12(nOOB) 15
Hm[arnc] 14
SilentControl 13
Noble 10
910 8
Dota 2
The International114634
Gorgc8618
singsing3188
resolut1ontv 47
League of Legends
JimRising 361
Counter-Strike
nookyyy 130
kRYSTAL_89
Super Smash Bros
Mew2King151
Other Games
B2W.Neo635
Beastyqt226
Lowko175
ToD165
ArmadaUGS56
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick431
BasetradeTV43
StarCraft 2
EmSc Tv 8
EmSc2Tv 8
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH319
• StrangeGG 68
• LUISG 15
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV262
League of Legends
• Jankos1544
• Stunt554
Upcoming Events
PiG Sty Festival
38m
Zoun vs Solar
SHIN vs Maru
Patches Events
4h 38m
Sparkling Tuna Cup
22h 38m
PiG Sty Festival
1d
TBD vs Reynor
Serral vs TBD
OSC
1d 4h
Afreeca Starleague
1d 22h
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.