• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:01
CEST 09:01
KST 16:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
HSC 27 players & groups The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more... Classic wins Code S Season 2 (2025)
Tourneys
SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Preserving Battlereports.com BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Where is effort ? Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 669 users

Game Study #1: Bushnell's Law

Blogs > hydezyne
Post a Reply
hydezyne
Profile Blog Joined April 2010
United States38 Posts
Last Edited: 2011-01-19 12:55:10
September 24 2010 22:18 GMT
#1
GAME STUDY #1: Bushnell's Law
game design simplified, analyzed, and applied

History

Bushnell's Law is arguably the most important concept in game design. The law simply states that games should be “easy to learn and difficult to master”. The axiom is first attributed to Atari founder Nolan Bushnell who, in 1971, said:

"All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth."

Bushnell's quote was referring to arcade games although the concept extends beyond and before arcades. The founder of Parker Brothers, George Parker, spoke of this idea almost a century earlier:

“Each game must have an exciting, relevant theme and be easy enough for most people to understand. Finally, each game should be so sturdy that it could be played time and again, without wearing out.”

Bushnell's Law has been put to practice long before anyone put it into words. Games like Go, Chess, Othello, and Poker are great examples of the law put to use.

Bushnell's law has been adopted by Blizzard as their design motto and implemented to great effect in their games.

Easy to Learn

How do you make a game easy to learn? This depends a lot on the player. However, there are a few things that can be done to make a game easier to learn:

Keep it simple

When Atari first released the Pong arcade game the only instructions on how to play were summed up in one line: Avoid ball for high score. Simple instructions make a game more accessible.

Model real life

Pong is modeled after table tennis and the gameplay is more intuitive because most players can draw from real world experience.

Model other games

Starcraft II is not first real time strategy game and because so many people are familiar with the genre it makes the gameplay more intuitive because most players can draw from past gaming experience.

Layering

The first mission in the Starcraft II campaign only uses marines and then as the missions progress more units and buildings are slowly added to make the game less overwhelming.

Difficult to Master


How do you make a game difficult to master? The content and objective of a game determine how difficult it is to master. Adding more content is the only thing to do to increase how difficult the game is to master. Content may be graphics, challenges, buttons, units, abilities or even AI which requires more lines of code.

The objective of Starcraft is to destroy all of your opponent's buildings. The ability to master that objective depends on the amount of content. More units, abilities, buildings and maps create more skills and strategies that need to be perfected in order to master the game. Therefore more contect makes it more difficult to master.

Conclusion


Often times games that are easy to learn are easy to master. If a game gets more difficult to learn it may or may not get more difficult to master. This can lead to games that may be difficult to learn and difficult to master, or worse, difficult to learn and easy to master.

It is very challenging to add content to a game to make it more difficult to master yet easier to learn. This is the reason Bushnell's Law, while very valuable, is so hard to implement.


[image loading]

*****
There is Power in Simplicity
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 24 2010 22:20 GMT
#2
Bushnell was a genius and at the same time a user much like Edison... I agree a good game is easy to learn but hard to master.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
September 24 2010 22:48 GMT
#3
Adding more content is the only thing to do to increase how difficult the game is to master.


You also used Go as an example of a game following Bushnell's Law. Can you explain this contradiction?

It is not easy to pinpoint the reasons why a game is hard to master. A criterion I think to be important is that the game should not be easily solvable. Comparing tic-tac-toe and checkers, both are played on grids and involve territory control, but obviously checkers is much harder to master. Using SCBW as an example, the game has been played repeatedly for a dozen years, but it still has room for innovation of strategies, ie. unsolved game.
Same difference is not an oxymoron!
HCastorp
Profile Blog Joined March 2010
United States388 Posts
Last Edited: 2010-09-24 23:54:11
September 24 2010 23:42 GMT
#4
As Vinn noted, while much of what you say is true, your argument about content is misguided and indeed contradicted by your own examples.

I would also argue that your argument about the races of Starcraft 2 is flawed. You seem to want to say that Terran is easy to learn and easy to master. the Terran race may well be easier to learn than the others, but I don't think being a master of TvT is any easier than being a master at any other mirror matchup.

Or to be more logical about it, if we define "mastering" a race to mean playing a race to the full potential that is possible, I don't think Terran is easier than Protoss. It may well be easier than Zerg, but even if it is, it is still difficult enough that the peak remains out of reach, which is all that is necessary for balance and a fun game.

Or, to abstract things one step further, one could say that it is easy to imagine a hypothetical situation in which the races are equally difficult to master using the above definition, and yet remain terribly imbalanced. While more difficult, It is also possible to imagine a situation in which the races are not equally easy to master, and yet are balanced. Perhaps Starcraft BW is an example of the latter situation.

I am not arguing that there are not balance issues in Starcraft 2, I'm just saying that I don't think that what you're talking about here is really a useful way of looking at them.

hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:01 GMT
#5
I'm not using this as an argument of starcraft 2 or any parts of it.
There is Power in Simplicity
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:03 GMT
#6
Let's say you take Go in it's current form and wanted to make it harder to master, what would you do? Answer: add more content. Therefore, adding more content is the only way to make a game harder to master.
There is Power in Simplicity
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:06 GMT
#7
The objective of Starcraft is to destroy all of your opponent's buildings. One might argue that a master of starcraft is someone who can destroy all of their opponent's buildings 100% of the time. A more realistic master is most likely someone who can destroy all of their opponent's buildings more often than anyone else.

You need statistical data. Saying someone "plays a race to it's full potential" is subjective. What do you consider to be their full potential. I don't even mention races. It's clearly all about achieving the objectives better than anyone else.
There is Power in Simplicity
Please log in or register to reply.
Live Events Refresh
Next event in 5h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 243
StarCraft: Brood War
Bale 5
Stormgate
WinterStarcraft625
Dota 2
XcaliburYe218
BananaSlamJamma10
Counter-Strike
summit1g9612
Stewie2K866
Other Games
Mew2King251
ToD82
RuFF_SC219
SortOf6
Organizations
Dota 2
PGL Dota 2 - Main Stream3341
Other Games
gamesdonequick735
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH320
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1159
Upcoming Events
OSC
5h 59m
OSC
8h 59m
Replay Cast
16h 59m
The PondCast
1d 2h
Replay Cast
1d 16h
HomeStory Cup
2 days
HomeStory Cup
3 days
CSO Cup
3 days
BSL: ProLeague
3 days
SOOP
4 days
SHIN vs ByuN
[ Show More ]
Sparkling Tuna Cup
4 days
HomeStory Cup
4 days
BSL: ProLeague
4 days
Replay Cast
5 days
Replay Cast
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.