• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:40
CEST 17:40
KST 00:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6560 users

Game Study #1: Bushnell's Law

Blogs > hydezyne
Post a Reply
hydezyne
Profile Blog Joined April 2010
United States38 Posts
Last Edited: 2011-01-19 12:55:10
September 24 2010 22:18 GMT
#1
GAME STUDY #1: Bushnell's Law
game design simplified, analyzed, and applied

History

Bushnell's Law is arguably the most important concept in game design. The law simply states that games should be “easy to learn and difficult to master”. The axiom is first attributed to Atari founder Nolan Bushnell who, in 1971, said:

"All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth."

Bushnell's quote was referring to arcade games although the concept extends beyond and before arcades. The founder of Parker Brothers, George Parker, spoke of this idea almost a century earlier:

“Each game must have an exciting, relevant theme and be easy enough for most people to understand. Finally, each game should be so sturdy that it could be played time and again, without wearing out.”

Bushnell's Law has been put to practice long before anyone put it into words. Games like Go, Chess, Othello, and Poker are great examples of the law put to use.

Bushnell's law has been adopted by Blizzard as their design motto and implemented to great effect in their games.

Easy to Learn

How do you make a game easy to learn? This depends a lot on the player. However, there are a few things that can be done to make a game easier to learn:

Keep it simple

When Atari first released the Pong arcade game the only instructions on how to play were summed up in one line: Avoid ball for high score. Simple instructions make a game more accessible.

Model real life

Pong is modeled after table tennis and the gameplay is more intuitive because most players can draw from real world experience.

Model other games

Starcraft II is not first real time strategy game and because so many people are familiar with the genre it makes the gameplay more intuitive because most players can draw from past gaming experience.

Layering

The first mission in the Starcraft II campaign only uses marines and then as the missions progress more units and buildings are slowly added to make the game less overwhelming.

Difficult to Master


How do you make a game difficult to master? The content and objective of a game determine how difficult it is to master. Adding more content is the only thing to do to increase how difficult the game is to master. Content may be graphics, challenges, buttons, units, abilities or even AI which requires more lines of code.

The objective of Starcraft is to destroy all of your opponent's buildings. The ability to master that objective depends on the amount of content. More units, abilities, buildings and maps create more skills and strategies that need to be perfected in order to master the game. Therefore more contect makes it more difficult to master.

Conclusion


Often times games that are easy to learn are easy to master. If a game gets more difficult to learn it may or may not get more difficult to master. This can lead to games that may be difficult to learn and difficult to master, or worse, difficult to learn and easy to master.

It is very challenging to add content to a game to make it more difficult to master yet easier to learn. This is the reason Bushnell's Law, while very valuable, is so hard to implement.


[image loading]

*****
There is Power in Simplicity
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 24 2010 22:20 GMT
#2
Bushnell was a genius and at the same time a user much like Edison... I agree a good game is easy to learn but hard to master.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
September 24 2010 22:48 GMT
#3
Adding more content is the only thing to do to increase how difficult the game is to master.


You also used Go as an example of a game following Bushnell's Law. Can you explain this contradiction?

It is not easy to pinpoint the reasons why a game is hard to master. A criterion I think to be important is that the game should not be easily solvable. Comparing tic-tac-toe and checkers, both are played on grids and involve territory control, but obviously checkers is much harder to master. Using SCBW as an example, the game has been played repeatedly for a dozen years, but it still has room for innovation of strategies, ie. unsolved game.
Same difference is not an oxymoron!
HCastorp
Profile Blog Joined March 2010
United States388 Posts
Last Edited: 2010-09-24 23:54:11
September 24 2010 23:42 GMT
#4
As Vinn noted, while much of what you say is true, your argument about content is misguided and indeed contradicted by your own examples.

I would also argue that your argument about the races of Starcraft 2 is flawed. You seem to want to say that Terran is easy to learn and easy to master. the Terran race may well be easier to learn than the others, but I don't think being a master of TvT is any easier than being a master at any other mirror matchup.

Or to be more logical about it, if we define "mastering" a race to mean playing a race to the full potential that is possible, I don't think Terran is easier than Protoss. It may well be easier than Zerg, but even if it is, it is still difficult enough that the peak remains out of reach, which is all that is necessary for balance and a fun game.

Or, to abstract things one step further, one could say that it is easy to imagine a hypothetical situation in which the races are equally difficult to master using the above definition, and yet remain terribly imbalanced. While more difficult, It is also possible to imagine a situation in which the races are not equally easy to master, and yet are balanced. Perhaps Starcraft BW is an example of the latter situation.

I am not arguing that there are not balance issues in Starcraft 2, I'm just saying that I don't think that what you're talking about here is really a useful way of looking at them.

hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:01 GMT
#5
I'm not using this as an argument of starcraft 2 or any parts of it.
There is Power in Simplicity
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:03 GMT
#6
Let's say you take Go in it's current form and wanted to make it harder to master, what would you do? Answer: add more content. Therefore, adding more content is the only way to make a game harder to master.
There is Power in Simplicity
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:06 GMT
#7
The objective of Starcraft is to destroy all of your opponent's buildings. One might argue that a master of starcraft is someone who can destroy all of their opponent's buildings 100% of the time. A more realistic master is most likely someone who can destroy all of their opponent's buildings more often than anyone else.

You need statistical data. Saying someone "plays a race to it's full potential" is subjective. What do you consider to be their full potential. I don't even mention races. It's clearly all about achieving the objectives better than anyone else.
There is Power in Simplicity
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
RotterdaM626
TaKeTV 329
IndyStarCraft 151
SteadfastSC137
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2090
uThermal 1276
RotterdaM 626
mouzHeroMarine 196
IndyStarCraft 151
SteadfastSC 137
BRAT_OK 38
trigger 30
LamboSC2 28
Classic 25
sc2solar 11
SpiritSC2 8
StarCraft: Brood War
Britney 34876
Calm 6640
EffOrt 1378
Shuttle 1241
actioN 276
BeSt 257
Leta 133
Mind 112
hero 107
Zeus 95
[ Show more ]
ggaemo 67
Hyun 67
910 60
Barracks 55
Pusan 49
Movie 38
ToSsGirL 36
Rock 28
GoRush 20
Terrorterran 19
IntoTheRainbow 15
soO 15
Sacsri 13
NaDa 12
ajuk12(nOOB) 10
Dota 2
Dendi2148
syndereN481
LuMiX1
Counter-Strike
fl0m7045
Other Games
gofns39992
tarik_tv9494
singsing2674
Lowko765
B2W.Neo707
Mlord552
crisheroes254
Hui .234
SHIN 176
DeMusliM146
XaKoH 130
ArmadaUGS71
Mew2King53
KnowMe14
Organizations
Other Games
EGCTV792
BasetradeTV203
StarCraft 2
angryscii 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Shameless 23
• iHatsuTV 8
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 8
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3110
Other Games
• WagamamaTV544
• Shiphtur134
Upcoming Events
BSL22 NKC (BSL vs China)
3h 20m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
18h 20m
uThermal 2v2 Circuit
23h 20m
BSL22 NKC (BSL vs China)
1d 3h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 19h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
[ Show More ]
CranKy Ducklings
5 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.