• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:44
CET 15:44
KST 23:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1946 users

Game Study #1: Bushnell's Law

Blogs > hydezyne
Post a Reply
hydezyne
Profile Blog Joined April 2010
United States38 Posts
Last Edited: 2011-01-19 12:55:10
September 24 2010 22:18 GMT
#1
GAME STUDY #1: Bushnell's Law
game design simplified, analyzed, and applied

History

Bushnell's Law is arguably the most important concept in game design. The law simply states that games should be “easy to learn and difficult to master”. The axiom is first attributed to Atari founder Nolan Bushnell who, in 1971, said:

"All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth."

Bushnell's quote was referring to arcade games although the concept extends beyond and before arcades. The founder of Parker Brothers, George Parker, spoke of this idea almost a century earlier:

“Each game must have an exciting, relevant theme and be easy enough for most people to understand. Finally, each game should be so sturdy that it could be played time and again, without wearing out.”

Bushnell's Law has been put to practice long before anyone put it into words. Games like Go, Chess, Othello, and Poker are great examples of the law put to use.

Bushnell's law has been adopted by Blizzard as their design motto and implemented to great effect in their games.

Easy to Learn

How do you make a game easy to learn? This depends a lot on the player. However, there are a few things that can be done to make a game easier to learn:

Keep it simple

When Atari first released the Pong arcade game the only instructions on how to play were summed up in one line: Avoid ball for high score. Simple instructions make a game more accessible.

Model real life

Pong is modeled after table tennis and the gameplay is more intuitive because most players can draw from real world experience.

Model other games

Starcraft II is not first real time strategy game and because so many people are familiar with the genre it makes the gameplay more intuitive because most players can draw from past gaming experience.

Layering

The first mission in the Starcraft II campaign only uses marines and then as the missions progress more units and buildings are slowly added to make the game less overwhelming.

Difficult to Master


How do you make a game difficult to master? The content and objective of a game determine how difficult it is to master. Adding more content is the only thing to do to increase how difficult the game is to master. Content may be graphics, challenges, buttons, units, abilities or even AI which requires more lines of code.

The objective of Starcraft is to destroy all of your opponent's buildings. The ability to master that objective depends on the amount of content. More units, abilities, buildings and maps create more skills and strategies that need to be perfected in order to master the game. Therefore more contect makes it more difficult to master.

Conclusion


Often times games that are easy to learn are easy to master. If a game gets more difficult to learn it may or may not get more difficult to master. This can lead to games that may be difficult to learn and difficult to master, or worse, difficult to learn and easy to master.

It is very challenging to add content to a game to make it more difficult to master yet easier to learn. This is the reason Bushnell's Law, while very valuable, is so hard to implement.


[image loading]

*****
There is Power in Simplicity
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 24 2010 22:20 GMT
#2
Bushnell was a genius and at the same time a user much like Edison... I agree a good game is easy to learn but hard to master.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
September 24 2010 22:48 GMT
#3
Adding more content is the only thing to do to increase how difficult the game is to master.


You also used Go as an example of a game following Bushnell's Law. Can you explain this contradiction?

It is not easy to pinpoint the reasons why a game is hard to master. A criterion I think to be important is that the game should not be easily solvable. Comparing tic-tac-toe and checkers, both are played on grids and involve territory control, but obviously checkers is much harder to master. Using SCBW as an example, the game has been played repeatedly for a dozen years, but it still has room for innovation of strategies, ie. unsolved game.
Same difference is not an oxymoron!
HCastorp
Profile Blog Joined March 2010
United States388 Posts
Last Edited: 2010-09-24 23:54:11
September 24 2010 23:42 GMT
#4
As Vinn noted, while much of what you say is true, your argument about content is misguided and indeed contradicted by your own examples.

I would also argue that your argument about the races of Starcraft 2 is flawed. You seem to want to say that Terran is easy to learn and easy to master. the Terran race may well be easier to learn than the others, but I don't think being a master of TvT is any easier than being a master at any other mirror matchup.

Or to be more logical about it, if we define "mastering" a race to mean playing a race to the full potential that is possible, I don't think Terran is easier than Protoss. It may well be easier than Zerg, but even if it is, it is still difficult enough that the peak remains out of reach, which is all that is necessary for balance and a fun game.

Or, to abstract things one step further, one could say that it is easy to imagine a hypothetical situation in which the races are equally difficult to master using the above definition, and yet remain terribly imbalanced. While more difficult, It is also possible to imagine a situation in which the races are not equally easy to master, and yet are balanced. Perhaps Starcraft BW is an example of the latter situation.

I am not arguing that there are not balance issues in Starcraft 2, I'm just saying that I don't think that what you're talking about here is really a useful way of looking at them.

hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:01 GMT
#5
I'm not using this as an argument of starcraft 2 or any parts of it.
There is Power in Simplicity
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:03 GMT
#6
Let's say you take Go in it's current form and wanted to make it harder to master, what would you do? Answer: add more content. Therefore, adding more content is the only way to make a game harder to master.
There is Power in Simplicity
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 25 2010 00:06 GMT
#7
The objective of Starcraft is to destroy all of your opponent's buildings. One might argue that a master of starcraft is someone who can destroy all of their opponent's buildings 100% of the time. A more realistic master is most likely someone who can destroy all of their opponent's buildings more often than anyone else.

You need statistical data. Saying someone "plays a race to it's full potential" is subjective. What do you consider to be their full potential. I don't even mention races. It's clearly all about achieving the objectives better than anyone else.
There is Power in Simplicity
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#64
WardiTV1232
OGKoka 355
Rex162
IntoTheiNu 27
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 429
Lowko356
OGKoka 355
Harstem 309
Fuzer 261
Rex 162
ProTech127
StarCraft: Brood War
Calm 3710
Shuttle 1120
Mini 892
EffOrt 756
Soma 731
Larva 731
Stork 536
Light 472
ZerO 459
BeSt 386
[ Show more ]
firebathero 319
Snow 261
hero 218
Hyun 147
Rush 140
910 120
Barracks 113
ggaemo 108
Shine 55
sorry 45
JYJ39
soO 37
Sharp 37
Mind 37
Mong 31
ToSsGirL 29
Free 27
Terrorterran 19
scan(afreeca) 18
ajuk12(nOOB) 17
zelot 13
Rock 8
SilentControl 8
Dota 2
singsing2999
qojqva2434
Gorgc2161
Dendi820
syndereN269
XcaliburYe124
febbydoto21
Counter-Strike
olofmeister2075
allub284
chrisJcsgo132
markeloff127
oskar104
edward78
adren_tv30
Other Games
B2W.Neo1524
hiko545
crisheroes472
Hui .348
XaKoH 129
Mew2King80
QueenE58
ArmadaUGS49
ZerO(Twitch)23
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen77
Upcoming Events
StarCraft2.fi
1h 16m
Monday Night Weeklies
2h 16m
Replay Cast
9h 16m
WardiTV 2025
21h 16m
StarCraft2.fi
1d 1h
PiGosaur Monday
1d 10h
StarCraft2.fi
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
WardiTV 2025
2 days
[ Show More ]
StarCraft2.fi
3 days
WardiTV 2025
3 days
StarCraft2.fi
4 days
RSL Revival
4 days
IPSL
5 days
Sziky vs JDConan
RSL Revival
5 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
5 days
IPSL
6 days
Tarson vs DragOn
Wardi Open
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.