• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:18
CEST 20:18
KST 03:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy2[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro8 Preview: In A Tizzy BW General Discussion an AI researcher's take on the ladder bot
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D [ASL22] Ro16 Group B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10905 users

[Venting] Zerg balance

Blogs > skindzer
Post a Reply
1 2 Next All
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
September 23 2010 20:03 GMT
#1
Stop making ignorants statements FFS!


ITS JUST A DIFERENCE IN PLAYSTILE DOOODS, SC2 is totally balanced in korea cause they have infinite apm and can see the matrix when they play


Yeah sure, just ask Idra, or Cool or anyone.

BW was also Imbalanced when it started
(Some even dare to say it was EVEN MORE IMBALANCED)

BW needed like 3-5 small fixes to became balanced and most of them took time BECAUSE THERE WERENT REPLAYS AVAILABLE and they didnt have BW and a 10 YEARS of esports to base their game on.

Only "pros" can say if theres imbalance or NOT


Really? REALLY? Do you think they asked Lee Jae Dong to balance the game? In the begginning theres pretty much only math to balance the game and then THERES A FUCKING BETA WHEN EVERYONE CAN PLAY. Most pros dont have any clue about balance btw. Lim Yo Hwan (dont know who he is? GTFO) said that to balance PvZ on bw Dragoons needed 1+ range.

the game is balanced for the average player. (even some top diamond) Its only in the pro scene where imbalance is really seen


This is wrong on so many levesl i dont even know where to start. It kind of cracks my head.

Nobody should be playing SC for a living, maybe as an experience or something, but those who try to make a living off it deserve to get screwd. It's just a game.


SERIOUSLY? Just wtf are doing on Teamliquid? Go to gamefaqs and discuss the campaign.

And a take on something thats get trown a lot but not properly discussed:

the game is balanced the problem is on the maps


Would a bigger map help me stop drops on late game ZvT? Cause i cant see a bigger map giving my Ultras or Broodlords anti air. Would a bigger map help me attack the invisible svcs hidden on a Thor? Woulda bigger map make my Queens as useful late game as a Mule or Chronoboost?

Every time a P takes an expa he has more CBoost, everytime a Z takes an expa what does he get?

Also, an as sidenote, BIGGER MAPS would make it pretty much impossible for Z to scout on ZvT. No drone would be able to get inside the main before the wallin, and overlords wont be able to get there on time without 5+ marines patrolling the borders.

----

My take on the issue?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151692

http://www.teamliquid.net/forum/viewmessage.php?topic_id=144149

The 2 best threads made about the subject. Theres an inherent DESIGN FLAW. No particular buff or nerf to ANY Z unit will fix the MU.


Please read the early interviews to the SC2 development team. They had no idea what to do with zerg. The only "real" new unit is the baneling and its a smart way to replace the Lurker, kudos to that.

Broodlord = Guardian (wich btw should morph from the mutas imo from a utility point of view but i think it wouldnt be fair)

Infestor = Slower Queen and ironically it would be better with spawn broodling than with NP.

Roach: An hydra that doesnt hit air, fuck yeah.

Queen: LOL



**
Its not only the rain that brings the thunder
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 23 2010 20:13 GMT
#2
I do think only high level players can really comment on balance because lower level players are not losing because of any imbalance, they are losing because they were not macro/mircoing anywhere near where they should be. I wont restrict balance talk to only pros, but you do need to have solid fundamentals before balance comes into play

Would bigger maps help late game drops ZvT, yes. It gives you more time to scout and react to the drop and get your units into position.

What to zerg get for expanding, Much higher unit production capabilities.

If you are just making broodlords or ultralisks you deserve to lose just as much as any protoss that only makes collosi
When you play the game of drones you win or you die.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
September 23 2010 20:16 GMT
#3
I personally think Blizzard released the game without it being completely done. They've been too busy thinking of cool stuff rather than how to make it into a competetive game. The Zerg issues will probably be answered in HotS, let's hope it won't be too late by then :/
I think esports is pretty nice.
jtype
Profile Blog Joined April 2009
England2167 Posts
September 23 2010 20:17 GMT
#4
I, like you (and every other Z player here, I'm sure), am also unhappy with the state of Zerg balance. You make some decent points, but you also make some questionable ones, however.

Here's the two that stand out to me:

Would a bigger map help me stop drops on late game ZvT? Cause i cant see a bigger map giving my Ultras or Broodlords anti air. Would a bigger map help me attack the invisible svcs hidden on a Thor? Woulda bigger map make my Queens as useful late game as a Mule or Chronoboost?


The map design point is a very valid one, I feel. Of course it's not the only issue at play here, but in the rare situations on blizzard maps where I can actually get a decent surround/concave on Terran/Protoss units, my army stands a much better chance and doesn't tend to leave me feeling completely cheated.

It's not just about the size of the map, but the terrain features and the spacing and flow of the map.


Also,

Every time a P takes an expa he has more CBoost, everytime a Z takes an expa what does he get?


Every time a Z takes an expansion he get's more opportunities for larva-inject, another queen-producing structure, more larva and another building from which to execute hatchery upgrades (if simultaneous upgrades are beneficial in that situation).

I don't think the extra chronoboost, while an immensely effective ability, directly negates the effects of a zerg expansion.
Foreplay
Profile Joined May 2008
United States1154 Posts
September 23 2010 20:26 GMT
#5
yeah man i completly agree. Unfortunatly its out of our hands. If you want balance thats what BW is here for.
Better than Pokebunny
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 23 2010 20:34 GMT
#6
While I don't agree with many of your points and many of your arguments,
yeah, its imbalanced.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
September 23 2010 20:38 GMT
#7
On September 24 2010 05:13 NukeTheBunnys wrote:
I do think only high level players can really comment on balance because lower level players are not losing because of any imbalance, they are losing because they were not macro/mircoing anywhere near where they should be. I wont restrict balance talk to only pros, but you do need to have solid fundamentals before balance comes into play

Would bigger maps help late game drops ZvT, yes. It gives you more time to scout and react to the drop and get your units into position.

What to zerg get for expanding, Much higher unit production capabilities.

If you are just making broodlords or ultralisks you deserve to lose just as much as any protoss that only makes collosi


What the hell? Imbalance in the game will be imbalance in the game. Doesn't matter where you are skillwise. Some races might be easier to play then others, but an inherent flaw in the balance will exist for all skill levels IF THE GAME IS IN FACT imbalanced. These imbalances might be covered up by the aforementioned mechanical differences that make certain races easier or harder to play but that doesnt stop them from existing throughout the entire game.

If 1 race only needs to E(or C)--click 4 times in 200 seconds (*however many bases) then that is an easier mechanic then V-click every 20 seconds (*however many bases) right? Fundamentally, certain races are harder to play which is a type of imbalance in itself.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
G5
Profile Blog Joined August 2005
United States2921 Posts
Last Edited: 2010-09-23 20:40:03
September 23 2010 20:39 GMT
#8
On September 24 2010 05:26 Foreplay wrote:
yeah man i completly agree. Unfortunatly its out of our hands. If you want balance thats what BW is here for.


THIS
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
September 23 2010 20:50 GMT
#9
On September 24 2010 05:17 jtype wrote:

Show nested quote +
Every time a P takes an expa he has more CBoost, everytime a Z takes an expa what does he get?


Every time a Z takes an expansion he get's more opportunities for larva-inject, another queen-producing structure, more larva and another building from which to execute hatchery upgrades (if simultaneous upgrades are beneficial in that situation).

I don't think the extra chronoboost, while an immensely effective ability, directly negates the effects of a zerg expansion.


In late game , lots of the time both armies will be to be at 200/200 or petty much maxed out till they clash. Z will have lots of larva waiting to make another round of army, and the 3 "standard" queens youll have by then can more than take care of your 4-5 hatches (unless you perfectly spawn larva everytime) Also most zergs will make an additional hatch after taking a their third or even their nat.

Now this gets kind of even with P who can chronoboost their units which makes it even in terms of pure "mass" of units but the "key units" hell be able to pump faster.

But what about T? Remember that after all late game is a fight to starve the opponent, how the fuck do you starve a terran with 8 mules on a gold expo. =/
Its not only the rain that brings the thunder
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-09-23 20:52:17
September 23 2010 20:50 GMT
#10
Show nested quote +
the game is balanced for the average player. (even some top diamond) Its only in the pro scene where imbalance is really seen



This is wrong on so many levesl i dont even know where to start. It kind of cracks my head.
Actually, it is. The AMM system is designed to make people go 50% so it is "balanced" at all levels in that sense. Obviously, that can't happen at the pro end of the spectrum since you only have good players, but still! Ultimately, it doesn't make sense to talk about balance when players are making glaring gameplay mistakes.
Administrator~ Spirit will set you free ~
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
September 23 2010 20:54 GMT
#11
Oh btw im not saying that bigger or different maps wont help, im saying that they dont fix a lot of the core issues. Also, i think depending on bigger or smaller maps (up to a point obviosly, blood bath sucks) will eventualy limit the gameplay.

Destination was quite different than most maps at the time and still it was awesome and balanced.
Its not only the rain that brings the thunder
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
September 23 2010 20:57 GMT
#12
On September 24 2010 05:50 Plexa wrote:
Show nested quote +
the game is balanced for the average player. (even some top diamond) Its only in the pro scene where imbalance is really seen



This is wrong on so many levesl i dont even know where to start. It kind of cracks my head.
Actually, it is. The AMM system is designed to make people go 50% so it is "balanced" at all levels in that sense. Obviously, that can't happen at the pro end of the spectrum since you only have good players, but still! Ultimately, it doesn't make sense to talk about balance when players are making glaring gameplay mistakes.



But a player that makes 6 glaring mistakes shouldnt beat one that made only 2. Also, it shouldnt be harder for one player (race) to not make a mistake that for the other one. Obviously to a point, in BW there were key moments when a mistake could be more fatal for a Z than for T like when the zerg needed to take his third.
Its not only the rain that brings the thunder
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
September 23 2010 20:58 GMT
#13
My thoughts additions about the same quotes (Writer is right about every single word he said):

ITS JUST A DIFERENCE IN PLAYSTILE DOOODS, SC2 is totally balanced in korea cause they have infinite apm and can see the matrix when they play


Yeah sure, just ask Idra, or Cool or anyone (This).

BW was also Imbalanced when it started
(Some even dare to say it was EVEN MORE IMBALANCED)

BW needed like 3-5 small fixes to became balanced and most of them took time BECAUSE THERE WERENT REPLAYS AVAILABLE and they didnt have BW and a 10 YEARS of esports to base their game on (again this)

Only "pros" can say if theres imbalance or NOT


Really? REALLY? Do you think they asked Lee Jae Dong to balance the game? In the begginning theres pretty much only math to balance the game and then THERES A FUCKING BETA WHEN EVERYONE CAN PLAY. Most pros dont have any clue about balance btw. Lim Yo Hwan (dont know who he is? GTFO) said that to balance PvZ on bw Dragoons needed 1+ range.

My additions: Why do you sir think that Cool, Zenio and July are seriously considering to switch to Terran?

the game is balanced for the average player. (even some top diamond) Its only in the pro scene where imbalance is really seen


This is wrong on so many levesl i dont even know where to start. It kind of cracks my head.

My additions: Even in practice league, there are no Zergs. Just NO Zergs. Only T and P.

Nobody should be playing SC for a living, maybe as an experience or something, but those who try to make a living off it deserve to get screwd. It's just a game.


SERIOUSLY? Just wtf are doing on Teamliquid? Go to gamefaqs and discuss the campaign. (This)

And a take on something thats get trown a lot but not properly discussed:

the game is balanced the problem is on the maps


Would a bigger map help me stop drops on late game ZvT? Cause i cant see a bigger map giving my Ultras or Broodlords anti air. Would a bigger map help me attack the invisible svcs hidden on a Thor? Woulda bigger map make my Queens as useful late game as a Mule or Chronoboost?

Every time a P takes an expa he has more CBoost, everytime a Z takes an expa what does he get?

My addition:

P gets more chronoboost with every single expo
T gets more scans with every single expo
Z gets nothing.

Also, an as sidenote, BIGGER MAPS would make it pretty much impossible for Z to scout on ZvT. No drone would be able to get inside the main before the wallin, and overlords wont be able to get there on time without 5+ marines patrolling the borders.

My additions: Bigger maps MY ASS !!!

----

My take on the issue?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151692

http://www.teamliquid.net/forum/viewmessage.php?topic_id=144149

The 2 best threads made about the subject. Theres an inherent DESIGN FLAW. No particular buff or nerf to ANY Z unit will fix the MU.


Please read the early interviews to the SC2 development team. They had no idea what to do with zerg. The only "real" new unit is the baneling and its a smart way to replace the Lurker, kudos to that.

Broodlord = Guardian (wich btw should morph from the mutas imo from a utility point of view but i think it wouldnt be fair)

Infestor = Slower Queen and ironically it would be better with spawn broodling than with NP.

My additions: NP will be good ONLY when it's infinite time.

Roach: An hydra that doesnt hit air, fuck yeah.

My addition: And it takes 2 supplies? LOL !

Queen: LOL.

My addition: ROFLMAO!
#1 CheckPrime fan // Terrans gonna Terran
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-23 21:05:51
September 23 2010 20:59 GMT
#14
you too Plexa? D: we all know AMM means we get 50% winrate. What grates on me though is the possibility that I am winning half my games against worse players than I would be if things were better balanced. What grates on me is that I am in a lower league than I might otherwise be. Yeah I could league up by getting better, but the necessary improvement is greater than it would have to be otherwise.

And why can't we talk about balance when I am making errors? AMM matches me up against other people making errors, and thanks to imbalance I would say I am matched up against people that make even more errors than I do.

It's hard to talk about balance at scrub level thanks to AMM, but AMM is not a reason to say it isn't there. If something helps T or P at higher levels, why wouldn't it do so at lower levels, if not even more so? Larva inject being more punishing to miss than MULEs is going to have even more of an effect at scrubbier levels, getting screwed by difficulty scouting is going to matter even more when players have a harder time multitasking to scout in the first place etc etc.

We're really expected to see top pros deserting Z (cool being the latest) and feel OK about it because AMM means we can win half the time against inferior players?
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
September 23 2010 21:00 GMT
#15
On September 24 2010 05:03 skindzer wrote:

Show nested quote +
Only "pros" can say if theres imbalance or NOT


Really? REALLY? Do you think they asked Lee Jae Dong to balance the game? In the begginning theres pretty much only math to balance the game and then THERES A FUCKING BETA WHEN EVERYONE CAN PLAY. Most pros dont have any clue about balance btw. Lim Yo Hwan (dont know who he is? GTFO) said that to balance PvZ on bw Dragoons needed 1+ range.



I can't agree with this enough.

People who say "you're not diamond, balance doesn't affect you" are just clearly retarded.
I've seen mods say this and then everyone starts repeating it mindlessly and sounding totally dumb.
I want to fuck Soulkey with a Zelderan.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
September 23 2010 21:04 GMT
#16
On September 24 2010 05:50 Plexa wrote:
Ultimately, it doesn't make sense to talk about balance when players are making glaring gameplay mistakes.


This I agree on.

But there is so much more to expand when it comes to balance and lower-level play.

Not playing optimally IS a reason why you are not winning, instead of balance.
Disregarding the horrible image of the strategy forum of people who complain without even understanding how to play comes deeper questions though. How do you view balance? If one race is proven easier to execute and play, even at a lower level, that concept itself seems pretty unbalanced to me.
I want to fuck Soulkey with a Zelderan.
Artifice
Profile Joined May 2010
United States523 Posts
September 23 2010 21:04 GMT
#17
On September 24 2010 06:00 SCC-Faust wrote:
Show nested quote +
On September 24 2010 05:03 skindzer wrote:

Only "pros" can say if theres imbalance or NOT


Really? REALLY? Do you think they asked Lee Jae Dong to balance the game? In the begginning theres pretty much only math to balance the game and then THERES A FUCKING BETA WHEN EVERYONE CAN PLAY. Most pros dont have any clue about balance btw. Lim Yo Hwan (dont know who he is? GTFO) said that to balance PvZ on bw Dragoons needed 1+ range.



I can't agree with this enough.

People who say "you're not diamond, balance doesn't affect you" are just clearly retarded.
I've seen mods say this and then everyone starts repeating it mindlessly and sounding totally dumb.



It isn't that it doesn't affect the game, it's that if you didn't play like shit you'd win the games you're losing without a balance change.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-09-23 21:09:40
September 23 2010 21:08 GMT
#18
On September 24 2010 06:00 SCC-Faust wrote:
Show nested quote +
On September 24 2010 05:03 skindzer wrote:

Only "pros" can say if theres imbalance or NOT


Really? REALLY? Do you think they asked Lee Jae Dong to balance the game? In the begginning theres pretty much only math to balance the game and then THERES A FUCKING BETA WHEN EVERYONE CAN PLAY. Most pros dont have any clue about balance btw. Lim Yo Hwan (dont know who he is? GTFO) said that to balance PvZ on bw Dragoons needed 1+ range.



I can't agree with this enough.

People who say "you're not diamond, balance doesn't affect you" are just clearly retarded.
I've seen mods say this and then everyone starts repeating it mindlessly and sounding totally dumb.
On September 24 2010 05:59 MamiyaOtaru wrote:
you too Plexa? D: we all know AMM means we get 50% winrate. What grates on me though is the possibility that I am winning half my games against worse players than I would be if things were better balanced. What grates on me is that I am in a lower league than I might otherwise be. Yeah I could league up by getting better, but the necessary improvement is greater than it would have to be otherwise.

And why can't we talk about balance when I am making errors? AMM matches me up against other people making errors, and thanks to imbalance I would say I am matched up against people that make even more errors than I do.

It's hard to talk about balance at scrub level thanks to AMM, but AMM is not a reason to say it isn't there. If something helps T or P at higher levels, why wouldn't it do so at lower levels, if not even more so? Larva inject being more punishing to miss than MULEs is going to have even more of an effect at scrubbier levels, getting screwed by difficulty scouting is going to matter even more when players have a harder time multitasking to scout in the first place etc etc.

We're really expected to see top pros deserting Z (cool being the latest) and feel OK about it because AMM means we can win half the time against inferior players?

It doesn't mean you can't make comments about balanced based on observations from top level play. Citing example of your own play, for example, is a poor way to demonstrate imbalance. Morrow was 100% right when he said 90% of your whining Zerg players should just quit whining and skill up because that's where the issues with their play are. Doesn't mean the game isn't imbalanced, doesn't mean they can't comment on balance - but the last thing they should be doing is blaming their losses on imbalances.
Administrator~ Spirit will set you free ~
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
September 23 2010 21:08 GMT
#19
Maybe you should come back to bw? n_n
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-23 21:17:14
September 23 2010 21:09 GMT
#20
On September 24 2010 06:04 Artifice wrote:
Show nested quote +
On September 24 2010 06:00 SCC-Faust wrote:
On September 24 2010 05:03 skindzer wrote:

Only "pros" can say if theres imbalance or NOT


Really? REALLY? Do you think they asked Lee Jae Dong to balance the game? In the begginning theres pretty much only math to balance the game and then THERES A FUCKING BETA WHEN EVERYONE CAN PLAY. Most pros dont have any clue about balance btw. Lim Yo Hwan (dont know who he is? GTFO) said that to balance PvZ on bw Dragoons needed 1+ range.



I can't agree with this enough.

People who say "you're not diamond, balance doesn't affect you" are just clearly retarded.
I've seen mods say this and then everyone starts repeating it mindlessly and sounding totally dumb.



It isn't that it doesn't affect the game, it's that if you didn't play like shit you'd win the games you're losing without a balance change.

but my opponent can get away with playing like shit, or at least to a greater degree than I can. I don't think we should be able to dismiss balance concerns by saying "play better". You could say the same damn thing to people playing other races then we're back at square one.

Yes there is room for improvement in my play, but why is it OK to point that out as a way to help my non mirror matchups when the other race can be told the same thing?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 309
ProTech150
BRAT_OK 77
MindelVK 17
StarCraft: Brood War
Shuttle 699
Dewaltoss 125
Mong 50
Hyun 45
Trap 42
Snow 41
ToSsGirL 23
yabsab 20
soO 15
scan(afreeca) 11
[ Show more ]
zelot 9
Noble 4
Dota 2
qojqva2981
Heroes of the Storm
Liquid`Hasu367
Khaldor362
Other Games
Grubby3005
FrodaN2728
Liquid`RaSZi2095
singsing1009
Beastyqt887
B2W.Neo654
ArmadaUGS123
TKL 98
Railgan28
CosmosSc2 19
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3803
Other Games
EGCTV1328
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 41
• mYiSmile131
• Adnapsc2 16
• Reevou 8
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki32
• FirePhoenix17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3734
League of Legends
• Jankos1537
Other Games
• imaqtpie791
• Shiphtur282
Upcoming Events
BSL
42m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
5h 42m
Afreeca Starleague
15h 42m
Shine vs Rush
WardiTV Weekly
16h 42m
Monday Night Weeklies
21h 42m
Sparkling Tuna Cup
1d 15h
Afreeca Starleague
1d 15h
Light vs EffOrt
OSC
1d 17h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.