• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:07
CEST 22:07
KST 05:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea ASL21 General Discussion How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1641 users

Banelings :(

Blogs > ymir233
Post a Reply
ymir233
Profile Blog Joined June 2010
United States8275 Posts
September 14 2010 02:24 GMT
#1
The more I play SC2, the more I wish that banelings had inherent burrow.

I mean, the reason that lurkers were so awesome and viable and constantly useful was not only area damage (banelings) but also the element of SURPRIZE, especially hold-lurker. I never really understood why more pro players didn't abuse hold-lurker more (seriously, hide those damn things EVERYWHERE, surprise them multiple times per game, etc.; they have to scan anyways, why not milk the lurkers for all they're worth?), but I guess you can't spare the APM to a-move or something.

But annnnnyways, the element of surprise is REALLY awesome for stuff like banelings (2 banelings == gg marines no re ), but it's just really frustrating to be like "YES I HAVE...stuffs that explode once they've slowly crawled over". I mean, yes, pure baneling is bad, ling/muta/bling is good, yada yada, but I want something I can SURPRISE people with - not with an allin baneling bust, not with a delayed super baneling bust, not with a late-game 60 million baneling lolololol base wreck, but something like constant pressure and map control with hidden banelings. And even with optimal almost-lair => bling nest and burrow timings, I just feel rather....exposed.

The reason I don't like resorting to muta/bling is the fact that it feels too much like muta/ling in BW - it's like meatshield into death by lings. It's more of the "Oh shit I don't have enough MMM in a ball" moment than a "Oh shit, I just got duped" moment.

Yes, I'm whining about SC2. But a guy can dream . It's just that banelings could be so much cooler if they could be produced for a viable midgame map control unit without having all these BOs that are like "allin == if rax-fact wall-off => gg out".

(Yes, I ignored banshees for this discussion. Sue me. Too lazy to think about stuff like wall-off into fast tech on 1 base.)

***
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 14 2010 02:29 GMT
#2
thats another odd thing. even tho scans werent used for muling it seemed that u could pressure terran into having to save energy while in SC2 they always have scan even while muling.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
gamecrazy
Profile Blog Joined January 2008
United States421 Posts
September 14 2010 02:29 GMT
#3
The primary value of lurkers didn't lie in surprise/hold lurker, but simply being able to dish out the hurt on mnm. Is there really a problem with banelings that require them to burrow? How would still banelings encourage more map control than ones that are exploding terran walls and mm balls upfront? Sure.. terran gets one raven and the inherent burrow is quite worthless.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 14 2010 02:37 GMT
#4
Well the reason you didn't stop lurker much was that it only worked until vessels came out and even then, a lot of terran players had sense to scan places where there would likely be lurkers. And usually, the timings were different. See, if terrans did a mm push without a vessel, it would be at a time where there were mutaling. When terran pushed out later with a vessel, they had mm and about 3 tanks. Against toss, a few amount of lurkers don't do signifiant damage and observers come out pretty fast
vOddy
Profile Joined July 2009
Sweden402 Posts
September 14 2010 03:01 GMT
#5
I never really understood why more pro players didn't abuse hold-lurker more (seriously, hide those damn things EVERYWHERE, surprise them multiple times per game, etc.; they have to scan anyways, why not milk the lurkers for all they're worth?), but I guess you can't spare the APM to a-move or something.


Once science vessels come out, you really can't afford to have lurkers spread out everywhere. They will be seen, and you have to defend against the big push with lurkers under dark swarm until you can break out, preferably with ultralisks.
"You generate awesomeness. It just flows from you."
micronesia
Profile Blog Joined July 2006
United States24767 Posts
September 14 2010 03:27 GMT
#6
You can still burrow them after researching... I think the fact that you can't burrow automatically makes for a BETTER surprise when you actually do it!

Same thing with bw early game vZ actually...
ModeratorThere are animal crackers for people and there are people crackers for animals.
Gogleion
Profile Blog Joined June 2009
United States534 Posts
September 14 2010 03:34 GMT
#7
Yeah vOddy pretty much hits the nail on the head. If you do a lurker opening in bw, then hold lurkers are amazing. However most of the time the zerg is busy securing a third expansion, so the initial lurkers were more for defense so the position wouldn't allow for offensive hold lurkers.

The trick with getting banelings to do a ton of damage is to get them to the target without getting exploded. But even if they die, they still draw fire away from other key units like infestors or overseers. This can help you greatly.

Muta/bling is a very good unit composition zvt on paper. I'm only low diamond, and it works well for me, but I haven't seen any pros use it so I'm not going to comment on its merits.

Are you getting +1 Carapace upgrades early on with your bling openings? It helps them get a lot closer to the mmm ball without dying.
EffOrt. That is all.
ymir233
Profile Blog Joined June 2010
United States8275 Posts
September 14 2010 20:54 GMT
#8
On September 14 2010 12:34 Gogleion wrote:
Are you getting +1 Carapace upgrades early on with your bling openings? It helps them get a lot closer to the mmm ball without dying.


Yeah, that would be great, thanks

And that was pretty dumb of me to not think about the standard vessel into push before hive. But as for map control, it'd still be pretty good midgame-ish to have stationary hidden units so that your opponent can't go places without needing to be extra careful.

I do like your suggestion though, micronesia, about the whole burrow thing - it's like games in BW ZvP where your opponent just has no idea of what's coming, especially if they tried to do a gateway-first opening.

Is muta/bling the only successful non-allin bling-based build though?
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
polgas
Profile Blog Joined April 2010
Canada1768 Posts
September 14 2010 21:11 GMT
#9
Burrowed baneling is more the BW spider mine with no auto-attack. Setting up like this would be slow though, considering most matches I saw finishes quite fast.
Leee Jaee Doong
Please log in or register to reply.
Live Events Refresh
Next event in 3h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 168
ProTech133
Hui .102
gerald23 41
StarCraft: Brood War
Calm 4213
Mini 933
Horang2 755
EffOrt 557
firebathero 299
BeSt 208
Soulkey 187
actioN 146
Dewaltoss 79
hero 47
[ Show more ]
Backho 34
910 18
Sexy 14
IntoTheRainbow 7
Dota 2
monkeys_forever133
capcasts64
Counter-Strike
fl0m1327
byalli646
minikerr7
Heroes of the Storm
Liquid`Hasu457
MindelVK5
Other Games
gofns10420
summit1g8901
Grubby2966
FrodaN1819
Beastyqt748
RotterdaM393
ToD204
Fuzer 164
ArmadaUGS139
C9.Mang0108
Trikslyr45
ZombieGrub20
Organizations
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 45
• HerbMon 22
• RayReign 13
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV857
• lizZardDota291
Other Games
• imaqtpie1068
• Shiphtur152
Upcoming Events
Replay Cast
3h 53m
RSL Revival
13h 53m
Maru vs MaxPax
BSL
22h 53m
RSL Revival
1d 10h
Cure vs Rogue
uThermal 2v2 Circuit
1d 17h
BSL
1d 22h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.