• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:57
CEST 06:57
KST 13:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
BW General Discussion 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1448 users

Banelings :(

Blogs > ymir233
Post a Reply
ymir233
Profile Blog Joined June 2010
United States8275 Posts
September 14 2010 02:24 GMT
#1
The more I play SC2, the more I wish that banelings had inherent burrow.

I mean, the reason that lurkers were so awesome and viable and constantly useful was not only area damage (banelings) but also the element of SURPRIZE, especially hold-lurker. I never really understood why more pro players didn't abuse hold-lurker more (seriously, hide those damn things EVERYWHERE, surprise them multiple times per game, etc.; they have to scan anyways, why not milk the lurkers for all they're worth?), but I guess you can't spare the APM to a-move or something.

But annnnnyways, the element of surprise is REALLY awesome for stuff like banelings (2 banelings == gg marines no re ), but it's just really frustrating to be like "YES I HAVE...stuffs that explode once they've slowly crawled over". I mean, yes, pure baneling is bad, ling/muta/bling is good, yada yada, but I want something I can SURPRISE people with - not with an allin baneling bust, not with a delayed super baneling bust, not with a late-game 60 million baneling lolololol base wreck, but something like constant pressure and map control with hidden banelings. And even with optimal almost-lair => bling nest and burrow timings, I just feel rather....exposed.

The reason I don't like resorting to muta/bling is the fact that it feels too much like muta/ling in BW - it's like meatshield into death by lings. It's more of the "Oh shit I don't have enough MMM in a ball" moment than a "Oh shit, I just got duped" moment.

Yes, I'm whining about SC2. But a guy can dream . It's just that banelings could be so much cooler if they could be produced for a viable midgame map control unit without having all these BOs that are like "allin == if rax-fact wall-off => gg out".

(Yes, I ignored banshees for this discussion. Sue me. Too lazy to think about stuff like wall-off into fast tech on 1 base.)

***
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 14 2010 02:29 GMT
#2
thats another odd thing. even tho scans werent used for muling it seemed that u could pressure terran into having to save energy while in SC2 they always have scan even while muling.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
gamecrazy
Profile Blog Joined January 2008
United States421 Posts
September 14 2010 02:29 GMT
#3
The primary value of lurkers didn't lie in surprise/hold lurker, but simply being able to dish out the hurt on mnm. Is there really a problem with banelings that require them to burrow? How would still banelings encourage more map control than ones that are exploding terran walls and mm balls upfront? Sure.. terran gets one raven and the inherent burrow is quite worthless.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 14 2010 02:37 GMT
#4
Well the reason you didn't stop lurker much was that it only worked until vessels came out and even then, a lot of terran players had sense to scan places where there would likely be lurkers. And usually, the timings were different. See, if terrans did a mm push without a vessel, it would be at a time where there were mutaling. When terran pushed out later with a vessel, they had mm and about 3 tanks. Against toss, a few amount of lurkers don't do signifiant damage and observers come out pretty fast
vOddy
Profile Joined July 2009
Sweden402 Posts
September 14 2010 03:01 GMT
#5
I never really understood why more pro players didn't abuse hold-lurker more (seriously, hide those damn things EVERYWHERE, surprise them multiple times per game, etc.; they have to scan anyways, why not milk the lurkers for all they're worth?), but I guess you can't spare the APM to a-move or something.


Once science vessels come out, you really can't afford to have lurkers spread out everywhere. They will be seen, and you have to defend against the big push with lurkers under dark swarm until you can break out, preferably with ultralisks.
"You generate awesomeness. It just flows from you."
micronesia
Profile Blog Joined July 2006
United States24773 Posts
September 14 2010 03:27 GMT
#6
You can still burrow them after researching... I think the fact that you can't burrow automatically makes for a BETTER surprise when you actually do it!

Same thing with bw early game vZ actually...
ModeratorThere are animal crackers for people and there are people crackers for animals.
Gogleion
Profile Blog Joined June 2009
United States534 Posts
September 14 2010 03:34 GMT
#7
Yeah vOddy pretty much hits the nail on the head. If you do a lurker opening in bw, then hold lurkers are amazing. However most of the time the zerg is busy securing a third expansion, so the initial lurkers were more for defense so the position wouldn't allow for offensive hold lurkers.

The trick with getting banelings to do a ton of damage is to get them to the target without getting exploded. But even if they die, they still draw fire away from other key units like infestors or overseers. This can help you greatly.

Muta/bling is a very good unit composition zvt on paper. I'm only low diamond, and it works well for me, but I haven't seen any pros use it so I'm not going to comment on its merits.

Are you getting +1 Carapace upgrades early on with your bling openings? It helps them get a lot closer to the mmm ball without dying.
EffOrt. That is all.
ymir233
Profile Blog Joined June 2010
United States8275 Posts
September 14 2010 20:54 GMT
#8
On September 14 2010 12:34 Gogleion wrote:
Are you getting +1 Carapace upgrades early on with your bling openings? It helps them get a lot closer to the mmm ball without dying.


Yeah, that would be great, thanks

And that was pretty dumb of me to not think about the standard vessel into push before hive. But as for map control, it'd still be pretty good midgame-ish to have stationary hidden units so that your opponent can't go places without needing to be extra careful.

I do like your suggestion though, micronesia, about the whole burrow thing - it's like games in BW ZvP where your opponent just has no idea of what's coming, especially if they tried to do a gateway-first opening.

Is muta/bling the only successful non-allin bling-based build though?
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
polgas
Profile Blog Joined April 2010
Canada1782 Posts
September 14 2010 21:11 GMT
#9
Burrowed baneling is more the BW spider mine with no auto-attack. Setting up like this would be slow though, considering most matches I saw finishes quite fast.
Leee Jaee Doong
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
KungFu Cup 2026 Week 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft486
RuFF_SC2 179
Nina 162
ProTech22
StarCraft: Brood War
GuemChi 5233
Sea 4381
sorry 35
HiyA 33
JulyZerg 17
GoRush 10
Icarus 5
Dota 2
monkeys_forever480
NeuroSwarm156
League of Legends
JimRising 762
Counter-Strike
Coldzera 1801
Stewie2K1299
m0e_tv543
Super Smash Bros
hungrybox523
Mew2King24
Other Games
summit1g12004
C9.Mang0630
PiGStarcraft171
Trikslyr25
Organizations
Counter-Strike
PGL866
Other Games
gamesdonequick683
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 10
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1214
• Rush1079
Upcoming Events
The PondCast
5h 3m
Kung Fu Cup
6h 3m
WardiTV Qualifier
9h 3m
GSL
1d 4h
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 19h
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.