• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:44
CEST 10:44
KST 17:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview1[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
(Spoiler) Asl ro8 D winner interview BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 975 users

Infest and Consume, where art thou?

Blogs > Wolfpox
Post a Reply
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
September 13 2010 12:29 GMT
#1
[image loading]

If there are two things that I found gruesome and fascinating about the Zerg army in StarCraft 1, they were the Infest Command Center ability, as well as Consume. Now in StarCraft II, these abilities -- and any equivalent -- are both completely missing from the Zerg. This really sucks, as a fan of the original swarm.

You know, the entire modus operandi of the Zerg is supposed to be one of infestation and mutation, according to the story, and in SC1 they had the abilities to prove it. I've only seen the Infest Command Center ability used once in a pro-league Korean game, but it was amazing when I saw it. But much like the Nuke for Terran, it's just important that it's there. In SCII, Nukes were made extremely easy to access and use compared to the previous game, and yet Zerg lost its signature end-game move completely.

We know that the Infestor unit was supposed to originally have the ability to -- big surprise -- infest buildings, but it was removed before the Beta started. It kept the name, though, which makes it a misleading unit that constantly reminds me of what's missing.

Look at the signature moves for Protoss, such as the cloaking field and the ability to manipulate battlefield space, and you notice a huge boost in the options in SCII. Graviton Beam, Force Field, Vortex, Cloaking Field, and even the Warp Gates all reinforce this notion of Protoss mastery of space/time. They feel more Protoss-like. Unfortunately, Zerg doesn't feel more Zerg-like.

The Infestor is a good unit, I'll admit, but it's absolutely lacking that one central ability that would define Zerg's new form: INFESTATION. Think about the psychological impact of having your production buildings being stolen from you, and converted to the enemy, and just what that says about the nature of the Zerg. Think about how exciting it is to be able to infest the enemy's buildings (or units) adding insult to injury. Why take this away? If anything, Zerg should have a whole new array of methods to assimilate the enemy's forces into their own.

The Corruptor was another unit which was supposed to be able to -- you guessed it -- CORRUPT enemy air units, converting them into infested versions of their former selves, but that ability was also scrapped. Apparently Blizzard was even more terrified of the Zerg overtaking armies than the Terran or Protoss, because they didn't even try to modify the ability into something that would be more balanced. Instead they threw the ideas in the garbage, or simply decided to wait until the Heart of the Swarm expansion to give them what they obviously need. Lots of SCII players feel like Zerg has very few options, and that's true. The new Queen is a cute addition, and the Nydus Network and Overseers are great in their own way, but none of them feel aggressive or intimidating, which is what Zerg is all about.

The following are some ideas for how to make the Infest and Corrupt ability completely viable and not overpowered, while still having good impact:

Infest Building

- This ability must be prepared at the Infestation Pit at the cost of some of minerals and gas, much like the Tactical Nuke is prepared at the Ghost Academy. This is important for limiting the amount of times this ability can be used, because no matter how many Infestors there are, only one Infest Building spell (per Infestation Pit) can be used at a time.

- The function of Infested Buildings would not necessarily need to be one of producing attack units. It could simply start generating creep and steal some supply of the enemy player. It would also be interesting if the Zerg player could dissolve the building and salvage the cost of it! This way you could have the ability work on everything from Supply Depots to Stargates. This may seem too powerful, but remember that if the ability was prepared like a Nuke, it would actually cost money just to prepare the ability in the first place. If it resulted in a small amount of profit, the ability to effectively steal money from the enemy would be worth it, and at the very least, definitely not any more potent than an easily accessible Tactical Nuke!


Corruption

- Rather than being a passive debuff, this ability is cast on any enemy unit at the cost of some energy, and ensures that the unit will morph into a corrupted version upon death, if it dies within the time limit. This way it becomes necessary to skillfully choose which units to target, and thus which units the enemy must try to preserve, while not making the ability too strong. Weak units could do less damage in their corrupted form, while big units could do more damage, making it a more strategic choice.


Yeah I know these suggestions will probably never make it to Blizzard, and even if they did, they would probably never use them. BUT THEY SHOULD. I hate having these awesome abilities sitting on the shelf after they have already been introduced, while the Zerg twiddles their thumbs, wishing they had their cruel robbery techniques. It's really not that hard to think of creative ways to make the abilities balanced and fun, and I think the current version of the Infestor and Corruptor are lame as a result, honestly. Spawning Infested Terran out of your ass and throwing them onto the map in a comically large arc? Spraying some kind of basic damage amplifier? Where's the fun in that? If you could take over buildings and units, THEN you'd have the Zerg solution!

The other ability that I feel desperately needs to come back to the Zerg is the Consume ability, which formerly belonged to the Defiler.

The Consume ability was gruesome to even watch, when I was younger. It's just straight up cannibalism! But not only was it freaky, it had a very interesting balance. Eating your own units means that you were essentially paying money to quickly regenerate your energy, which is awesome for an important caster support unit. It feels very Zerg. Having no unit that can cannibalize friendlies makes Zerg once again feel less ruthless and hive-like, and that makes me sad.

Here is my suggestion for how to make Consume awesome again:

Zerg Empress

- The Queen gains the ability to morph into an "Empress" at the cost of some minerals, gas and supply. The Empress is a battle version of its former self. It becomes faster off of creep.

- The Empress loses the abilities to Spawn Larva and plant Creep Tumors, but gains the Consume ability, allowing it to eat friendly units in the field and thus gain the ability to Transfuse more often.

- The Empress can research the ability to Climb Walls after the Hive structure is complete, thus giving it much greater mobility.


I know this is a radical suggestion, but originally the Zerg was supposed to have a single Queen to protect all of its bases, and it would level up every time a new Tier of Hatchery was morphed, so it's not nearly as radical as Blizzard was considering! I think the Queen has tons of potential, but it needs to be able to morph and get aggressive. THAT would feel like Zerg to me.

Not only would the Empress ability encourage players to make more Queens earlier on (knowing they will be transformed after the tech requirements were met), it would make Queens a bigger target early on, AND grant them some much-needed abilities without introducing a whole new unit!

Am I a genius? Yes.

So guys, email this to Blizzard, or simply spam it everywhere so that they'll put these things on their list of features for Heart of the Swarm. We need Zerg to feel cool again, and I don't know if Blizzard can do it without my help!!

**
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
Thuw
Profile Blog Joined February 2010
United States18 Posts
September 13 2010 12:33 GMT
#2
It's a shame Blizzard doesn't include this in SC2, but I doubt as stuburn as they are email will make a difference considering they said they won't change the game anymore to any degree beyond balance.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
September 13 2010 12:57 GMT
#3
I don't think infestor is misleading name? it infests units
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
September 13 2010 13:08 GMT
#4
On September 13 2010 21:57 Patriot.dlk wrote:
I don't think infestor is misleading name? it infests units


for 15 seconds??

L
O
L
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 13 2010 13:23 GMT
#5
On September 13 2010 22:08 aimaimaim wrote:
Show nested quote +
On September 13 2010 21:57 Patriot.dlk wrote:
I don't think infestor is misleading name? it infests units


for 15 seconds??

L
O
L


12.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
September 13 2010 14:56 GMT
#6
On September 13 2010 22:23 danl9rm wrote:
Show nested quote +
On September 13 2010 22:08 aimaimaim wrote:
On September 13 2010 21:57 Patriot.dlk wrote:
I don't think infestor is misleading name? it infests units


for 15 seconds??

L
O
L


12.


ingame 12 seconds

in reality even less
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-09-13 14:59:39
September 13 2010 14:58 GMT
#7
On September 13 2010 23:56 blubbdavid wrote:
Show nested quote +
On September 13 2010 22:23 danl9rm wrote:
On September 13 2010 22:08 aimaimaim wrote:
On September 13 2010 21:57 Patriot.dlk wrote:
I don't think infestor is misleading name? it infests units


for 15 seconds??

L
O
L


12.


ingame 12 seconds

in reality even less


i noes

i love it when people say, "what battles last more than 12s anyway?"
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 13 2010 15:26 GMT
#8
this sounds like a great suggestion. it'd be so cool to see zerg with those abilities
Aka XephyR/Shaneyesss
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
September 14 2010 02:38 GMT
#9
Let's all email Blizzard and cross our fingers
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 75
StarCraft: Brood War
BeSt 1995
Hyuk 457
actioN 174
hero 111
Backho 80
Mong 70
sSak 59
Noble 42
Mind 41
Bale 16
[ Show more ]
ZergMaN 13
SilentControl 11
Shine 4
Terrorterran 3
Dota 2
monkeys_forever165
League of Legends
JimRising 517
Counter-Strike
olofmeister1088
Stewie2K1045
allub105
Super Smash Bros
Westballz20
Other Games
summit1g7305
Happy233
Sick209
Mew2King73
Organizations
Other Games
gamesdonequick601
Dota 2
PGL Dota 2 - Main Stream26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade817
• Jankos784
• Stunt477
Upcoming Events
GSL
46m
Classic vs Cure
Maru vs Rogue
GSL
1d
SHIN vs Zoun
ByuN vs herO
OSC
1d 2h
OSC
1d 4h
Replay Cast
1d 15h
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
4 days
GSL
4 days
Afreeca Starleague
5 days
Monday Night Weeklies
5 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.