• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:00
CET 11:00
KST 19:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2073 users

SC2, GSL and first impressions by a SC2 noob - Page 2

Blogs > konadora
Post a Reply
Prev 1 2 All
awu25
Profile Joined April 2010
United States2003 Posts
September 05 2010 03:56 GMT
#21
On September 05 2010 12:40 tyr wrote:
Show nested quote +
On September 05 2010 12:24 awu25 wrote:
not everyone likes 20 min+ games
everytime i watch a BW replay on youtube i skip the first 5-10 minutes cause it's just a video of players expanding


While this is somewhat true, it's pretty risky :p
Example (skip to 7:00 for the actual game) :
+ Show Spoiler +
http://www.youtube.com/watch?v=kwkYpTTkGcc

One of my favorites games of 2009 :D

i love these types of games just because the sheer amount of micro and the commentators' reactions
don't get me wrong, i still love other games that are longer, but most of them don't get interesting until the mid game, when units start to clash or there's some harassment with reavers or mutas
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 05 2010 04:00 GMT
#22
On September 05 2010 11:40 konadora wrote:
Show nested quote +
On September 05 2010 11:25 SubtleArt wrote:
I really didn't like any of the games. If we saw similar games in BW they'd all be called boring or 1 sided. The only thing I was mildly impressed by was Idra's defense in game 1. Every game was so short though. If Sc2 is gonna succeed, Blizzard has to offer players either a greater advantage on defense or something to that nature to allow players to fast expand. That, or we have to work out macro builds, cause games that all end in under 13 minutes is pretty lame

+ Show Spoiler [GSL spoilers] +
have to agree with this, 2nd game was just kinda like the T trying to pull off a fancy and ended up not doing any real damage and just losing due to sticking to medivac drops. first game i was impressed with idra's defense because he managed to predict the reapers and all the subsequent drops, as well as minimizing any damage.

and yes, i'm kinda sick of watching every game starting off with 1 base play. where are all the 14cc or whatever builds?!


I'm sure the game quality will improve as the tournament progresses. RO64 is like weeding out all of the cheesy/gimmicky players. Once it gets to RO16, I'm sure the games will be great.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
September 05 2010 04:22 GMT
#23
On September 05 2010 13:00 Whole wrote:
Show nested quote +
On September 05 2010 11:40 konadora wrote:
On September 05 2010 11:25 SubtleArt wrote:
I really didn't like any of the games. If we saw similar games in BW they'd all be called boring or 1 sided. The only thing I was mildly impressed by was Idra's defense in game 1. Every game was so short though. If Sc2 is gonna succeed, Blizzard has to offer players either a greater advantage on defense or something to that nature to allow players to fast expand. That, or we have to work out macro builds, cause games that all end in under 13 minutes is pretty lame

+ Show Spoiler [GSL spoilers] +
have to agree with this, 2nd game was just kinda like the T trying to pull off a fancy and ended up not doing any real damage and just losing due to sticking to medivac drops. first game i was impressed with idra's defense because he managed to predict the reapers and all the subsequent drops, as well as minimizing any damage.

and yes, i'm kinda sick of watching every game starting off with 1 base play. where are all the 14cc or whatever builds?!


I'm sure the game quality will improve as the tournament progresses. RO64 is like weeding out all of the cheesy/gimmicky players. Once it gets to RO16, I'm sure the games will be great.


I think its the game itself. It adheres so much to 1 base play, and without defenders advantage we're stopped from doing a wide variety of openings simply cause we need to have more stuff than the opponent. This is particularly bad in PvP with warpgates and pylons, essentially taking out the distance factor. When one player expands, the other just has an extra production facility and cranks out more stuff, hence why PvP is always 1 base for like 10 minutes. I have yet to read or work out any effective way to safely expand as Protoss.

Add to that a map pool with piss poor designs, gimmicky backdoor entrances that favor 1 base plays even more, and really small maps and you get what happened today.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 05 2010 04:26 GMT
#24
On September 05 2010 13:00 Whole wrote:
Show nested quote +
On September 05 2010 11:40 konadora wrote:
On September 05 2010 11:25 SubtleArt wrote:
I really didn't like any of the games. If we saw similar games in BW they'd all be called boring or 1 sided. The only thing I was mildly impressed by was Idra's defense in game 1. Every game was so short though. If Sc2 is gonna succeed, Blizzard has to offer players either a greater advantage on defense or something to that nature to allow players to fast expand. That, or we have to work out macro builds, cause games that all end in under 13 minutes is pretty lame

+ Show Spoiler [GSL spoilers] +
have to agree with this, 2nd game was just kinda like the T trying to pull off a fancy and ended up not doing any real damage and just losing due to sticking to medivac drops. first game i was impressed with idra's defense because he managed to predict the reapers and all the subsequent drops, as well as minimizing any damage.

and yes, i'm kinda sick of watching every game starting off with 1 base play. where are all the 14cc or whatever builds?!


I'm sure the game quality will improve as the tournament progresses. RO64 is like weeding out all of the cheesy/gimmicky players. Once it gets to RO16, I'm sure the games will be great.


We're gonna get better games even in the ro64 once we get some more closely seeded players. These games were basically 1 vs 16 and 2 vs 15 for the A group. Rarely in any sport are such matches close or interesting. Gom should have opened with some 8 vs 9 games.
It's supposed to be automatic but actually you have to press this button.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
September 05 2010 04:30 GMT
#25
I don't have a problem with her voice, isn't that the same girl who commentates BW? I thought it was, but I could be wrong =/

I thought the entire thing was pretty well run and professional. I tried watching the English stream for a while but eventually got bored and switched back to the Korean one, even though I can only understand like 20% of it. It just doesn't feel right watching SC in English. Old habits die hard...

The games weren't great, but it's only the ro64 so you can't expect too much. It's like Flash or JD roflstomping B-teamers in the OSL prelims, obviously the matches are going to be largely one-sided and not very exciting.
Don't hate the player, hate the game
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
September 05 2010 04:31 GMT
#26
On September 05 2010 12:17 eshlow wrote:
Show nested quote +
On September 05 2010 11:40 konadora wrote:
On September 05 2010 11:25 SubtleArt wrote:
I really didn't like any of the games. If we saw similar games in BW they'd all be called boring or 1 sided. The only thing I was mildly impressed by was Idra's defense in game 1. Every game was so short though. If Sc2 is gonna succeed, Blizzard has to offer players either a greater advantage on defense or something to that nature to allow players to fast expand. That, or we have to work out macro builds, cause games that all end in under 13 minutes is pretty lame

and yes, i'm kinda sick of watching every game starting off with 1 base play. where are all the 14cc or whatever builds?!


...For now everything except Z is pretty much one base play. I personally don't like it too much either.


"For now". The game's new. Despite everything we learned from SC:BW about strategy games, 1-base is still the "natural" way to approach a game. Make some stuff -> attack is a simple strategy, and (when you boil it all down) what you need to do.

Furthermore, despite knowing that we "need to harass", so far most of the harass I've seen is capability-based, rather than plan-based or really a strategy. By this I mean that we harass with reapers because... reapers are awesome for harass. Yes, many of the higher-level players are incorporating this into builds and strategic planning, but overall the game hasn't developed far enough for there to be true alternatives within the game.

What I'm getting at is that the game isn't really truly known yet. Timings haven't been subjected to years of innovation and trial; basic builds are in place (maybe) but we haven't had time yet for "revolutions" to happen. We've also not yet had time for star players to really develop, none of the following (to my knowledge):

1) The Boxer to radically change our view of how the game "should" be played. You would think that this would only have to be done for RTS once... but the majority of players are still shockingly non-innovative, as far as I've seen, and none have the pop-star charisma of The Emperor.
2) The cheesy bastards - think Nal_rA - who force innovation and improvement by exploiting holes in existing builds.
3) The "oov" to start finding the safe timings and tempos (pardon the chess term) for expanding/macro-based play.
4) Independent mapmakers to make ridiculous/awesome maps. And Blizzard seems to be discouraging this one, if only by accident.
5) Two or three years of play to really truly develop a metagame. Even with all the play in the beta, we've been fussing with this for less than a year. Blizzard still is looking at fairly basic patching, which keeps twitching the builds. I am inclined to think that part of BW's ultimate success, survival, and triumph as the flagbearer of esports was Blizzard's apparently neglectful attitude towards patching - the huge delay (two years) between balancing patches 1.05 and 1.08. Those two years, where the game was just left alone, allowed the development of a real game, the changes from Freemura's game to Boxer's - because the game was static. It was what it was. Right now, we're less than two months after release, and largely still living on hype.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
ig0tfish
Profile Joined July 2009
United States345 Posts
September 05 2010 04:34 GMT
#27
On September 05 2010 11:40 konadora wrote:
Show nested quote +
On September 05 2010 11:25 SubtleArt wrote:
I really didn't like any of the games. If we saw similar games in BW they'd all be called boring or 1 sided. The only thing I was mildly impressed by was Idra's defense in game 1. Every game was so short though. If Sc2 is gonna succeed, Blizzard has to offer players either a greater advantage on defense or something to that nature to allow players to fast expand. That, or we have to work out macro builds, cause games that all end in under 13 minutes is pretty lame

+ Show Spoiler [GSL spoilers] +
have to agree with this, 2nd game was just kinda like the T trying to pull off a fancy and ended up not doing any real damage and just losing due to sticking to medivac drops. first game i was impressed with idra's defense because he managed to predict the reapers and all the subsequent drops, as well as minimizing any damage.

and yes, i'm kinda sick of watching every game starting off with 1 base play. where are all the 14cc or whatever builds?!

I think the problem lies with the maps. The maps in SC2 are so small compared to the larger BW maps. Smaller maps means more 1 base builds and discourages expanding because the bases are so close together. Blizzard needs to make bigger maps so it will promote more fast expands.
figq
Profile Blog Joined May 2010
12519 Posts
September 05 2010 05:02 GMT
#28
Thank you for that honest evaluation. Very helpful insight, especially from someone who is well versed in BW, just not in SC2.

Now, this same issue applies to English commentators, as many English speaking viewers will be still completely unfamiliar with SC2 and just join their friends in watching it, etc. In this aspect, I appreciated the work of Tasteless yesterday. He would explain very simple "obvious" things about the game, clearly in an effort to ease the life of those viewers who are still quite new. I think more commentators of major SC2 events should strive to do that more often.
If you stand next to my head, you can hear the ocean. - Day[9]
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 05 2010 05:34 GMT
#29
its the ro64. Its like every other league, it only really starts to get inteeresting at ro16.

Anyways tasteless and nonsuperdanielman were pretty good but i still want sdm back he makes the broadcast way more casual and fun. Artosis is good too though. Hope he drops out so he can commentate more
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
September 05 2010 05:42 GMT
#30
On September 05 2010 12:40 tyr wrote:
Show nested quote +
On September 05 2010 12:24 awu25 wrote:
not everyone likes 20 min+ games
everytime i watch a BW replay on youtube i skip the first 5-10 minutes cause it's just a video of players expanding


While this is somewhat true, it's pretty risky :p
Example (skip to 7:00 for the actual game) :
+ Show Spoiler +
http://www.youtube.com/watch?v=kwkYpTTkGcc

One of my favorites games of 2009 :D


Oh god, I remember that finals series... utter rape by Jaedong. good times.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
September 05 2010 09:32 GMT
#31
On September 05 2010 13:30 FuRong wrote:
I don't have a problem with her voice, isn't that the same girl who commentates BW? I thought it was, but I could be wrong =/

nope, she's the original GOM commentator. the OGN commentator for BW does a much better job, and at least she's funny at times :/
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
September 05 2010 09:33 GMT
#32
On September 05 2010 13:34 ig0tfish wrote:
Show nested quote +
On September 05 2010 11:40 konadora wrote:
On September 05 2010 11:25 SubtleArt wrote:
I really didn't like any of the games. If we saw similar games in BW they'd all be called boring or 1 sided. The only thing I was mildly impressed by was Idra's defense in game 1. Every game was so short though. If Sc2 is gonna succeed, Blizzard has to offer players either a greater advantage on defense or something to that nature to allow players to fast expand. That, or we have to work out macro builds, cause games that all end in under 13 minutes is pretty lame

+ Show Spoiler [GSL spoilers] +
have to agree with this, 2nd game was just kinda like the T trying to pull off a fancy and ended up not doing any real damage and just losing due to sticking to medivac drops. first game i was impressed with idra's defense because he managed to predict the reapers and all the subsequent drops, as well as minimizing any damage.

and yes, i'm kinda sick of watching every game starting off with 1 base play. where are all the 14cc or whatever builds?!

I think the problem lies with the maps. The maps in SC2 are so small compared to the larger BW maps. Smaller maps means more 1 base builds and discourages expanding because the bases are so close together. Blizzard needs to make bigger maps so it will promote more fast expands.

and i believe, a tighter natural. seriously, any form of FE is bound to get screwed, as far as i can see.
POGGERS
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 05 2010 09:51 GMT
#33
There's also the issue of no high ground advantage, and having an early-game unit which can go up cliffs negating the use of a natural wall-off (which incidentally, completely breaks team games as well). It's going to be more difficult to find safe FE builds for sure.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
September 05 2010 09:55 GMT
#34
On September 05 2010 18:51 infinity2k9 wrote:
There's also the issue of no high ground advantage, and having an early-game unit which can go up cliffs negating the use of a natural wall-off (which incidentally, completely breaks team games as well). It's going to be more difficult to find safe FE builds for sure.

i think that can be fixed by denying such jump ramps, right? i'm sure map designers can help to overcome that.
POGGERS
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings90
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .127
Livibee 77
StarCraft: Brood War
Rain 5132
Horang2 1956
Sea 1898
GuemChi 1276
FanTaSy 760
Jaedong 695
Zeus 291
Stork 265
Pusan 205
PianO 168
[ Show more ]
Killer 156
Hyun 122
JulyZerg 92
Sharp 89
soO 57
Backho 49
ToSsGirL 38
Sacsri 19
Barracks 18
Aegong 11
ZerO 10
Noble 9
Dota 2
XcaliburYe148
League of Legends
JimRising 462
Reynor92
Counter-Strike
olofmeister949
shoxiejesuss578
Other Games
summit1g17045
ceh9513
Happy349
Mew2King176
Sick176
NeuroSwarm100
ZerO(Twitch)1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1850
• HappyZerGling218
Upcoming Events
Wardi Open
2h
Wardi Open
6h
Replay Cast
13h
WardiTV Korean Royale
1d 2h
Replay Cast
1d 13h
Replay Cast
1d 23h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
PiGosaur Monday
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.