• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:08
CEST 22:08
KST 05:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1445 users

I dont understand mod

Blogs > exeexe
Post a Reply
Normal
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
August 30 2010 01:19 GMT
#1
i dont understand mod. Can someone explain what it is?

mod is so much easier

8 = 2 mod 6.
And it becomes 2^n - 2^n mod 6 = 0
and therefore is divisible by 6


This is from another post where i saw it the first time and im like huh?

So imagine you have any 2 arbitrary numbers x and y and y cant be 0 and you have the following task:
Find out if x is divisable with y, how can you do that using mod?


*
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2010-08-30 01:25:11
August 30 2010 01:24 GMT
#2
Two numbers a and b are congruent modulo x, if and only if a-b is a multiple of x. Imagine a number line. Only it's been wrapped into a number circle. In mod 6, you wrap a number circle so that 6 and 0 are in the same place, 7 and 1 are in the same place, etc. The residue of a number modulo x is its remainder when divided by x.
Translator:3
blankspace
Profile Blog Joined June 2010
United States292 Posts
August 30 2010 01:25 GMT
#3
mod is an equivalence relation. a=b mod m is equivalent to (a-b) is divisible by m.
Mod is just a notation but a useful one. To show 8^n congruent to 2^n mod 6 you can use the binomial theorem or subtract and factor.
Hello friends
brian
Profile Blog Joined August 2004
United States9639 Posts
Last Edited: 2010-08-30 01:27:20
August 30 2010 01:26 GMT
#4
lol (at the responses. need to make it simpler imo.)

take a number X
X mod Y is the remainder when x is divided by Y.

32 MOD 5
divide 32 by five
the remainder is 2
32 MOD 5 =2
palanq
Profile Blog Joined December 2004
United States761 Posts
Last Edited: 2010-08-30 01:41:17
August 30 2010 01:39 GMT
#5
right so if

x mod y

equals zero, then x* is divisible by y*

edit: -_-;;
time flies like an arrow; fruit flies like a banana
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2010-08-30 01:42:08
August 30 2010 01:40 GMT
#6
EDIT: ok
Translator:3
Axiom0
Profile Joined March 2010
63 Posts
August 30 2010 01:51 GMT
#7
The reason why you don't understand the quoted part is because it's unjustified and skips a lot of steps. If you don't understand what he posted it's because its just sloppy mathematics and not really a fault on your part.

Also mod is technically not an operator like Gene described it as, although it is sometimes used that way. It's really an equivalence relation as blankspace described.

As an answer to your other question. If x = 0 mod y, then y divides x-0 by definition (so y divides x). Using mod doesn't really give you much in that situation.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6775 Posts
August 30 2010 02:02 GMT
#8
for some reason I really like modulo
maybe because it is used in arnold's cat map
http://en.wikipedia.org/wiki/Arnold's_cat_map
Graphics
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
August 30 2010 02:04 GMT
#9
% = modulus (mod)

If 10/3 has a remainder of 1, then 10 % 3 = 1.

10 / 3 = 3 R1 :. 10 % 3 = 1
4 / 2 = 2 R0 :. 4 % 2 = 0
6 / 200 = 0 R6 :. 6 % 200 = 6
@Emperor_Earth ------- "Amat Victoria Curam."
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
August 30 2010 02:15 GMT
#10
On August 30 2010 10:51 Axiom0 wrote:
The reason why you don't understand the quoted part is because it's unjustified and skips a lot of steps. If you don't understand what he posted it's because its just sloppy mathematics and not really a fault on your part.

I wouldn't go so far as to call it "unjustified." Proving a = b (mod m) implies a^n = b^n (mod m) is not difficult in any way, although it is true that 8 and 2 are not interchangeable mod 6. x^8 and x^2 are not always congruent mod 6, for example.

On August 30 2010 10:51 Axiom0 wrote:
Also mod is technically not an operator like Gene described it as.

sidenote: modulo (%) is an operator in computer science only.

Translator:3
hypercube
Profile Joined April 2010
Hungary2735 Posts
August 30 2010 02:54 GMT
#11
A lot of the answers use language that is probably confusing to anyone who doesn't already know what mod is.

2 mod 6 just means the remainder of 2 diveded by 6.

i.e
5 mod 3 = 2
7 mod 2 = 1

etc.

Find out if x is divisable with y, how can you do that using mod?


x is divisible by y if x mod y = ?

+ Show Spoiler +
x mod y = 0


The important facts about modulus that it's in some sense "compatible" with addition and multiplication. I.e if you know the values of a mod c and b mod c you also know the values of (a+b) mod c and ab mod c. You don't actually need to know the exact values of a and b just their remainder when divided by c.

Specifically, you just add up (or multiply) the remainders and take their remainder again and you've got the remainder of the sum (or multiple).



"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
August 30 2010 06:29 GMT
#12
So what is like

x^2 mod x^(1/2) = x^2 mod sqrt(x) = ?
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 30 2010 23:48 GMT
#13
On August 30 2010 15:29 exeexe wrote:
So what is like

x^2 mod x^(1/2) = x^2 mod sqrt(x) = ?

If sqrt(x) is a positive integer, the answer is 0, because x^2 = (sqrt(x))(sqrt(x))(x) which is a multiple of sqrt(x).

However, mod is only an operator if you're programming. If you're doing math, you instead say that "x^2 and 0 are congruent [under] mod sqrt(x)." That way, you can also assert that 31 is congruent to 6 under mod 5, because they both have the same remainder (1) when divided by 5.

The notation is "31 = 6 (mod 5)", except instead of "=", you have a similar sign with three horizontals lines that means "is congruent to" instead of "is equal to".
My strategy is to fork people.
love1another
Profile Blog Joined December 2009
United States1844 Posts
August 30 2010 23:51 GMT
#14
Mods are super useful if you want to map something from space of size n to a space of size m.

The easiest way to do such a one-to-one mapping is just to pick i in n and map it to i%m in the space of size m.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
mieda
Profile Blog Joined February 2010
United States85 Posts
Last Edited: 2010-08-31 00:56:51
August 31 2010 00:43 GMT
#15
In general in mathematics (or more specifically abstract algebra) you can impose additional relations to a given algebraic structure (rings, fields, modules, etc..) by "modding" out by certain sub-spaces (ideals, 0, submodules, subspaces, etc..).

In this case when we "mod n" for an integer n (can actually be n = 0 here) we're imposing the relation the 0 = n on the (ring of) integers and all the other relations that follow by given algebraic structures on them (in this case + and *, so all multiples of n are 0, and this is an equivalence relation).

For another example where this "mod" idea is useful, just consider construction of the complex numbers. We want to enlarge the field of reals to have an element "i" such that i^2 = -1 and it's consistent with all field axioms. One way to do this is direct, but a more slick way is to just consider it as R[x]/(x^2 + 1). Here you're "modding" out the polynomial ring R[x] (R here is the field of reals) by (x^2 + 1), an ideal of R[x] generated by x^2 + 1. The image of element x in R[x]/(x^2 + 1) acts as "i," since we're imposing the condition that x^2 + 1 = 0, or x^2 = -1. Furthermore one can easily check that the natural map R -> R[x]/(x^2 + 1) is injective and is a homomorphism (in fact the kernel is an ideal so it's either 0 or R since R is a field, and clearly it's not all of R, so is 0 ideal) and you can verify that all algebraic structures are well-defined whenever you do this, and that's one value of abstracting concepts.

That's one direction of generalizing "mod" for integers. You can certainly consider it as an operation, but regarding it as an equivalence relation seems to give much more interesting and deep generalizations in mathematics (building idea in abstract algebra!) .

"mod" is an idea in mathematics where you impose certain more structures to get other (hopefully more interesting!) structures.
GrayArea
Profile Blog Joined December 2007
United States872 Posts
August 31 2010 01:26 GMT
#16
What Math is this from? I have taken up to Calculus 2, and I've never seen "mod" before.
Kang Min Fighting!
mieda
Profile Blog Joined February 2010
United States85 Posts
Last Edited: 2010-08-31 01:44:41
August 31 2010 01:33 GMT
#17
On August 31 2010 10:26 GrayArea wrote:
What Math is this from? I have taken up to Calculus 2, and I've never seen "mod" before.


You can first get introduced to "mod" stuff for integers in any intro text in *elementary* number theory (as opposed to modern number theory, which uses just about every branch of mathematics including algebraic geometry, algebraic topology (and topology ofc), combinatorics, etc..). The "mod" stuff for general algebraic structures can be found in any intro to abstract algebra texts (such as Dummit & Foote, Lang, Hungerford, etc..).

For the elementary number theory part, there are many good texts that I used when I was in high school (while preparing for IMO, I made to MOSP and did well enough to be in black team but they wouldn't let me progress further because I did not have U.S. Citizenship at the time, much less a green card T_T) such as Ivan & Zuckermann (in fact this is the only intro elementary number theory book I read cover to cover and is said to be the "canonical" choice!)

Here's one of the books that I read cover to cover in high school which inspired me to major in math in college: http://www.amazon.com/Introduction-Theory-Numbers-Ivan-Niven/dp/0471625469/ref=sr_1_1?ie=UTF8&s=books&qid=1283218586&sr=8-1

It also has many excellent problems, some of which were proposed for IMO longlists (back in the days) I believe.

With that said, this is still elementary part of number theory. That is to say, classical 19th century stuff. Nowadays, thanks to Wiles and Taylor (who happens to be my advisor), modern number theory looks more like a fusion of algebraic geometry (with Grothendieck revolution - schemy stuff, for those of you who know what schemes / sheaf cohomology are ^^) and algebraic number theory mixed with galois representations, modular (and more generally automorphic) forms and representations.

If you'd like a little taste of how number theory has developed into in the last 100 years or so, Mazur has written up a nice article titled "Number as Gadfly"

Here's the link (in my dropbox): http://dl.dropbox.com/u/3799589/MazurGadfly.pdf
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 31 2010 01:51 GMT
#18
We same a = b mod c if for some integer k, a = ck + b. Thus, 7 = 2 mod 5 since 7 = 5*1 + 2.
You can also interpret it as c divides (a-b) implies a = b mod c. Thus 7 = 2 mod 5 since 5 divides (7-2).

Let Zc = {0, 1, 2, ..., n-1}, that is, the set of residues modulo n. In the above example where c = 5, we would have Z5 = {0,1,2,3,4}. <Zc, +, *> is a commutative ring, with addition and multiplication working as you would assume:

(a mod c) + (b mod c) = (a+b) mod c
(a mod c) * (b mod c) = (a*b) mod c

You might wonder if there is a multiplicative inverse, that is, whether for all a in Zc, there exists a b such that (ab) mod c = (ba) mod c = 1 mod c. Yes, a has a multiplicative inverse modulo c if a and c and relatively prime.

A corollary of this is that if we work in Zp where p is prime, then <Zp, +, *> is a field. That is, it has the "multiplicative identity" and "no zero divisor" properties of an integral domain as well as the "multiplicative inverse" property of a field.

And to answer your question,

So imagine you have any 2 arbitrary numbers x and y and y cant be 0 and you have the following task:
Find out if x is divisable with y, how can you do that using mod?


If x = 0 mod y, then y divides x.
mieda
Profile Blog Joined February 2010
United States85 Posts
August 31 2010 02:37 GMT
#19
Yes, the proofs that Zc (in Ethereal's notation) have well-defined + and * as such are easy to prove, for example ab = cd (mod n) if a = c (mod n) and b = d (mod n) follows directly from ab - cd = a(b - d) + d(a - c).

The fact that if a = b (mod n) then a^k = b^k (mod n) is just repeated applications of the above (and in particular 8^n = 2^n (mod 6), which solves the problem that started this all ^^).

Once basic facts are proved (that the operations are well-defined, fermat's little theorem (and more generally lagrange's theorem applied to the multiplicative structure on Zc), gcd stuff, etc.. the "elementary" number theory things) you're in a position to handle questions that are otherwise more difficult to handle without the language and the basic facts of the theory.

I can list a few well-known (hopefully interesting) exercises here where you can try doing them without resorting to aforementioned facts and perhaps you can appreciate how easy they would be once the basic facts of elementary number theory are down:

1) for p odd prime, and 1/1 + 1/2 + ... + 1/(p-1) = a/b for integers with gcd(a,b) = 1, p divides b (in fact p^2 divides b but this requires a slight more work).

2) for any integer m > 0, the sequence 2, 2^2, 2^(2^2), 2^(2^(2^2)), ... defined by a_1 = 2 and a_n = 2^(a_(n-1)) eventually leaves same remainder upon division by m. I think this is actually an old USAMO problem.

3) (p-1)! + 1 is divisible by p for any odd prime p ^^. This is near trivial once you understand the structure of Z/p (integers mod p) as being a field.

4) many more! ^^

blankspace
Profile Blog Joined June 2010
United States292 Posts
August 31 2010 04:25 GMT
#20
1. don't you mean p divides a? 1 + 1/2 + 1/3 + 1/4 = 25/12 for example.
Pair up the sum into pairs 1/x + 1/(p-x) = p/[x(p-x)]. If we group up stuff we get p(x/y) = a/b or
pxb = ay. p cannot divide y because the lcm of (1,2...p-1) does not contain p so p divides a.
Hello friends
mieda
Profile Blog Joined February 2010
United States85 Posts
Last Edited: 2010-08-31 04:42:56
August 31 2010 04:38 GMT
#21
On August 31 2010 13:25 blankspace wrote:
1. don't you mean p divides a? 1 + 1/2 + 1/3 + 1/4 = 25/12 for example.
Pair up the sum into pairs 1/x + 1/(p-x) = p/[x(p-x)]. If we group up stuff we get p(x/y) = a/b or
pxb = ay. p cannot divide y because the lcm of (1,2...p-1) does not contain p so p divides a.


Yes, i mean p divides a. Thanks for the correction.

Likewise, (in fact) p^2 divides a, but this requires one more easy pairing, which I leave up to the reader ^^
crazeman
Profile Blog Joined July 2010
664 Posts
August 31 2010 07:01 GMT
#22
On August 31 2010 10:26 GrayArea wrote:
What Math is this from? I have taken up to Calculus 2, and I've never seen "mod" before.



Mod also shows up in programming classes. Chances are, if you took one before, you've probably seen it.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
August 31 2010 12:54 GMT
#23
Oh... computer software. I'm ashamed I didn't see that right away.
GrayArea
Profile Blog Joined December 2007
United States872 Posts
August 31 2010 19:09 GMT
#24
On August 31 2010 10:33 mieda wrote:
Show nested quote +
On August 31 2010 10:26 GrayArea wrote:
What Math is this from? I have taken up to Calculus 2, and I've never seen "mod" before.


You can first get introduced to "mod" stuff for integers in any intro text in *elementary* number theory (as opposed to modern number theory, which uses just about every branch of mathematics including algebraic geometry, algebraic topology (and topology ofc), combinatorics, etc..). The "mod" stuff for general algebraic structures can be found in any intro to abstract algebra texts (such as Dummit & Foote, Lang, Hungerford, etc..).

For the elementary number theory part, there are many good texts that I used when I was in high school (while preparing for IMO, I made to MOSP and did well enough to be in black team but they wouldn't let me progress further because I did not have U.S. Citizenship at the time, much less a green card T_T) such as Ivan & Zuckermann (in fact this is the only intro elementary number theory book I read cover to cover and is said to be the "canonical" choice!)

Here's one of the books that I read cover to cover in high school which inspired me to major in math in college: http://www.amazon.com/Introduction-Theory-Numbers-Ivan-Niven/dp/0471625469/ref=sr_1_1?ie=UTF8&s=books&qid=1283218586&sr=8-1

It also has many excellent problems, some of which were proposed for IMO longlists (back in the days) I believe.

With that said, this is still elementary part of number theory. That is to say, classical 19th century stuff. Nowadays, thanks to Wiles and Taylor (who happens to be my advisor), modern number theory looks more like a fusion of algebraic geometry (with Grothendieck revolution - schemy stuff, for those of you who know what schemes / sheaf cohomology are ^^) and algebraic number theory mixed with galois representations, modular (and more generally automorphic) forms and representations.

If you'd like a little taste of how number theory has developed into in the last 100 years or so, Mazur has written up a nice article titled "Number as Gadfly"

Here's the link (in my dropbox): http://dl.dropbox.com/u/3799589/MazurGadfly.pdf

Thank you for this very detailed post! I haven't done any number theory classes which explain my ignorance on mods. Also, thanks for posting the article. I skimmed through it, but it's way too heavy for me and over my head so I passed it up haha. Anyway, good luck with your studies!
Kang Min Fighting!
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
Last Edited: 2010-08-31 19:32:44
August 31 2010 19:32 GMT
#25
Thank you for all your great replies, and based on your replies i have made my decision. I will continue to use "/" instead of "mod". "/" is just much more useful and gives more useful results.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Normal
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
19:00
KOTH
Laughngamez YouTube
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
ZZZero.O237
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1 Qualifier
SteadfastSC184
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 431
SteadfastSC 184
JuggernautJason80
BRAT_OK 65
LaughNgamez 3
StarCraft: Brood War
Calm 3193
Mini 584
ZZZero.O 237
Dewaltoss 107
actioN 102
Movie 29
Counter-Strike
fl0m11390
olofmeister4385
byalli399
Super Smash Bros
Mew2King92
Heroes of the Storm
Khaldor729
Liquid`Hasu564
Other Games
summit1g5753
Grubby3590
FrodaN1013
B2W.Neo853
KnowMe204
Pyrionflax143
RotterdaM83
ArmadaUGS73
mouzStarbuck3
Organizations
StarCraft 2
ComeBackTV 807
Other Games
gamesdonequick782
BasetradeTV567
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift397
Other Games
• imaqtpie1182
• Shiphtur217
Upcoming Events
Replay Cast
3h 52m
Replay Cast
12h 52m
Wardi Open
13h 52m
Afreeca Starleague
13h 52m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
19h 52m
RSL Revival
1d 5h
GSL
1d 11h
Afreeca Starleague
1d 13h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 14h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.