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Anyone up to date with IEM. See Idra v Sarens game?
link: http://tv.esl.eu/de/vod/view/22346
No lan really messed the game completely. We are in 2010 ffs, we shouldn't have these types of problems. I feel sorry for the admins as it's really out of their hands. Why can't blizzard wake up and see the problems they are making.
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Just wait a few months for lan to be implemented as a hack
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Actually, Blizzard is completely aware of the issues that no LAN creates. With so many cracking teams racing to crack beta and several of them succeeding, Blizzard needs to compromise the quality of the game for the sake of their profits. This is in no way an act of greed on their part, if you spend around a decade of time, throwing in billions of dollars to create the world's greatest competitive e-sport, there needs to be a return on it. I fully support Blizzard cutting parts of the game for profit. It's not their fault that games are so easily cracked, it's the consumer's fault for exploiting such things.
Another thing I would like to comment on is that I hear a lot of posts about how Blizzard is oblivious to issues regarding their own game. Blizzard is in no way oblivious. They know far more than we do, and if we make judgements based on the very little research and experience that we have, we're just slowing down Blizzard's progress. I fully trust Blizzard to eventually make sc2 into a perfect game.
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I'm fairly certain they confirmed somewhere that they're going to have a "professional" version that includes LAN, that only tournies can use. If you dig around, I'm sure you can find it. Of course, this might have changed since last I heard.
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Why does it takes so fucking long to load that video? And the quality is god awful....
As of the pro version, I thought it was a hoax?
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On August 21 2010 05:22 Chairman Ray wrote: Actually, Blizzard is completely aware of the issues that no LAN creates. With so many cracking teams racing to crack beta and several of them succeeding, Blizzard needs to compromise the quality of the game for the sake of their profits. Are you sure that cutting LAN increases Blizzard's profits? There is evidence[1] that piracy hardly hurts sales and in many cases can increase them.
This is in no way an act of greed on their part, if you spend around a decade of time, throwing in billions of dollars to create the world's greatest competitive e-sport, there needs to be a return on it. I fully support Blizzard cutting parts of the game for profit.
Of course there needs to be a return on it. I don't think that putting LAN into the game would turn a very profitable endeavor into a net loss. See my point above. Nobody is contesting that Blizzard needs to get a return on their sizable investment. Some of us are just wondering if the possible extra profits are worth cutting LAN for - and if that's really not an act of greed.
It's not their fault that games are so easily cracked, it's the consumer's fault for exploiting such things. (...) The Digital Millenium Copyright Act contains the following passage
(f) Reverse Engineering. -
(1) Notwithstanding the provisions of subsection (a)(1)(A), a person who has lawfully obtained the right to use a copy of a computer program may circumvent a technological measure that effectively controls access to a particular portion of that program for the sole purpose of identifying and analyzing those elements of the program that are necessary to achieve interoperability of an independently created computer program with other programs, and that have not previously been readily available to the person engaging in the circumvention, to the extent any such acts of identification and analysis do not constitute infringement under this title.
Copyright law itself does not make creating a LAN server illegal. It was never the intention of copyright to make reverse engineering completely illegal. The fact that it's still illegal anyway is more or less by fluke: End User License Agreements (a different part of copyright law) may prohibit reverse engineering and thus Blizzard has a loophole to prevent it anyway.
One could argue that EULAs are often way too far-reaching and that we should revise the law to close such loopholes - making reverse engineering for interoperability legal as it was intended by copyright law.
It's not like that would discourage Blizzard from making any more great games. It would have an effect on the scale of turning a $81 million dollar profit into an $80.95 million dollar profit.
[1] See http://blog.wolfire.com/2010/05/Another-view-of-game-piracy for some links
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On August 21 2010 05:36 fabiano wrote: Why does it takes so fucking long to load that video? And the quality is god awful....
As of the pro version, I thought it was a hoax?
Yes, it was just a rumor
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I wonder what the GSL qualifiers are gonna look like
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About this whole piracy/no lan stuff. Blizzard is basically saying something and doing the oposite. They think "let's stop underestimating pirates" if we give them LAN, they will surely create pirate servers (even the calification of a "pirate" server is obscure and unclear) so they do not implement LAN, it screw pirates and consumer alltogether. What reality is like is, wthey still are underestimating pirates and hackers, those guys will take it as a chalenge and some brillant and motivated mind in the world will crack sc2 with lan, wether blizzard wants this or not. So in the end, the only ones that will get screw over are the legit consumers
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On August 21 2010 05:55 SagaZ wrote: About this whole piracy/no lan stuff. Blizzard is basically saying something and doing the oposite. They think "let's stop underestimating pirates" if we give them LAN, they will surely create pirate servers (even the calification of a "pirate" server is obscure and unclear) so they do not implement LAN, it screw pirates and consumer alltogether. What reality is like is, wthey still are underestimating pirates and hackers, those guys will take it as a chalenge and some brillant and motivated mind in the world will crack sc2 with lan, wether blizzard wants this or not. So in the end, the only ones that will get screw over are the legit consumers Mostly, such things are done by collaborative effort. Interested folk can contribute.
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On August 21 2010 05:29 KeiQQ wrote: I'm fairly certain they confirmed somewhere that they're going to have a "professional" version that includes LAN, that only tournies can use. If you dig around, I'm sure you can find it. Of course, this might have changed since last I heard.
It was just a rumor, and even if it's not, it isn't much good playing on LAN latency if you can't practice on it. It completely changes the game.
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The madfrog vs tarson game's lagged too.
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