• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:34
CEST 05:34
KST 12:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris43Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
2024/25 Off-Season Roster Moves #2: Serral - Greatest Players of All Time #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) Kirktown Chat Brawl #8 - 4.6K max Tonight LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Starcraft at lower levels TvP Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ Easiest luckies way to get out of Asl groups BW General Discussion
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne General RTS Discussion Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 575 users

prodiG's imbalance rant - Page 2

Blogs > prodiG
Post a Reply
Prev 1 2 All
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
August 18 2010 07:58 GMT
#21
On August 18 2010 16:44 vek wrote:
Show nested quote +
On August 18 2010 16:36 dogabutila wrote:
Wait, so because I want nothing more then a balanced game (seeing as how I play random, I hate to be gimped 1/3 of the time) I am out for revenge on terran?


// less then 1/3 I suppose, since the problem is really only zvt. But there are /alot/ of terrans around.


No... you aren't getting it. What we are trying to say is instead of looking for nerfs from Blizzard to solve your problems people should be experimenting and trying to find solutions.

Doing things yourself is always more rewarding than throwing your hands up in the air and refusing to play with the lego until someone finds the missing piece for you.

Don't be the guy who sits there following random build orders and then going:
"well I did what I was meant to do and I lost but that guy was terran lol terran is op STRAIGHT TO THE FORUMS"

The game has not been figured out yet. Brood War still hasn't been "solved" and it has been 12 years since it came out.



No, you dont get it. Most players don't get it in general. There is no creativity to be had with zerg anymore because they have no more options. The options were found, and used, and then taken out of the game.

I'm not saying everything has been done, there are strats that I cannot use because of insanely high APM requirements that would probably take a current BW pro (aka jaedong) to pull off. I'm thinking contaminate play etc. However, most of the other things that can be done, have been done already.

People don't understand just how limited zerg is. I'm not looking for nerfs to some races, I'm looking for buffs to zerg. They were over nerfed plain and simple. Go back and read that post I linked to.


Playing other races is significantly easier. I know, I've played random nearly every single match. You guys need to play zerg to understand the nature of the problem.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 18 2010 08:09 GMT
#22
On August 18 2010 16:49 prodiG wrote:
Show nested quote +
Maybe some sort of dedicated map balancing team should be formed, consisting of an even amount of top players. Also if smaller tournaments experimented using custom maps (like gosucoaching weekly- ok that's not small, but it's regular and relatively low key), this would give huge exposure to custom maps (all we really need is Trump to play on them XD).

Every week we run the iCCup Map series with three of the latest maps from myself, konicki and SUPEROUMAN. There are 4 showmatches from high-level players played on all three maps every tuesday and the event seems to be attracting more and more people every week, which is fantastic (last week we hit 2k, i missed this week for reasons that definitely contribute to my desire to rant tonight but are completely unrelated). The iCCup Map Series and iCCup using the custom maps in general is definitely a step in the right direction, but I'm worried that if we sit around on the Blizzard maps for too long, that standard will become too... standard and we could lose our chance at SC2 being the e-sport that it has the potential to be.


Yeah, but I just feel like this isn't enough. I'm not completely sure how it's done with bw proleague maps, but I assume there is a decent in house testing- then followed by the tournament to test them. Then there are final changes made if necessary, and they are played on. The problem with this system is it isn't definitive enough. I am again going on assumption here for the system you use, Map maker has idea and makes map- uses head and community feedback to create initial balance. Map is released and played in showmatch. End. I think there needs to be some form of system in which 1) maps are created by a recognizable figure/group (we already have) 2) maps are thoroughly inhouse tested for balance (I assume we don't have) 3) maps are pro tested, and exposed (we have) 4) maps are made evenly playable at every level public (nowhere close to having). This makes an official map that tournament organizers can trust. Again, the main problem is distribution. Custom games are too random for balance (ie you can have diamond vs bronze), and there is no system to implement this into any ladder- even if we did have custom ladders.

On August 18 2010 16:49 illumination wrote:
whining does fix imbalance because the terrans whiend in the beginning of beta.. and well it works also Blizzard isnt going to change ladder maps any sooner than editing the units so your solution isnt viable


This is the kind of view that has gotten us to this point. We can't rely on dues ex machina (Blizzard) to solve all of our problems.

TRUEESPORTS || your days as a respected member of team liquid are over
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 18 2010 08:41 GMT
#23
On August 18 2010 16:49 prodiG wrote:
Show nested quote +
Maybe some sort of dedicated map balancing team should be formed, consisting of an even amount of top players. Also if smaller tournaments experimented using custom maps (like gosucoaching weekly- ok that's not small, but it's regular and relatively low key), this would give huge exposure to custom maps (all we really need is Trump to play on them XD).

Every week we run the iCCup Map series with three of the latest maps from myself, konicki and SUPEROUMAN. There are 4 showmatches from high-level players played on all three maps every tuesday and the event seems to be attracting more and more people every week, which is fantastic (last week we hit 2k, i missed this week for reasons that definitely contribute to my desire to rant tonight but are completely unrelated). The iCCup Map Series and iCCup using the custom maps in general is definitely a step in the right direction, but I'm worried that if we sit around on the Blizzard maps for too long, that standard will become too... standard and we could lose our chance at SC2 being the e-sport that it has the potential to be.

iCCup using custom maps is completely the WRONG direction for the development of the game. You are just setting yourselves up for disasters once you use them in high level tournaments - as you've already experienced yourself with Huk recently. The reason being is that we don't even understand balance of the game on the maps that Blizzard are providing for us. If we don't have a grasp of how the games works properly then how can you design a map to be balanced? With the stigma that's already attached to the foreign mapping scene any damage you do to its credibility now may be irreversible. Incredibly careless of the iCCup team, but hey, that's somewhat to be expected since they've been pushing foreign maps so hard during SC1.

You're not going to lose out on SC2 becoming an esport, it already is an esport. An with 3 years of expansions it's not just going to up and die like that. There is plenty of time for development and there are going to be dramatic changes in balance that happen with each patch and as the metagame evolves. Custom maps slow down this process, not speed it up. Indeed, if players have to work out how to play on too many maps then we aren't able to get the game balanced as quickly as we would like since they're spending time working out maps rather than working out matchups. Further, the first SC1 custom maps game about 2~ years after BW was released - there certainly is no rush here. If you rush things, you could possibly cause irreparable damage to the foreign map making community - but I hope that the damage is just limited to the iccup map team.
Administrator~ Spirit will set you free ~
rockon1215
Profile Joined May 2009
United States612 Posts
August 18 2010 08:45 GMT
#24
We tried to use mutas, blizzard added thor splash, buffed turrets, and added phoenix moving shot.

We tried to use queens, and queen movement speed off of creep got severely nerfed.

We tried to mix roaches into unit combinations, they got 1 armor removed, made slower, cost 2 supply, made burrow more expensive.

We tried to use neural parasite, it got nerfed to 12 seconds.


We got over nerfed pure and simple.

Also, other than metalopolis, the maps are terrible for zerg.
Flash v Jaedong The finals that is ALWAYS meant to be
rockon1215
Profile Joined May 2009
United States612 Posts
August 18 2010 08:50 GMT
#25
On August 18 2010 17:41 Plexa wrote:
Show nested quote +
On August 18 2010 16:49 prodiG wrote:
Maybe some sort of dedicated map balancing team should be formed, consisting of an even amount of top players. Also if smaller tournaments experimented using custom maps (like gosucoaching weekly- ok that's not small, but it's regular and relatively low key), this would give huge exposure to custom maps (all we really need is Trump to play on them XD).

Every week we run the iCCup Map series with three of the latest maps from myself, konicki and SUPEROUMAN. There are 4 showmatches from high-level players played on all three maps every tuesday and the event seems to be attracting more and more people every week, which is fantastic (last week we hit 2k, i missed this week for reasons that definitely contribute to my desire to rant tonight but are completely unrelated). The iCCup Map Series and iCCup using the custom maps in general is definitely a step in the right direction, but I'm worried that if we sit around on the Blizzard maps for too long, that standard will become too... standard and we could lose our chance at SC2 being the e-sport that it has the potential to be.

iCCup using custom maps is completely the WRONG direction for the development of the game. You are just setting yourselves up for disasters once you use them in high level tournaments - as you've already experienced yourself with Huk recently. The reason being is that we don't even understand balance of the game on the maps that Blizzard are providing for us. If we don't have a grasp of how the games works properly then how can you design a map to be balanced? With the stigma that's already attached to the foreign mapping scene any damage you do to its credibility now may be irreversible. Incredibly careless of the iCCup team, but hey, that's somewhat to be expected since they've been pushing foreign maps so hard during SC1.

You're not going to lose out on SC2 becoming an esport, it already is an esport. An with 3 years of expansions it's not just going to up and die like that. There is plenty of time for development and there are going to be dramatic changes in balance that happen with each patch and as the metagame evolves. Custom maps slow down this process, not speed it up. Indeed, if players have to work out how to play on too many maps then we aren't able to get the game balanced as quickly as we would like since they're spending time working out maps rather than working out matchups. Further, the first SC1 custom maps game about 2~ years after BW was released - there certainly is no rush here. If you rush things, you could possibly cause irreparable damage to the foreign map making community - but I hope that the damage is just limited to the iccup map team.
I disagree with the bold statement. I believe zerg was overnerfed, but I believe a large problem the largest problem with the balance comes with the maps.

How can we examine racial balance if the maps skew the balance?
Flash v Jaedong The finals that is ALWAYS meant to be
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
August 18 2010 08:51 GMT
#26
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145128&currentpage=5#98

I just posted this on another thread? Who's in?
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
August 18 2010 08:57 GMT
#27
On August 18 2010 17:45 rockon1215 wrote:
We tried to use mutas, blizzard added thor splash, buffed turrets, and added phoenix moving shot.

We tried to use queens, and queen movement speed off of creep got severely nerfed.

We tried to mix roaches into unit combinations, they got 1 armor removed, made slower, cost 2 supply, made burrow more expensive.

We tried to use neural parasite, it got nerfed to 12 seconds.


We got over nerfed pure and simple.

Also, other than metalopolis, the maps are terrible for zerg.


Not to mention, there was nydus play but they increased the spawn time so that even drones can kill it before it roars.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Meta
Profile Blog Joined June 2003
United States6225 Posts
August 18 2010 09:26 GMT
#28
I think Blizzard's official maps are long overdue for a rotation. Between the beta and even after release these maps have been played constantly for 6 months now, and to this day 90% of the games I play on blistering sands and steppes of war end with cheese, and every Z that plays vs T on lost temple is going to end up here adding to the hive mind. Time do be done with those maps and move on in my opinion.

Really the only map they should keep around is Metalopolis. There are so many awesome 1v1 user-created maps and even some of Blizzard's non-ladder maps are great. I'd love to see some changes, as well.
good vibes only
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 18 2010 11:54 GMT
#29
On August 18 2010 17:50 rockon1215 wrote:
Show nested quote +
On August 18 2010 17:41 Plexa wrote:
On August 18 2010 16:49 prodiG wrote:
Maybe some sort of dedicated map balancing team should be formed, consisting of an even amount of top players. Also if smaller tournaments experimented using custom maps (like gosucoaching weekly- ok that's not small, but it's regular and relatively low key), this would give huge exposure to custom maps (all we really need is Trump to play on them XD).

Every week we run the iCCup Map series with three of the latest maps from myself, konicki and SUPEROUMAN. There are 4 showmatches from high-level players played on all three maps every tuesday and the event seems to be attracting more and more people every week, which is fantastic (last week we hit 2k, i missed this week for reasons that definitely contribute to my desire to rant tonight but are completely unrelated). The iCCup Map Series and iCCup using the custom maps in general is definitely a step in the right direction, but I'm worried that if we sit around on the Blizzard maps for too long, that standard will become too... standard and we could lose our chance at SC2 being the e-sport that it has the potential to be.

iCCup using custom maps is completely the WRONG direction for the development of the game. You are just setting yourselves up for disasters once you use them in high level tournaments - as you've already experienced yourself with Huk recently. The reason being is that we don't even understand balance of the game on the maps that Blizzard are providing for us. If we don't have a grasp of how the games works properly then how can you design a map to be balanced? With the stigma that's already attached to the foreign mapping scene any damage you do to its credibility now may be irreversible. Incredibly careless of the iCCup team, but hey, that's somewhat to be expected since they've been pushing foreign maps so hard during SC1.

You're not going to lose out on SC2 becoming an esport, it already is an esport. An with 3 years of expansions it's not just going to up and die like that. There is plenty of time for development and there are going to be dramatic changes in balance that happen with each patch and as the metagame evolves. Custom maps slow down this process, not speed it up. Indeed, if players have to work out how to play on too many maps then we aren't able to get the game balanced as quickly as we would like since they're spending time working out maps rather than working out matchups. Further, the first SC1 custom maps game about 2~ years after BW was released - there certainly is no rush here. If you rush things, you could possibly cause irreparable damage to the foreign map making community - but I hope that the damage is just limited to the iccup map team.
I disagree with the bold statement. I believe zerg was overnerfed, but I believe a large problem the largest problem with the balance comes with the maps.

How can we examine racial balance if the maps skew the balance?
If the maps are skewing the balance, why are custom maps going to change that? The mapset blizzard provided makes a lot of sense from a balance testing point of view. Each map is unique and has various features which make it distinct from the others in the pool. While some concepts are not working as well (e.g. Kulas, DO) they provide invaluable information as to how the races play out on an incredibly diverse set of maps. Yes, it sucks for the competitive scene in the short term - but in the long term is going to make for a better balanced game.

You can't just spit out 16 different Lost Temple clones for 4 years and expect people to stay interested. The variety of maps that were possible in Broodwar was only because the races were so well balanced in general that many different map designs were possible. That's not to say we didn't have imbalanced maps, but we had a large set of balanced maps which were incredibly diverse. If you stop thinking about balance on maps like DO/Kulas etc then those map concepts will be forever lost and unbalanced since we never bothered to balance them in the first place.

Custom maps have a place in the competitive scene - that time is definitely not now.
Administrator~ Spirit will set you free ~
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 18 2010 13:47 GMT
#30
On August 18 2010 17:41 Plexa wrote:
Show nested quote +
On August 18 2010 16:49 prodiG wrote:
Maybe some sort of dedicated map balancing team should be formed, consisting of an even amount of top players. Also if smaller tournaments experimented using custom maps (like gosucoaching weekly- ok that's not small, but it's regular and relatively low key), this would give huge exposure to custom maps (all we really need is Trump to play on them XD).

Every week we run the iCCup Map series with three of the latest maps from myself, konicki and SUPEROUMAN. There are 4 showmatches from high-level players played on all three maps every tuesday and the event seems to be attracting more and more people every week, which is fantastic (last week we hit 2k, i missed this week for reasons that definitely contribute to my desire to rant tonight but are completely unrelated). The iCCup Map Series and iCCup using the custom maps in general is definitely a step in the right direction, but I'm worried that if we sit around on the Blizzard maps for too long, that standard will become too... standard and we could lose our chance at SC2 being the e-sport that it has the potential to be.

iCCup using custom maps is completely the WRONG direction for the development of the game. You are just setting yourselves up for disasters once you use them in high level tournaments - as you've already experienced yourself with Huk recently. The reason being is that we don't even understand balance of the game on the maps that Blizzard are providing for us. If we don't have a grasp of how the games works properly then how can you design a map to be balanced? With the stigma that's already attached to the foreign mapping scene any damage you do to its credibility now may be irreversible. Incredibly careless of the iCCup team, but hey, that's somewhat to be expected since they've been pushing foreign maps so hard during SC1.

You're not going to lose out on SC2 becoming an esport, it already is an esport. An with 3 years of expansions it's not just going to up and die like that. There is plenty of time for development and there are going to be dramatic changes in balance that happen with each patch and as the metagame evolves. Custom maps slow down this process, not speed it up. Indeed, if players have to work out how to play on too many maps then we aren't able to get the game balanced as quickly as we would like since they're spending time working out maps rather than working out matchups. Further, the first SC1 custom maps game about 2~ years after BW was released - there certainly is no rush here. If you rush things, you could possibly cause irreparable damage to the foreign map making community - but I hope that the damage is just limited to the iccup map team.

I've only seen the maps shown to be well balanced end up being further used in other iCCup events such as iCCup TV League and iCCup TV Challenge.

The general point I'm trying to make is that the more things we try, the more things we can say "that doesnt' work, this is stacked for P, this is stacked for T," etc. Once we can start nailing down map features that clearly work for one race or another we can start balancing the maps a lot more finely.

I agree that too many maps - especially new ones - in the map pool can hinder progress quite significantly. However, no new maps hinders it just as much. Again, we'll never find the right balance until we experiment.

The first SC1 custom maps came out 2 years after BW was released because the world of RTS was so new. I was only a mouse-only UMS noob at the time (and I might be way out of the park here on this because of that) but it seems to me like we are a lot more developed now. I think SC2 will realize it's potential and evolve MUCH MUCH faster than BW did because of that. Every other game that's had a sequel was like that, I doubt SC2 will be any different.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 18 2010 14:32 GMT
#31
On August 18 2010 17:09 emperorchampion wrote:
Yeah, but I just feel like this isn't enough. I'm not completely sure how it's done with bw proleague maps, but I assume there is a decent in house testing- then followed by the tournament to test them. Then there are final changes made if necessary, and they are played on. The problem with this system is it isn't definitive enough. I am again going on assumption here for the system you use, Map maker has idea and makes map- uses head and community feedback to create initial balance. Map is released and played in showmatch. End. I think there needs to be some form of system in which 1) maps are created by a recognizable figure/group (we already have) 2) maps are thoroughly inhouse tested for balance (I assume we don't have) 3) maps are pro tested, and exposed (we have) 4) maps are made evenly playable at every level public (nowhere close to having). This makes an official map that tournament organizers can trust. Again, the main problem is distribution. Custom games are too random for balance (ie you can have diamond vs bronze), and there is no system to implement this into any ladder- even if we did have custom ladders.

I think I'm going to have to do some more research on how the Koreans do it. I try to do as much testing as possible myself and have as many of my friends and colleagues play the map after it's released so I can do some quick tweaks before it gets played in the iCCup Map series.

What I think I'm going to do is use some older maps of mine for the iCCup Map Series for the next few weeks so I can spend more time learning the other races and getting my skills up so I can be a higher level player. I don't think mid-level random is hard to achieve, and once I've played all three races in all nine matchups thoroughly I'll have a much much better idea of what to do with my maps (and it will make me a better caster! woohoo!). I may also consider slowing down the creation process, one new map a week gives the map plenty of time to be whipped together, poorly tested and then forgotten about shortly afterward.

On that note, if any progamers want to give me free lessons on races that aren't terran I would love you forever.

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 19 2010 03:31 GMT
#32
On August 18 2010 16:57 Sfydjklm wrote:
How long did it take terrans to realize how good are mass reapers? How come noone used ghost even when Jinro displayed how fucking effective they are?
And how come it took dimaga one week after being defeated by a terran or protoss to come up witha new unique strategy to counter?

Now we're going back to the arguement that zerg players just have a phenomenal gaming pedigree, while terrans are mostly Maka-who?



What the fuck does zerg have that could possibly revolutionize the race. They have fewer units to work with and the only spells they have are on the infestor.
#1 Kwanro Fan
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft616
Nina 198
RuFF_SC2 163
ProTech66
StarCraft: Brood War
sSak 209
Rush 154
HiyA 38
Noble 34
NaDa 30
Icarus 10
Dota 2
monkeys_forever667
LuMiX0
League of Legends
JimRising 842
Counter-Strike
Stewie2K810
Other Games
summit1g11353
tarik_tv10820
shahzam703
Maynarde215
ViBE124
semphis_19
Organizations
Other Games
gamesdonequick1511
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1008
• Lourlo640
Other Games
• Scarra2102
Upcoming Events
Afreeca Starleague
6h 26m
Soulkey vs BeSt
Snow vs Light
Wardi Open
7h 26m
Monday Night Weeklies
12h 26m
Replay Cast
20h 26m
Sparkling Tuna Cup
1d 6h
PiGosaur Monday
1d 20h
LiuLi Cup
2 days
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Maru vs SHIN
MaNa vs MaxPax
[ Show More ]
RSL Revival
4 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
5 days
RSL Revival
5 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
5 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
6 days
Team Hawk vs Team Sziky
Liquipedia Results

Completed

Acropolis #4 - TS1
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.