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PvT - "How to" for toss - Page 2

Blogs > Qzy
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Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 15 2010 19:37 GMT
#21
On August 16 2010 03:30 zer0das wrote:
I generally try not to build immortals against bioballs, but they're really good for cleaning up when the numbers on both sides get low- since they can actually dish out a lot of damage without dying instantly.

Also, I find stalkers are somewhat indispensable against maurders... granted you shouldn't mass them (generally speaking), but if they try to pull off some early aggression he can kite your zealots for all eternity if you don't have something to keep him a bit honest. Force field doesn't really work too terribly well when numbers are small.

And I generally have a decent number of stalkers midgame, but start warping in almost exclusively sentry/zealot once I get charge.

Also, yeah, Protoss early game scouting really sucks. Given how small the maps are, I feel like it's a bit of crapshoot. I almost always think to myself "Well... he's got a couple of raxes with tech labs. He's probably going to get banshees because I'm getting my robo late, but I can probably defend those by running around, so I'll make sure I don't die to a bioball... great, time to run around before the banshee rapes all my probes."


I've seen Huk (to be exact it was Huk vs Qxc) go 1gate robo with chronoboosted immortal first then observer right after. I guess it works for him (granted he onyl really used it on 4 player maps (non close positions, ex. 9 vs 6 on Metalopolis). He defended against an early marauder push (standard 1rax 1marine 2-3 marauders poke at the ramp). He just pulled back a bit and micro'd his immortal with probe surround. It was really close so 2gate robo is probably much safer than 1gate robo. I've seen Whitera go 1gate robo sometimes too.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
August 15 2010 20:36 GMT
#22
In my opinion, immortals is absolutely suicidal to use vs. bio. So many units, and it can be targetted down so fast.

HuK does it to get colos out - i prefer the storm route . Marauders can very easy stim and run around after the colos, if you don't have perfect micro.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Torture
Profile Joined May 2010
Canada221 Posts
August 15 2010 23:41 GMT
#23
Sounds like you play against Terran pretty similarly to the way I play against Terran. I love playing Terran. =D
preacha
Profile Joined January 2010
Norway210 Posts
August 16 2010 15:18 GMT
#24
On August 16 2010 05:36 Qzy wrote:
In my opinion, immortals is absolutely suicidal to use vs. bio. So many units, and it can be targetted down so fast.

HuK does it to get colos out - i prefer the storm route . Marauders can very easy stim and run around after the colos, if you don't have perfect micro.


what do you do for detection? cannons? ive gone hts instead of colos aswell. but, those pesky..ehh..what are they called again xD...can turn themselves invisible-fly-thingy. ive been trying out new builds of late. i go 2gate robo(chrono immortal if scout sees him going 3 rax), obs early, THEN tech for ht. i may take a little more time - but in my opinion, a safer build.
dont pet a burning dog
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2010-08-18 04:14:38
August 16 2010 16:01 GMT
#25
On August 17 2010 00:18 preacha wrote:
Show nested quote +
On August 16 2010 05:36 Qzy wrote:
In my opinion, immortals is absolutely suicidal to use vs. bio. So many units, and it can be targetted down so fast.

HuK does it to get colos out - i prefer the storm route . Marauders can very easy stim and run around after the colos, if you don't have perfect micro.


what do you do for detection? cannons? ive gone hts instead of colos aswell. but, those pesky..ehh..what are they called again xD...can turn themselves invisible-fly-thingy. ive been trying out new builds of late. i go 2gate robo(chrono immortal if scout sees him going 3 rax), obs early, THEN tech for ht. i may take a little more time - but in my opinion, a safer build.


You can't go 2 gate robo vs. bio. If he goes barracks, for marauders, he wont be going for cloaked banshees right away. You are safe, and don't need observer right away. But remember to build them later on .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
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