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Mutas High

Blogs > Jyvblamo
Post a Reply
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 11 2010 22:40 GMT
#1
A friend of mine said that my drawings need more stuff going on in them. So I present to you: mutalisks, now with 15% more explosions.

[image loading]

*****
Empyrean
Profile Blog Joined September 2004
17059 Posts
August 11 2010 22:43 GMT
#2
Looks really cool
Moderator
Eben
Profile Blog Joined September 2008
United States769 Posts
Last Edited: 2010-08-11 22:46:33
August 11 2010 22:46 GMT
#3
cool picture!

How long did it take you to make?
ghrur
Profile Blog Joined May 2009
United States3786 Posts
August 11 2010 22:47 GMT
#4
Reminds me of the 2007 Ever OSL opening, cuz it's just that damn awesome.
darkness overpowering
Revolt
Profile Blog Joined January 2007
United States288 Posts
August 11 2010 23:32 GMT
#5
scary bat
A depth of pure blue just to probe curiosity.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
August 11 2010 23:51 GMT
#6
God you're so good at this n_n
Writerdamn, i was two days from retirement
houck
Profile Blog Joined February 2010
United Kingdom102 Posts
August 12 2010 00:00 GMT
#7
On August 12 2010 07:47 ghrur wrote:
Reminds me of the 2007 Ever OSL opening, cuz it's just that damn awesome.




I do agree the your mutalisk drawing is amazing :D
"If I don't lose! I'll win!" - Trump
FlashIsHigh
Profile Blog Joined December 2009
United States474 Posts
August 12 2010 00:47 GMT
#8
Thats a sweet picture, how long did that take you to draw?
KT Flash// WhiteRa/Scarlett/Naniwa/MC/Huk/Nony
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2010-08-12 11:57:49
August 12 2010 11:57 GMT
#9
This one took about 1 hour in MSPaint to draw.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
August 12 2010 17:03 GMT
#10
Your picture won't load for me. Since I'm at work. And I will not get back to it.
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
August 12 2010 18:15 GMT
#11
Mutas should be stacked ^_^ So the misiles comes from a valkyrie? Because the trajectories bend like valk fire does =D

But it is good painting
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
TeabagInsurance
Profile Blog Joined February 2010
Canada320 Posts
August 17 2010 05:05 GMT
#12
Amazing!

Thank god for PX; missed this.
Tired of getting teabagged? Get your teabag insurance today!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 17 2010 05:25 GMT
#13
On August 12 2010 09:00 houck wrote:
Show nested quote +
On August 12 2010 07:47 ghrur wrote:
Reminds me of the 2007 Ever OSL opening, cuz it's just that damn awesome.


http://www.youtube.com/watch?v=ibCnvLucMCk

I do agree the your mutalisk drawing is amazing :D

God DAMN do I wish all Starleague openings were like this. Bisu's entrance especially is so fucking epic. Recent openings in general have been pretty lame (except for Korean Air Season 1), especially Korean Air Season 2 ;l
Writerptrk
Malminos
Profile Joined July 2010
United States321 Posts
August 18 2010 07:52 GMT
#14
Ill see if i can do a drawover for u tomorrow if u dont mind, possibly generate some ideas. For now if i may, id say to maybe go a little more into the environment, maybe there could be some sky behind him with a bit of it shining through his wings.

It looks similar to the concept on blizzs website, maybe try instead of putting him in a canyon maybe a desert or forest environment or something.
"To dream of because become happiness "
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2010-08-18 14:07:42
August 18 2010 14:04 GMT
#15
On August 18 2010 16:52 Malminos wrote:
Ill see if i can do a drawover for u tomorrow if u dont mind, possibly generate some ideas. For now if i may, id say to maybe go a little more into the environment, maybe there could be some sky behind him with a bit of it shining through his wings.

It looks similar to the concept on blizzs website, maybe try instead of putting him in a canyon maybe a desert or forest environment or something.

Sure, have at it. :D
Though, the background in this picture is supposed to be the burning skies of Char, not a canyon. ;P
Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2010-08-19 00:15:59
August 18 2010 20:48 GMT
#16
[i]So i probably went way way over the top with this, i usually do a quick sketch at lunch instead of starcraft from time to time and figured why not do a drawover for a fellow artist/starcraft2 fan! Hopefully it generates some ideas of things you can do when your running out of things to put in it. Most of this advice isn't "specific things" but rather good principles to follow to get a good overall drawing.

-Stay zoomed out-
Check the whole painting often;
When one stays zoomed in and detail detail details, they loose sight of the painting as a whole. It takes some practice to get in the habit of this, i still forget to, but it'll help you to see it how others will be seeing it, and will help you spend your time more effectively.

Zooming in and spending an hour doing tons of detail in 5% of your drawing is like turtling as zerg and spending a half an hour just building up your economy without building any troops, sending overlords out to scout, lings and mutas to harass/scout, and of course making your opponent apologize for playing terran. All these things are whats gonna help win the match, but if you only focus on one small area for a long period of time, you'll end up wasting time and losing sight of the entire match. Same with drawing, focus on one area too much and you'll loose sight of the big picture.

-Focal point - your focal point is the mutalisk, but everything around the muta was dark and the mutalisk was dark, so the first thing i did was put something light behind him (sky, fire, sun, etc. could even be a "jesus ray" coming through the clouds). What this did was pop him off of the page and give the overall drawing more depth by creating contrast between the mutalisk and his background.
Before he was merging with the background and the overall drawing looked flat because there wasn't enough contrast between your focal point (the mutalisk) and his background. So i just left the mutalisk generally the same color and tone u had him, but made everything behind him much lighter.

Furthermore, once you've come up with and figured out your focal point, you can put your details around the focal point, and dont really have to detail EVERYTHING out. A good way to check this is if every time you look away and look back at your drawing, and your eye is always drawn to that spot and lingers there for awhile, then your focal point is working.

-Lighting- what direction is it coming from, roughly? is it just going to be along his back like in the below drawing? is it going to be bottom lighting him making him look spooky-ish? is all of the lighting coming from where the viewer is standing or is the viewer directly behind the main lightsource as in be below drawing. You can tell where the lighting is coming from just by where the majority of the light is. Put your hand in front of a lamp and watch how the light hits your hand based on where the light is to get a better idea of this.

In this one, i put the main lightsource just to the left, behind the mutalisk. This makes it so you can do stuff like rim lighting (the white light carving out the mutalisk's back) also it allows you to do similar lighting on the environment, like the light highlights on the rocks in the foreground and middleground. This lighting style in general lends itself well to high contrast which i think the original drawing was lacking and makes the objects pop, and is a quick way to make the objects in the scene look and feel more more three dimensional

-Atmospheric perspective-
The way things are getting more hazy and less detailed as they go back in space is atmospheric perspective. It's a trick to further the illusion of depth. Maybe char wouldn't REALLY be that hazy, but for the sake of the drawing, it helps in just making it look good as a whole.

Also, i like to "layer" objects, where one dark object will be in front of a slightly lighter "hazier" object, then that one is in front of a slightly lighter, more hazy object. This is another way to use atmospheric perspective and can be seen in the way the rocks layer in front of each other

-The stamp trick -
Zoom out till it's the size of a stamp or slightly larger. Maybe look away then look back. Does it still hold up? can u still make out the details? is your focal point getting lost? all these things can be checked by zooming out, looking away and looking back. If it holds up as a stamp, and looks cool zoomed in, and you have interesting details around your focal point, decent overall contrast, then your in good shape.

Again, hopefully this isn't too much information at once or above the scope that you wanted to take your drawing. I'm just lookin to possibly help out another artist/starcraft fan out in the void of the interwebs. Good luck!

[image loading]
"To dream of because become happiness "
sLiniss
Profile Blog Joined May 2009
United States849 Posts
August 18 2010 23:07 GMT
#17
^take this dude's advice man. at first i was like, wtf this guy messing with your picture, but he's giving great advice, awesome community woo!
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 18 2010 23:15 GMT
#18
It always amazes me what people can do with MS Paint
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 19 2010 17:57 GMT
#19
On August 19 2010 05:48 Malminos wrote:
+ Show Spoiler +
[i]So i probably went way way over the top with this, i usually do a quick sketch at lunch instead of starcraft from time to time and figured why not do a drawover for a fellow artist/starcraft2 fan! Hopefully it generates some ideas of things you can do when your running out of things to put in it. Most of this advice isn't "specific things" but rather good principles to follow to get a good overall drawing.

-Stay zoomed out-
Check the whole painting often;
When one stays zoomed in and detail detail details, they loose sight of the painting as a whole. It takes some practice to get in the habit of this, i still forget to, but it'll help you to see it how others will be seeing it, and will help you spend your time more effectively.

Zooming in and spending an hour doing tons of detail in 5% of your drawing is like turtling as zerg and spending a half an hour just building up your economy without building any troops, sending overlords out to scout, lings and mutas to harass/scout, and of course making your opponent apologize for playing terran. All these things are whats gonna help win the match, but if you only focus on one small area for a long period of time, you'll end up wasting time and losing sight of the entire match. Same with drawing, focus on one area too much and you'll loose sight of the big picture.

-Focal point - your focal point is the mutalisk, but everything around the muta was dark and the mutalisk was dark, so the first thing i did was put something light behind him (sky, fire, sun, etc. could even be a "jesus ray" coming through the clouds). What this did was pop him off of the page and give the overall drawing more depth by creating contrast between the mutalisk and his background.
Before he was merging with the background and the overall drawing looked flat because there wasn't enough contrast between your focal point (the mutalisk) and his background. So i just left the mutalisk generally the same color and tone u had him, but made everything behind him much lighter.

Furthermore, once you've come up with and figured out your focal point, you can put your details around the focal point, and dont really have to detail EVERYTHING out. A good way to check this is if every time you look away and look back at your drawing, and your eye is always drawn to that spot and lingers there for awhile, then your focal point is working.

-Lighting- what direction is it coming from, roughly? is it just going to be along his back like in the below drawing? is it going to be bottom lighting him making him look spooky-ish? is all of the lighting coming from where the viewer is standing or is the viewer directly behind the main lightsource as in be below drawing. You can tell where the lighting is coming from just by where the majority of the light is. Put your hand in front of a lamp and watch how the light hits your hand based on where the light is to get a better idea of this.

In this one, i put the main lightsource just to the left, behind the mutalisk. This makes it so you can do stuff like rim lighting (the white light carving out the mutalisk's back) also it allows you to do similar lighting on the environment, like the light highlights on the rocks in the foreground and middleground. This lighting style in general lends itself well to high contrast which i think the original drawing was lacking and makes the objects pop, and is a quick way to make the objects in the scene look and feel more more three dimensional

-Atmospheric perspective-
The way things are getting more hazy and less detailed as they go back in space is atmospheric perspective. It's a trick to further the illusion of depth. Maybe char wouldn't REALLY be that hazy, but for the sake of the drawing, it helps in just making it look good as a whole.

Also, i like to "layer" objects, where one dark object will be in front of a slightly lighter "hazier" object, then that one is in front of a slightly lighter, more hazy object. This is another way to use atmospheric perspective and can be seen in the way the rocks layer in front of each other

-The stamp trick -
Zoom out till it's the size of a stamp or slightly larger. Maybe look away then look back. Does it still hold up? can u still make out the details? is your focal point getting lost? all these things can be checked by zooming out, looking away and looking back. If it holds up as a stamp, and looks cool zoomed in, and you have interesting details around your focal point, decent overall contrast, then your in good shape.

Again, hopefully this isn't too much information at once or above the scope that you wanted to take your drawing. I'm just lookin to possibly help out another artist/starcraft fan out in the void of the interwebs. Good luck!

[image loading]

Whoa, that is pretty awesome of you to do that! I'm still pretty much a newbie at digital art, so I need all the advice I can get. Thanks :D
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