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Battlecruiser 2.0

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 10 2010 09:20 GMT
#1
I made the final updates to the ship to consider it largely finished except for stuff outside my skill level, such as UV mapping, texturing, and point defense weaponry + details. As such, this time I'll provide some info on the ship itself and its specs.


Essentially "cannon fodder" for the Gahennas fleet, these 80km monsters were used to engage artifacts forged by the Gods in the battle for Olympus. Most of their weapons are oriented around engaging objects of large scale, but they possess a sufficient number of smaller weapons (Most I can't model due to my entry-level modeling skills) for engaging smaller targets.

Gahennas ships are runed in words of the tongue of the Gods, which can be used to unlock supernatural powers that bolster their existing powers significantly.

[image loading]
[image loading]
[image loading]
Gahennas ships are black, intensely runed in the tongue of the Gods and the tongues of the Underworld. They bear the Bladed Claws of Cerberus, a symbol and banner representing a lesser tier of the Gahennas sect. The ship is commanded by a crew of twelve that oversee operations in an enormous throne room. All Gahennas have fed upon the soul well of tyrants, warmongers, traitors and other figures involved in war crimes of some form. They bear the knowledge of all past military engagements between mortals that resulted in the loss of life. Although brilliant, Gahennas of these castes are often needlessly aggressive.


Operational specs

Gahennas Battlecruisers produce limited propulsion power, relying largely on their massive jump drives to assist them in achieving desired firing angles and advantageous positions throughout the battlefield. A Gahennas Battlecruiser is capable of jumping every thirty seconds, ten seconds when its seals are unlocked. They only jump this often when engaging dangerous opponents, otherwise simply allowing their shields to soak up attacks from aggressors (especially small ones). Their technology is considered fairly outdated by current standards, but their brute power is more than a match for most mortal fleets on their lonesome.

The interior of the Battlecruiser is much like those of other Gahennas ships - entirely comprised of Hellfire crystal. They are highly regenerative and are capable of producing a vast amount of energy when they self-destruct or are heavily damaged. The engine output offers little maneuverability but strong acceleration. They maneuver through space folding (when unlocked) or Hellfire particle emissions, granting them the ability to create and manipulate gravity waves.

Defensive features include a maddening psionic aura that manifests from their direct link to the underworld. This will overthrow the conscious thoughts of individuals within a billion kilometers and have significant subconscious effects in the range of an entire star system. The spirits of the damned are in particular adept at creating hallucinations, visual and auditory, that disrupt the functions of mortals. At close range the spirits can physically manipulate the world around them, such as shutting down brain activity completely, opening small gateways for lesser demons to emerge from (inside ships, planets, ect.) or completely overthrowing entire fleets and turning them against each other.

The ship's shielding is described as impressive but not overly powerful in comparison to the Quantum barrier fielded by the Dreadnaught and other, more specialized classes. The Battlecruiser invests more heavily into weaponry and its jump drive. However, its armor is notoriously hard to damage with energy weaponry of any nature. It is reactive to kinetic energy, but fragments when the reactivity is exceeded, opening weak points for future attacks before they regenerate.

This vessel features factories for multiple types of drones, averaging a kilometer in size each. They range from defense-oriented machines that intercept light-speed projectiles to inhibitor drones that disrupt electric and psionic activity in enemy vessels, making them easy prey for point defense.

Demons also have this lovely tendency to drive their vessels into those belonging to other fleets. Their drones are no exception to this methodology.

Offensive specs

The Gahennas Battlecruiser is equipped with a stellar-ranged Meteor Hammer cannon that fires a Hellfire shard - a crystalline object - at low speeds. The shard accelerates exponentially as it travels until it partially enters subspace, parting the ether of space with a preceding psionic wave that makes it relatively easy to detect. This crystal does not explode on impact, but ruptures subspace enough to release large amounts of Hellfire particles that can be used for any number of devious purposes by third parties; usually other demons. The heat and radiation released is fatal to most defenses and should be avoided.

Secondary weapons include two sets of revolving Chains of Cerberus Hellfire-based beam weapons that produce overlacing waves of psionic energy as they fire. These frontal-arc weapons are vastly ineffective against small targets but can completely immobilize anything they hit. They were pivotal in effectiveness against weapons forged by the Gods.

The vessels sports two Hellcrack lightning cannons that are empowered by the storms of Hell. They channel a current across their primary target into nearby secondary targets. This current is amplified by the presence of Hellfire particles, which are generated by a number of means including its contact with matter - even that of allied ships. The current exists for a split second before reacting, a reaction that is exponentially intensified by aforementioned factors. This reaction rips apart molecules through a release of psionic energy and splits the remaining atoms it reacts with. The platforms containing these weapons are controlled through psionic energy and can move around the vicinity of the main hull. Incidentally, they can also ram targets within this range. Delightful!

To engage opponents in a moderate range the vessel has a number of Soulsplitter torpedo launchers. Each launcher has twelve drivers for standard Soulsplitters and a primary driver for Greater Soulsplitters. These glowing spectres will hunt ships for an extreme distance once they have locked onto their soul energy, thus their name. Once in close distance the torpedoes will split into a dozen new projectiles and impact with terrifying force.

For closer engagements the ship is equipped with Talons of Cerberus 6x beam cannons that sweep space with grievous claws of crimson flame. The ship has multiple Lava Knuckle pulse-beam turrets that fire thermal lances to cut through stragglers.

For even closer engagements the ship holds multiple hangars of specialized Gahennas fighters and bombers as well as a multitude of generic point defense weaponry.

Engagements

Gahennas Battlecruisers are considered fairly weak in overall engagement capabilities within the Gahennas Fleet as they lack a dimensional core as well as "God powers" outside of their seals. However, they were produced in large numbers and make excellent general combat units. The powers unlocked by their seals are not completely understood.

The presence of a Gahennas ship encourages lesser demons to fight harder and will attract hordes of smaller ships immediately upon its arrival.

AO2 Gameplay Elements Concept - Ingame Mechanics

Gahennas Battlecruisers are a unit summoned in Tier 8 by Armageddon during the Gahennas fleet waves. Only four Gahennas Battlecruisers can be active at any time. They will remain at a range and bombard enemies across the map with their Meteor Hammer cannons until engaged.

They are also summoned during the Call of the Underworld event when The Great Destroyer awakens.

~75k quads (Much can be converted to normal maps for in-game use, but that is well beyond my abilities.)
~12 hours modeling time non-stop in 2008 + 15 or so hours across three sessions for detailing and remodeling in 2010.
Created in Maya for the 2008 model and then updated in 3ds max.

One day I plan to put this unit into Starcraft 2 as a proof of concept, but no time soon.





*****
gdroxor
Profile Blog Joined May 2010
United States639 Posts
August 10 2010 10:09 GMT
#2
Very cool - all the spines and angles reminds me of Minmatar ships from EvE, except with far more symmetry.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
Last Edited: 2010-08-10 13:53:12
August 10 2010 13:51 GMT
#3
it's kind of like the Black Omen from Chrono Trigger.
♞ Your soul will forever be lost in the void of a horse. ♞
TommyGG
Profile Blog Joined August 2009
United States142 Posts
August 10 2010 14:17 GMT
#4
what is the purpose of making this
Lysis
Profile Joined October 2009
United States147 Posts
August 10 2010 15:17 GMT
#5
What's the poly count on the whole model? Some of the weapons and the little spikes on the front give the impression of a seriously high-poly model, although the hull is pretty low-poly and looks quite nice.
SC2: Tavyr#340 -- Razer Mamba user -- Don't trust anyone who says Terran is imba.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2010-08-10 15:20:35
August 10 2010 15:19 GMT
#6
I used to follow modeling back in the HL1 and somewhat in the HL2 days. It looks great but is it a bit too detailed to give optimal performance when there is a lot on the screen? I know modellers used to be limited to how many verticies(I think they are called) that the game engine could support. I might be just making stuff up since it has been a while since I was around the lingo and terminology(Used to skin CS:S and DoD:S characters).

edit: Poly count is what I was looking for I believe instead of verticies(if they are even real lol).
Brood War forever!
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-08-10 20:10:24
August 10 2010 20:09 GMT
#7
On August 11 2010 00:17 Lysis wrote:
What's the poly count on the whole model? Some of the weapons and the little spikes on the front give the impression of a seriously high-poly model, although the hull is pretty low-poly and looks quite nice.


As I said, about 75k quads, which is pretty low poly. You can use it inside a 3d engine fairly confidently.

And no you aren't making up stuff heh. Poly counts were a concern back in the very old days of gaming. Now it's all about lighting, shaders, shadows, and stuff like that. Raw poly counts don't effect performance like they used to.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 10 2010 21:54 GMT
#8
A picture that shows some Ortho angles, the old version of the model, and the models of the guns.

[image loading]
Lysis
Profile Joined October 2009
United States147 Posts
August 10 2010 22:31 GMT
#9
On August 11 2010 05:09 IskatuMesk wrote:
Show nested quote +
On August 11 2010 00:17 Lysis wrote:
What's the poly count on the whole model? Some of the weapons and the little spikes on the front give the impression of a seriously high-poly model, although the hull is pretty low-poly and looks quite nice.


As I said, about 75k quads, which is pretty low poly. You can use it inside a 3d engine fairly confidently.

And no you aren't making up stuff heh. Poly counts were a concern back in the very old days of gaming. Now it's all about lighting, shaders, shadows, and stuff like that. Raw poly counts don't effect performance like they used to.


Yeah, you're right, poly-counts aren't much of an issue but it's still nice to keep it in mind. I remember the WarCraft 3 modelling community was pretty poly-count centric because of the mass numbers nature of the game, and I'm sure SC2 has a limit in it's engine as well. That being said, it's nice to keep poly-counts in mind at all times, if only to keep the filesize down.
SC2: Tavyr#340 -- Razer Mamba user -- Don't trust anyone who says Terran is imba.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 10 2010 22:51 GMT
#10
Wc3 people were just paranoid. I put high poly models into that game without any issues. Map size was more of an issue, but I'm not concerned about that in sc2 since I'd be making campaigns or mods and not maps that adhere to the publishing limits. No doubt something like this, once animated and textured, would be larger than the publishing limits would allow.
calgar
Profile Blog Joined November 2007
United States1277 Posts
August 11 2010 00:12 GMT
#11
Errr - I guess I've missed your previous blogs but what exactly is this for/from? I like the design, though, it looks striking. Reminds me a little of the imperial venator class cruisers of star wars with the bridge and I guess a little like the guys from star trek with all of the jagged protrusions coming out.
lesser_good
Profile Blog Joined July 2006
Canada698 Posts
August 11 2010 00:19 GMT
#12
looks like a protoss ship
pew pew
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 11 2010 00:33 GMT
#13
On August 11 2010 09:12 calgar wrote:
Errr - I guess I've missed your previous blogs but what exactly is this for/from? I like the design, though, it looks striking. Reminds me a little of the imperial venator class cruisers of star wars with the bridge and I guess a little like the guys from star trek with all of the jagged protrusions coming out.


It's a demon warship from Armageddon canon. Armageddon Onslaught was a Starcraft gametype conversion/proof of concept in which players unite to fight against a single computer opponent that summons demons from the underworld with supernatural powers.

The Gahennas Battlecruiser is a part of the concept for the second variant of AO, presumably for Starcraft 2 if I ever get that far. However, because Starcraft 2 does not support mods and battle.net 2.0 is fatal to custom content thanks to its arbitrary restrictions, any project I make in the game would be single player and private.
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