• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:42
CET 06:42
KST 14:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !2Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win ComeBackTV's documentary on Byun's Career ! Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2149 users

Battlecruiser 2.0

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 10 2010 09:20 GMT
#1
I made the final updates to the ship to consider it largely finished except for stuff outside my skill level, such as UV mapping, texturing, and point defense weaponry + details. As such, this time I'll provide some info on the ship itself and its specs.


Essentially "cannon fodder" for the Gahennas fleet, these 80km monsters were used to engage artifacts forged by the Gods in the battle for Olympus. Most of their weapons are oriented around engaging objects of large scale, but they possess a sufficient number of smaller weapons (Most I can't model due to my entry-level modeling skills) for engaging smaller targets.

Gahennas ships are runed in words of the tongue of the Gods, which can be used to unlock supernatural powers that bolster their existing powers significantly.

[image loading]
[image loading]
[image loading]
Gahennas ships are black, intensely runed in the tongue of the Gods and the tongues of the Underworld. They bear the Bladed Claws of Cerberus, a symbol and banner representing a lesser tier of the Gahennas sect. The ship is commanded by a crew of twelve that oversee operations in an enormous throne room. All Gahennas have fed upon the soul well of tyrants, warmongers, traitors and other figures involved in war crimes of some form. They bear the knowledge of all past military engagements between mortals that resulted in the loss of life. Although brilliant, Gahennas of these castes are often needlessly aggressive.


Operational specs

Gahennas Battlecruisers produce limited propulsion power, relying largely on their massive jump drives to assist them in achieving desired firing angles and advantageous positions throughout the battlefield. A Gahennas Battlecruiser is capable of jumping every thirty seconds, ten seconds when its seals are unlocked. They only jump this often when engaging dangerous opponents, otherwise simply allowing their shields to soak up attacks from aggressors (especially small ones). Their technology is considered fairly outdated by current standards, but their brute power is more than a match for most mortal fleets on their lonesome.

The interior of the Battlecruiser is much like those of other Gahennas ships - entirely comprised of Hellfire crystal. They are highly regenerative and are capable of producing a vast amount of energy when they self-destruct or are heavily damaged. The engine output offers little maneuverability but strong acceleration. They maneuver through space folding (when unlocked) or Hellfire particle emissions, granting them the ability to create and manipulate gravity waves.

Defensive features include a maddening psionic aura that manifests from their direct link to the underworld. This will overthrow the conscious thoughts of individuals within a billion kilometers and have significant subconscious effects in the range of an entire star system. The spirits of the damned are in particular adept at creating hallucinations, visual and auditory, that disrupt the functions of mortals. At close range the spirits can physically manipulate the world around them, such as shutting down brain activity completely, opening small gateways for lesser demons to emerge from (inside ships, planets, ect.) or completely overthrowing entire fleets and turning them against each other.

The ship's shielding is described as impressive but not overly powerful in comparison to the Quantum barrier fielded by the Dreadnaught and other, more specialized classes. The Battlecruiser invests more heavily into weaponry and its jump drive. However, its armor is notoriously hard to damage with energy weaponry of any nature. It is reactive to kinetic energy, but fragments when the reactivity is exceeded, opening weak points for future attacks before they regenerate.

This vessel features factories for multiple types of drones, averaging a kilometer in size each. They range from defense-oriented machines that intercept light-speed projectiles to inhibitor drones that disrupt electric and psionic activity in enemy vessels, making them easy prey for point defense.

Demons also have this lovely tendency to drive their vessels into those belonging to other fleets. Their drones are no exception to this methodology.

Offensive specs

The Gahennas Battlecruiser is equipped with a stellar-ranged Meteor Hammer cannon that fires a Hellfire shard - a crystalline object - at low speeds. The shard accelerates exponentially as it travels until it partially enters subspace, parting the ether of space with a preceding psionic wave that makes it relatively easy to detect. This crystal does not explode on impact, but ruptures subspace enough to release large amounts of Hellfire particles that can be used for any number of devious purposes by third parties; usually other demons. The heat and radiation released is fatal to most defenses and should be avoided.

Secondary weapons include two sets of revolving Chains of Cerberus Hellfire-based beam weapons that produce overlacing waves of psionic energy as they fire. These frontal-arc weapons are vastly ineffective against small targets but can completely immobilize anything they hit. They were pivotal in effectiveness against weapons forged by the Gods.

The vessels sports two Hellcrack lightning cannons that are empowered by the storms of Hell. They channel a current across their primary target into nearby secondary targets. This current is amplified by the presence of Hellfire particles, which are generated by a number of means including its contact with matter - even that of allied ships. The current exists for a split second before reacting, a reaction that is exponentially intensified by aforementioned factors. This reaction rips apart molecules through a release of psionic energy and splits the remaining atoms it reacts with. The platforms containing these weapons are controlled through psionic energy and can move around the vicinity of the main hull. Incidentally, they can also ram targets within this range. Delightful!

To engage opponents in a moderate range the vessel has a number of Soulsplitter torpedo launchers. Each launcher has twelve drivers for standard Soulsplitters and a primary driver for Greater Soulsplitters. These glowing spectres will hunt ships for an extreme distance once they have locked onto their soul energy, thus their name. Once in close distance the torpedoes will split into a dozen new projectiles and impact with terrifying force.

For closer engagements the ship is equipped with Talons of Cerberus 6x beam cannons that sweep space with grievous claws of crimson flame. The ship has multiple Lava Knuckle pulse-beam turrets that fire thermal lances to cut through stragglers.

For even closer engagements the ship holds multiple hangars of specialized Gahennas fighters and bombers as well as a multitude of generic point defense weaponry.

Engagements

Gahennas Battlecruisers are considered fairly weak in overall engagement capabilities within the Gahennas Fleet as they lack a dimensional core as well as "God powers" outside of their seals. However, they were produced in large numbers and make excellent general combat units. The powers unlocked by their seals are not completely understood.

The presence of a Gahennas ship encourages lesser demons to fight harder and will attract hordes of smaller ships immediately upon its arrival.

AO2 Gameplay Elements Concept - Ingame Mechanics

Gahennas Battlecruisers are a unit summoned in Tier 8 by Armageddon during the Gahennas fleet waves. Only four Gahennas Battlecruisers can be active at any time. They will remain at a range and bombard enemies across the map with their Meteor Hammer cannons until engaged.

They are also summoned during the Call of the Underworld event when The Great Destroyer awakens.

~75k quads (Much can be converted to normal maps for in-game use, but that is well beyond my abilities.)
~12 hours modeling time non-stop in 2008 + 15 or so hours across three sessions for detailing and remodeling in 2010.
Created in Maya for the 2008 model and then updated in 3ds max.

One day I plan to put this unit into Starcraft 2 as a proof of concept, but no time soon.





*****
gdroxor
Profile Blog Joined May 2010
United States639 Posts
August 10 2010 10:09 GMT
#2
Very cool - all the spines and angles reminds me of Minmatar ships from EvE, except with far more symmetry.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
Last Edited: 2010-08-10 13:53:12
August 10 2010 13:51 GMT
#3
it's kind of like the Black Omen from Chrono Trigger.
♞ Your soul will forever be lost in the void of a horse. ♞
TommyGG
Profile Blog Joined August 2009
United States142 Posts
August 10 2010 14:17 GMT
#4
what is the purpose of making this
Lysis
Profile Joined October 2009
United States147 Posts
August 10 2010 15:17 GMT
#5
What's the poly count on the whole model? Some of the weapons and the little spikes on the front give the impression of a seriously high-poly model, although the hull is pretty low-poly and looks quite nice.
SC2: Tavyr#340 -- Razer Mamba user -- Don't trust anyone who says Terran is imba.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2010-08-10 15:20:35
August 10 2010 15:19 GMT
#6
I used to follow modeling back in the HL1 and somewhat in the HL2 days. It looks great but is it a bit too detailed to give optimal performance when there is a lot on the screen? I know modellers used to be limited to how many verticies(I think they are called) that the game engine could support. I might be just making stuff up since it has been a while since I was around the lingo and terminology(Used to skin CS:S and DoD:S characters).

edit: Poly count is what I was looking for I believe instead of verticies(if they are even real lol).
Brood War forever!
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-08-10 20:10:24
August 10 2010 20:09 GMT
#7
On August 11 2010 00:17 Lysis wrote:
What's the poly count on the whole model? Some of the weapons and the little spikes on the front give the impression of a seriously high-poly model, although the hull is pretty low-poly and looks quite nice.


As I said, about 75k quads, which is pretty low poly. You can use it inside a 3d engine fairly confidently.

And no you aren't making up stuff heh. Poly counts were a concern back in the very old days of gaming. Now it's all about lighting, shaders, shadows, and stuff like that. Raw poly counts don't effect performance like they used to.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 10 2010 21:54 GMT
#8
A picture that shows some Ortho angles, the old version of the model, and the models of the guns.

[image loading]
Lysis
Profile Joined October 2009
United States147 Posts
August 10 2010 22:31 GMT
#9
On August 11 2010 05:09 IskatuMesk wrote:
Show nested quote +
On August 11 2010 00:17 Lysis wrote:
What's the poly count on the whole model? Some of the weapons and the little spikes on the front give the impression of a seriously high-poly model, although the hull is pretty low-poly and looks quite nice.


As I said, about 75k quads, which is pretty low poly. You can use it inside a 3d engine fairly confidently.

And no you aren't making up stuff heh. Poly counts were a concern back in the very old days of gaming. Now it's all about lighting, shaders, shadows, and stuff like that. Raw poly counts don't effect performance like they used to.


Yeah, you're right, poly-counts aren't much of an issue but it's still nice to keep it in mind. I remember the WarCraft 3 modelling community was pretty poly-count centric because of the mass numbers nature of the game, and I'm sure SC2 has a limit in it's engine as well. That being said, it's nice to keep poly-counts in mind at all times, if only to keep the filesize down.
SC2: Tavyr#340 -- Razer Mamba user -- Don't trust anyone who says Terran is imba.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 10 2010 22:51 GMT
#10
Wc3 people were just paranoid. I put high poly models into that game without any issues. Map size was more of an issue, but I'm not concerned about that in sc2 since I'd be making campaigns or mods and not maps that adhere to the publishing limits. No doubt something like this, once animated and textured, would be larger than the publishing limits would allow.
calgar
Profile Blog Joined November 2007
United States1277 Posts
August 11 2010 00:12 GMT
#11
Errr - I guess I've missed your previous blogs but what exactly is this for/from? I like the design, though, it looks striking. Reminds me a little of the imperial venator class cruisers of star wars with the bridge and I guess a little like the guys from star trek with all of the jagged protrusions coming out.
lesser_good
Profile Blog Joined July 2006
Canada698 Posts
August 11 2010 00:19 GMT
#12
looks like a protoss ship
pew pew
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 11 2010 00:33 GMT
#13
On August 11 2010 09:12 calgar wrote:
Errr - I guess I've missed your previous blogs but what exactly is this for/from? I like the design, though, it looks striking. Reminds me a little of the imperial venator class cruisers of star wars with the bridge and I guess a little like the guys from star trek with all of the jagged protrusions coming out.


It's a demon warship from Armageddon canon. Armageddon Onslaught was a Starcraft gametype conversion/proof of concept in which players unite to fight against a single computer opponent that summons demons from the underworld with supernatural powers.

The Gahennas Battlecruiser is a part of the concept for the second variant of AO, presumably for Starcraft 2 if I ever get that far. However, because Starcraft 2 does not support mods and battle.net 2.0 is fatal to custom content thanks to its arbitrary restrictions, any project I make in the game would be single player and private.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#62
SteadfastSC244
Liquipedia
BSL: GosuLeague
21:20
SWISS Round 5 into Bracket
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 244
Ketroc 53
StarCraft: Brood War
Shuttle 896
Zeus 281
PianO 228
Shine 49
ZergMaN 47
Mong 36
GoRush 26
Noble 10
Icarus 9
Dota 2
monkeys_forever724
League of Legends
C9.Mang0496
Other Games
summit1g10682
JimRising 579
Mew2King145
Fuzer 74
Trikslyr57
Organizations
Other Games
gamesdonequick925
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Light_VIP 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1339
• HappyZerGling92
Other Games
• Scarra1974
Upcoming Events
WardiTV 2025
6h 18m
MaNa vs Gerald
TBD vs uThermal
TBD vs Shameless
TBD vs MaxPax
ByuN vs TBD
Spirit vs ShoWTimE
OSC
9h 18m
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 4h
WardiTV 2025
1d 7h
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Ladder Legends
3 days
BSL 21
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Ladder Legends
4 days
BSL 21
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.