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SC2 Brutal Campaign Day 1 - Page 2

Blogs > iCCup.Raelcun
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Sentenal
Profile Blog Joined December 2007
United States12398 Posts
July 30 2010 13:14 GMT
#21
Into the Jungle gave me a really hard time, but I went Goliath Maurader, and not MMM.

Zero Hour was really hard too, I had to lift my CC, and fly away, and the mission ended with my CC having like 10 hp lol

The Train Mission was really hard, but I never considered letting the Train outrun its escort first. Some of those later escorts, with all the Merc units would just trash my forces.

I also had trouble with that Laser Drill mission. Most of the time I was fine, but when they launch the huge Warp Prism/Void Ray attacks every once in a while, I would die. Also the mission with that Mothership you have to kill was really hard for me at the end. I ended up just like, massing Vikings the whole mission, and had a small seige tank force mop up the rest of the crap.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
July 30 2010 15:36 GMT
#22
On July 30 2010 22:03 Nyovne wrote:
Show nested quote +
On July 29 2010 07:00 ShadowDrgn wrote:
On July 29 2010 04:44 jalstar wrote:
apparently the best way to do train robbery is to get tanks first in another mission and then do it. i went pure diamondback with a few marines for aa on hard and couldn't beat that train with tank/raven support the first few times.


Yeah, tanks make the train robbery very easy, especially with the +40 damage upgrade. That was probably the easiest brutal mission in the game with them.

As for getting all the achievements playing on brutal, good luck with In Utter Darkness. You will not defend the archive for 25 minutes. No way in hell.


lol


[image loading]


I got full objectives on brutal, somehow they never attacked it since i had a bunch of carriers on the highground luring them up the ramp until the end lol... By the time my last unit died, I had about 2650 kills. DT walls and sniping overseers with phoenixes does the job nicely, use voidray army to focus fire nydus in base and save all carriers in middle of base until the end.
Airdraken
Profile Joined May 2010
United Kingdom64 Posts
July 30 2010 19:03 GMT
#23
its weird, the ones your saying are solid ive found super easy, yet the ones you say are super easy i find tough lol!
AveiMil
Profile Joined May 2010
Norway138 Posts
July 31 2010 12:37 GMT
#24
Mission 4: The Evacuation -> Sacrifice Nothing

Anyone have any tips here? I was at 200/200 supply, none of the bunkers were destroyed but the game still says 1 building was destroyed/salvaged. I don't get it! WHERE?!
ilve
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2010-07-31 13:14:47
July 31 2010 13:14 GMT
#25
I defended the archive easily 25 minutes first try, but then kind of screwed up and finished the mission with 2502 kills.

Welcome to the jungle was one of those missions I had to restart, mainly because I tried to mine 2 gas at once and that triggers extra units. My 2nd try was so extremely close too, I had about 2 goliaths left, and the scv barely broguth the gas into my base, which was being attacked by a lot of protoss units.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
July 31 2010 16:30 GMT
#26
On July 31 2010 21:37 AveiMil wrote:
Mission 4: The Evacuation -> Sacrifice Nothing

Anyone have any tips here? I was at 200/200 supply, none of the bunkers were destroyed but the game still says 1 building was destroyed/salvaged. I don't get it! WHERE?!


The zerg drop pod things hit your main probably took out a supply depot or one of your turrets got taken out. It sucks you gotta make sure your entire base is covered.
JayDee_
Profile Joined June 2010
548 Posts
Last Edited: 2010-08-03 20:13:38
August 03 2010 20:12 GMT
#27
In The Great Train Robbery, I start making Diamondbacks non-stop from the beginning and I STILL don't have enough by the the time trains 4 or 5 come around. I don't know what else I can do. When the bunkers show up it seems a little ridiculous.
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 03 2010 20:15 GMT
#28
On August 04 2010 05:12 JayDee_ wrote:
In The Great Train Robbery, I start making Diamondbacks non-stop from the beginning and I STILL don't have enough by the the time trains 4 or 5 come around. I don't know what else I can do. When the bunkers show up it seems a little ridiculous.

Do other missions until you get the siege tank. Then buy the roflcannon upgrade and pown the train.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 04 2010 06:27 GMT
#29
On August 04 2010 05:12 JayDee_ wrote:
In The Great Train Robbery, I start making Diamondbacks non-stop from the beginning and I STILL don't have enough by the the time trains 4 or 5 come around. I don't know what else I can do. When the bunkers show up it seems a little ridiculous.


Are you just making diamondbacks or adding in bio as well? Are you dodging the hunter seeker missiles? Taking several seeker missiles will drop your diamondback count quite a lot. Dodging the missile takes time but it's worth not losing the units. Unit preservation is key on that mission.
antlu65
Profile Joined August 2010
United States13 Posts
August 17 2010 07:51 GMT
#30
Prolly already mentioned somewhere, but the Outbreak mission on Brutal is a lot easier if you simply walloff all three entrances with bunkers+engineeringbay+supplydepots and then mass reapers+hellions. The hellions suck at killing buildings but they're fun to have. A control group of reapers (24+?) chews through the hordes of infested+aberrations like a hot knife through butter and kills buildings really fast. If one of your walls is about to go down, just throw your reaper ball in there for the lulz. You can pretty much go wherever you want across the map at night with lots of reapers.
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