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Best Strats in the Official Starcraft Compendium - Page 3

Blogs > Bibbit
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MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 22 2010 07:07 GMT
#41
5* would read again. 1base 3port BC: new pro strat. The ULTIMATE strat. HOLY SHIT :o :o :o

Actually, I think I have the primus guide in a box somewhere, which is similarly hilarious. Always remember: a Zerg without Hydralisks is a Zerg that is losing.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Mindcrime
Profile Joined July 2004
United States6899 Posts
June 22 2010 07:21 GMT
#42
Scouts are notorious for being avidly used in conjunction with Shield Batteries.

in that neither is used
That wasn't any act of God. That was an act of pure human fuckery.
humblegar
Profile Blog Joined October 2004
Norway883 Posts
June 22 2010 08:18 GMT
#43
First of all, thank you for an entertaining thread

But if you ignore the weird "strategy", that site is actually really nice. There are plenty of posters on TL that don't know the basics this site covers:
- Zerg stats
- Terran stats
- Protoss stats.

I've seen people copy and paste those strategies you mentioned as their own by the way, quite hilarious :p
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
June 22 2010 08:46 GMT
#44
On June 22 2010 16:07 MangoTango wrote:
5* would read again. 1base 3port BC: new pro strat. The ULTIMATE strat. HOLY SHIT :o :o :o

Actually, I think I have the primus guide in a box somewhere, which is similarly hilarious. Always remember: a Zerg without Hydralisks is a Zerg that is losing.


And Firebats tear through those lightly-armoured Zealots like a HOT KNIFE THROUGH BUTTER
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 22 2010 09:45 GMT
#45
OMIGOSH, I found something that is used today!

Zerglings with Dark Swarm/Consume
Use Dark Swarm over an enemy force or base and a group of Zerglings will be able to reign freely beneath the cloud. Produce masses of Zerglings to get the full benefit of the Dark Swarm and use multiple Dark Swarms to quickly cover an entire area. The Zerglings will be able to quickly move from target to target while remaining relatively protected from enemy fire. Also by keeping the Zerglings close at hand, Defilers can Consume them to rapidly recharge their energy stores so that they can continue to produce Dark Swarms for the Zergling attack force.


well...kinda, lings alone die pretty fast even under swarm...

"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
June 22 2010 11:28 GMT
#46
ROFL this thread is golden
Lee Jaedong Fighting!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 26 2010 00:00 GMT
#47
On June 16 2010 09:35 jgju wrote:
Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:

[image loading]


Don't laugh SO hard, people tend to forget how difficult it was to hold off early ling and zealot pressure when your main has no ramp and a choke as wide as 2 CC's....those old blizz maps were a lol.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
June 26 2010 00:02 GMT
#48
On June 16 2010 09:35 jgju wrote:
Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:

[image loading]


whats wrong with that
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
June 26 2010 00:05 GMT
#49
Lol, I had specifically waited for this blog to be gone before I released my second one because I didn't want to clog the blogs section with two things of mine at once. I guess its not a big deal. I tried.
liaf
Profile Joined April 2009
Norway318 Posts
June 26 2010 05:07 GMT
#50
On June 16 2010 09:07 Bibbit wrote:
"and once you have a fleet of Battlecruisers Mutalisks will quickly fall before you."
Battlecruisers are clearly for Mutalisks.

Finally a way to defend against 2-hatch muta
♥ Snute ♥ Scarlett ♥ Jaedong ♥ KeeN ♥
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
June 26 2010 05:29 GMT
#51
[image loading]

I can't wait to try these strats on this gosu map!
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
writer22816
Profile Blog Joined September 2008
United States5775 Posts
June 27 2010 00:01 GMT
#52
I think the bunker rush page is the best.

The Bunker is completed and sits defenseless with no Marines in it, while the Marines walk the distance of the map to reach the Bunker. This gives the enemy ample time to detect the empty Bunker and destroy it.


If the enemy is building Bunkers in your town, they almost assuredly do not have any protecting their own town. A small group of 4-6+ Zerglings sent to the enemy town should totally destroy it.


Protoss and Terran players are also vulnerable to this strategy, to a lesser degree. Zerg players rely on Gas to build Hydralisks and advance up the Tech tree because Hydralisks in force are the best unit to destroy these Bunkers. Terrans, however can use Marines which require Minerals only. It is a lot harder for the enemy to build groups of Bunkers around the Minerals to cover them all, without you noticing them. The same is the case with the Protoss which need only Zealots which require Minerals only also.
8/4/12 never forget, never forgive.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
June 27 2010 02:14 GMT
#53
lol. so THAT's why koreans are so good at sc.... they didn't get fooled by this guide.
4v4 is a battle of who has the better computer.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 27 2010 02:20 GMT
#54
On June 16 2010 09:35 jgju wrote:
Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:

[image loading]

This picture would be so much funnier if the bunker was filled with firebats.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
June 27 2010 02:26 GMT
#55
I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 27 2010 17:15 GMT
#56
On June 27 2010 11:26 Bibbit wrote:
I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left

its two base, terran only has 11 and 1 ^^
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
June 27 2010 19:31 GMT
#57
On June 28 2010 02:15 Mortician wrote:
Show nested quote +
On June 27 2010 11:26 Bibbit wrote:
I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left

its two base, terran only has 11 and 1 ^^


But is 11 a base or barrack(s) he flew there so marines can secure that area??
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 28 2010 07:52 GMT
#58
On June 28 2010 04:31 ironchef wrote:
Show nested quote +
On June 28 2010 02:15 Mortician wrote:
On June 27 2010 11:26 Bibbit wrote:
I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left

its two base, terran only has 11 and 1 ^^


But is 11 a base or barrack(s) he flew there so marines can secure that area??


I think the freen stuff next to the minerals is a refinery, not sure tho, haven't played Hunters for ages
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Wargizmo
Profile Joined March 2010
1237 Posts
Last Edited: 2010-06-28 12:17:02
June 28 2010 11:57 GMT
#59

The guy who wrote this guide, Geoff Fraizer (aka Shlonglor/Nebu) was a top Warcraft 2 player before Starcraft came out. He had a pretty legendary War2 strategy page which actually landed him the job he still holds at Blizzard; a lot of the strategies he developed for War2 have become bread and butter for most RTS games. Back in the day he was an incredible writer and tactician, it's great to see his stuff still out there getting views 10 years on.

Also remember is a lot of this was written before Broodwar came out, so a lot of these strats were pretty decent if you weren't facing lurkers/corsairs/valks etc


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