• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:29
CEST 14:29
KST 21:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
ASL22 General Discussion BW General Discussion a Announcement on the JEDI Ringing Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D KCM Race Survival 2026 Season 3 [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7025 users

So what is it that you enjoy about SC2 anyway? - Page 2

Blogs > QibingZero
Post a Reply
Prev 1 2 3 Next All
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
June 09 2010 21:03 GMT
#21
I don't see a difference in the improvement from D1 to D2 and SC1 to SC2.
Just improve on what's good already. I think SC2 did that just fine.

You are saying D2 was revolutionary etc.. but to me it's the same damn game as the first. You just add new dungeon tilesets. O cool, ice jungle desert. Some new abilities... an aura or two, some new spells etc.

SC2 feels more or less the same way. It's not so much about innovation as it is about just doing more of what made BW good. Which was.... uh.... well, lotsa things I guess. Then add in the convenience of MBS (I fuckn love MBS!)

And if you say shit like Muta micro was what made BW good, go kill yourself you first level noob. It's moments like Snow vs Flash that make BW awesome.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
buhhy
Profile Joined October 2009
United States1113 Posts
June 09 2010 21:09 GMT
#22
On June 10 2010 06:03 SuperJongMan wrote:
I don't see a difference in the improvement from D1 to D2 and SC1 to SC2.
Just improve on what's good already. I think SC2 did that just fine.

You are saying D2 was revolutionary etc.. but to me it's the same damn game as the first. You just add new dungeon tilesets. O cool, ice jungle desert. Some new abilities... an aura or two, some new spells etc.

SC2 feels more or less the same way. It's not so much about innovation as it is about just doing more of what made BW good. Which was.... uh.... well, lotsa things I guess. Then add in the convenience of MBS (I fuckn love MBS!)

And if you say shit like Muta micro was what made BW good, go kill yourself you first level noob. It's moments like Snow vs Flash that make BW awesome.


Wut? I shat my pants the first time I saw July win with pure mutas from 2 hatch.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2010-06-09 21:25:17
June 09 2010 21:24 GMT
#23
I shat myself the first time I saw July win with 16 drones too. 16 fuckn drones! That's crazy.
I guess what I'm saying is BW is pretty well balanced and there is a constant evolving mind game between the top players which makes it still worth watching today. It's not about cute micro tricks anymore. They are a neccesity in today's games.

And that this same, or similar, mind game is very present in SC2.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
June 09 2010 21:37 GMT
#24
http://en.wikipedia.org/wiki/Bandwagon_effect

Lets all hate on SC2, all the cool kids are doing it.

While I believe that Bnet 2.0 still needs work SC2 itself is a fun, good looking game that is remarkably well balanced considering it has only been in beta.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 09 2010 22:11 GMT
#25
The "anybody can beat the top pros" argument is pretty BS, the "top pros" are winning pretty much every single tournament despite MBS.

I think the ladder is a bigger change to the learning curve than the game itself. In BW when you first got onto iccup you are a D, but the people who can actually stay at D are much much better than you, so you lose a lot.

In SC2 you play your placement matches and then start playing people around your skill level, so you don't lose as much at the beginning, leading people to blame it on the game when actually it's the ladder.
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2010-06-09 22:15:57
June 09 2010 22:14 GMT
#26
On June 10 2010 06:24 SuperJongMan wrote:
I shat myself the first time I saw July win with 16 drones too. 16 fuckn drones! That's crazy.
I guess what I'm saying is BW is pretty well balanced and there is a constant evolving mind game between the top players which makes it still worth watching today. It's not about cute micro tricks anymore. They are a neccesity in today's games.

And that this same, or similar, mind game is very present in SC2.


Of course.... mind games exist in every single multiplayer game. But mind games also lend itself to luck too.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-06-09 22:56:56
June 09 2010 22:53 GMT
#27
I enjoy SC2 beacuse its a good RTS with good graphics, good mechanics, good sounds and good UI.

Its not Broodwar, but its a good RTS. Way above any other RTS title on the market.

Hopefully through the years with right patching and added units, it can become a great game.

Battle.net 2.0 however is utter crap and is holding this game down, ALOT.

Innovation doesn't always equal good by the way.

Blizzard saw how popular and good SC:BW became and that is why they decided to not touch the core mechanics of that game, just built upon it.

They are pretty smart in my eyes.

Also, WoW didn't really innovate at all - what they did was refine, polish and made things user friendly - this was not a case in previous mmos to WoW - they were extremely hardcore and "hard" to play/figure out. WoW made everything intuitive and easy to do with HIGH design quality.
"trash micro but win - its marine" MC commentary during HSC 4
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
June 09 2010 23:09 GMT
#28
Well, I find mindgames or whatever in BW to be superior to every other multiplayer game I've played SC2 is the only one that even compares to this level of depth from my experiences as a gamer.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
moopie
Profile Joined July 2009
12605 Posts
June 09 2010 23:22 GMT
#29
On June 10 2010 04:13 Misrah wrote:
The game is a shiny new starcraft that everyone and their mother can play at diamond league in.

Everyone will like it because of these reasons:

1. Nostalgia factor (for the non hardcore player)
2. New game factor
3. Shiny new graphics
4. Easy to play
5. Easy to master

So your 100% correct. there is no innovation. Just a new skin on an old game- with a few new doodads that make it easy for noobs to play.


I completely agree with this. The real question is if this is a formula that can last, or one that will be adored by pros (in the long run, not just the first few months of beta + 6 months of release), since now that there is less of a 'skill difference' between pros and casuals thanks to smartcasting, automining and mbs.
I'm going to sleep, let me get some of that carpet.
DatTheMighty
Profile Joined March 2009
Vietnam122 Posts
June 09 2010 23:23 GMT
#30
Being really cheesy is fun lol. i remember the day before beta ended my cousin lend me sc2 beta account and i tried it out for the first time. I tried zerg because i am a skilless cheesy noobs. First game i went 3 hatch before pool and went mass speedlings and owned so hard lol. and for the next 10 games or so thats all i did and won like half of them. Man that shit owns hardcore if they dont rush you.
QibingZero
Profile Blog Joined June 2007
2611 Posts
June 09 2010 23:44 GMT
#31
On June 10 2010 06:03 SuperJongMan wrote:
I don't see a difference in the improvement from D1 to D2 and SC1 to SC2.
Just improve on what's good already. I think SC2 did that just fine.

You are saying D2 was revolutionary etc.. but to me it's the same damn game as the first. You just add new dungeon tilesets. O cool, ice jungle desert. Some new abilities... an aura or two, some new spells etc.

SC2 feels more or less the same way. It's not so much about innovation as it is about just doing more of what made BW good. Which was.... uh.... well, lotsa things I guess. Then add in the convenience of MBS (I fuckn love MBS!)

And if you say shit like Muta micro was what made BW good, go kill yourself you first level noob. It's moments like Snow vs Flash that make BW awesome.


The improvements from D1 to D2 are plenty. Real classes with three unique skill trees each (allowing for thousands of character builds, each making the playthrough itself different). Gems, runes, and runewords. Sockets in equipment to put these in. Item sets that have bonuses depending on how many pieces you're wearing. Waypoints to more easily move around / save progress. The Horadric cube and a ridiculous number of recipes for items using it. I'm sure I'm forgetting things here, but the games play completely differently despite having the same overall concept.


And obviously it's not about how 'cool' the micro is. It's about the idea that you can overcome a potentially bad situation (in this case, marines eating mutas when they engage normally) and turn it into an advantageous one. I don't care if it's standard, either. Nearly every TvZ has constant and interesting micro on both sides - battles that remain relevant even into the extreme late game. The clashes are not just fun to watch - they're meaningful. Where in SC2 beyond super early rushes does this kind of thing happen?

On June 10 2010 08:09 SuperJongMan wrote:
Well, I find mindgames or whatever in BW to be superior to every other multiplayer game I've played SC2 is the only one that even compares to this level of depth from my experiences as a gamer.


Actually, mindgames in games where information is even more scarce, like pokemon for instance, far exceed anything in BW. There's much more of a buffer for a player with great mechanics using strong build orders and good unit combinations to overcome mindgames in BW than in games where the emphasis is placed on making 'good' guesses and metagaming. Matches like Snow vs Flash really are the exception rather than the rule. It's cool to see, but you don't want it to happen in every game.
Oh, my eSports
Redmark
Profile Joined March 2010
Canada2129 Posts
June 09 2010 23:56 GMT
#32
From what I've seen what Starcraft did was simplify other RTS games which had way too many units, races and gimmicks to be viable and make the good bits better. There were other, much more complex RTS games before it which were not competitively viable.
I'm not an expert, of course, but you're honestly just looking for a reason to hate the game now. You're looking at things from an obviously Brood War-slanted view. Every TvZ has constant and interesting micro on both sides? Maybe all of them that you remember. But as a newer Starcraft fan, I remember a lot of BO wins, sunken busts, fail muta harass into loss, fail muta defend into loss...
It's not exactly fair to compare Flash versus Jaedong against Platinum John and Silver. If every game generated as many nerdchills as TLO vs Nazgul, what would you be saying? But they don't, because TLO isn't Flash and Nazgul isn't whichever Protoss is doing least badly these days. You have to sift through the bad games to find the good, and really Brood War is the same. Few proleague matches have recommended games these days.
TheYango
Profile Joined September 2008
United States47024 Posts
June 09 2010 23:58 GMT
#33
On June 10 2010 08:44 QibingZero wrote:
The improvements from D1 to D2 are plenty. Real classes with three unique skill trees each (allowing for thousands of character builds, each making the playthrough itself different). Gems, runes, and runewords. Sockets in equipment to put these in. Item sets that have bonuses depending on how many pieces you're wearing. Waypoints to more easily move around / save progress. The Horadric cube and a ridiculous number of recipes for items using it. I'm sure I'm forgetting things here, but the games play completely differently despite having the same overall concept.

Strictly speaking, waypoints exist in concept in Diablo 1 as well, it's just that they aren't named such. As you enter new areas, entrances to them from Tristram open up.
Moderator
enzym
Profile Joined January 2010
Germany1034 Posts
June 10 2010 00:08 GMT
#34
i dont like sc2 nor do i like bnet 2.0, but i might still play it because the community will be large and my friends will be playing it.
i agree, gameplay doesnt stand up to bw at all and the only point of ciricism that i could force myself to accept is that it is only the first part, while sc itself got a lot more dynamic with the release of its expansion, broodwar. but that shouldnt be a free pass on taking steps back in gameplay and to rely on expansions to make it into a good game instead of making it into a good game from the start and improve on it even more once the expansions get released.

bnet 2.0 is a pretty interface, just like the game itself is much more watchable than bw for its graphics (as a player as well as spectator), but lost just too much of the old functionality.

sc2 isnt worth to be seen as anything other than mediocre at this point, but everyone will be playing it, not just the bw community, the wc3 community, but players from all sorts of places and games and even new ones. that's the only good point it has right now.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
June 10 2010 00:47 GMT
#35
On June 10 2010 05:44 DreaM)XeRO wrote:
to me sc2 doesnt have the competetive fire that sc:bw had
the learning curve made scbw fun. it made me want to play more, to get better
scbw lead me to TL where i met some amazing people.. and spent a fuckton of time


sc2 .. is more akin to cnc for me
took me a WEEK to learn. a week to hit platinum 1900.
then it got boring. i had to go back to scbw :/


You sound like you are suprised that it only took a week to learn. If you were good at scbw thats what you shoul've expected from sc2.
As for game being interesting/boring... well. I think the foundations are there now all we need is time for the game to mature. I know all of you heard this a thousand times before but starcraft wasn't as awesome the day it came out as it was 5 years after.
So, someone, answer me this: Is there any reason not to expect the same from sc2 with 2 expansions set in stone?
condoriano
Profile Blog Joined April 2010
United States826 Posts
June 10 2010 00:56 GMT
#36
You guys keep thinking you can just "get into" sc2 and compete? You have to be good, former B player will always be better than former C player even if C player has a 2 months head start. Eventually C player might pull up and become a challenge but initially better mechanics will always win if you know the builds.
Ridentem dicere verum quid vetat?
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2010-06-10 03:54:25
June 10 2010 03:51 GMT
#37
It's not a very special game to be honest, a bit dull but still has that basic Starcraft gameplay which makes it good enough. First Blizzard game I'll be passing on though. Waiting 11 years and getting this was incredibly anti-climatic.

Again, not a bad game -- just a really, really dull sequel. I think people are just hyped for getting into a fresh competitive scene and trying their hand on it, rather then recognizing this as a the decade long sequel the world has been waiting for. most casual competitive players I know were extremely disappointed when I let them play the beta. And yeah a lot of people say it's more like CnC now with all the new stuff and unit designs, not surprising as Browder was a CnC designer before hand.
Milkis
Profile Blog Joined January 2010
5003 Posts
June 10 2010 04:01 GMT
#38
Actually, mindgames in games where information is even more scarce, like pokemon for instance, far exceed anything in BW.


Mindgames in Pokemon are just blind luck, because there is so little information and not much going on. Mindgames in Broodwar are at least more interesting, in that surprise isn't just "Garchomp used Toxic", but it's something you can adjust based on information, which you can't in Pokemon. That's why Pokemon is a terrible, terrible game, despite the "mind games" it has.
Ideas
Profile Blog Joined April 2008
United States8176 Posts
June 10 2010 04:36 GMT
#39
it doesnt really innovate any more than 99% of FPS games. lack of innovation isnt necessarily bad at all. The whole "innovation in game design" mantra came from some fucking marketing terms that Nintendo cooked up back in 2004/2005 to hype the DS. Flash forward 5 years and a game cant be "great" unless it innovates in some way. I dont want to say that innovation is overrated in videogames, but solid execution of already established principles is probably pretty underrated.
Free Palestine
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 10 2010 10:02 GMT
#40
Its too much like BW to be innovative
not enough like BW to be truly great
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Monthly #1 - Day 1
herO vs Solar
Percival vs Classic
ByuN vs Rogue
IntoTheiNu 1574
CranKy Ducklings SOOP53
Rex25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko397
Rex 25
EnDerr 1
StarCraft: Brood War
Bisu 2135
Horang2 1389
Hyuk 800
firebathero 677
EffOrt 480
Snow 392
Mini 322
Larva 274
Light 244
Rush 163
[ Show more ]
Last 131
Zeus 112
ZerO 109
Pusan 101
Hm[arnc] 73
Mong 58
hero 57
Sharp 56
Killer 45
ToSsGirL 34
sSak 27
sorry 14
Sacsri 12
JulyZerg 8
Icarus 4
Britney 0
Dota 2
Gorgc2909
Dendi1001
Counter-Strike
byalli1090
markeloff203
zeus172
edward23
Other Games
singsing1836
olofmeister903
B2W.Neo836
DeMusliM297
Pyrionflax228
hiko204
Sick137
Mew2King86
QueenE42
ArmadaUGS41
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick840
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1685
Upcoming Events
OSC
9h 31m
Replay Cast
11h 31m
IntoTheTV X SOOP
22h 31m
Replay Cast
1d 11h
GSL
1d 22h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
Afreeca Starleague
3 days
Shine vs Rush
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.