• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:15
CEST 17:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview1[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1390 users

SC2 and fun.

Blogs > Vexx
Post a Reply
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 26 2010 03:42 GMT
#1
Ever since burning crusade, it has felt more and more like blizzard could give a shit less about their customers. And maybe that's what WoW told them. That they could do whatever pleased the lowest common denominator and make a fortune.

With the current news about their butchering of UMS, no lan, no chat, bnet 2.0, retarded zerg changes and so forth, I can't help but have what's left of my faith in blizzard shaken. I love Blizzard's games. I've played and bought diablo 2, wc3, SC, WoW (vanilla) countless times (who didn't lose their cds?). I just feel now that they're done being a company for the player and they're ready to milk every one of their titles for all they're worth (Hello EA/Activision/Sony!)

Have you ever felt like everything you've done in a game of SC2, like your build order, keeping your worker count up, expanding, being aggressive and all that amounts to nothing when one move decides the game? Imagine two colossus showing up a few seconds late only to eradicate your army. Or a well placed storm when you've got nowhere to run. Neural parasite on your last two thors as the fight is dieing down.

My point is that the game, for all the tedious and mind-numbing activities required to do well, has a disproportionate "do or die" system. This makes losses feel worst because of all the little things you did that amounted to nothing, and I would argue that it also cheapens victories when something as silly as a quick banshee seals the deal.

How many streams/games have you played/watched where minutes before the end battle even happens, the winning player thinks "Oh he went DTs? Well I've got a raven so he loses" or something similar. I'm not complaining about hard counters or scouting. I'm saying despite scouting and despite counters, the game is too linear, too harsh in its punishment. It is FORCING you to play a certain way to beat a certain style. Maybe I'm just naive for wishing there was more strategy to my RTS.

Certainly SC2 will do well, and it will be fun to watch and so forth. But I question whether it is actually fun to play, whether we are playing it because it's SC2 and not based on its actual merit. The game is polished and whatnot, but is it fun?

I don't mean to whine and rant and cry but 90% of the game is SC1 in 3d and the last 10% is a few new units. WC3 really shook things up with the hero system and the low army pop. What is SC2 bringing to the table that we haven't seen before? Is SC2 the WoW of RTS?



*
I am not nice.
nath
Profile Blog Joined May 2010
United States1788 Posts
May 26 2010 03:45 GMT
#2
at casual levels of play sc2 was meant to be the wow of RTS so it can milk the gamers dry

but it still has the same potential skill ceiling (note i said potential) and even in beta its highly competitive at top levels of play
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-05-26 03:47:00
May 26 2010 03:46 GMT
#3
I know there are going to be a lot of people who are going to disagree with your points with all these facts about SC2's micro and macro and how it's balanced and how you can micro armies and stuff, but, I completely agree. SC2 really isn't that fun at this point and I really hope that something significantly changes to make it more entertaining.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
May 26 2010 03:46 GMT
#4
are you vexo from arenajunkies?
hi
AyeH
Profile Blog Joined March 2010
United States534 Posts
May 26 2010 03:46 GMT
#5
Honestly, I think Blizzard did a great job in making SC2. It may not be perfectly balanced in every way (it's a beta), but things will be rounded out and I am sure bnet 2.0 will be fixed, the chat will prolly be included, and the UMS is actually not too bad(played a round of evolves and loved it). It's still a beta and don't complain too much til you see the finished product.
Is it in you?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-05-26 03:50:27
May 26 2010 03:50 GMT
#6
On May 26 2010 12:42 Vexx wrote:
Have you ever felt like everything you've done in a game of SC2, like your build order, keeping your worker count up, expanding, being aggressive and all that amounts to nothing when one move decides the game? Imagine two colossus showing up a few seconds late only to eradicate your army. Or a well placed storm when you've got nowhere to run. Neural parasite on your last two thors as the fight is dieing down.

Uh, what?

Those kinds of do-or-die moments were in SC1 as well. Mine daebak, reaver scarabs, the spells being significantly stronger (Storm, Dark Swarm, Stasis), and so on. The harsh punishment for mistakes is arguably what DEFINED BW as a spectator experience.

As many things as there are to complain about SC2, this one is kind of silly.
Moderator
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
May 26 2010 03:51 GMT
#7
I agreed with you to a certain extent up until the last paragraph.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 26 2010 03:52 GMT
#8
I think SC2 is a ton of fun. But I lose a lot of faith in a company making billions of dollars that can't make an online experience as good as the guys at S2 have done with Heroes of Newerth. They have like 12 employees and in my eyes revolutionized how online experiences should be.
#1 Kwanro Fan
HCastorp
Profile Blog Joined March 2010
United States388 Posts
Last Edited: 2010-05-26 03:56:38
May 26 2010 03:52 GMT
#9
Aren't your complaints about doing many little things well but losing to one misstep equally true of SC1?

I haven't played either game at a high level but I had that feeling frequently playing both games, although it hasn't detracted from my experience.

The only way I feel that part of your point could make sense is that because the mechanics are so much easier in SC2, the advantage you will accrue by being better mechanically than your opponent is much smaller, and thus the balance is more easily tipped by a small mistake. But maybe that is an error in the way we see "small" and "large" mistakes.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 26 2010 03:56 GMT
#10
We need Bill Roper back.
NonY
Profile Blog Joined June 2007
8751 Posts
May 26 2010 04:24 GMT
#11
I always feel like everything I do in every game matters.

I don't feel like strategy is linear at all. I make up my own shit that no one else is doing and I make it work against the best players.

Nobody is being forced to play a certain way. There's still at least as much style in SC2 as there is in BW.

If you are going to have the concern of a competitive/hardcore player, you should have the skills of a competitive/hardcore player. Once you have those skills, you'll understand how everything matters and why nothing is tedious and you'll have a chance at winning with something other than the currently best known strategy against whatever you're playing.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Smu
Profile Joined July 2009
Serbia164 Posts
Last Edited: 2010-05-26 05:46:47
May 26 2010 05:45 GMT
#12
I have to disagree with you Vexx. SC2 so far leaves some stuff to be desired, but most of this is overreacting to something which is still the beta. BW had issues of it's own during the beta. Blizzard learned through WoW that they can publish not-so-ironed-out games and patch them up on the go without being punished by the community. At least the support will always be there to fix any huge issues about the game. At this point, it's Bnet 2.0 that has more issues then the game itself in my opinion.

It is very natural that it feels like the BW player has more options to choose from for his gamestyle, since it's gameplay is so well developed after more then 10 years of competitive play. Of course, SC2 has developed quite fast thanks to so many of the best BW players (especially foreigners) hopping right into the driver's seat for the beta test - which is a great thing! But you can rest assured that after the game goes live you will see many more strategies from top players or even start developing them yourself if you decide to be competitive about it. I have to admit I am a bit worried about variation of Zerg play at this time (especially missing the lurkers, and various other early tech) which seems more macro oriented and with less impressive lair tech then BW. But I am sure it will evolve eventually.

As far as your complaints about the power of the momentum goes, StarCraft is all about that ! The reason why pro-games are so back and forth so often is because both players are playing very well and reacting very fast to other's actions. The truth is every second of the game is edgy and intense and at any moment anyone could take the game (as long as there are no significant advantages already). You see it happen, people make mistakes and expose weaknesses even at top level. Flash sent his marines 1 second ahead of his 2 reinforcing medics and lost the finals just with that (since he went on a tilt and played poorly/risky in the games afterwards). StarCraft has so much "do or die" in it, and that's one of the reasons why it's the best e-sport up to date. It makes it both harder to master and more fun to watch, thanks to the unpredictability.

I have trouble understanding some of the points you made like the DT vs Raven. Anyway, we are all in bad spirits sometimes! And sometimes it feels like it's the game is faulty. But from an objective game I don't think the game is to blame.
Take us into orbit Mr. Malmsteen. We've seen enough.
petered
Profile Joined February 2010
United States1817 Posts
May 26 2010 05:48 GMT
#13
If you are going to use an example of "being forced to play a certain way," you really shouldn't use one that is exactly the freaking same as the predecessor, which also happens to be the most successful rts ever. Just because you have to get detection when your opponent gets dts doesn't mean you are forced into one option. TvP certainly seemed an interesting matchup in BW, even though you could get dts faster and transition into other tech easier in BW.

I feel like there has been a recent influx of blogs/posts about why SC2 is going to be a horrible game for this reason or that, even though this is probably one of the most successful beta games ever. It is massively fun or me (a noob) to play, and has produced TONS of dynamic, intense games in from the highest level of competition.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
May 26 2010 06:10 GMT
#14
Ya I actually started off very critical of the gameplay but I'm now enjoying it a lot more. However, I wholeheartedly agree with your statements about Blizzard not listening to customers regarding Battlenet 2.0. It's a shame, and I really, really hope it doesn't stay this way. Blizzard has always been great...
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 26 2010 17:14 GMT
#15
On May 26 2010 13:24 Liquid`NonY wrote:
If you are going to have the concern of a competitive/hardcore player, you should have the skills of a competitive/hardcore player. Once you have those skills, you'll understand how everything matters and why nothing is tedious and you'll have a chance at winning with something other than the currently best known strategy against whatever you're playing.


I just wrote a novel and closed my page by accident. So you're going to get cliff notes this time!

I'm relatively competitive myself. 1800 plat pre patch 13, top 20 USEast WC3 ladder multiple times. I am a very strategic player, I love watching replays, tweaking builds and perfecting stuff. I appreciate the deeper choices and reasoning of a skilled player. That's in fact, why I made this rant.

On the journey to victory, you see everything adding up until you finally got that siege tank that won the game for you. But I look at it as a bunch of shit I was going to do anyway because that's how the game is played. I had to build my 7th, 8th, 9th etc SCV, I had to get a rax, a refinery and supply depots. I had no choice. All these decisions are repetitive. Every game. Build more workers, build more supply, etc.

Skill in SC1 and in SC2 has more to do with being OCD and having the presence of mind to remember to do things over and over. Inject larva... every 25 seconds on every hatchery you have. So few of your actions/decisions are really game changing. Things like when/where to expand, what unit to add to your army, whether to commit to an attack or perform a drop in his base. These are game changing choices and they are the minority of all actions. It's fun to watch the armies clash and appreciate the strategy element of the game like microing your tanks in to position or dropping storms. But no one is lining up to see you build more drones.

I've had countless games that reach X minutes in and I think to myself "I wish the game could have just started now." Here I am against a toss who makes a mistake (clumped units) and gets EMPd and instantly destroyed. Game is over. I feel like the only real decision I made in that game was where/when to place that EMP. Everything else was just a grind. The same grind I perform every single game regardless of who I'm facing.

I'm not saying the game is shallow or there's no room for a great player to shine. I'm saying that so much of being a great player is tedious repetition, game after game. I think many players feel the same because far more people are playing some UMS than ladder in Blizz's strategy games. Nobody expects an RTS to play like a grind. And that's what SC2 feels like.
I am not nice.
Please log in or register to reply.
Live Events Refresh
Next event in 18h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 715
trigger 122
StarCraft: Brood War
Britney 38795
Calm 6839
Horang2 1231
EffOrt 1044
Soma 771
BeSt 580
Mini 504
ZerO 419
Stork 414
Hyuk 406
[ Show more ]
Larva 377
ggaemo 349
Snow 348
actioN 292
Rush 202
hero 137
Mind 121
Mong 100
Killer 68
Hyun 66
Shine 54
sSak 40
Pusan 39
Bale 29
Aegong 29
Barracks 26
Terrorterran 25
Sacsri 22
yabsab 18
Rock 18
GoRush 15
soO 12
IntoTheRainbow 11
ajuk12(nOOB) 9
Dota 2
qojqva3166
syndereN505
monkeys_forever299
XcaliburYe99
Counter-Strike
byalli715
Other Games
singsing2102
B2W.Neo1036
hiko794
Liquid`RaSZi455
Lowko359
DeMusliM317
Beastyqt310
mouzStarbuck261
ArmadaUGS157
FrodaN126
RotterdaM92
ZerO(Twitch)24
Trikslyr18
QueenE18
Livibee3
Organizations
StarCraft: Brood War
UltimateBattle 398
Dota 2
PGL Dota 2 - Main Stream26
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 85
• poizon28 31
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota249
League of Legends
• Jankos1701
Other Games
• WagamamaTV372
• Shiphtur219
Upcoming Events
GSL
18h 15m
SHIN vs Zoun
ByuN vs herO
OSC
19h 45m
OSC
21h 45m
Replay Cast
1d 8h
Escore
1d 18h
The PondCast
1d 18h
WardiTV Invitational
1d 19h
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
[ Show More ]
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
4 days
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.