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The Zerg Ultralisk: Suggestions

Blogs > ChocolateZerg
Post a Reply
ChocolateZerg
Profile Blog Joined March 2010
United States47 Posts
May 23 2010 22:22 GMT
#1
The Zerg Ultra has been "nerfed" in the eyes of many.
I think I have some plausible solutions.

A few things:

-As many have stated, the more ultras you have, the more useful and viable they are.
-In order to fix Ultras, I suggest 1 of 2 things:

1) Fix the damage "ratio" and make it consistent. Bring their health back up to 600. If you're going to make their normal attack weaker (15 against non-armored), then atleast give them health so that they can do the same amount of damage pre-patch 13. What I mean by that is:

Pre-Patch 13: Ultra Attack = 25
25*Time = X Damage
Post-Patch 13: Ultra Attack = 15 (40 vs. armored)
15*Time = Y Damage

Try and make X and Y be as close as possible. In order to do so, you can increase the Ultra's health and/or make it's attacking speed faster.

2) Bring old Ultra damage back and keep the new Ultra damage.
Make the Ultra a viable unit. For the amount of resources it costs, it should be worth it.
Therefore, I suggest making it do 25 (40 vs armored). This way, Ultras aren't only used against Armored composition Units.

I think the Ultra will soon become a unit that is feared and utilized but we'll have to wait for Blizzard to get them to that point.

*
Plaguuuuuuuuue
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
May 23 2010 22:28 GMT
#2
Everytime something doesn't work, people bitch about how a unit needs to be nerfed or powered up instead of people trying new strategies and advances in metagame to compensate. If broodwar had taken so much shit, it would never be the game it is today.

Am I saying that all the units could potentially already be balanced and no stats needs to be changed? No. Am I saying people should try new shit with units instead of consistently bitching about changing stats when they can't win and blaming it on unit imbalances? Yes.
Fav Gamers: 2)Stork 5)Bisu
Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 23 2010 22:41 GMT
#3
not a bad idea. I like it
PH
Profile Blog Joined June 2008
United States6173 Posts
May 23 2010 22:57 GMT
#4
On May 24 2010 07:28 lone_hydra wrote:
Everytime something doesn't work, people bitch about how a unit needs to be nerfed or powered up instead of people trying new strategies and advances in metagame to compensate. If broodwar had taken so much shit, it would never be the game it is today.

Am I saying that all the units could potentially already be balanced and no stats needs to be changed? No. Am I saying people should try new shit with units instead of consistently bitching about changing stats when they can't win and blaming it on unit imbalances? Yes.

Broodwar wasn't balanced until well after it came out...a few years, in fact. YEARS.

The last balance patch was released in 2005.

There's a VERY good possibility that the unit needs to be rebalanced. Approaching a brand new game with only a couple months of play like you would approach Broodwar, a game that's been out for more than ten years and has had many balance changes already applied is just stupid.
Hello
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
May 24 2010 00:07 GMT
#5
I just want pre-patch 13 ultra with the ability to run through forcefields :/
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
May 24 2010 01:11 GMT
#6
Just give them charge. I think it would work wonders.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
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