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SC2 - Zerg is so broken

Blogs > yann
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yann
Profile Blog Joined March 2009
119 Posts
Last Edited: 2010-05-17 23:16:49
May 17 2010 23:13 GMT
#1
(I am a GOLD Zerg. This is a rant... and I would love to be wrong about what I feel about Zerg play )

Feel free to elaborate on the zerg play. I tried to play a whole day with Z and as the latest patch introduced:

Roach supply 2

it feels really weird in the opening and mid-game. I feel like roach is no more such a great cost EFFECTIVE unit.

You basically cannot effectively abuse burrow, not even the "move while burrow" ability in the early/mid game in any match-up, I feel.

After the day of trying to figure out how to play Z (eventhough I won quite a number of games), I find the Zerg play so boooooring, it would be better if there was at least more diversity in hive play (at least ultra vs. guardian).

I pretty much agree with Artosis's latest post about Zerg play in Korea and stuff, however, after the latest patch, I simply cannot find a place for Roach (I mean in the opening/mid-game/late game).

I played regularly both the other races and compared to them, Zerg race feels to me quite boring.

Question: is there a solid Zerg player who would be as good as Gretorp with T? I watched some Dimaga's latest replays and I dont like his play. I would love to see some solid macro oriented gameplay...

My life for Aiur!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 17 2010 23:18 GMT
#2
Try using units that aren't the roach, then.
YoureFired
Profile Blog Joined October 2009
United States822 Posts
May 17 2010 23:31 GMT
#3
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.
ted cruz is the zodiac killer
yann
Profile Blog Joined March 2009
119 Posts
May 17 2010 23:36 GMT
#4
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...

My life for Aiur!
YoureFired
Profile Blog Joined October 2009
United States822 Posts
May 17 2010 23:51 GMT
#5
On May 18 2010 08:36 yann wrote:
Show nested quote +
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...


Before, Zerg was all about hydraroach so I don't mind the change
ted cruz is the zodiac killer
Zyrre
Profile Blog Joined June 2008
Sweden291 Posts
May 17 2010 23:57 GMT
#6
For me its pretty diverse as it is now. Depending on how the game progresses I can go any unit combination not involving ultralisks. Im also using infestors in pretty much every match and banelings since they are so food-efficient. Doom dropping a terrans tank heavy army is so awesome.
"Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way."
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 18 2010 00:21 GMT
#7
sc2 zerg is so broken. true dat....

broken = OP
i hate this ugly firebat. i want a marine.
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
May 18 2010 00:39 GMT
#8
(@Ramen's 'broken = OP' comment)
I think that broken when referring to a race in this way can be taken to mean that the balance of that race is somehow faulty, not necessarily that the race as a whole is particularly OP. Certainly that is the way I have heard it used when referring to things such as Warhammer armies (3rd ed. Eldar was often called a broken list, because certain units were extremely cost effective, and others never worth taking), forces in other games, etc. It is often used when one aspect/unit of a race is overbearingly powerful , so that other aspects/units are not used.
In this case, the OP's argument is that the cost-effectiveness of the zerg Roach and Mutaling are so disparate that Mutaling feels essentially forced. In that way, Zerg is a broken race (though the emphasis here is on the weakness of some portion of the race, rather than the effectiveness of others, which I admit is usually the case).

In any event, I think 'broken' isn't a bad way to describe the state of Z play right now (maybe a bit too strong a word, but I certainly am seeing a lot less Roach play atm. Perhaps that's just some Zerg players way overcompensating for the Roach nerf)
I've actually found life harder since the Roach nerf, I was much more comfortable facing them than I am banelings & Muta

Kev
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
May 18 2010 00:52 GMT
#9
On May 18 2010 08:18 Saracen wrote:
Try using units that aren't the roach, then.

zerg's unit compo is a bit skewed imo

only viable units are what...

lings, hydra, roach (well.. not anymore to an extent) mutals, corruptors, broodlords
i dunno
cw)minsean(ru
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
May 18 2010 01:02 GMT
#10
i didn't use roach even before the nerf... 2 boring T_T
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
May 18 2010 01:16 GMT
#11
On May 18 2010 08:36 yann wrote:
Show nested quote +
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.

1a2a3a4z5z6d7d8d9p0p
DrivE
Profile Blog Joined January 2010
United States2554 Posts
May 18 2010 01:19 GMT
#12
watch idra's games. his play is solid and he's macro orientated
LUCK IS NO EXCUSE
seRapH
Profile Blog Joined April 2009
United States9793 Posts
May 18 2010 02:05 GMT
#13
On May 18 2010 10:16 MrStorkie wrote:
Show nested quote +
On May 18 2010 08:36 yann wrote:
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.


while you're forced to use more units, the types of combinations you get to pick from number around one. for every stage of the game.
boomer hands
TheYango
Profile Joined September 2008
United States47024 Posts
May 18 2010 02:19 GMT
#14
On May 18 2010 09:52 DreaM)XeRO wrote:
Show nested quote +
On May 18 2010 08:18 Saracen wrote:
Try using units that aren't the roach, then.

zerg's unit compo is a bit skewed imo

only viable units are what...

lings, hydra, roach (well.. not anymore to an extent) mutals, corruptors, broodlords
i dunno

Way to leave out banelings and infestors (which are also way more interesting to use than the other ones you listed).
Moderator
YoureFired
Profile Blog Joined October 2009
United States822 Posts
May 18 2010 02:21 GMT
#15
On May 18 2010 11:05 majesty.k)seRapH wrote:
Show nested quote +
On May 18 2010 10:16 MrStorkie wrote:
On May 18 2010 08:36 yann wrote:
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.


while you're forced to use more units, the types of combinations you get to pick from number around one. for every stage of the game.


Early game:
Mass Speedlings
Speedling/Baneling
Mass Roach
Mass Crawler/Fast Expand

Midgame:
Muta-Ling
Hydra-Roach
Mass Hydra
Hydra-Infestor
Mass Muta
Hydra-Roach-Infestor-Zergling-Corruptor (obviously the most effective strategy due to the fact that hydras can dish out damage, roaches tank, zerglings surround, infestor fungal growths and corruptor takes out any air/collosi)
ted cruz is the zodiac killer
seRapH
Profile Blog Joined April 2009
United States9793 Posts
May 18 2010 02:25 GMT
#16
On May 18 2010 11:21 YoureFired wrote:
Show nested quote +
On May 18 2010 11:05 majesty.k)seRapH wrote:
On May 18 2010 10:16 MrStorkie wrote:
On May 18 2010 08:36 yann wrote:
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.


while you're forced to use more units, the types of combinations you get to pick from number around one. for every stage of the game.


Early game:
Mass Speedlings
Speedling/Baneling
Mass Roach
Mass Crawler/Fast Expand

Midgame:
Muta-Ling
Hydra-Roach
Mass Hydra
Hydra-Infestor
Mass Muta
Hydra-Roach-Infestor-Zergling-Corruptor (obviously the most effective strategy due to the fact that hydras can dish out damage, roaches tank, zerglings surround, infestor fungal growths and corruptor takes out any air/collosi)


i've yet to see these compositions work in every matchup without being gimmicky.
boomer hands
TimmyMac
Profile Joined December 2008
Canada499 Posts
May 18 2010 03:23 GMT
#17
On May 18 2010 11:25 majesty.k)seRapH wrote:
Show nested quote +
On May 18 2010 11:21 YoureFired wrote:
On May 18 2010 11:05 majesty.k)seRapH wrote:
On May 18 2010 10:16 MrStorkie wrote:
On May 18 2010 08:36 yann wrote:
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.


while you're forced to use more units, the types of combinations you get to pick from number around one. for every stage of the game.


Early game:
Mass Speedlings
Speedling/Baneling
Mass Roach
Mass Crawler/Fast Expand

Midgame:
Muta-Ling
Hydra-Roach
Mass Hydra
Hydra-Infestor
Mass Muta
Hydra-Roach-Infestor-Zergling-Corruptor (obviously the most effective strategy due to the fact that hydras can dish out damage, roaches tank, zerglings surround, infestor fungal growths and corruptor takes out any air/collosi)


i've yet to see these compositions work in every matchup without being gimmicky.
what is 'gimmicky' then? using spells = gimmicky? using multiple unit types = gimmicky? not just RAMMING TWO BIG ARMIES TOGETHER FUCK YEAH = gimmicky? hint: you couldn't do that in SCBW either, not sure how this is different
seRapH
Profile Blog Joined April 2009
United States9793 Posts
May 18 2010 03:33 GMT
#18
mass speedlings, i don't think this has to be answered as to how impossible it is for it to work outside ZvZ

speedling/baneling. this doesnt work in ZvT except as a wall-in bust, and that's fairly all-in, or "gimmicky". ZvP you get facestomped by sentries, and also often puts you behind.

mass roach isnt a strong unit composition, as many early game compositions can counter this fine, as long as they're scouted. stalkers and marauders specifically. both are below tier 2. but not nearly as all in as the previous.

crawler expand? nowhere in this does this even mention a unit. and you will need units to supplement it.

out of these next 6 midgame compositions, 2 won't work in ZvT, 2 won't work in ZvP, and 4 won't work in ZvZ. add on that 2 don't work well in ZvT (as in their usage is extrememly limited), and 2 won't work well in ZvP either, and now the number of compositions is even more limited. finally, if we see that the final composition listed is something more like "build every fucking unit you get get" forces you to tech to everything lair level and to fully upgrade requires 3 evo chambers and a spire, the efficiency of the composition, while effective, decreases with game length.

boomer hands
TimmyMac
Profile Joined December 2008
Canada499 Posts
Last Edited: 2010-05-18 03:39:15
May 18 2010 03:38 GMT
#19
On May 18 2010 12:33 majesty.k)seRapH wrote:
crawler expand? nowhere in this does this even mention a unit. and you will need units to supplement it.

out of these next 6 midgame compositions, 2 won't work in ZvT, 2 won't work in ZvP, and 4 won't work in ZvZ. add on that 2 don't work well in ZvT (as in their usage is extrememly limited), and 2 won't work well in ZvP either, and now the number of compositions is even more limited. finally, if we see that the final composition listed is something more like "build every fucking unit you get get" forces you to tech to everything lair level and to fully upgrade requires 3 evo chambers and a spire, the efficiency of the composition, while effective, decreases with game length.


Crawler expand works fine dude. You might remember that early game ZvT is more or less expand and sunk up to stop marine medic rush.

You want one unit combo to work in all matchups? How'd that go for you in BW?
TimmyMac
Profile Joined December 2008
Canada499 Posts
May 18 2010 03:39 GMT
#20
On May 18 2010 12:38 TimmyMac wrote:
Show nested quote +
On May 18 2010 12:33 majesty.k)seRapH wrote:
crawler expand? nowhere in this does this even mention a unit. and you will need units to supplement it.

out of these next 6 midgame compositions, 2 won't work in ZvT, 2 won't work in ZvP, and 4 won't work in ZvZ. add on that 2 don't work well in ZvT (as in their usage is extrememly limited), and 2 won't work well in ZvP either, and now the number of compositions is even more limited. finally, if we see that the final composition listed is something more like "build every fucking unit you get get" forces you to tech to everything lair level and to fully upgrade requires 3 evo chambers and a spire, the efficiency of the composition, while effective, decreases with game length.


Crawler expand works fine dude. You might remember that early game ZvT in BW is more or less expand and sunk up to stop marine medic rush.

You want one unit combo to work in all matchups? How'd that go for you in BW?

TimmyMac
Profile Joined December 2008
Canada499 Posts
May 18 2010 03:39 GMT
#21
fuuuck im new at this shit
Fen
Profile Blog Joined June 2006
Australia1848 Posts
May 18 2010 05:17 GMT
#22
Disclaimer: this is from my experiences only

The problem with zerg is that they feel very limited in strategy. I know many of you will argue all those strats, but the simple fact is that zerg rarely want to stray from a certain path.

Early game is lings, with banelings if your opponent masses lings/zealots/marines. Otherwise, banelings are not really used. Roaches, have lost their role as the anti-zealot,rine,ling to the baneling as their new supply cost has forced them into more midgame.

Midgame gives you the option of going for a muta harass (which people are getting better at stopping) and hydralisks. Hydralisks are far better bang for your buck unless your opponent has no air defence. Roaches can be added in here, but hydras do the job better. Infestors are a waste of gas. They arent bad units, but I would much rather 3 more hydralisks.

Lategame is broodlords and corruptors. Simple as that. Ultras suck.

There is very little diversity in strategy and little in the way of interesting mechanics in the zerg. Most of the time, zerg is just a-move an army and hope it wins.

Roaches - Are just a basic attacking unit which shares the same role as a hydra, with less range and no AA capabilities. Because of the nerf, they feel more like tier 2 units than tier 1. Their ability to move underground is soo expensive and soo situational, that it feels like a very big gamble to go for it. Roaches just dont have a defined role in the zerg army.

Hydralisks - Are just a-move killing machines. They are too versatile, and only only 1 unit from each race counters them effectively.

Infestor - Has crappy spells and gets blown up very fast. Is too gas intensive for what it brings to the battle. Lacks any ability that could be used creatively

Ultralisks - Cant get into the battle, and therefore cannot compete with broodlords

Overseer - Has a useless spell. This unit should be a zerg caster with use.

hmm, well they are just some of my thoughts on the zerg. Didnt mean for this post to be a big one, but now that Ive typed it all up, I guess I should at least post it
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