• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:39
CEST 13:39
KST 20:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE State of the Game podcast archive?
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2933 users

SC2 - Zerg is so broken

Blogs > yann
Post a Reply
Normal
yann
Profile Blog Joined March 2009
119 Posts
Last Edited: 2010-05-17 23:16:49
May 17 2010 23:13 GMT
#1
(I am a GOLD Zerg. This is a rant... and I would love to be wrong about what I feel about Zerg play )

Feel free to elaborate on the zerg play. I tried to play a whole day with Z and as the latest patch introduced:

Roach supply 2

it feels really weird in the opening and mid-game. I feel like roach is no more such a great cost EFFECTIVE unit.

You basically cannot effectively abuse burrow, not even the "move while burrow" ability in the early/mid game in any match-up, I feel.

After the day of trying to figure out how to play Z (eventhough I won quite a number of games), I find the Zerg play so boooooring, it would be better if there was at least more diversity in hive play (at least ultra vs. guardian).

I pretty much agree with Artosis's latest post about Zerg play in Korea and stuff, however, after the latest patch, I simply cannot find a place for Roach (I mean in the opening/mid-game/late game).

I played regularly both the other races and compared to them, Zerg race feels to me quite boring.

Question: is there a solid Zerg player who would be as good as Gretorp with T? I watched some Dimaga's latest replays and I dont like his play. I would love to see some solid macro oriented gameplay...

My life for Aiur!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 17 2010 23:18 GMT
#2
Try using units that aren't the roach, then.
YoureFired
Profile Blog Joined October 2009
United States822 Posts
May 17 2010 23:31 GMT
#3
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.
ted cruz is the zodiac killer
yann
Profile Blog Joined March 2009
119 Posts
May 17 2010 23:36 GMT
#4
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...

My life for Aiur!
YoureFired
Profile Blog Joined October 2009
United States822 Posts
May 17 2010 23:51 GMT
#5
On May 18 2010 08:36 yann wrote:
Show nested quote +
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...


Before, Zerg was all about hydraroach so I don't mind the change
ted cruz is the zodiac killer
Zyrre
Profile Blog Joined June 2008
Sweden291 Posts
May 17 2010 23:57 GMT
#6
For me its pretty diverse as it is now. Depending on how the game progresses I can go any unit combination not involving ultralisks. Im also using infestors in pretty much every match and banelings since they are so food-efficient. Doom dropping a terrans tank heavy army is so awesome.
"Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way."
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 18 2010 00:21 GMT
#7
sc2 zerg is so broken. true dat....

broken = OP
i hate this ugly firebat. i want a marine.
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
May 18 2010 00:39 GMT
#8
(@Ramen's 'broken = OP' comment)
I think that broken when referring to a race in this way can be taken to mean that the balance of that race is somehow faulty, not necessarily that the race as a whole is particularly OP. Certainly that is the way I have heard it used when referring to things such as Warhammer armies (3rd ed. Eldar was often called a broken list, because certain units were extremely cost effective, and others never worth taking), forces in other games, etc. It is often used when one aspect/unit of a race is overbearingly powerful , so that other aspects/units are not used.
In this case, the OP's argument is that the cost-effectiveness of the zerg Roach and Mutaling are so disparate that Mutaling feels essentially forced. In that way, Zerg is a broken race (though the emphasis here is on the weakness of some portion of the race, rather than the effectiveness of others, which I admit is usually the case).

In any event, I think 'broken' isn't a bad way to describe the state of Z play right now (maybe a bit too strong a word, but I certainly am seeing a lot less Roach play atm. Perhaps that's just some Zerg players way overcompensating for the Roach nerf)
I've actually found life harder since the Roach nerf, I was much more comfortable facing them than I am banelings & Muta

Kev
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
May 18 2010 00:52 GMT
#9
On May 18 2010 08:18 Saracen wrote:
Try using units that aren't the roach, then.

zerg's unit compo is a bit skewed imo

only viable units are what...

lings, hydra, roach (well.. not anymore to an extent) mutals, corruptors, broodlords
i dunno
cw)minsean(ru
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
May 18 2010 01:02 GMT
#10
i didn't use roach even before the nerf... 2 boring T_T
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
May 18 2010 01:16 GMT
#11
On May 18 2010 08:36 yann wrote:
Show nested quote +
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.

1a2a3a4z5z6d7d8d9p0p
DrivE
Profile Blog Joined January 2010
United States2554 Posts
May 18 2010 01:19 GMT
#12
watch idra's games. his play is solid and he's macro orientated
LUCK IS NO EXCUSE
seRapH
Profile Blog Joined April 2009
United States9808 Posts
May 18 2010 02:05 GMT
#13
On May 18 2010 10:16 MrStorkie wrote:
Show nested quote +
On May 18 2010 08:36 yann wrote:
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.


while you're forced to use more units, the types of combinations you get to pick from number around one. for every stage of the game.
boomer hands
TheYango
Profile Joined September 2008
United States47024 Posts
May 18 2010 02:19 GMT
#14
On May 18 2010 09:52 DreaM)XeRO wrote:
Show nested quote +
On May 18 2010 08:18 Saracen wrote:
Try using units that aren't the roach, then.

zerg's unit compo is a bit skewed imo

only viable units are what...

lings, hydra, roach (well.. not anymore to an extent) mutals, corruptors, broodlords
i dunno

Way to leave out banelings and infestors (which are also way more interesting to use than the other ones you listed).
Moderator
YoureFired
Profile Blog Joined October 2009
United States822 Posts
May 18 2010 02:21 GMT
#15
On May 18 2010 11:05 majesty.k)seRapH wrote:
Show nested quote +
On May 18 2010 10:16 MrStorkie wrote:
On May 18 2010 08:36 yann wrote:
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.


while you're forced to use more units, the types of combinations you get to pick from number around one. for every stage of the game.


Early game:
Mass Speedlings
Speedling/Baneling
Mass Roach
Mass Crawler/Fast Expand

Midgame:
Muta-Ling
Hydra-Roach
Mass Hydra
Hydra-Infestor
Mass Muta
Hydra-Roach-Infestor-Zergling-Corruptor (obviously the most effective strategy due to the fact that hydras can dish out damage, roaches tank, zerglings surround, infestor fungal growths and corruptor takes out any air/collosi)
ted cruz is the zodiac killer
seRapH
Profile Blog Joined April 2009
United States9808 Posts
May 18 2010 02:25 GMT
#16
On May 18 2010 11:21 YoureFired wrote:
Show nested quote +
On May 18 2010 11:05 majesty.k)seRapH wrote:
On May 18 2010 10:16 MrStorkie wrote:
On May 18 2010 08:36 yann wrote:
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.


while you're forced to use more units, the types of combinations you get to pick from number around one. for every stage of the game.


Early game:
Mass Speedlings
Speedling/Baneling
Mass Roach
Mass Crawler/Fast Expand

Midgame:
Muta-Ling
Hydra-Roach
Mass Hydra
Hydra-Infestor
Mass Muta
Hydra-Roach-Infestor-Zergling-Corruptor (obviously the most effective strategy due to the fact that hydras can dish out damage, roaches tank, zerglings surround, infestor fungal growths and corruptor takes out any air/collosi)


i've yet to see these compositions work in every matchup without being gimmicky.
boomer hands
TimmyMac
Profile Joined December 2008
Canada499 Posts
May 18 2010 03:23 GMT
#17
On May 18 2010 11:25 majesty.k)seRapH wrote:
Show nested quote +
On May 18 2010 11:21 YoureFired wrote:
On May 18 2010 11:05 majesty.k)seRapH wrote:
On May 18 2010 10:16 MrStorkie wrote:
On May 18 2010 08:36 yann wrote:
On May 18 2010 08:31 YoureFired wrote:
Just because you can't mass the roach anymore doesn't mean your zerg is dead. While I don't agree with the nerf, it doesn't stop the roach from being effective at holding off early zeal/marine aggression. Also, muta-ling is still insanely strong versus all races, you just have to mix in some banelings to take down zeals and marines.



yes, I know about muta ling b-ling. The problem I have is that I would love Zerg to be more diverse in terms of each stage of the game, i.e. opening - mid - late...



u want zerg to be more diverse? u got it! roach isn't as powerful as before so no more mass roaches, but the player is force to use a combination of different units for their army composition.

if this isn't for diversity i don't know what is. blizzard IS listening after all.


while you're forced to use more units, the types of combinations you get to pick from number around one. for every stage of the game.


Early game:
Mass Speedlings
Speedling/Baneling
Mass Roach
Mass Crawler/Fast Expand

Midgame:
Muta-Ling
Hydra-Roach
Mass Hydra
Hydra-Infestor
Mass Muta
Hydra-Roach-Infestor-Zergling-Corruptor (obviously the most effective strategy due to the fact that hydras can dish out damage, roaches tank, zerglings surround, infestor fungal growths and corruptor takes out any air/collosi)


i've yet to see these compositions work in every matchup without being gimmicky.
what is 'gimmicky' then? using spells = gimmicky? using multiple unit types = gimmicky? not just RAMMING TWO BIG ARMIES TOGETHER FUCK YEAH = gimmicky? hint: you couldn't do that in SCBW either, not sure how this is different
seRapH
Profile Blog Joined April 2009
United States9808 Posts
May 18 2010 03:33 GMT
#18
mass speedlings, i don't think this has to be answered as to how impossible it is for it to work outside ZvZ

speedling/baneling. this doesnt work in ZvT except as a wall-in bust, and that's fairly all-in, or "gimmicky". ZvP you get facestomped by sentries, and also often puts you behind.

mass roach isnt a strong unit composition, as many early game compositions can counter this fine, as long as they're scouted. stalkers and marauders specifically. both are below tier 2. but not nearly as all in as the previous.

crawler expand? nowhere in this does this even mention a unit. and you will need units to supplement it.

out of these next 6 midgame compositions, 2 won't work in ZvT, 2 won't work in ZvP, and 4 won't work in ZvZ. add on that 2 don't work well in ZvT (as in their usage is extrememly limited), and 2 won't work well in ZvP either, and now the number of compositions is even more limited. finally, if we see that the final composition listed is something more like "build every fucking unit you get get" forces you to tech to everything lair level and to fully upgrade requires 3 evo chambers and a spire, the efficiency of the composition, while effective, decreases with game length.

boomer hands
TimmyMac
Profile Joined December 2008
Canada499 Posts
Last Edited: 2010-05-18 03:39:15
May 18 2010 03:38 GMT
#19
On May 18 2010 12:33 majesty.k)seRapH wrote:
crawler expand? nowhere in this does this even mention a unit. and you will need units to supplement it.

out of these next 6 midgame compositions, 2 won't work in ZvT, 2 won't work in ZvP, and 4 won't work in ZvZ. add on that 2 don't work well in ZvT (as in their usage is extrememly limited), and 2 won't work well in ZvP either, and now the number of compositions is even more limited. finally, if we see that the final composition listed is something more like "build every fucking unit you get get" forces you to tech to everything lair level and to fully upgrade requires 3 evo chambers and a spire, the efficiency of the composition, while effective, decreases with game length.


Crawler expand works fine dude. You might remember that early game ZvT is more or less expand and sunk up to stop marine medic rush.

You want one unit combo to work in all matchups? How'd that go for you in BW?
TimmyMac
Profile Joined December 2008
Canada499 Posts
May 18 2010 03:39 GMT
#20
On May 18 2010 12:38 TimmyMac wrote:
Show nested quote +
On May 18 2010 12:33 majesty.k)seRapH wrote:
crawler expand? nowhere in this does this even mention a unit. and you will need units to supplement it.

out of these next 6 midgame compositions, 2 won't work in ZvT, 2 won't work in ZvP, and 4 won't work in ZvZ. add on that 2 don't work well in ZvT (as in their usage is extrememly limited), and 2 won't work well in ZvP either, and now the number of compositions is even more limited. finally, if we see that the final composition listed is something more like "build every fucking unit you get get" forces you to tech to everything lair level and to fully upgrade requires 3 evo chambers and a spire, the efficiency of the composition, while effective, decreases with game length.


Crawler expand works fine dude. You might remember that early game ZvT in BW is more or less expand and sunk up to stop marine medic rush.

You want one unit combo to work in all matchups? How'd that go for you in BW?

TimmyMac
Profile Joined December 2008
Canada499 Posts
May 18 2010 03:39 GMT
#21
fuuuck im new at this shit
Fen
Profile Blog Joined June 2006
Australia1848 Posts
May 18 2010 05:17 GMT
#22
Disclaimer: this is from my experiences only

The problem with zerg is that they feel very limited in strategy. I know many of you will argue all those strats, but the simple fact is that zerg rarely want to stray from a certain path.

Early game is lings, with banelings if your opponent masses lings/zealots/marines. Otherwise, banelings are not really used. Roaches, have lost their role as the anti-zealot,rine,ling to the baneling as their new supply cost has forced them into more midgame.

Midgame gives you the option of going for a muta harass (which people are getting better at stopping) and hydralisks. Hydralisks are far better bang for your buck unless your opponent has no air defence. Roaches can be added in here, but hydras do the job better. Infestors are a waste of gas. They arent bad units, but I would much rather 3 more hydralisks.

Lategame is broodlords and corruptors. Simple as that. Ultras suck.

There is very little diversity in strategy and little in the way of interesting mechanics in the zerg. Most of the time, zerg is just a-move an army and hope it wins.

Roaches - Are just a basic attacking unit which shares the same role as a hydra, with less range and no AA capabilities. Because of the nerf, they feel more like tier 2 units than tier 1. Their ability to move underground is soo expensive and soo situational, that it feels like a very big gamble to go for it. Roaches just dont have a defined role in the zerg army.

Hydralisks - Are just a-move killing machines. They are too versatile, and only only 1 unit from each race counters them effectively.

Infestor - Has crappy spells and gets blown up very fast. Is too gas intensive for what it brings to the battle. Lacks any ability that could be used creatively

Ultralisks - Cant get into the battle, and therefore cannot compete with broodlords

Overseer - Has a useless spell. This unit should be a zerg caster with use.

hmm, well they are just some of my thoughts on the zerg. Didnt mean for this post to be a big one, but now that Ive typed it all up, I guess I should at least post it
Normal
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
#19 - Day 2
Percival vs Cure
Classic vs Clem
IntoTheiNu 982
WardiTV500
LiquipediaDiscussion
OSC
10:00
Vespene Cup #3
deth9
Liquipedia
The PondCast
10:00
Episode 104
CranKy Ducklings34
LiquipediaDiscussion
KCM Race Survival
10:00
Season 3 Week 5
Kim Chul Min (afreeca) 1222
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko274
deth 9
StarCraft: Brood War
Britney 21908
Bisu 1359
firebathero 788
Soulkey 644
EffOrt 455
BeSt 281
Light 244
Soma 207
Larva 182
Mong 174
[ Show more ]
Stork 161
Snow 126
ggaemo 116
Last 115
hero 109
Dewaltoss 102
ZerO 102
JYJ 77
Pusan 76
Rush 75
Hyun 58
Mind 57
[sc1f]eonzerg 38
Sea.KH 37
Sharp 36
JulyZerg 32
ToSsGirL 24
Bale 23
sorry 23
Sexy 22
Barracks 22
Icarus 19
soO 18
Sacsri 17
Noble 17
ajuk12(nOOB) 16
Liquid`Ret 11
NotJumperer 10
Dota 2
BananaSlamJamma187
League of Legends
JimRising 292
Counter-Strike
shoxiejesuss1919
olofmeister1542
ScreaM1379
byalli821
kRYSTAL_37
Super Smash Bros
Mew2King113
Other Games
singsing1925
B2W.Neo224
Liquid`LucifroN119
ZerO(Twitch)17
Organizations
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 76
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1489
Upcoming Events
Replay Cast
12h 21m
Escore
22h 21m
IntoTheTV X SOOP
23h 21m
RSL Revival
1d 21h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
2 days
WardiTV Weekly
3 days
The Patches Monday
4 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
5 days
PiGosaur Cup
5 days
[ Show More ]
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.