• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:18
CEST 13:18
KST 20:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy8[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
screpdb: new Starcraft reporting tool Guide To Watching Ancient Brood War Replays Bot on ladder [ASL22] Ro8 Preview: In A Tizzy Oldest replay file.
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9745 users

My SC2 experience

Blogs > Neshapotamus
Post a Reply
Neshapotamus
Profile Blog Joined May 2006
United States163 Posts
May 11 2010 02:36 GMT
#1
So, I been playing RANDOM for a long time and finally settled in for playing Terran as they are the most challenging and most fun. I kind of briefly explain my SC2 experience and the BO and methods that are winning me games. I am a plat player with about 1750 ELO but that really doesn't mean anything to me or other top players. I been playing mostly custom games and I go under the ID nesh.nesh.

My thoughts on B.NET 2.0

Interface:
The interface in SC2 is sexy and visually pleasing. I like the look but I don't like the chat interface. The main problem with the chat interface is that it restricts people. In b.net 1.0, you could go to a chat room and ask for a friendly but yet competitive game. But in SC2, you have to play the ladder and find opponents. You might say that I should make friends with these people who I ladder with but its extremely hard. The moment you start the game, you don't really have time to make friends with the player and assess their skill until the end of the game, but by that point the player would leave and just find a new game. And if I am losing, I might be too frustrated by my loss to ask for a game. Besides that, I really like the achievements you can accomplish.

My thoughts on each race:

Terran:
Terran seems to be the hardest to play. The reason why I am saying this is because of the way you macro in SC2. If anyone noticed by now, terran is the only race where you can actually que up units(besides stargates/nexus/robo from the protoss) ,which is bad for macro. Protoss has the warp gates where you build your core army and zerg has to use larva which cant be que'd up ever. At the same time, the mule can give you an excess of minerals if you forget to use them for a while which might mess up your macro. Another important decision is either use scan or the mule which also seems debatable. As for micro, it seems just like SC1, you need to keep microing units and make sure they don't die to just like a small mm group in SC1, but as the number of units in play increase, the micro becomes a lot harder. Multitasking seems to be the most important for terran to play on even ground with other races. (I will expand on this further)

Protoss:
Protoss seems to be the easiest of the three races. Protoss macro mechanic is simple. You can't que up your core units so you are always managing your economy as efficiently as possible. This ability can be a double edge sword due to the fact that you might focus too much on units and not save up minerals for an expansion. The chrono boost ability is awesome. The protoss have a unique feature which lets them either speed up their economy or their unit production. All the new units in the robotics are pretty awesome. The immortal and the colossus can be used depending on the situation and the warp phrism is the perfect unit for the protoss in terms of mobility. What better way to reinforce your army than to warp units in right next to your army. The sentry is also a great unit mostly for forcefield. The force field ability can win or lose the game in most big battles. The protoss might be easy to play, but just like SC1, they are the hardest to master.

ZERG:
God, do I feel bad for this race, but in terms of difficulty, I will give this race somewhere in the medium difficulty. The reason why I feel bad for them is because, the zerg are just too easy to abuse early game and mid game. Not only that, but man, their hatchery's and queens go down fast(From my personal experience). However, the zerg is one race you do not want to get in a macro battle with. If the zerg is left unharassed, you will see a swarm like you never seem before. And just when you think the swarm is over, you will see another swarm in just a few seconds. The zerg seem to have a easy time to macro whore drones if left unharassed, but ultimately they still need to decide when to make units and when to switch to drone production. As for what units to make, this still seems to be in the air for me. Any good combination of units seem to do that job for the zerg. As long as the units are diverse and you flank properly, the zerg have a easy time dealing with attack and deploying attacks. The queen inject is good ability for SC2, this is as close as you get to having actual mechanics in SC2, you need to constantly injecting just like how IN SC1, you have to be constantly be going through your hatchery's. The zerg is one of those races where you might hate playing them or love playing them depending on your style.

My thoughts on Terran Match UPs:

TvT:
So recently, it was brought to my attention a killer Build Order in TvT. Yes, I am talking about the 1 rax(core add one), 1fact(tech add on) and 1 starport(core add on) while saving your 1 scan for when you move out. If you add up the supply count in production, you will see the magic in this BO. 2 Marines, 1 Tank and 2 Vikings, thats a total of 8 supply. Yes, can someone say that they have found the magic BO just like 1fact 1 port in SC1. Now, this BO couters about everything if used properly. Banshee build, busted by the viking, some kind of early 3 rax aggression, countered by sieged tanks and marines and FE, very easily countered by tanks. So, somethings I wanted to try out in this match up are offensive mules. Now your saying, hey wtf is that? Well, its mid game and your opponent and you have like 3 or 4 bases each. And you both are splitting the map with tanks and such. I want to try out and see if you can scan them and start droping mules in their tank like to take out their own tanks or marines and then start moving in. If people already do this, please send me reps as I would love to see how it was used.

TvP:
This match up is tricky. As far as I can tell, terran just seems way to strong in this match up at sometimes. The FE from terran just seems too strong at the moment. I mean, I been having over a 75% win rate vs toss with this BO. You might say that they might crush you with an all in but thats not true. As long as you can get a lot of bunkers up and scout properly, you can hold off any push and decimate any protoss who tries to FE. Just like in SC1, there is a timing window when toss expands that your unit count and army composition should be better than theirs. For people who don't know the BO, its 10 depo 12rax, 15/16 oc, 17 depo to block off your base, CC in main and then add 4 more RAX when you get money and at the same time, you make marines and build your bunker at your expansion . If this BO is executed properly, terran just takes too much of a lead for toss to do anything. Maybe your telling me that I haven't played too much, and you might be true, but I been having very close games against protoss.

TvZ:
This match up is all about harass. Either its reaper harass, helion harass, banshee harass or thor drop harass , just keep the zerg busy. This match takes a lot of multitasking and seems to be really hard in terms of multitasking but its a lot of fun to play. Also, a group of marauders just seem to destroy a hatchery so fast. By taking out hatchery, you can delay zerg so much in terms of thier ability to macro properly. As long as terran can utilize the harass and keep an even footing with zerg, they will have a easy time playing against zerg.

I will do the rest of the match ups in a future blog entry.


Somethings I been noticing while watching streams or when I watch my replays. People just don't scout in SC2 as often as they scouted in SC1. I mean really, people are really bad at scouting. Most of my losses come from not scouting but that reinforces me to scout. SC2 is game where unit composition matters a lot and with little to no scouting, you cant make the right combinations to win a game. People expect the magic combination that might win people games. I am sorry to tell you, but that doesn't exist. I have won countless games just by scaning a few spots and seeing their unit combinations rather than make my MMM ball. If I don't see a observer, I will make banshees to snipe HT's/Colosus or If I see a FE from toss, i wont make any defensive structure like turrets and bunkers and switch to 6 rax with fast concusive shell, stim and shileds. If I scout roach ling, ill go marauder, and if i see baneling, ling, ill go helions. SCOUTING HELPS a lot so make sure you scout and get as much info as possible.

Another thing I notice is people que up units. Really, stop doing this, DON'T que up units untill you have to, like the very last second. Think about it like this, If you had those minerals, you can be spending it on something useful like another expo or upgrades or a higher tech. Sometimes, you will be in a pinch and have to que up units. Thats okay, but try to break your habit to que up units if you don't have to.

Finally, I leave you with one final advice, don't go over 65-75 workers. This is kind of tricky but you need units to fight, but when you have mostly workers, you can't win big battles with barely any units. This is especially true in PvZ I noticed. Sometimes, as toss I jsut get so greddy and start taking expos left and right that I forget i need units and not shit ton workers.


*****
seRapH
Profile Blog Joined April 2009
United States9824 Posts
May 11 2010 02:43 GMT
#2
jeez, why is everybody getting TvP games except me? i'm stuck playing mass TvT and TvZ. and facing the very occasional proxy gate toss.

TvT is pretty fun though, i'll try out your "1fact 1port" build and see how it goes. i'm assuming it's a 1base aggression build, right?

and the scouting this is really annoying. especially tvz, where i just can't seem to know where to use my precious scans. maybe i just need vikings.
boomer hands
ZZangDreamjOy
Profile Blog Joined June 2006
Canada959 Posts
May 11 2010 03:03 GMT
#3
haha, I love TvT actually. I've been experimenting with BC's, and found that a mixture of BC/Viking is pretty damn powerful mid-late game.
HitEmUp
condoriano
Profile Blog Joined April 2010
United States826 Posts
May 11 2010 03:25 GMT
#4
Finally, I leave you with one final advice, don't go over 65-75 workers.


This is a really good point.
Ridentem dicere verum quid vetat?
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV 10 - Group A
WardiTV1116
ComeBackTV 224
Rex59
IndyStarCraft 53
Liquipedia
Afreeca Starleague
10:00
Ro8 Match 2
Light vs EffOrt
Afreeca ASL 15244
StarCastTV_EN238
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #147 (SHIN Mod Edition)
ByuN vs ReBellioN
SHIN vs TBD
ByuN255
CranKy Ducklings95
SHIN 36
CranKy Ducklings SOOP13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 345
Rex 51
IndyStarCraft 45
SHIN 36
StarCraft: Brood War
Britney 11847
Bisu 9411
Jaedong 7303
Soulkey 2637
Rain 1591
BeSt 1121
Zeus 302
Hyuk 277
Rush 268
ggaemo 222
[ Show more ]
Stork 217
Larva 204
Leta 184
Barracks 176
hero 146
Killer 73
ToSsGirL 63
Sexy 57
Shinee 37
soO 33
Mong 29
Shine 28
Hm[arnc] 21
sorry 15
scan(afreeca) 13
SilentControl 11
Noble 8
JulyZerg 7
Dota 2
Gorgc4955
XaKoH 464
Dendi116
Counter-Strike
shoxiejesuss989
x6flipin168
markeloff98
kRYSTAL_68
edward57
Heroes of the Storm
Trikslyr33
Other Games
singsing1497
olofmeister1283
B2W.Neo600
XBOCT413
Lowko330
crisheroes173
Pyrionflax109
Mew2King59
Organizations
Dota 2
PGL Dota 2 - Main Stream7401
PGL Dota 2 - Secondary Stream3631
Other Games
gamesdonequick525
StarCraft: Brood War
UltimateBattle 317
[ Show 10 non-featured ]
StarCraft 2
• mYiSmile15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV138
Upcoming Events
OSC
42m
PiGosaur Cup
12h 42m
Kung Fu Cup
23h 42m
The PondCast
1d 22h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
GSL
4 days
Yamato Cup
5 days
Replay Cast
5 days
[ Show More ]
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.