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SC2 Map--(3)Jungle of Joy

Blogs > Rut
Post a Reply
Rut
Profile Blog Joined January 2010
United States70 Posts
Last Edited: 2010-05-08 19:30:02
May 08 2010 18:21 GMT
#1
I posted this map in the
Map Design Thread.

"Jungle of Joy"

[image loading]

Download

I wanted to make a standard, straight-forward three player macro map and this is what I came up with. The Xel Naga watchtower in the center has a much larger range than a standard one. The map isn't nearly as large around the borders as it looks--there's only a small amount of space between the edges of the mains and the playable border.

Standard main and natural and third layout, with a theoretically more difficult to defend high yield fourth for each base. There aren't any cliffs to take advantage of, so harass would probably be at a minimum--kind of the Luna mindset for a macro map.

Any thoughts, suggestions, glaring problems needing immediate attention?



lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
May 08 2010 19:21 GMT
#2
Isn't 6 o'clock natural ramp wider than the rest?

Flying Tushin!!
Rut
Profile Blog Joined January 2010
United States70 Posts
May 08 2010 19:31 GMT
#3
Yep, you're right--how did I miss that?

Fixed. Thanks.
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