Map Design Thread.
"Jungle of Joy"
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I wanted to make a standard, straight-forward three player macro map and this is what I came up with. The Xel Naga watchtower in the center has a much larger range than a standard one. The map isn't nearly as large around the borders as it looks--there's only a small amount of space between the edges of the mains and the playable border.
Standard main and natural and third layout, with a theoretically more difficult to defend high yield fourth for each base. There aren't any cliffs to take advantage of, so harass would probably be at a minimum--kind of the Luna mindset for a macro map.
Any thoughts, suggestions, glaring problems needing immediate attention?