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UMS (3)ExtraSpecialForces

Blogs > Rut
Post a Reply
Rut
Profile Blog Joined January 2010
United States70 Posts
Last Edited: 2010-04-29 07:44:17
April 29 2010 07:43 GMT
#1
About a year ago I played one of those old “Special Forces” UMS games for the first time, and enjoyed it very much. I had experimented around with the concept of “special abilities” with hero units and decided to try my hand at merging these two concepts together. I’ve been working on it on and off up until the SC2 beta started--obviously now there’s little reason to keep going on SC1 UMS maps. What I’d really like to do now is to give the SC2 editor a shot, but of course I would need a Beta key first…

You can probably see where I’m going with this.

If you’d like to play my rendition of Special Forces (titled “Extra Special Forces”) and see how it works, here it is:

+ Show Spoiler +
Download

This map is for three players. It’s similar to the original in that you fight hundreds (actually thousands) of Zerg units, with the big difference being you get a hero unit with “special abilities.” You mine vespene and when you have enough to activate the unit’s ability, you simply select a (most likely hot-keyed) civilian and right click anywhere. When he moves, your hero will perform a hopefully impressive and fun attack.

+ Show Spoiler +
Marine: scatters 15 wraiths in random directions that explode quickly, killing anything the wraiths are touching

Firebat: summons a battlecruiser that heads towards a near enemy, taking everything out in a large radius when it explodes

Vulture: lays a special mine that draws enemies close to it before exploding, taking them all out

Infested Kerrigan: creates a controllable scourge, and after a few seconds, a trail of blood mimicking the scourge’s movements takes out anything it touches

Infested Duran: renders all enemies in a large radius unable to attack for 10 seconds

Defiler: Mind-controls all enemies in a large radius for 10 seconds--enemies can be upgraded to make them strong fighters, or just consumed

Dragoon: creates a controllable science vessel “bomb” that explodes after 5 seconds, taking out all enemies in a large radius

Tassadar: summons a squad of reavers around Tassadar that fire one volley before disappearing


You get points for killing enemies, and you trade those points for minerals which you can spend on units/upgrades. All Terran ground units are available, as well as Protoss gateway units.

The enemy has a number of cerebrates that create waves of units to kill. Enemy forces will also periodically attack your base. When you destroy a cerebrate, enemy reinforcements in that area cease, and a checkpoint beacon is created in its place. This allows you to warp to and from your base (where you can heal) and the checkpoint. The game ends when you destroy the Overmind.

There are two difficulties: normal is for the most part self-explanatory (and definitely possible to beat with two players), while hard is much more difficult and pretty much requires three players.


Thanks for taking a look! (Oh, and if someone does donate me a Beta Key, I promise to dedicate my first melee map to them, and write a shoddy haiku of their generous virtue in the map description.)

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