• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:39
CEST 05:39
KST 12:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Syncronization issues and can't find games Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ PLAYzone Challenge - open offline tour in Prague NaDa's Body
Tourneys
[ASL22] Ro8 Day 2 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne EVE Corporation Nintendo Switch Thread Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11027 users

Game Focus

Blogs > hi19hi19
Post a Reply
hi19hi19
Profile Blog Joined May 2008
United States163 Posts
Last Edited: 2010-04-21 05:27:14
April 21 2010 05:25 GMT
#1
A while ago I came across a very interesting article about categorizing video games. It's written by Mark Overmars (the guy responsible for the GameMaker program I'm currently using) and it's got some neat insight:

http://glog.yoyogames.com/?p=181

Here's the tl;dr version:
Games can be categorized based on their focus using the following diagram:
[image loading]
Simulation opposes Gameplay, Story opposes Social aspects.
Different people obviously have different tastes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After reading this article, I keep thinking about it every time I play a game. It's one of those things that seemed kind of stupid and obvious to me when I read it, but then the more I thought about it the more I realized how useful of a system it is.

Thinking about some popular games with this diamond diagram in mind is very fun for me. For example, the Super Smash Bros. trilogy. The first game had NO story. "Here's some famous Nintendo dudes; go beat the shit out of each other. Oh, also something about a hand. Yeah." It was a purely gameplay/social construct with its sole marketing point being its combat system and its addictive multiplayer mode. Super Smash Bros. Melee, for its part, pretended to half-ass a story competent (lol adventure mode) but it was really focused on the multiplayer as well. Brawl had the most fleshed-out story mode of all three games... and arguably the chilliest reception from the competitive community out of all three games. Thinking about it, I can see why the competitive Smash community was so ambivalent about Brawl- less effort spent on perfecting the gameplay and the multiplayer aspect for a shitty story mode. While this is kind of a shallow interpretation (i.e. there's lots of other things Brawl has going against it, and I'm very aware that there is a huge competitive Brawl scene regardless) it's still fun to think about in terms of this Focus Diamond.

This article also FINALLY gave me a way to explain how "simulation" games like Roller Coaster Tycoon can be so popular. It's a really vexing question tying to explain to, say, my parents, how a game that simulates running a business (which they do for a job and frequently hate) can possibly be a leisure activity for me. But of course, these "sim" games are not simulations at all, they are mostly gameplay elements that have a nice veneer of simulation around them. I mean really, even the most modern of the Roller Coaster Tycoon games have pretty much nothing to do with the realities of owning a theme park- it's a game, first and foremost, despite the fact that you find it in the "simulation" category of your game store.

So yeah, I could rant on and on, but I hope to get a discussion going in this blog. What corner(s) of the diamond has the games that appeal to you the most? When you are buying a new game, do you consciously go out thinking, "I want a good story", or are you just drawn to that type of game?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Oh btw, I like music. So I'm going to post a music with each blog, because I can. Currently this song is stuck in my head like you wouldn't believe... at least it's a good song ^_^
+ Show Spoiler +


*****
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
April 21 2010 05:40 GMT
#2
I think most people's tastes are largely genre dependent. For example,
RPG = story
FPS = play
MMO = social
and so on. Of course, these aren't the only things we look for in each genre, but I daresay it's what most people consider the most important.

I don't really agree with your conclusion regarding how gameplay conflicts with story. It's definitely possible for a game to be satisfying in both respects. In fact, a lot of the best games out there combine the two - Deus Ex, for instance is a masterpiece in terms of story and gameplay. Your Smash Bros example seems flawed considering how the development of Melee into a competitive game was pretty fluky (I don't think anyone foresaw the discovery of wavedashing and other glitches). In addition, Brawl was developed to cater to the casual player more than anything else.

What the heck does "play" refer to anyways? When you're playing a simulation game you're not actually playing? It's kind of a vague term.
Liquipedia
FyRe_DragOn
Profile Blog Joined November 2006
Canada2057 Posts
April 21 2010 05:41 GMT
#3
I usually dont enjoy games that try to copy real life activities (sports, sims, etc), and starcraft seems to have a strong combination of all the other 3, so maybe thats why i like it so much interesting writup though
aka DragOn[NaS]
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
Last Edited: 2010-04-21 05:45:44
April 21 2010 05:42 GMT
#4
So does this mean that the games that are in the middle of the diamond - more balanced, tend to be worse as the designers have to split their focus? Are there any good games that can do both story and social (mulitplayer) very well. I don't think gameplay and simulation is possible? I personally tend to like the gameplay / social games, but there are a few good single player games I can think of.

Spazer- I think that he came to the conclusion (or should have) that the story interfered with the social aspect - multiplayer, and the balance of the multiplayer, not necessarily the game play. That would fit in with the diamond 'theory'.
I can already see the ending
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
April 21 2010 05:57 GMT
#5
Of course I enjoy all 4 corners (albeit not equally). My mood determines what I'm into playing.

Sometimes a sim game is nice to get away from overly fantastic worlds, but I would love to revisit those fantasy stories to let my mind escape again. Sometimes I want to play with my friends, online and off, and just have some good friendly competition (although friendly can get easily thrown out the window online). Then I just want a wacky or interesting game, such as Mario, to put my skills to the test or just mess around with.

It's all relative to what I'm in the mood for. However, I do gear more in favor of story and gameplay, because I like the fiction it usually brings.

I do like the idea behind this diamond. I'd have to really agree with it for the most part.
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
April 21 2010 06:03 GMT
#6
On April 21 2010 14:42 DCLXVI wrote:
So does this mean that the games that are in the middle of the diamond - more balanced, tend to be worse as the designers have to split their focus? Are there any good games that can do both story and social (mulitplayer) very well. I don't think gameplay and simulation is possible? I personally tend to like the gameplay / social games, but there are a few good single player games I can think of.

Spazer- I think that he came to the conclusion (or should have) that the story interfered with the social aspect - multiplayer, and the balance of the multiplayer, not necessarily the game play. That would fit in with the diamond 'theory'.

...less effort spent on perfecting the gameplay and the multiplayer aspect for a shitty story mode

Anyway, the development of the story shouldn't have interfered with multiplayer in Smash Bros. After all, development teams are split into different sections for a reason. It's not like lessening the story writing personnel and increasing the number of gameplay testers would've helped that much. Besides, no Smash Bros game has been balanced - that's why people obsess over the tier lists. As I said, Melee turned out to be competitively good by chance, and Brawl was meant for casual gamers.
Liquipedia
hi19hi19
Profile Blog Joined May 2008
United States163 Posts
Last Edited: 2010-04-21 06:38:19
April 21 2010 06:33 GMT
#7
Perhaps the Smash example wasn't the best... It's a good illustration of the concept in theory, but yeah in practice the single-player mode development and the multiplayer are separate teams.

The thing is though, you say "oh but Brawl was meant for casual gamers"
That's the whole point-> inclusion of an in-depth story mode is not something that the hardcore multiplayer enthusiast want, and it was a disappointment for them because it was a focus that they were not looking for. Because catering to "casual gamers" involves slowing down the game compared to melee (i.e. less emphasis on the fast gameplay the competitive players liked), it was moving the focus to a sector of the diamond that was not suitable for what the competitive community expected.

IT MAKES SENSE IN MY HEAD, I'm sorry if I'm not explaining it well in words >_<


On April 21 2010 14:40 Spazer wrote:
What the heck does "play" refer to anyways? When you're playing a simulation game you're not actually playing? It's kind of a vague term.

"Gameplay" is refferring to decidedly artificial constructs that help the user enjoy the game but do not necessarily follow the rules of reality.

e.g. infinite ammo, because the developers think that collecting and monitoring ammo is not something they want the player to have to focus on. a middle of the road approach would be, say, limited ammo, but also having ammo pickups everywhere. A more simulation-style approach would be like some of the modern tactical shooters, where every bullet really counts and you don't just find bullets lying around for no reason. that kind of thing
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 21 2010 06:44 GMT
#8
Simulation can be more playful though. For example, if you put realistic physics simulation into a game, it can make it fun to play around with ragdolls, knocking blocks around, etc.
Zona
Profile Blog Joined May 2007
40426 Posts
April 21 2010 07:08 GMT
#9
MMORPGs are big in the social department, but most of them are also heavily wrapped in story and lore as well.

Still, I think it's an interesting viewpoint.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of SC
ByuN vs Rogue
herO vs SHIN
Serral vs TBD
Clem vs TBD
PiGStarcraft508
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft508
RuFF_SC2 203
PiLiPiLi 38
StarCraft: Brood War
Britney 18683
sSak 111
Icarus 8
Dota 2
NeuroSwarm193
League of Legends
JimRising 621
Counter-Strike
fl0m6453
taco 672
Super Smash Bros
hungrybox581
Other Games
summit1g9098
WinterStarcraft347
C9.Mang0320
Sick116
ViBE66
ArmadaUGS48
Livibee2
Organizations
Other Games
gamesdonequick833
StarCraft: Brood War
Afreeca ASL 433
[ Show 13 non-featured ]
StarCraft 2
• davetesta30
• Letter143
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Hupsaiya 76
• Azhi_Dahaki30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo674
Upcoming Events
CranKy Ducklings
6h 21m
WardiTV Invitational
7h 21m
AI Arena Tournament
13h 21m
BSL: Ladder Tournament
15h 21m
GSL
1d 4h
Yamato Cup
1d 11h
BSL Open Qualifier
1d 15h
BSL Open Qualifier
1d 15h
Replay Cast
1d 20h
Afreeca Starleague
2 days
Soma vs Jaedong
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Leta vs Soulkey
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.