• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:37
CEST 20:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)78Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
How to Block Australia, Brazil, Singapore Servers 5.0.15 Patch Balance Hotfix (2025-10-8) Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting The New Patch Killed Mech!
Tourneys
Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[Interview] Grrrr... 2024 BW caster Sayle BW General Discussion Map with fog of war removed for one player? Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1729 users

Math problem, please help :( - Page 2

Blogs > stafu
Post a Reply
Prev 1 2 3 Next All
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 21:38 GMT
#21
And yeah I agree with QuickStriker, completely impressed as always with TL. Thank you very much guys
Cambium
Profile Blog Joined June 2004
United States16368 Posts
April 20 2010 21:42 GMT
#22
CH is perpendicular to the plane ABH.
When you want something, all the universe conspires in helping you to achieve it.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 21:43 GMT
#23
On April 21 2010 06:42 Cambium wrote:
CH is perpendicular to the plane ABH.


Yep, as a necessity from H being the closest point on the plane from C, CH must be perpendicular/normal vector to the plane.
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
April 20 2010 21:43 GMT
#24
On April 21 2010 06:16 Koltz wrote:
Show nested quote +
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


The "Shortest distance to point C" statements implies that H and C are perpendicular. C can be epsilon units away from H but that doesn't mean anything.

Well, it doesn't mean anything I guess except that C and H are basically the same point. It seems like a silly question to go through all this work when the points are essentially overlapping.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
Last Edited: 2010-04-20 21:45:03
April 20 2010 21:44 GMT
#25
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.
Moderator
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 20 2010 21:46 GMT
#26
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:46 GMT
#27
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


But that's a symmetric problem no? Pretend we have ABH and move C as close as possible. Then swap C with H and we have the solution to the given problem.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:48 GMT
#28
On April 21 2010 06:46 DeathByMonkeys wrote:
Show nested quote +
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-04-20 21:56:36
April 20 2010 21:49 GMT
#29
On April 21 2010 06:48 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's three restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C. 3. it is not the same point as C

I guess to solve this you use vectors AC and BC, both must be perpendicular to vector CH so their dot products must be 0.

(xc-xa, yc-ya, zc-za) . (xc-xh, yc-yh, zc-zh) = 0
(xc-xb, yc-yb, zc-zb) . (xc-xh, yc-yh, zc-zh) = 0

actually... i forgot all about plane geometry :p
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
April 20 2010 21:53 GMT
#30
On April 21 2010 06:46 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


But that's a symmetric problem no? Pretend we have ABH and move C as close as possible. Then swap C with H and we have the solution to the given problem.

No, because C isn't constrained to the plane. So no matter where H is I can more C to overlap it, whereas I have to keep H constrained to the plane.

God I feel so dumb lol.
Moderator
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:53 GMT
#31
On April 21 2010 06:49 Kentor wrote:
Show nested quote +
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:54 GMT
#32
Oh wait... is that stupid thin line on the diagram suggesting that the plane is given -.-;;
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 20 2010 22:05 GMT
#33
All the talk of this problem is mind fucking me ahhhhhhhhhhhhh. Any approach I try to take I just keep second guessing myself.

Based on Kentor's illustration we may have to use the knowledge that HB (cross) HA gives us the HC vector.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-04-20 22:09:02
April 20 2010 22:07 GMT
#34
On April 21 2010 06:53 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:49 Kentor wrote:
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.

actually C is also a given point. so you can't just pick any H otherwise CH might not be perpendicular to ABH.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2010-04-20 22:08:46
April 20 2010 22:08 GMT
#35
On April 21 2010 07:07 Kentor wrote:
Show nested quote +
On April 21 2010 06:53 EtherealDeath wrote:
On April 21 2010 06:49 Kentor wrote:
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.

both are restrictions. C is a given point. if (1) were not a restriction, then C = H.


Well the problem did explicitly say that C != H
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
April 20 2010 22:12 GMT
#36
let me edit man
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 22:14 GMT
#37
lol

Yea I guess the plane must be given, or you could flip your solution about C and get another solution in certain cases.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:14 GMT
#38
Notation: AB indicates the vector from A to B
mod(AB) indicates the modulus of a vector

The key to solving this problem is finding the vector AH in terms of A, B and C only.

This can be done by using dot products, as ((AB)/mod(AB)).(AC) will give you the projection of C on the AB vector, in terms of a scalar

Using the unit vector in the direction AB, and multiplying it by the scalar (AB).(AC) gives you the vector AH.

Thus the answer to the problem is simply A + this, or as given:
(AB/mod(AB)) * (((AB)/mod(AB)).(AC)) + A = H

hypercube
Profile Joined April 2010
Hungary2735 Posts
April 20 2010 22:15 GMT
#39
On April 21 2010 06:00 MER wrote:
The point H is the projection of C on the plane. But your plane is not defined because you have only 2 points on it. so you can't solve the problem. There are infinite planes that go through the points A and B.


This and Chill's answer seems to be correct. If you want to get fancy you can solve this: Assume that the plane where you're looking for point H is given. For example you're given the angle between this plane and the plane ABC. Let's call this angle phi. Give the locus of H as phi goes from 0 to 360 (i.e 0<phi<360, because the problem says A,B,C and H are not on the same plane). You can also give the function phi->H

The plane where you're looking for H is not given. Any solution for H would include a free parameter independent from the coordinates of A, B and C. There are various ways to parametrize your solution set. "Artificially" introducing phi is probably not the best one either. A more natural way is to give H as the solution to an underdetermined system of linear equations.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Capook
Profile Joined April 2010
United States122 Posts
April 20 2010 22:17 GMT
#40
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 240
BRAT_OK 103
JuggernautJason70
Railgan 34
ForJumy 18
MindelVK 16
StarCraft: Brood War
Britney 23606
Calm 3859
Larva 446
firebathero 240
Hyun 82
Barracks 59
scan(afreeca) 18
Movie 14
NaDa 7
Dota 2
qojqva3915
canceldota17
Counter-Strike
fl0m1171
Foxcn177
Heroes of the Storm
XaKoH 100
Other Games
Grubby1536
Beastyqt544
ceh9506
B2W.Neo279
KnowMe166
crisheroes162
C9.Mang0137
ArmadaUGS114
Hui .105
ToD100
Pyrionflax66
Dewaltoss20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 39
• 80smullet 12
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3442
League of Legends
• TFBlade811
Other Games
• imaqtpie1564
• Shiphtur304
Upcoming Events
Wardi Open
16h 23m
CranKy Ducklings
1d 15h
Safe House 2
1d 22h
Sparkling Tuna Cup
2 days
Safe House 2
2 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.