• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:31
CEST 00:31
KST 07:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th121Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL.net Map Contest #22 - Voting & Ladder Map Selection The death of cheese, from a professional cheeser. Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event Data needed BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? Soma's ASL Finals Review
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Dating: How's your luck? US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4173 users

Foreigner Maps Part II

Blogs > JMave
Post a Reply
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
April 20 2010 05:39 GMT
#1
On a normal schedule, I usually visit tl.net everyday and probably broodwarmaps.net a few times a week. As I've had a change in schedule(military demands), things have been slightly off and my visits are les frequent nowadays.

Most of the maps I'm gonna show are from sTY_leZerG-eX, who I think is really awesome and has such a high level of skill when it comes to map-making. I'm not skilled with such map so my analysis of these maps are shallow but the maps are nonetheless nice to see even if you don't catch the subtlties.

These guys deserve way more appreciation because of their efforts so hope you guys visit broodwarmaps.net more.

(2)Flash
[image loading]

This map is absolutely brilliant. The concept itself is really good. Both mains have 2 ramps, one blocked and one not. As you can only use the unblocked ramp at the early game, the troy-gate becomes a vital point of access. If you manage to take down one assimilator, then you are safe from ground attacks early on. As the game goes on, you then have enough units to take down the psi disruptors faster to facilitate movement through. Nice map 8/10


(2)Outland Colony

[image loading]
The middle of this map is probably its signature with a very nice design. I really like the placing of the neutrals and the smooth transition from the high-ground to low ground without obvious terrain changes. Really good!
8/10


(2)Orchsomething
[image loading]

This is a standard map that resembles Moon Glaive where the region outside your natural is high ground. Obvious exceptions are that its a 4-player map and there's an even higher ground. Great rotaional symmetry and the ramps are nicely done 7/10

(2)Deadspace 0.98
[image loading]

Apparently, this map was the MOTM so I'll spoiler in the full explanation of this map here.+ Show Spoiler +
In first place, we have a clear winner, such a godly map that I don't know why we should even keep making MOTMs, as this map will blow away future winners indefinitely, hmm.. more on that idea later.
Famous mapper LastCurse gives us: crapshit2.jpg, er I mean (2)DeadSpace 0.98!
This cataclysmically great map starts out with a bang: low ground mains with highground nats! Reversing the altitude I'm sure will be standard in all maps from now on. The nats are pretty wide, making fast expo builds potentially riskier vs trashcan players seeking to all-in early on, further deviating from the norms of comfortable, skill-based gameplay we're so used to. Lastcurse intends with this feature to blow our minds away by forcing new standards in gameplay, an action surely needed with the release of Starcraft 2 Beta, initiating the demise of Broodwar as we know it. "Cliffing" the nat from beneath it lies an islandy pit which doubles as a useless ovy spot to trap noob zergs who think they can scout their opponent, hah!

Just outside the nat we have a path leading to three roads, a LastCurse choke, if you will. The outward path leads to the 3rd gas expansion, a relatively safe base fairly close to the player, and pretty far from your opponent. As the path with the LastCurse choke is higher altitude than this path, it's easier than otherwise to control and secure the expansion, ensuring its defensiveness. There is no safer possible expansion to choose from as your 3rd base. As such we have a more linear expo layout, but let me assure you this is simply another grand feature by our genius LastCurse. Nonsensical features like nontraditional expo layouts, where players have "choice" in where and when to expo simply distract from the game itself. Rather than invoke strategic diversity, making each game truly unique and spectacular as previously thought, the concept simply confuses bad players, reducing the amount of gamers who can enjoy a map employing the idea, how silly! Thanks LastCurse for not using that quaint concept, and enlightening us about its adverse effects on a map's overall gameplay.

The central path from the nat's LastCurse path leads to our 4th gas expansion, well sort of. Instead of a boring antiquated ole' normal expansion, our 4th is a reverse-oriented mineral block. That is to say, it blocks off the path with its mineral formation, and to use its gas (as opposed to just its minerals), you must go around it (or hop over it) and expo on the other side of the mineral formation (don't try to transfer your workers to the expansion after doing this!). Players can choose to take this expansion from the "normal" side and mine it as a mineral-only expansion, but their workers will be vulnerable from behind. For a terran in tvp though, this will probably actually be common. Securing this base, particularly with siege tanks, helps defend the 3rd gas expansion, limits your opponent's mobility to a certain degree, all the while getting more minerals. Siege tanks will easily defend the workers, and the terran can safely rally here. When he chooses to move forward or when the lower mineral valued block is mined out (allowing a potential worker transfer) the terran can easily lift his command center to the gas side.

The inward path from the LastCurse path leads into the center, and into a two-forked path. Counter-intuitively enough, the outward path of this fork leads into the most-center path, while the inward path leads to the outer-central path. The former has another two-forked choke, the inward path thankfully leading to the inner-most central path of the map, the outer path leading into the linear path along the edge of the map leading to the 3rd gas expansion. The gas-side of the 4th gas expansion has a large ramp outside of it leading into this path as well. Going backwards along this path takes you to the 5th gas expansion. It's here we actually have a degree of expo-choice: the expansion is far from everything! It's close by air to one player, and lies along the 3rd gas path of the other, but then lies along the inward-outward path of the first player. It has a fairly large choke, a ramp higher than the ground leading to it. The expansion thus is fairly defensible but not incredibly so. An actual cliff overseeing it can harass it easily, and I'm sure tanks from inside the main by it can hit parts of it. I'm not exactly sure how or when this expansion will be used, congratulations LastCurse, you confused me!

And that's the map in a nutshell, so let's look at it in overview. The map is 128x112, making it taller than many (2)maps, but not as big as the vacuous 128x128. The end result is a very long distance from everything to the 5th gas expansion, but also a wider middle. Aside from the very corners of the map there's basically no wasted space, and the first 4bases are all pretty near eachother, making the distances generally respectable. Personally, I'd have stuck to 128x96. A different middle involving fewer chokes (which use up/reduce space in the middle) especially in conjunction with different shapes for the main and 5th gas expansion to use space a little more efficiently would result in atleast just as open a middle, but with better distances and a higher degree of efficiency as far as space allocation goes. However the map is probably fine as is.
Aesthetically the map is less than perfect. LastCurse opted to use terrains lacking differential decorational terrain-types; there is no low altitude terrain that fits with the lowplatform he used, and while there is high plating, he covered the highground with unbuildable tiles making use of plating impossible. He used such tiles along all of the lowground and normal platform away from expansions as well. Some of those ramps are not great looking as well. Seems like a tileset limitation.
The map probably centers around a fairly turtlish macro play-style. The expansions are close together aside from the 5th, which is hard to take outside of as a hidden expansion, ie hard to take securely. It's hard to be aggressive at all given long nat2nat distances and the close proximity of the first four bases. The middle is fairly linear and tight, although its many paths can be used to a degree of openness and nonlinearity, Bluestormesque. Balance-wise my prediction is that it'll be t>z, p>z, t>p, the classic turtle/tight map imbalances. Terrans will probably mech vs zerg, and play passively vs protoss. Anticipate carriers with the many cliffs. The main/nat layout/shape strikes me as being relatively mutalisk friendly, and the long distances certainly dissuade any lurker oriented builds. Maybe you'd see a lot of crazyzerg. zvp should be pretty standard, I'm just betting on the safe 3/4base of p to beat out zerg in a long macro game. Maybe anticipate Shine-esque lair-based play to abuse the long distances and large mains.


(4)Abstract
[image loading]

This map has badass deco and is also similar to moon glaive, in that the area outside the nat is higher ground. Fairly standard but the deco is just so nice! 9/10

That's the last map for this post but there are many more at broodwarmaps.net with maps made by really skilled guys who know the specifics on how to make great looking balanced maps. Hope you guys liked it.

I DID NOT MAKE ANY OF THESE MAPS

*****
火心 Jealous. I always loved that feeling when I was young. Embrace it.
ErOs_HalO
Profile Joined January 2010
United States167 Posts
April 20 2010 05:44 GMT
#2
These maps look great! I'm definitely going to check out that site and do some test games with my buddies. Thanks for this!
Pretty imaginitive, huh?
pheer
Profile Blog Joined July 2004
5398 Posts
April 20 2010 05:55 GMT
#3
I want to play Flash, that map sounds really fun. I'm really impressed at how nicely done the desert and twilight maps are.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
April 20 2010 06:44 GMT
#4
yeah I'm definitely most interested in Flash
blabberrrrr
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
April 20 2010 06:45 GMT
#5
On April 20 2010 14:55 pheer wrote:
I want to play Flash, that map sounds really fun. I'm really impressed at how nicely done the desert and twilight maps are.


Same here! The layout and decos are so well done. Its really time consuming to do and the guys who made them really got it down so good.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
April 20 2010 07:48 GMT
#6
Flash looks like a pretty imba TvP map, with the map-defining chokes and the low ground expansions beside each main. It's like Destination....that low ground expansion looks easy to defend if the Terran makes 1-2 dropships to ferry troops to the low ground.

The nat looks easy to break though, it's a wide open choke and no cliffs to let the Terran defend easily.

Looks like a bad map for carriers too; too open.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 31 2010 15:43 GMT
#7
Wow cool I never saw this thread !!!!
I was actually goggling my name and i found this, lol this is great, glad u like my maps guys!
U guys should come 2 broodwarmaps.net and comment on them!
10%
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
April 15 2011 00:07 GMT
#8
Yeeeesssssssss my little maps (: (I actually just googled my name lol)
10%
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech2143
PiGStarcraft380
JuggernautJason142
CosmosSc2 27
Ketroc 18
StarCraft: Brood War
Artosis 363
NaDa 14
Counter-Strike
pashabiceps2483
Pyrionflax186
Fnx 50
Super Smash Bros
PPMD158
Mew2King22
Other Games
summit1g11246
Grubby3696
ZombieGrub117
UpATreeSC79
uThermal54
Organizations
Other Games
BasetradeTV235
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 72
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 44
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21307
League of Legends
• Lourlo1132
• Stunt327
Upcoming Events
Replay Cast
1h 29m
Sparkling Tuna Cup
11h 29m
WardiTV Spring Champion…
12h 29m
Maestros of the Game
16h 59m
The PondCast
1d 11h
Kung Fu Cup
1d 12h
uThermal 2v2 Circuit
1d 16h
Maestros of the Game
1d 16h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
Replay Cast
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.