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Active: 1469 users

If I could change the Zerg in SC2

Blogs > a176
Post a Reply
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 08 2010 21:17 GMT
#1
Just some thoughts on how to retain SC1 play style while introducing units and abilities found in SC2.

Not to be taken seriously.

Hatchery Tech
Zerglings
Hydralisks
-return to weaker, cheaper SC1 version
-require Lair for upgrades + Lurker
Spine Crawler
Spore Colony

Lair Tech
Roaches
Lurker
-Make roaches more expensive over lurkers
-players can choose between short-range, high-hp, armor roach or long range, low-hp, no armor lurker
Mutalisks
-remove corrupter
-can evolve into devourer, brood lord
Queen
-Move to lair tech to promote expanding
-Spawn Larva, Health Injection, Ensnare
-Flying (significantly low flying speed so player has to use them wisely), no attack

Hive Tech
Devourer
-Bring back devourer. Acid spores make alot more sense with revamped SC2 air presence.
Brood Lord
-Scourge
Ultralisks
Banelings
-At this point in game you can spam zerglings, but players must be careful not to spend gas reserves on massive baneling army
Defiler
-get rid of infestor, replace with defiler
-Neural Parasite, Plague, Dark Swarm

Balance resources as required.


starleague forever
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 08 2010 21:43 GMT
#2
so...basically turn it back into sc 1
When they see MC Probe, all the ladies disrobe.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-04-08 21:47:29
April 08 2010 21:45 GMT
#3
On April 09 2010 06:43 da_head wrote:
so...basically turn it back into sc 1

YEP! =D

edit: except for 1 thing.... overlords would be gone which means u would start with 1 drone and would have to always have 1 single unit through out the whole game. This would cause huge imbalance(much larger than currently in SCII). Also, creep tumor<ensnare.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
April 08 2010 21:45 GMT
#4
You should play this awesome game called StarCraft: Broodwar, it's perfect for you!
@QxGDarkCell ._.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 08 2010 21:47 GMT
#5
On April 09 2010 06:45 xDark.Carnivalx wrote:
You should play this awesome game called StarCraft: Broodwar, it's perfect for you!

lol.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4010 Posts
April 08 2010 21:47 GMT
#6
But the Queen...
Moderator@SirJolt
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 08 2010 21:58 GMT
#7
I would ditch the roach and expect the Zerg early game to be about Zerglings + Banelings (boost them if necessary) with spinecrawler/queen for defense. Hydra on tier 1 is fine too - in Brood War, Zerg had the option of early hydras but rarely went for it because hydralisk aren't much good until you had a big economy, except to block certain types of harassment - but it may not be necessary since Zerg has queens.
My strategy is to fork people.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 08 2010 22:02 GMT
#8
On April 09 2010 06:58 Severedevil wrote:
I would ditch the roach and expect the Zerg early game to be about Zerglings + Banelings (boost them if necessary) with spinecrawler/queen for defense. Hydra on tier 1 is fine too - in Brood War, Zerg had the option of early hydras but rarely went for it because hydralisk aren't much good until you had a big economy, except to block certain types of harassment - but it may not be necessary since Zerg has queens.

Notice banelings at fuckin Hive tech...
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 08 2010 22:27 GMT
#9
On April 09 2010 06:43 da_head wrote:
so...basically turn it back into sc 1

I was just about to say it after reading OP.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2010-04-08 22:53:40
April 08 2010 22:53 GMT
#10
Ok, I can understand to a degree why you would want an almost identical setup to SC1, but....why in the world would you want to bring back the Devourer?

That unit was terrible no matter what way you looked at it. Yes, it had potential use if ZvZ ever got to a stage where both players has massive Mutalisk armies. But other then that, it was expensive, fired way too slow and the slowing effect was not good enough to justify the cost of getting them.

They weren't useless (honestly, no StarCraft unit was), but they were an overall bad unit and I think most Zerg players would probably pick the Corrupter over it.

EDIT: Great, I wasted my 1000th post on this. -_-
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 08 2010 23:30 GMT
#11
To make Melee useful again in SC2, I think they should reintroduce the Lurker as T2 and make its attack upgrades Melee instead of range. Also overhaul the Ultralisk
Writerptrk
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