![[image loading]](http://img718.imageshack.us/img718/7329/battlereportd.jpg)
You can find the full replay in the ESL Pro Invite replay pack
Why I should look this?
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In this game we see a great Marauder mico and some tricky moves.Also at the end of the report I had a little chat with the winner of the game about the game and some extra stuff.
Why I should do not look this?
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This is my second battle report andy english skill is poor. I will appreciate if you tell me what I am doing wrong
You miss a Battle Report?
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A hot day was going to start when the

![[image loading]](http://img46.imageshack.us/img46/75/99258008.jpg)
The battle takes place on

Terran players start with the following build order: 10 Depot, 12 Barrack,15 Marine, 16 Depot, 16 Orbital Command; while the Zerg production follow this order: 10 Overlord, 14 Pool, 16 Overlord 16 Queen.
Both players are not interested in a fast gas, instead they want a fast expansion. They put their expansions down with little defence. Terran is defending his construction site with three Marines while on the other site of the map HayprO is patrolling with handful zerglings.
With a not so big army the most important thing in a battle is building placement. MorroW shows it to us very weel in these following circumstances.
Firstly (as you can see in the beneath picture) MorroW builds the depots at his natural expansion to prevent any Zerglings runby.
![[image loading]](http://img12.imageshack.us/img12/4286/77723839.jpg)
Secondly another depot is in place at the mapback door preventing any backstabbing
![[image loading]](http://img148.imageshack.us/img148/710/58293122.jpg)
In this way the Terran is making scout impossible for the Zerg, while the Terran is able to sneak a SCV inside Zerg main base. With good timing HayprO is able to start a

MorroW decides to base his strategy on a Marauder based army, for this purpouse he lays down four Barracks (with

The Cerebrate is trying to do what a Zerg can do well: map control. HayprO on one hand takes his second expansion with a real tasty yellow expansion at 5 o'clock and on the other hand spreads

The Commodore instead is trying to do what a Human can do well: prepare to war. MorroW continues massing Marauders keeping they hidden in the main base, when their count reach 19 MorroW decides to attack.
From now we enter in the hot section of the game.
The game is plenty of battles that come one after the other. At beginning Marauders has to fight against a Zergling and Baneling army, a task that they fulfill easily with a good micro work.
![[image loading]](http://img192.imageshack.us/img192/9968/marauder.gif)
Although the good micro Terran is not able to move the trench line because HayprO continues to reinforce his army with units(sometimes they seem simply wasted for no results). The transition to a Hydralisk/Zergling army from three bases coincides with worst moment for our Terran Hero.
![[image loading]](http://img532.imageshack.us/img532/9048/inseguimento.jpg)
The battle seems lost. The Marauders stim-pack has dealt as damage as enemy units, the troops are tired of the battle and the mood is flying at ground level. Attacking always on main expansion of Zerg starts seeming a suicide: how long Terran production could ensure troops incoming?
For this reason Commodore decides to move the battle from HayprO natural expansion's to Zerg's yellow expansion. The manoeuvre is simply too tricky for a Swarm impoverished from several attacks and focused on main base; in few seconds Terran is able to take down the hatchery.
![[image loading]](http://img692.imageshack.us/img692/7323/hatchesplosa.gif)
In a desperate move Zerg run with his Hydralisk attack group inside Marauder, the terrible position of Hydralisks set against the perfect placement of MorroW's Marauder turn off Haypro's winning hopes. In few seconds a GG appears on screen
![[image loading]](http://img404.imageshack.us/img404/2406/cerchio.jpg)
Interview with the winner:
LuDwig a Sad Panda:You are partecipating in most of SC2beta torunaments. Are you planning to play SC2 in a competitive way or are you just trying to have fun?
MorroW:I love the competition, its very fun and i also try make much money same time ^^
LuDwig a Sad Panda:From previous interviews we know that you don't like Blistering Sands. On the game we have seen that you have put huge pressure on your opponent with a continous Marauder attack.Were you trying to finish the game as fast as possible?
MorroW:this build works on all maps in the map pool except desert oasis and scrap station.
the build works in a fashion that u can wear the zerg down by harassing him with marauder. the stimpack make u lose a lot of hp so you have to do alot of damage until stim go out.
LuDwig a Sad Panda:Why do you choose a Marauder based army(pheraps it could be more appropriate a Marauder only Army ). It concern map? Opponent? Or simply it was what jumped on your mind in that moment?
MorroW:because u can micro with maruder, attack and run away which u cant do with marine.
at the moment the general medi-game for zergs are ling and baneling so if i can surprise attack with maruders when he has made alot of baneling it is almost instant win. also if he make roaches.
LuDwig a Sad Panda:What was your biggest mistake and your strongest moment in the game?
What was your enemy biggest mistake and the most beatiful move by him?
MorroW:I dont think there were any special moments in the game or critical mistakes any of us did.
but my favorite moment that was was at 16:00 where i managed to snipe his golden expo and run away. after that i felt like i could manage to take a comeback. if i didnt do this move he would have won for sure, i was lucky.
LuDwig a Sad Panda:Which feature do you want implemented with th next patch? (we are not talking about game balance but about battle.net feature)
MorroW:i dont look for a feature much as for them to fix some things.
like if ur a party of 6 ppl (2 players 1 admin 3 streamers) and then u cant host a game because we r more than 4 ppl etc etc, it doesnt allow u to host games as a party in an efficient way, so in tournaments we must invite same players over and over each game instead of having 1 party all series.
another thing i get annoyed at is that u have to friend add somebody to chat with or if u want to look profile u have to f add. i hope they fix these kind of things.
and last thing i want them to fix is the ingame /f m and /m. at the moment only /r works but it bugs up sometime and says To []: even if a friend msged me




