![[image loading]](http://img266.imageshack.us/img266/9448/artovsorb.jpg)
You can find the full replay here
Why I should look this?
+ Show Spoiler +
In this game we see a great spell usage.
Why I should do not look this?
+ Show Spoiler +
This is my first battle report andy english skill is poor. I will appreciate if you tell me what I am doing wrong
Orb, the Protoss player, warps in the upper position of the map while

![[image loading]](http://img10.imageshack.us/img10/6834/61832966.jpg)
Both Artosis and Orb start with a not agressive style that appears to be the standard nowadays(10 overlord, 15 pool,18 extractor for the Zerg and 8 pylon, 11 gate and 12 gas 15 core for the Protoss).
To prevent any zerglilng rushes Orb uses

But that was not really necessary, in fact the Zerg choosed to fast expand as soon as possible.
In the exact moment that probe scouts the hacthety morphing a forge starts warping inside protoss base. There are no secrets on Protoss plans: a cannon rush is incoming.
![[image loading]](http://img256.imageshack.us/img256/5240/29396342.jpg)
Unfortunately for Aiur's force the Zerg is able to catch in time what is going on while the Protoss is not able to spend in the best way all the time he had to build cannons. However with this move Orb is able to kill some units (and also a just morphed Queen) giving toss a great macro leap.
The macro leap is not the only advantage the Protoss has taken form the cannon rush, in fact in the last seconds of cannon's life the Protoss was able to see Roaches. That made the next step mandatory. Void's Ray harass was in fact incoming.
The choose turns out as a good move essentially for two reasons: first roaches could not attack air, second poor building placement by Artosis made the Roach Warren an easy target to shoot down.
![[image loading]](http://img517.imageshack.us/img517/8717/warpj.jpg)
However Artosis is able to stop the harassment spreading some Spore Crawlers all over the base.
At this point we enter in the macro phase of the game. Protoss takes natural expansion and start accumulating Sentrys and Zealots while the Zerg try to maximize Queen's macro ability and Overlords generate creep all around zerg bases.
The Swarm, we know, has always been for real greed players, and also in this game we can see it with Artosis taking advantage of the calmness time to morph two expansions (the yellow one at 9 o'clock and the one at 4 o'clock).
But the peace was not made to last long, in fact in the exact moments the zerg takes the two expansions the armys start moving across the map dancing and trying to find the best engage position.
The distances between the expansions made impossible to Artosis to defend in time the yellow expansion that fall down by Zealot's punch and by a perfect use of

![[image loading]](http://img181.imageshack.us/img181/3729/73717125.jpg)
Satisfied by killing the yellow expansion the protoss army returns to main base only to regroup and attack the other expansion.
Swarm Hero understand that would be not clever to defend the expansion with a lesser army and decides to retreat all the troops leaving the 4 o'clock exapnsions to Aiur's fury.
And finally the most epic moment of the battle has arrived. A 160 Protoss army composed by Sentrys, Zealots and four high templars is face to face with a 145 slimy Zerg force composed mainly by Zerglings, Roaches and few Hydralisks.
In a moment the Protoss magicians call the power of the

![[image loading]](http://img267.imageshack.us/img267/8113/animationgh.gif)
Few moments later Orb is entering enemy's main base destroying everything he finds on his march forcing Artosis to type "GG".
It has been a good victory for Aiur, but the war has just begun




