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[SC2] A Series of Pictures - Page 2

Blogs > mahnini
Post a Reply
Prev 1 2 All
Volshok
Profile Joined August 2008
United States349 Posts
March 12 2010 16:43 GMT
#21
Ultra Splash will shatter pure Marine, sucks you had to learn the hard way. But theres a whole slew of issues with your SS (Get ready for some awesome backseat SC2'ing);

1) You have no Marauders, which is the bio counter to Ultras, even more so then tanks. Even just a small group with stim will shred an Ultra in no time.

2) You have 15 Medivacs? That's an insanely high number to me. Get some Ravens, Marauders, or at least something else with that gas. Even if you were planning on dropping, I don't think you'd need that many to try and kill his tech. Even if you only had 3 ravens at half energy, you could have thrown down 6 turrets for a quick wall.

3) Your tanks are in the open, why? Either cliff them in the middle of the map so they can shell, or keep them behind the walls.

4) 1-1 Upgrades won't get you very fair vs Ultras, I learned that the hard way as well.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 12 2010 17:21 GMT
#22
rofl ultras in sc2 are like godzillas
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 12 2010 17:33 GMT
#23
On March 12 2010 21:06 Sadistx wrote:
This isn't SC1. Stop trying to play it like it is.

1. Tanks do less damage in SC2
2. Ultras have more HP
3. You don't have medics to make it harder for ultras to get to your marines
4. You have stimmable infantry with + bonus to armor damage, yet you are using none.
5. You have thors, yet are using none.

result = gg.

1/5


tanks do more damage with shift+focus fire then in sc1
And all is illuminated.
oob
Profile Blog Joined June 2008
Sweden630 Posts
March 12 2010 17:35 GMT
#24
On March 13 2010 02:33 freelander wrote:
Show nested quote +
On March 12 2010 21:06 Sadistx wrote:
This isn't SC1. Stop trying to play it like it is.

1. Tanks do less damage in SC2
2. Ultras have more HP
3. You don't have medics to make it harder for ultras to get to your marines
4. You have stimmable infantry with + bonus to armor damage, yet you are using none.
5. You have thors, yet are using none.

result = gg.

1/5


tanks do more damage with shift+focus fire then in sc1


How come? :O
Happiest man on earth
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
Last Edited: 2010-03-12 17:45:08
March 12 2010 17:44 GMT
#25
13 Medivacs - 1300/1300
74 Marines - 3700
10 Siege Tanks - 1500/1250
Total Cost - 6500/2550

13 Ultralisks - 3900/2600
Total Cost - 3900/2600

74 Marines - 3700
10 Siege Tanks - 1500/1250
Total Cost of Casualties - 5200/1250

5 Ultralisks - 1500/1000
Total Cost of Casualties - 1500/1000

A 4000 mineral swing inside ten seconds. Pretty sexy.

[EDIT] I guess it's the equivalent of A-moving mass mnm into a siege tank line in SC1.
But why?
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 12 2010 18:01 GMT
#26
On March 13 2010 02:35 wolfy4033 wrote:
Show nested quote +
On March 13 2010 02:33 freelander wrote:
On March 12 2010 21:06 Sadistx wrote:
This isn't SC1. Stop trying to play it like it is.

1. Tanks do less damage in SC2
2. Ultras have more HP
3. You don't have medics to make it harder for ultras to get to your marines
4. You have stimmable infantry with + bonus to armor damage, yet you are using none.
5. You have thors, yet are using none.

result = gg.

1/5


tanks do more damage with shift+focus fire then in sc1


How come? :O


if you do that they don't "overdamage" any unit, but they intelligently share the damage. If the first attacked unit would die from 3 hits, the fourth tank will already shoot the next attacked unit.
And all is illuminated.
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
March 12 2010 18:07 GMT
#27
thors?
roses are red violets are blue, Im schitzophrenic and so am i
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 12 2010 19:21 GMT
#28
On March 12 2010 21:06 Sadistx wrote:
This isn't SC1. Stop trying to play it like it is.

1. Tanks do less damage in SC2
2. Ultras have more HP
3. You don't have medics to make it harder for ultras to get to your marines
4. You have stimmable infantry with + bonus to armor damage, yet you are using none.
5. You have thors, yet are using none.

result = gg.

1/5

Aside from the negative tone of this post he's 100% right. This is what I thought when I saw this OP. Ultras are so fucking bad in sc2 since marauders are around. Like it's literally a joke
..and then I would, ya know, check em'. (Aka SpoR)
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 12 2010 20:42 GMT
#29
On March 13 2010 02:44 EmeraldSparks wrote:
13 Medivacs - 1300/1300
74 Marines - 3700
10 Siege Tanks - 1500/1250
Total Cost - 6500/2550

13 Ultralisks - 3900/2600
Total Cost - 3900/2600

74 Marines - 3700
10 Siege Tanks - 1500/1250
Total Cost of Casualties - 5200/1250

5 Ultralisks - 1500/1000
Total Cost of Casualties - 1500/1000

A 4000 mineral swing inside ten seconds. Pretty sexy.

[EDIT] I guess it's the equivalent of A-moving mass mnm into a siege tank line in SC1.

yep except even if i did that in sc1 (a move 74 units directly into their hard counter) i could expect to at least come out even. i was taken by surprise but apparently everyone else knows ultras mow down armies 7x their size while only losing 5 units.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
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