• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:39
CEST 22:39
KST 05:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 294Serral wins Maestros of the Game 242ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins HomeStory Cup 29 Reynor: GSL Loss Wasn't About Preparation Format Serral wins Maestros of the Game 2 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8465 users

[H] Named Pipes part 2

Blogs > Phyre
Post a Reply
Phyre
Profile Blog Joined December 2006
United States1288 Posts
November 15 2009 15:47 GMT
#1
Hi guys, thanks for the advice. Sorry it took so long to respond, I don't have much time to work on this during the week. Continuing from my last blog post, I think I've made a little headway.

I've been trying to get a C++ client to send a message to a C# server and I'm having difficulty on the C++ client side. I'm using the sample C++ client shown here with no changes at all, 100% copy/pasted right now. The problem seems to be in the line where I'm trying to set the Read Mode with SetNamedPipeHandleState() to PIPE_READMODE_MESSAGE. When I have the client try to connect to the server it stops and prints "SetNamedPipeHandleState failed. GLE=87".

I heard that setting the read mode to Message can fail if the pipe is set to Byte mode on the server end but pipes are set to Message mode by default in C# anyway. I manually set the read mode of the C# server anyway with "pipeServer.ReadMode = PipeTransmissionMode.Message;" just incase and that caused the server to crash when the client attempted to connect.

The closest I've gotten to making this work is setting the Readmode on the C++ client end to Byte with "dwMode = PIPE_READMODE_BYTE;" which allows the client to successfully send a message to the server, albeit a bit messed up. The text I send in Byte mode has spaces between every letter which is obviously not what I want.

The server code I'm using is this:

using System;
using System.IO;
using System.IO.Pipes;

class PipeServer
{
static void Main()
{
ListenServer();
}

static void ListenServer()
{
bool keepRunning = true;

while (keepRunning)
{
using (NamedPipeServerStream pipeServer =
new NamedPipeServerStream("testpipe", PipeDirection.InOut))
{
//Console.WriteLine("NamedPipeServerStream object created.");

// Wait for a client to connect
Console.WriteLine("Pipe Server");
Console.WriteLine("Waiting for client connection...");
pipeServer.WaitForConnection();
//pipeServer.ReadMode = PipeTransmissionMode.Message;

Console.WriteLine("Client connected.");
try
{
using (StreamReader sr = new StreamReader(pipeServer))
{
// Display the read text to the console
string temp;
while ((temp = sr.ReadLine()) != null)
{
Console.WriteLine("Received from client: {0}", temp);
}
}
}
// Catch the IOException that is raised if the pipe is
// broken or disconnected.
catch (IOException e)
{
Console.WriteLine("ERROR: {0}", e.Message);
}
}
}
}
}


Thanks for reading if you've made it this far, the help is very much appreciated!

"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
November 15 2009 19:11 GMT
#2
Turns out I was setting the Readmode on the C# server end of things at the wrong time. I moved it to be before the WaitForConnection call and it works now. Says everywhere I've read that C# pipes are supposed to default to Message mode to begin with but they apparently don't. So, that's fixed but the text is still being sent to the server with a blank space between every character which is confusing me. I'll keep looking.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
November 15 2009 20:47 GMT
#3
And finally, a friend of mine helped solved the last piece of this puzzle. Just had to change the output of the C++ client to "Not Set" aka ASCII in the project properties instead of Unicode.

Now to make the C++ client a service and the C# server a GUI app. Can't be that bad...
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#58
RotterdaM1316
TaKeTV815
TKL 475
SteadfastSC276
IndyStarCraft 233
ZombieGrub126
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1355
TKL 486
SteadfastSC 282
IndyStarCraft 233
ZombieGrub136
UpATreeSC 99
Railgan 69
JuggernautJason14
StarCraft: Brood War
ggaemo 207
Dewaltoss 128
910 31
Bale 8
Purpose 4
Dota 2
canceldota3
Counter-Strike
fl0m1856
kRYSTAL_25
Heroes of the Storm
Liquid`Hasu476
Other Games
Grubby3844
Liquid`RaSZi1251
shahzam712
Beastyqt705
ToD240
C9.Mang0207
tarik_tv60
Organizations
Other Games
BasetradeTV321
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• kabyraGe 205
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1386
Other Games
• imaqtpie1567
• Shiphtur460
Upcoming Events
Replay Cast
3h 21m
WardiTV Weekly
14h 21m
The PondCast
1d 13h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
4 days
[ Show More ]
IPSL
4 days
Dragon vs Hawk
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.