• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:54
CET 22:54
KST 06:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1435 users

Odds in dice - Page 2

Blogs > Hawk
Post a Reply
Prev 1 2 All
qrs
Profile Blog Joined December 2007
United States3637 Posts
November 10 2009 16:13 GMT
#21
On November 11 2009 01:07 meeple wrote:
In that case, he's right in that the odds are stacked in the favour of the guy who gets an extra roll, but to get an actual percentage is a huge case-by-case solution. It basically boils down to how many cases are there that the guy who gets to go first can win straight up. There are basically only 2 cases. He gets 456 in his first roll or his second roll, and if he doesn't score any of these combinations, well it turns into a perfect normal game, except he's down one chance to beat the other guy. The probability that he gets 456 on his 1st of 2nd roll is very low, its 2/216 = less than 1%. Therefore, we can essentially consider this a problem where they roll at the same time, but one guy has 1 less roll. This doesn't give us a 100% accurate solution but its very close, since the probability of the guy winning with 456 is so low.

If we then solve the simplified probability case, you find that the odds favouring the guy with the extra roll to be about 67%, if I did everything right.


Firstly, I reckon the odds of getting 4-5-6 on the first or second roll at ~2.75% (1 - (71/72)^2). Secondly, what did you do to estimate the odds with the 4-5-6 rule ignored?
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
MakkurtE
Profile Blog Joined July 2009
United States46 Posts
November 10 2009 16:13 GMT
#22
furthermore, a 123 is just as likely as a 456. the odds of either insta-winning or insta-losing when you go first will cancel each other out over time. i don't see how going first affects the probabilities whatsoever tbh
Opinions in the above post are less informed then they appear
MakkurtE
Profile Blog Joined July 2009
United States46 Posts
November 10 2009 16:15 GMT
#23
Firstly, I reckon the odds of getting 4-5-6 on the first or second roll at ~2.75% (1 - (71/72)^2)


2(1/6^3)
Opinions in the above post are less informed then they appear
McCrank
Profile Joined March 2008
204 Posts
November 10 2009 16:15 GMT
#24
On November 11 2009 01:12 Hawk wrote:
normally each person gets three rolls, someone was just angry they lost a lot of money in poker and stacked the odds to try to entice people to play him for a big pot in a dumb luck game


Oh. yeah basically the guy with 3 dice will obviously have 1 extra chance to get a higher number?
QuanticHawk
Profile Blog Joined May 2007
United States32093 Posts
November 10 2009 16:16 GMT
#25
Yeah^^^
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
qrs
Profile Blog Joined December 2007
United States3637 Posts
Last Edited: 2009-11-10 16:30:27
November 10 2009 16:19 GMT
#26
On November 11 2009 01:15 MakkurtE wrote:
Show nested quote +
Firstly, I reckon the odds of getting 4-5-6 on the first or second roll at ~2.75% (1 - (71/72)^2)


2(1/6^3)

But it's not 1/6^3--it's 3/6^3*. And it's not simply odds-of-getting 4-5-6 in one roll times 2--it's 1 - the odds of not getting a 4-5-6 in either roll (the first way treats 4-5-6 4-5-6 as a double win, which it isn't).

*edit: actually 6/6^3
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
November 10 2009 16:26 GMT
#27
On November 11 2009 01:07 meeple wrote:
In that case, he's right in that the odds are stacked in the favour of the guy who gets an extra roll, but to get an actual percentage is a huge case-by-case solution. It basically boils down to how many cases are there that the guy who gets to go first can win straight up. There are basically only 2 cases. He gets 456 in his first roll or his second roll, and if he doesn't score any of these combinations, well it turns into a perfect normal game, except he's down one chance to beat the other guy. The probability that he gets 456 on his 1st of 2nd roll is very low, its 2/216 = less than 1%. Therefore, we can essentially consider this a problem where they roll at the same time, but one guy has 1 less roll. This doesn't give us a 100% accurate solution but its very close, since the probability of the guy winning with 456 is so low.

If we then solve the simplified probability case, you find that the odds favouring the guy with the extra roll to be about 67%, if I did everything right.



what? the chance of getting 456 in 1 roll is ~2,77%. You can go 6/5/4, 5/6/4, 4/6/5, etc. There is also the chance of getting 123 to lose the game instantly, which is also ~2,77%. That means there is a chance of ~5,55% (12/216) to finish the game instantly in the first roll.
The chance to finish the game instantly in 2 rolls is ~11% (the chance of not finishing the game is (204/216)^2 which is ~89%).

That means that in 89% the person with 3 rolls has an advantage. in the other 11% there is no advantage for anyone because person 1 could either win or lose instantly by the same chance. Which means the person with 3 rolls has an advantage overall.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
Last Edited: 2009-11-10 16:33:09
November 10 2009 16:31 GMT
#28
On November 11 2009 01:19 qrs wrote:
Show nested quote +
On November 11 2009 01:15 MakkurtE wrote:
Firstly, I reckon the odds of getting 4-5-6 on the first or second roll at ~2.75% (1 - (71/72)^2)


2(1/6^3)

But it's not 1/6^3--it's 3/6^3. And it's not simply odds-of-getting 4-5-6 in one roll times 2--it's 1 - the odds of not getting a 4-5-6 in either roll (the first way treats 4-5-6 4-5-6 as a double win, which it isn't).


You're right... I counted it twice. Shouldn't it be 1/216 + (1-1/216)(1/216) - 1/216?
Probability of getting it first try, then (prob[not getting it first])*prob[getting it second] - prob[getting autolose in the first roll]

I still get this as less than 1%

And I estimated in the second part wrongly too, I was just going by a trend in a couple cases. The actual problem would be very lengthy to do.

But thats not really the point, I think you could spend an hour on the problem and come up with a actual number but the fact is that you give up way more than you gain.

Edit: The guy above me it right too... we didn't account for order into the mix, but the argument still stands
MakkurtE
Profile Blog Joined July 2009
United States46 Posts
Last Edited: 2009-11-10 16:33:21
November 10 2009 16:32 GMT
#29
shit, you're right, i overlooked the 456 456 possibility. oops

although i'm actually thinking now it's neither 1/6^3 or 3/6^3 but 6/6^3 (3!/6^3)

edit: damn your ninja edit
Opinions in the above post are less informed then they appear
qrs
Profile Blog Joined December 2007
United States3637 Posts
Last Edited: 2009-11-10 16:39:11
November 10 2009 16:37 GMT
#30
as far as the odds of 4-5-6, the main thing you missed is that there are multiple ways of getting it, as Keniji pointed out. (I also miscounted them, I said 3, when there are really 6). So you're off by a factor of nearly 6. Anyway, Keniji's post is right, although he doesn't calculate the actual odds, of course.

I went as far as making a table of the odds per roll of each outcome:
Auto-loss 6/216
Whiff 168/216
Hit-1 5/216
Hit-2 5/216
Hit-3 5/216
Hit-4 5/216
Hit-5 5/216
Hit-6 5/216
Trip-1 1/216
Trip-2 1/216
Trip-3 1/216
Trip-4 1/216
Trip-5 1/216
Trip-6 1/216
Auto-win 6/216

Using this to calculate the exact odds that the guy with 3 rolls wins would be possible though lengthy, as meeple says, but I don't have the time. Someone good at programming could use these numbers to write a Monte Carlo simulation in a few minutes, though. The figure 67% seems very dubious to me, though (I think you withdrew it, meeple): seems unlikely that the guy with a 3:2 advantage in dice has a 2:1 advantage in odds of winning.

edit: crossposted with makkurte's last post and meeple's edit
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2009-11-10 16:38:28
November 10 2009 16:37 GMT
#31
On November 11 2009 01:32 MakkurtE wrote:
shit, you're right, i overlooked the 456 456 possibility. oops

although i'm actually thinking now it's neither 1/6^3 or 3/6^3 but 6/6^3 (3!/6^3)

edit: damn your ninja edit


its 3/6*2/6*1/6. with the first dice you can either hit 4,5,6 = 3. with the second you can hit 4,5,6 except the one you hit with the first dice. so it's 3-1 = 2...

edit: i see that's exactly what you said :D but with an explanation.
MakkurtE
Profile Blog Joined July 2009
United States46 Posts
Last Edited: 2009-11-10 16:40:16
November 10 2009 16:39 GMT
#32
its 3/6*2/6*1/6. with the first dice you can either hit 4,5,6 = 3. with the second you can hit 4,5,6 except the one you hit with the first dice. so it's 3-1 = 2...


which is 3*2*1 = 6 = 3! (factorial 3), which is what i said. no?

edit:lol at the multiple simultaenous postings
Opinions in the above post are less informed then they appear
AeTheReal
Profile Joined June 2009
United States108 Posts
November 10 2009 17:12 GMT
#33
Well, you guys are fast at posting these things. I type up my stuff and pretty much everything I wrote has already been said already.

+ Show Spoiler +
The first player (that gets to roll twice) has about a 5.4% chance of rolling 456 or 123 during his two rolls, and a 69% chance to roll a hit of some kind. The odds for the second player are about 8.1% and 82% respectively. I didn't calculate the exact odds of either side actually winning since that would take a lot more calculations than I'm willing to do right now. Someone more versed in statistics can probably crank out the answer a lot faster than me.

Some calculation info:
There are 216 (6^3) outcomes from rolling 3 dice. There are 6 (3! - that's 3 factorial) ways to roll a "456" so rolling a "456" on one roll is 6/216, which comes to about 2.7778%. We'll call this probability "P". The odds of the first player rolling 456 in his rolls is the chance of rolling 456 on the first roll, and the chance of rolling anything but 456 and 123 on the first roll and then a 456 on the second roll
probability(456 on 2 rolls without failure) = P + (1-2*P)*P
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 10 2009 18:00 GMT
#34
You guys are focusing on the wrong part of the simulation. We've established that the auto win/auto lose affects nothing. But the other part is more important:
The next guy would have to hit that or beat it.

That means that the person who goes first will have a chance to go for his gun while the other person is throwing dice. This ensures a win in the event of a unlucky roll.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
November 10 2009 18:44 GMT
#35
For the iliterate:

[image loading]
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:15
Best Games of SC
Clem vs Solar
Classic vs Cure
Reynor vs Classic
Solar vs Clem
PiGStarcraft360
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft360
StarCraft: Brood War
Dewaltoss 132
BRAT_OK 79
Free 60
Dota 2
syndereN533
Fuzer 332
capcasts67
Counter-Strike
fl0m5648
Foxcn85
Heroes of the Storm
Liquid`Hasu500
Khaldor137
Other Games
Grubby5927
tarik_tv5835
Mew2King220
C9.Mang0144
Livibee41
ZombieGrub38
Chillindude30
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 82
• davetesta27
• RyuSc2 25
• musti20045 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler104
League of Legends
• Doublelift2278
• HappyZerGling126
Other Games
• imaqtpie1402
• WagamamaTV382
• Shiphtur169
Upcoming Events
Korean StarCraft League
5h 6m
CranKy Ducklings
12h 6m
WardiTV 2025
14h 6m
SC Evo League
14h 36m
IPSL
19h 6m
Dewalt vs ZZZero
BSL 21
22h 6m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
1d
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
1d 12h
WardiTV 2025
1d 14h
OSC
1d 17h
[ Show More ]
IPSL
1d 19h
Bonyth vs KameZerg
BSL 21
1d 22h
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
2 days
Wardi Open
2 days
StarCraft2.fi
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
PiGosaur Monday
4 days
StarCraft2.fi
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
WardiTV 2025
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.