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Hmmmm this game made my day.
even with securing a horrendously huge lead macro was sloppy and micro was too.
Not to sure how to end games after putting toss on one base turtle mode.
So im really just looking for a general idea of what i should do after I put someone on one base.
zvp 9 pool speed vs 1 cannon fe Took some advice
+ Show Spoiler +
Random other replay ZvT + Show Spoiler +
Another zvp Had a lot of trouble ending this guy. long macro slugfest
+ Show Spoiler +
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Thank you for punishing this guy for his terrible wall-in. That's my PvZ pet peeve.
After taking down his cannons and pylon, you could have gone into his main and destroyed his economy instead of waiting to take down the forge.
@6:30, your drone saturation at your min only and natural are practically non-existent. Is this that sloppy macro you mentioned?
Also, love how his probe is trapped between his forge and citadel. Watch for it, I noticed it at around 14 min.
His observers are obnoxiously later than mine, and he only has two cannons in his main. all you had to do was drop those lurkers in his mineral line and take out those cannons, and he's done.
Ouch, that DT drop was killer... his shuttle almost hit your scourge too...
Hive tech seems pretty late. 20 minutes in and no hive. I think you had the resources for it, too, but... ah, overlord sight range
Slow shuttles are slow... Man this guy is terrible. Hydra/lurk vs. zealots/templars = terrible. Dragoons, please? Even reavers... I mean, he has the tech for reavers too is the thing.
LOOOL he called you a noob?! WTF?!
Overall, I think some doom drops a little earlier would have killed him about ten minutes sooner. Otherwise, when he masses cannons like he did at his third, a few guardians would probably help.
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Thanks i saw one cannon then nexus 1 probe too. wtf this guys on crack.
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Man, this was like watching TvT with no action for 1 hour...
First of all, after that massive damage you inflicted you went for Spire. This was unnecessary: You could instead get more Hydras and run him over before you lost control over highground ramp. But OK, you played super-safe.
Your Drones in main got raped by DT's. You really seemed to be anxious about DTs, since you went for Over speed so early, but in the end there were no Ovies in place to spot the intruders. Given the match situation, drop was the only thing he might unleash on you, so you should definetely be more prepared.
Overall, you played much too passive, probably because you had little scouting info -> little idea what Toss can do. With that massive edge, just use single Scourges for scouting or even spawn Queen and Parasite Templars. After figuring out what he's got, find his weakness and abuse it. In this particular game he had 0 Observers all the time, so Lurker drop = GG. You dropped Hydras, and it was OK. Just remember that staying passive gives enemy the chance for comeback.
Actually, you could even ferry a Drone uphill, build Hatchery, then Nydus Canal and transfer shitload of units into heart of his base. This would have been the best way to show him that further resistance is futile.
And BTW, with all cash you accumulated you could spam +50 Hydras at once. So yeah, your macro indeed needs training.
EDIT: Haha, he called you 'noob'. Another proof to my theory, that calling other players 'noobs' constitutes REAL noob.
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Yeah, seriously. A couple doom drops, maybe some ultra/ling and he's toast.
Just watched the ZvT rep. Pretty epic. I thought you were behind for a while, then I realized he was only mining from one base while you had half the map
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On October 13 2009 05:10 Vekzel wrote: Haha, he called you 'noob'. Another proof to my theory, that calling other players 'noobs' constitutes REAL noob.
Another theory is that they are tired of losing to 1hatch lurker, proxy 2base carrier and the likes.
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Maybe, but 9pool speedling is pretty standard. He really doesn't have too much to complain about in that regard.
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On October 13 2009 05:10 Vekzel wrote: Man, this was like watching TvT with no action for 1 hour...
First of all, after that massive damage you inflicted you went for Spire. This was unnecessary: You could instead get more Hydras and run him over before you lost control over highground ramp. But OK, you played super-safe.
Your Drones in main got raped by DT's. You really seemed to be anxious about DTs, since you went for Over speed so early, but in the end there were no Ovies in place to spot the intruders. Given the match situation, drop was the only thing he might unleash on you, so you should definetely be more prepared.
Overall, you played much too passive, probably because you had little scouting info -> little idea what Toss can do. With that massive edge, just use single Scourges for scouting or even spawn Queen and Parasite Templars. After figuring out what he's got, find his weakness and abuse it. In this particular game he had 0 Observers all the time, so Lurker drop = GG. You dropped Hydras, and it was OK. Just remember that staying passive gives enemy the chance for comeback.
Actually, you could even ferry a Drone uphill, build Hatchery, then Nydus Canal and transfer shitload of units into heart of his base. This would have been the best way to show him that further resistance is futile.
And BTW, with all cash you accumulated you could spam +50 Hydras at once. So yeah, your macro indeed needs training.
EDIT: Haha, he called you 'noob'. Another proof to my theory, that calling other players 'noobs' constitutes REAL noob.
what do you mean no ovies i had a flock of scourge patrolling that area and he moved it through there with his corsairs covering. blah. yeah.
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On October 13 2009 05:42 Catch]22 wrote:Show nested quote +On October 13 2009 05:10 Vekzel wrote: Haha, he called you 'noob'. Another proof to my theory, that calling other players 'noobs' constitutes REAL noob. Another theory is that they are tired of losing to 1hatch lurker, proxy 2base carrier and the likes.
what? 2 base carrier?? how do toss fear that?
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On October 13 2009 05:32 vAltyR wrote:Yeah, seriously. A couple doom drops, maybe some ultra/ling and he's toast. Just watched the ZvT rep. Pretty epic. I thought you were behind for a while, then I realized he was only mining from one base while you had half the map
I really had fun that game. thought i was doing some stuff well too.
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Double gas --> LOLtraling
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On October 13 2009 06:58 Equaoh wrote: Double gas --> LOLtraling
its so fun
actually that last rep i uploaded. i have 7 gas lol
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StorrZerg too gosu
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On October 13 2009 07:40 LordWeird wrote:StorrZerg too gosu
qft
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United States11390 Posts
On October 13 2009 07:40 LordWeird wrote:StorrZerg too chobo
qft
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Uploaded another, i took the advice and skipped killing forge and went right to his main
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On October 13 2009 07:56 Harem wrote:qft
ouch
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Watching the next zvp replay.
Forge placement = LOL. Guess I shouldn't laugh too hard since I screwed up my simcity three times on destination today. >_<;
Dear protoss player, whoever you are: blind 14 nexus is *never* a good idea... unless you're stork.
Your priority should be the probes. Probes have to be microed against zerglings, cannons don't. However, you also want to stop cannons that haven't finished building yet. But since his wall cannon finished, you made the right choice of running by and harrassing the main probes instead of trying to kill the wall cannon. If you had tried to kill the cannon, you would have taken significant ling losses and he could have possibly microed his probes well to take care of the rest of the lings. Solid win IMO.
But seriously, what is it with protoss players and calling you a noob? o.O
watching the last replay...
wait... a scout?! did he stove you? Nope, but seriously, wtf?
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I think I played you on Tau Cross the other day and you said I was "so bm". . .
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