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My Melee Map - Page 2

Blogs > Kenpachi
Post a Reply
Prev 1 2 All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 03 2009 14:49 GMT
#21
If you use units they don't appear

You gotta use 'unit sprites'
POGGERS
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2009-09-03 15:05:19
September 03 2009 15:04 GMT
#22
Updated Sanctuary

Changes
Moved Top Left and Bottom Left Base Geysers to the Left for Balance.
Moved Bottom 3rd Gas Geyser to the Left
Used "Unit Sprites"
Nada's body is South Korea's greatest weapon.
etch
Profile Blog Joined July 2009
Canada176 Posts
September 03 2009 15:19 GMT
#23
The top two naturals seem more vulnerable to muta harass because of their orientation. There also doesn't seem to be much room to construct turrets behind the mineral line; a bit like the original bluestorm.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 03 2009 15:26 GMT
#24
But then they cant go on higher grounds or into water after harassing the minerals safely assuming you have defense near the cliffs
Nada's body is South Korea's greatest weapon.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 03 2009 15:36 GMT
#25
On September 04 2009 00:26 Kenpachi wrote:
But then they cant go on higher grounds or into water after harassing the minerals safely assuming you have defense near the cliffs

???????

he's saying the nat mineral lines at top are much easier to harass than the bottom ones because the top ones are right beside the cliff while bottom ones are right at the edge of map
POGGERS
Husky
Profile Blog Joined May 2009
United States3362 Posts
September 03 2009 16:13 GMT
#26
I like it. People will always compare it to the best of the best maps (where someone makes them for a living) and complain about the smallest things.

I think its an awesome start and an outstanding first map. Dont take peoples suggestions/complaints the wrong way, they just assume every map needs to be a pro league map. You should be very proud of your first creation, I know its way better than the first ones I've made.

Some of the suggestions are good though, just done take it personal haha. I'd definitely move the nat minerals out a little bit so you can get defense there. And maybe make a third gas easier to take. This looks like a really fun map to play with friends though :D
Commentaries: youtube.com/HuskyStarcraft
Piste
Profile Blog Joined July 2006
6183 Posts
September 03 2009 16:24 GMT
#27
terran will pwn in this map.
aqui
Profile Blog Joined January 2008
Germany1023 Posts
September 03 2009 16:35 GMT
#28
On September 04 2009 01:24 Piste wrote:
terran will pwn in this map.

holding the middle looks ridicolously strong as terran.
great map btw, i like it. Perhabs you could make the naturals a bit more wallable?
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
September 03 2009 17:07 GMT
#29
man this map mis a good third
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
MrHoon *
Profile Blog Joined April 2008
10183 Posts
September 03 2009 17:13 GMT
#30
rather curious how protoss will fare on this map in PvZ with a 3rd semi-island 3rd gas
dats racist
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-09-03 18:03:57
September 03 2009 18:02 GMT
#31
The biggest problem right now is that in vertical positions, Terran can both protect their cliff while at the same time attacking the enemies. This wouldn't be so bad if Protoss could get to the mid-game, but it's looking way too easy for Terran to just decimate them while even if the Protoss tries to counterattack, Terran can just move some of this units cliffing the opponents natural back to his when he see Toss move out.

Actually, the biggest problem is that its uninspired. A nice enough effort since you just got into mapping; I'm not trying to get you down. I'd just like to see your next map show something you think other maps don't have.
LEGEND!! LEGEND!!
aqui
Profile Blog Joined January 2008
Germany1023 Posts
September 03 2009 21:11 GMT
#32
On September 04 2009 03:02 Chef wrote:
The biggest problem right now is that in vertical positions, Terran can both protect their cliff while at the same time attacking the enemies. This wouldn't be so bad if Protoss could get to the mid-game, but it's looking way too easy for Terran to just decimate them while even if the Protoss tries to counterattack, Terran can just move some of this units cliffing the opponents natural back to his when he see Toss move out.

Actually, the biggest problem is that its uninspired. A nice enough effort since you just got into mapping; I'm not trying to get you down. I'd just like to see your next map show something you think other maps don't have.

Do you have any suggestions what that would be? Why not orientate yourself at the things that are tested and work pretty well?
Besides i think he added new ideas to the map, like the tunnels next to the islands, the access to the naturals, the possibilites the location of the min onlys offer and more stuff.
YPang
Profile Blog Joined April 2007
United States4024 Posts
September 03 2009 21:22 GMT
#33
asking what map favors what race is useless, because everyone will vote for terran to have the most advantage....
sMi.Gladstone | BW: B high| SC2: gold T_T
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 03 2009 21:43 GMT
#34
On September 04 2009 06:11 aqui wrote:
Show nested quote +
On September 04 2009 03:02 Chef wrote:
The biggest problem right now is that in vertical positions, Terran can both protect their cliff while at the same time attacking the enemies. This wouldn't be so bad if Protoss could get to the mid-game, but it's looking way too easy for Terran to just decimate them while even if the Protoss tries to counterattack, Terran can just move some of this units cliffing the opponents natural back to his when he see Toss move out.

Actually, the biggest problem is that its uninspired. A nice enough effort since you just got into mapping; I'm not trying to get you down. I'd just like to see your next map show something you think other maps don't have.

Do you have any suggestions what that would be? Why not orientate yourself at the things that are tested and work pretty well?
Besides i think he added new ideas to the map, like the tunnels next to the islands, the access to the naturals, the possibilites the location of the min onlys offer and more stuff.

i lol'd
POGGERS
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 03 2009 23:42 GMT
#35
On September 04 2009 06:22 YPang wrote:
asking what map favors what race is useless, because everyone will vote for terran to have the most advantage....


I was unsure because some of my friends said it was Protoss (wtf..) and others said it was Terran. I thought it was Zerg at first >>
Nada's body is South Korea's greatest weapon.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-04 00:07:45
September 04 2009 00:06 GMT
#36
Change the name, there are like 100 other maps with the name including KEspa and Blizzard.

Also hide the poll image in a spoiler or something. Btw this map reminds a lot of ragnarok.
..and then I would, ya know, check em'. (Aka SpoR)
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 04 2009 00:58 GMT
#37
Lol there is nothing in KeSPA with Sanctuary. Idk about Blizz cuz i deleted all my Blizzard maps.
Nada's body is South Korea's greatest weapon.
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