You gotta use 'unit sprites'
My Melee Map - Page 2
Blogs > Kenpachi |
konadora
Singapore66063 Posts
You gotta use 'unit sprites' | ||
Kenpachi
United States9908 Posts
Changes Moved Top Left and Bottom Left Base Geysers to the Left for Balance. Moved Bottom 3rd Gas Geyser to the Left Used "Unit Sprites" | ||
etch
Canada176 Posts
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Kenpachi
United States9908 Posts
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konadora
Singapore66063 Posts
On September 04 2009 00:26 Kenpachi wrote: But then they cant go on higher grounds or into water after harassing the minerals safely assuming you have defense near the cliffs ??????? he's saying the nat mineral lines at top are much easier to harass than the bottom ones because the top ones are right beside the cliff while bottom ones are right at the edge of map | ||
Husky
United States3362 Posts
I think its an awesome start and an outstanding first map. Dont take peoples suggestions/complaints the wrong way, they just assume every map needs to be a pro league map. You should be very proud of your first creation, I know its way better than the first ones I've made. Some of the suggestions are good though, just done take it personal haha. I'd definitely move the nat minerals out a little bit so you can get defense there. And maybe make a third gas easier to take. This looks like a really fun map to play with friends though :D | ||
Piste
6162 Posts
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aqui
Germany1023 Posts
On September 04 2009 01:24 Piste wrote: terran will pwn in this map. holding the middle looks ridicolously strong as terran. great map btw, i like it. Perhabs you could make the naturals a bit more wallable? | ||
LuDwig-
Italy1143 Posts
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MrHoon
10183 Posts
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Chef
10810 Posts
Actually, the biggest problem is that its uninspired. A nice enough effort since you just got into mapping; I'm not trying to get you down. I'd just like to see your next map show something you think other maps don't have. | ||
aqui
Germany1023 Posts
On September 04 2009 03:02 Chef wrote: The biggest problem right now is that in vertical positions, Terran can both protect their cliff while at the same time attacking the enemies. This wouldn't be so bad if Protoss could get to the mid-game, but it's looking way too easy for Terran to just decimate them while even if the Protoss tries to counterattack, Terran can just move some of this units cliffing the opponents natural back to his when he see Toss move out. Actually, the biggest problem is that its uninspired. A nice enough effort since you just got into mapping; I'm not trying to get you down. I'd just like to see your next map show something you think other maps don't have. Do you have any suggestions what that would be? Why not orientate yourself at the things that are tested and work pretty well? Besides i think he added new ideas to the map, like the tunnels next to the islands, the access to the naturals, the possibilites the location of the min onlys offer and more stuff. | ||
YPang
United States4024 Posts
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konadora
Singapore66063 Posts
On September 04 2009 06:11 aqui wrote: Do you have any suggestions what that would be? Why not orientate yourself at the things that are tested and work pretty well? Besides i think he added new ideas to the map, like the tunnels next to the islands, the access to the naturals, the possibilites the location of the min onlys offer and more stuff. i lol'd | ||
Kenpachi
United States9908 Posts
On September 04 2009 06:22 YPang wrote: asking what map favors what race is useless, because everyone will vote for terran to have the most advantage.... I was unsure because some of my friends said it was Protoss (wtf..) and others said it was Terran. I thought it was Zerg at first >> | ||
CharlieMurphy
United States22895 Posts
Also hide the poll image in a spoiler or something. Btw this map reminds a lot of ragnarok. | ||
Kenpachi
United States9908 Posts
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