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Starcraft 2 anxieties

Blogs > intruding
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intruding
Profile Blog Joined June 2009
157 Posts
August 22 2009 12:29 GMT
#1
--- Nuked ---

**
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
August 22 2009 12:36 GMT
#2
Well I hate the fact there is MBS and auto-mining regardless.

But I think it will be an enjoyable game, but not as competetive. But seriously, they have to release the goddamn game soon. This is soon becoming a farse
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
intruding
Profile Blog Joined June 2009
157 Posts
August 22 2009 12:43 GMT
#3
--- Nuked ---
Aegraen
Profile Blog Joined May 2009
United States1225 Posts
August 22 2009 12:50 GMT
#4
On August 22 2009 21:43 intruding wrote:
honestly, i'm happy to see that they're giving themselves more time to finish//polish the game. I know that the delay is officially due to battle.net problems...but it's unlikely that they won't work on the game until 2010. It gives them another full year to realize that MBS and Co's are nothing but quality-reducing-elements-needing-to-be-eradicated-from-any-blizzard-RTS-game.


You're suffering from delusions if you think Blizz is getting rid of MBS and auto-mine. Those functions are here to stay, they practically built the game around it.
"It is easy to be conspicuously 'compassionate' if others are being forced to pay the cost." -- Murray N. Rothbard -- Rand Paul 2010 -- Ron Paul 2012
dhe95
Profile Blog Joined December 2008
United States1213 Posts
August 22 2009 12:51 GMT
#5
I hate the fact there's MBS. Auto-mining, not that important IMO. With MBS, you suddenly have the protoss and terran players who can hotkey all their production buildings in 1 hotkey and press one button to have units building out of all of them, which means a lot more hotkeys for units. As with zerg, you can do the same but zerg has such little production buildings compared to protoss and terran that it won't really make a difference.
intruding
Profile Blog Joined June 2009
157 Posts
Last Edited: 2009-08-22 13:07:22
August 22 2009 13:06 GMT
#6
--- Nuked ---
Aegraen
Profile Blog Joined May 2009
United States1225 Posts
August 22 2009 13:13 GMT
#7
On August 22 2009 22:06 intruding wrote:
Show nested quote +
On August 22 2009 21:50 Aegraen wrote:
On August 22 2009 21:43 intruding wrote:
honestly, i'm happy to see that they're giving themselves more time to finish//polish the game. I know that the delay is officially due to battle.net problems...but it's unlikely that they won't work on the game until 2010. It gives them another full year to realize that MBS and Co's are nothing but quality-reducing-elements-needing-to-be-eradicated-from-any-blizzard-RTS-game.


You're suffering from delusions if you think Blizz is getting rid of MBS and auto-mine. Those functions are here to stay, they practically built the game around it.


Explain to me the concept of having an RTS game "built around" MBS and automine. You mean like marines are killing zerglings while always having a back thought that goes a little something like "dude, im doing this for the automining feature". Fights are happening because of MBS, building trees and strategical units are there to make sure automining goes on properly?

Automatisms are just obnoxious little fucking things that can be removed within the first 5 seconds of a strike of genius.


Many of the other features in the game such as Warp-In is built around MBS. Do you know how frustrating it would be for protoss to use that without MBS? You would have to click on a -Gate hit the hotkey for the unit and then place the unit at the pylon power, then head back to base and repeat times however many -gates. Not feasible.

Face it, many of the features of the game are built around having MBS and auto-mine, it ain't going nowhere.
"It is easy to be conspicuously 'compassionate' if others are being forced to pay the cost." -- Murray N. Rothbard -- Rand Paul 2010 -- Ron Paul 2012
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
August 22 2009 13:13 GMT
#8
This discussion has been had a billion times, and it isn't doing anyone any good anymore.

SC2 will be a different game, if only for the fact that Blizzard is placing so much emphasis on mobility. Anything else is impossible to say at this point.
once, not long ago, there was a moon here
lazz
Profile Blog Joined January 2009
Australia3119 Posts
August 22 2009 13:14 GMT
#9
i think we should remove the worker's AI so that they have to be micro'd back to the base everytime they pick up minerals. the game will require more skill that way
intruding
Profile Blog Joined June 2009
157 Posts
August 22 2009 13:33 GMT
#10
--- Nuked ---
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 22 2009 13:50 GMT
#11
you dont have to MBS dude, if you want to, you can just go ahead and click every building, meanwhile, I'll be over here, enjoying the progress of techology.
Vision
Profile Joined June 2009
United States113 Posts
August 22 2009 14:48 GMT
#12
MBS is a sad feature I never thought StarCraft would meet, but *sigh*.. here it is -_-
Let's unite the blizzard community! But you can't actually talk to eachother..... - Luca
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
August 22 2009 14:56 GMT
#13
On August 22 2009 22:50 Catch]22 wrote:
you dont have to MBS dude, if you want to, you can just go ahead and click every building, meanwhile, I'll be over here, enjoying the progress of techology.


same here
I can only play starcraft when I am shit canned. IPXZERG is a god.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
August 22 2009 15:27 GMT
#14
What Blizzard needs to do is create this thing that makes it important to have APM at higher levels, the introduction of those macro mecharnics is the right way to go and I am pretty damn sure that what we are seeing now will CHANGE UPSIDE DOWN from the final game with all expansion in 3-4 years from now.
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
August 22 2009 15:44 GMT
#15
Arguing about this problem is such a waste of time. I'm not even remotely sure why I'm posting this. But I just want to say it again. Blizzard will not remove MBS, or Automation. It's just not going to happen...
Not bad for a cat toy.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
August 22 2009 16:14 GMT
#16
TBH i used to hate the idea of MBS and automine, but now it just seems pointless, and i can see why they would be helpful. Automine is a pretty small thing, i mean most people who can't remember to send their peons to mine also can't remember to go back to their Nexus/CC/Hatchery to build more, so it seems like at the lowest levels it wouldn't change THAT much. (Although i would still prefer it to be gone because it makes the skill ceiling of the game that much higher). While MBS reduces the amount of skill required to macro dramatically, it doesn't remove it. Honestly i'm just interested to see how the game comes out. If it sucks balls, thats fine i'll stick with ICCUP.
U Gotta Skate.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 22 2009 16:39 GMT
#17
On August 23 2009 00:44 Krohm wrote:
Arguing about this problem is such a waste of time. I'm not even remotely sure why I'm posting this. But I just want to say it again. Blizzard will not remove MBS, or Automation. It's just not going to happen...


Its a blog =/
Isn't this the place for such thoughts?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
August 22 2009 16:43 GMT
#18
The S elements will be a HIT!
Nobody beats the Beater
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
August 22 2009 16:48 GMT
#19
On August 23 2009 01:14 ghermination wrote:
TBH i used to hate the idea of MBS and automine, but now it just seems pointless, and i can see why they would be helpful. Automine is a pretty small thing, i mean most people who can't remember to send their peons to mine also can't remember to go back to their Nexus/CC/Hatchery to build more, so it seems like at the lowest levels it wouldn't change THAT much. (Although i would still prefer it to be gone because it makes the skill ceiling of the game that much higher). While MBS reduces the amount of skill required to macro dramatically, it doesn't remove it. Honestly i'm just interested to see how the game comes out. If it sucks balls, thats fine i'll stick with ICCUP.

Actually I have a friend who plays casually, and seriously he watches the game more than he actually plays it, you're right he doesn't remember to go back to his command center to build more scvs in a timely fashion, and when he does remember, it is then that he sends them to mine. He normally queues up 2-3 in a row because his money piles up. With auto mining he'll reap the benefits of those scvs as soon as they pop (unlike SC1). That's a huge benefit in my eyes. I thought I'd just point that out. But I guess at his level his macro skills aren't so great either, so that extra mining time he's getting from AM won't help him much as his money will just pile up.

Ok I seem to have lost the point of what my post was about...LOL fail
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Astray
Profile Joined August 2009
Canada59 Posts
August 22 2009 16:50 GMT
#20
WC3 failed as a spectator sport in South Korea.

After a few months of popularity, SC2 will probably fail as a spectator sport as well.
A stupid person is not a person lacking in knowledge; if that was true, everyone would be stupid. A stupid person has a closed mind, instead of an open one.
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