Ladder reset info - Page 9
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MyNameIsAlex
Greece827 Posts
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windsupernova
Mexico5280 Posts
/blog Anyways, the level of play seems to be much much better than I remembered or many people took the opportunity to smurf | ||
PtM
89 Posts
On March 30 2011 10:53 whatthefat wrote: Maybe I'm not thinking about this right, and if so somebody can help me. But it seems to me like the ladder reset could introduce some problems. An example, let's take 2 people in diamond - before the reset, one of them was rank 1 and playing against high diamond and master level players, the other was rank 100 playing against high platinum and low diamond level players. Assuming they had both been playing at this level for a while, each of their MMRs should have equilibrated to their level of opposition, and so they each won as often as they lost, and on average only gained points due to bonus pool. After the reset, MMRs aren't changed, so in theory they should still be playing roughly the same level of opposition. But now both players are starting from zero points. So for the ex-rank 1 player to keep up with the ex-rank 100 player, they now have to score as well against masters as the other guy is doing against high plat / low diamond. At first I thought things should even back out to where they were over time, but it seems to me like this is a steady state. Whether it's stable or unstable I have no idea. TL DR; All players have now been put on the same number of points and are matched only against opponents of approximately the same strength. How do players become differentiated? This is an understandable concern, but the way points are awarded will avoid this issue. Basically, the points you earn for a win are based on your actual points versus the opponent's MMR. In other words, if your points are at 1000 and you're against a 1500 MMR opponent, you might get 16 points (ignore the specific numbers, they're just used for illustrative purposes). If you have 1000 points and you're against a 1000 MMR opponent, you might only get 10 points. Thus, now that players are back down to 0 points, the higher MMR players will gain points more quickly since they're playing against higher MMR opponents and thus gain more points per win (until their actual points converge to their MMR). | ||
ffdestiny
United States773 Posts
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ChaseR
Norway1004 Posts
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Floobie
England296 Posts
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whatthefat
United States918 Posts
On March 30 2011 13:14 PtM wrote: This is an understandable concern, but the way points are awarded will avoid this issue. Basically, the points you earn for a win are based on your actual points versus the opponent's MMR. In other words, if your points are at 1000 and you're against a 1500 MMR opponent, you might get 16 points (ignore the specific numbers, they're just used for illustrative purposes). If you have 1000 points and you're against a 1000 MMR opponent, you might only get 10 points. Thus, now that players are back down to 0 points, the higher MMR players will gain points more quickly since they're playing against higher MMR opponents and thus gain more points per win (until their actual points converge to their MMR). Aha, good point. Thanks. | ||
3nickma
Denmark1510 Posts
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grobo
Japan6199 Posts
I was kind of hoping that they would be going for something like what ICCUP had, like a brief summary of your ranks/division during the earlier seasons. It's going to be extremely tedious the way it is now, especially once we get through a couple of seasons. | ||
ciaNo
Italy123 Posts
I dont think u can get to 4k points by playing the same guys u played in the last season 1 games from the very first games and u dont have the bonus pool to back u up (if u're active). | ||
Bommes
Germany1226 Posts
On March 30 2011 18:20 ciaNo wrote: I think the "skill measure based on points" will be completely different this season. I dont think u can get to 4k points by playing the same guys u played in the last season 1 games from the very first games and u dont have the bonus pool to back u up (if u're active). I hope it is comparable every season so you end up around 4kish at the end of the season and they stop bonus pool at the exact same amount of time, so you can actually compare your different season results | ||
ciaNo
Italy123 Posts
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whatthefat
United States918 Posts
On March 30 2011 18:17 grobo wrote: Am i the only one disappointed with the "last season" features? you have to crawl through a bunch of subfolders and then go through each and every single team you're on just so you can see where you ended up the last season. Am i missing something or is it actually going to be like that? I was kind of hoping that they would be going for something like what ICCUP had, like a brief summary of your ranks/division during the earlier seasons. It's going to be extremely tedious the way it is now, especially once we get through a couple of seasons. Agreed, I was hoping for a quick overview page, maybe just showing the season rank symbols. | ||
Sockpuppet
119 Posts
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ook4mi
France5 Posts
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mrdx
Vietnam1555 Posts
On March 30 2011 18:17 grobo wrote: Am i the only one disappointed with the "last season" features? you have to crawl through a bunch of subfolders and then go through each and every single team you're on just so you can see where you ended up the last season. Am i missing something or is it actually going to be like that? I was kind of hoping that they would be going for something like what ICCUP had, like a brief summary of your ranks/division during the earlier seasons. It's going to be extremely tedious the way it is now, especially once we get through a couple of seasons. Agreed. It takes just too many clicks to see last season record, and nothing is even showed on my profile screen - makes I feel like all my effort has been suddenly erased. Quite demotivating. | ||
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