[MST] Group 3 - Page 18
Forum Index > Brood War Tournaments |
Zim23
United States1681 Posts
| ||
Askalaphos
Germany772 Posts
He lost in PL a few days ago against Tyson's carriers. | ||
salito
1647 Posts
On March 12 2011 18:26 Askalaphos wrote: He lost in PL a few days ago against Tyson's carriers. That's not the point. Flash is the #1 terran against carriers. | ||
AnotherEon
United Kingdom250 Posts
and yeah he could have transferred scvs, but he cant complete his factory and won't have time to make new refinery at his nat then a factory.....hes just way too behind at that point | ||
moopie
12605 Posts
On March 12 2011 18:26 Askalaphos wrote: He lost in PL a few days ago against Tyson's carriers. That was because it was Bloody Ridge. Carriers are extremely strong on that map. http://www.teamliquid.net/tlpd/details.php?section=korean&type=maps&id=415&part=games&matchup=TvP&league=794&from_year=2010&from_month=11&from_day=27&to_year=2011&to_month=3&to_day=12&action=Update | ||
Zim23
United States1681 Posts
On March 12 2011 18:27 salito wrote: That's not the point. Flash is the #1 terran against carriers. Not saying Flash would have lost, just saying it was the only chance against that push. | ||
Devolved
United States2753 Posts
On March 12 2011 18:25 CDRdude wrote: You thought the game against Food5 was close? If you consider 1 player never winning a single battle, losing over 30 workers throughout the game while killing none, and never able to execute his late game strat (recalls) a close game, then yes, it was close. | ||
moopie
12605 Posts
On March 12 2011 18:28 Zim23 wrote: Not saying Flash would have lost, just saying it was the only chance against that push. Its not carriers that are the problem, its the map that is involved. Like I said earlier, Carriers won't help you come back from behind on a map like CB, its too open, no ridges to dance around. Carriers on CB aren't that good to begin with, but especially if you're down bases. Had he built carriers on CB he would have lost that much faster. Its bloody ridge that is the problem in TvP. Hope that map is gone next round. | ||
salito
1647 Posts
Hyuk blue zerg at 7 Food5 yellow protoss at 5 Hatch first vs. forge nex | ||
Zim23
United States1681 Posts
On March 12 2011 18:30 moopie wrote: Its not carriers that are the problem, its the map that is involved. Like I said earlier, Carriers won't help you come back from behind on a map like CB, its too open, no ridges to dance around. Carriers on CB aren't that good to begin with, but especially if you're down bases. Had he built carriers on CB he would have lost that much faster. Its bloody ridge that is the problem in TvP. Hope that map is gone next round. I dunno, I felt like Flash cut corners and had very low goliath numbers because he didn't think carriers were coming. There were a LOT of tanks in that push. Carriers could have stopped it. But you're right they aren't a good choice on that map and he probably would have lost eventually anyway. | ||
salito
1647 Posts
| ||
AnotherEon
United Kingdom250 Posts
| ||
Taosu
Ukraine1074 Posts
| ||
a7choi
United States1664 Posts
hyuk spawning at 7. food at 5 | ||
Katsuge
Singapore7730 Posts
food5's computer dies | ||
BeaTeR
Kazakhstan4129 Posts
| ||
Vivi57
United States6599 Posts
| ||
salito
1647 Posts
| ||
AnotherEon
United Kingdom250 Posts
| ||
GTR
51139 Posts
| ||
| ||