[Poll] maps you'd like to see removed next patch - Page 6
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Sniffy
Australia290 Posts
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SheerStress
84 Posts
Steppes of war can be just as scary for terran thanks to roach rushes so its not like its just scary for zerg. shakuras i actually enjoy. Xel Naga, DQ rock. | ||
0mgVitaminE
United States1278 Posts
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AJMcSpiffy
United States1154 Posts
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DarthXX
Australia998 Posts
On November 15 2010 07:45 sqrt wrote: Wait...what's wrong with DQ, it allows for the greatest variety of strategies. You can have short distance, long distance, you can expand, you can drop... Yeah you can do all those things, but only if you play terran .... My vote goes to remove DQ | ||
Randomaccount#77123
United States5003 Posts
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stroggos
New Zealand1543 Posts
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attackfighter
Canada308 Posts
blizzard seriously needs to get out of their "gimmick" mindframe. almost all of the maps are designed for one type of strategy that's better than all others. like, desert oasis and scrap station are for air rushes, steppes is for ground rushes, destructable rocks is for cheese or lots of pressure, lost temple is for ledge drops, etc. it just makes all the games predictable and shallow, they need to make their future maps viable for all the above strategies while not promoting one over all others. | ||
JTWStephens
United States60 Posts
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KevinIX
United States2472 Posts
I didn't vote, but my least favorite map is Jungle Basin. It's so hard to hold a third unless you're winning. I feel like this map makes my games one sided past the 10 minute mark. | ||
blackh3d
Australia49 Posts
it's a faily 'neutral' map and cant be said to favour any particular race which in my book, is a pretty decent map. | ||
smegged
Australia213 Posts
On November 15 2010 13:46 Barrin wrote: They're all fine IMO. I find it disappointing that so many people actually think they truly understand the matter at hand. It is also fairly disappointing that you didn't give an option in your poll to say 'remove none of them'. Well if, even at gold level play, I find that I simply cannot win on Delta Quadrant against an otherwise evenly matched player, why wouldn't I campaign to have the dire map removed? "Balance" in this sense means the ease of executing powerful strategies vs executing their counter. A large number of these maps make executing powerful strategies really easy while making their counter almost impossible to do by comparison. That is what imbalance is. It's not saying "we can't defend tank drops on LT", it's saying "defending tank drops on LT is far more difficult than dropping the tank, even if I know that it's coming". The first time I played DQ, I spawned adjacent to my terran opponent (this is before 1.1.2), where my natural was almost impossible to defend. I then got angry when I had been fighting for my life to defend my expo while he had blown up the rocks and gotten a free expo behind his main wall. I almost ragequit the game when I realised how utterly dire the new map was. My feeling was that Blizzard would put in better maps as the game progressed, not worse ones. It took one game to see how imbalanced that map was. All we are asking is that all three matchups be tested on each new map to make sure that the maps are fair to all players. | ||
DaCruise
Denmark2457 Posts
My vote goes to Blizzard. I think every map has a lot of nice -and interesting features except of Metalopolis. The rocks on BS are unique and that usually leads to a lot of early action and intense games. Scrap station is also very unique. As a zerg this map is, by far, where overlord positioning matters the most, followed by LT. This map really encourage creative play unlike Metaopolis that is the definition of a standard map. I dont think there should be more than 1 standard map in pool. Steppes is small but thats not reason enough to claim that its bad. I love having rocks, cliffs and all that in the maps but I think Blizzard overdid it with Kulas and was right to remove it from the pool. If you saw Nazgul vs Idra in MLG you know what I mean. However I dont think they have overdone it with LT or DQ,,,,not yet at least. I really like Shakuras and I think Jungle basin has a lot of potential for different games and play. Xel naga is okay. Not great but the backdoor road is a nice feature. Sry but to me this is just another qq thread. | ||
Nevy
Canada169 Posts
But I doubt that will happen as WC3 almost exclusively used the same maps since its release. | ||
Pointman
United States7 Posts
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Daria
Australia500 Posts
On November 15 2010 07:45 sqrt wrote: Wait...what's wrong with DQ, it allows for the greatest variety of strategies. You can have short distance, long distance, you can expand, you can drop... For zerg there is no expand safely | ||
Marl
United States692 Posts
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uNtrue_
United States150 Posts
Jungle Basin would be my first choice to go just because not only are there backdoor rocks but there is a freaking easy nat on the side. It makes playing against a defensive opponent even harder. Blistering Sands, I just took it off my list and never play it anymore. I've never had any good memories on this map. | ||
Wasteweiser
Canada522 Posts
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ggrrg
Bulgaria2708 Posts
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