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On July 09 2010 05:28 Evolve wrote: Wrong topic ;; my bad
It looks much much better than before, what are you talking about?
At least now units aren't hiding under the giant square on a minimap
Edit: Discussion is about Zel'naga towers showing as an eye on a minimap
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On July 09 2010 05:26 Piski wrote: I wonder if these balance changes were made before or after they invited those korean gamers to talk about balance It has to be before the changes are somewhat stupid
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I just don't understand the nerf on zealot. Even if i'm not a toss player i'm can't understand that. Do they was that strong ?
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On July 09 2010 05:32 StoLiVe wrote: I just don't understand the nerf on zealot. Even if i'm not a toss player i'm can't understand that. Do they was that strong ? Im thinking it was because of the 5sec on reaper/rax nerf
they didnt want zealots there super super early so they give them a 5sec nerf to balance the rax nerf and keep timings for that semi in tune
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On July 09 2010 05:34 arb wrote:Show nested quote +On July 09 2010 05:32 StoLiVe wrote: I just don't understand the nerf on zealot. Even if i'm not a toss player i'm can't understand that. Do they was that strong ? Im thinking it was because of the 5sec on reaper/rax nerf they didnt want zealots there super super early so they give them a 5sec nerf to balance the rax nerf and keep timings for that semi in tune
I think it was the other way around.
Nerfed Zealots to stop Zealots being too strong for too long in PvP, and nerfed Reapers/Barracks to compensate.
Why the Spawning Pool didn't have 5 seconds added on or something is mind boggling.
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20ish% increase on zealot build time? That's pretty significant. I could almost fast expand and defend with zerglings and be pretty much assured of succeeding on most maps. I'll try that after my placement matches.
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Unfortunately that inflicts 2 Gate Push Timing aswell. Future will show how that is working.
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Not sure if someone said this but you can spam click a critter to blow it up! Fun...like the old days. You can do it for SURE in a match vs computer...haven't tried in actual ladder.
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are u supposed to be able to go into NEGATIVE placement matches? im at -1
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On July 09 2010 05:39 Entertaining wrote: are u supposed to be able to go into NEGATIVE placement matches? im at -1
It's bugged. You have to play 5 placement matches.
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This is ALL unlisted? Holy shit... a ton of these are VERY Significant. Rax build time, no burrow under FF, Warp Gate time, seriously... the don't list this?!?!?!?
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On July 09 2010 05:39 Entertaining wrote: are u supposed to be able to go into NEGATIVE placement matches? im at -1
Blue made a post about this. It's still five total before you're placed in a league. I think it goes to -2.
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i know they say there is only 2 placement matches but in reality there is 5
and between how many time you have to clic to blow a critter ?
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On July 09 2010 04:41 figq wrote:. Show nested quote +On July 08 2010 22:56 Illva wrote: The change might have been needed for other reason but why does it feel like terran gets the creative buffs/nerf where the other races just gets the nurfbat which will create imbalanced in other places not intended?. WoL is Terran-based game, so more Terran players - more sales.
this
When you see where Blizzard is going (achievements, facebook...) that's pretty obvious what they're trying to do with wings of liberty... happy kids are gonna buy a lot of stuff on bnet 2.0.
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Zealot nerf? Really? I mean sure, proxy gate was good, but it was beatable if you scouted it.
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Any reason the medivac change hasn't been added to the original post?
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what is the change about the medivac ? ?
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Why couldn't Blizzard just put these in the patch notes? o_O
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On July 09 2010 05:59 Torture wrote: Why couldn't Blizzard just put these in the patch notes? o_O
They're lazy ?
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Just a question on #19 ( changelings ) I used one and saw this - if it only displays for the user and not the opponent surely it's a feature to let you pickout the changeling? ( I dont think I saw the time bar on the changeling either could be wrong though ).
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